Fixed: Loading menu columns showing wrong size on ultra wide resolutions.
Fixed: Camera jumping when the long tavern sign is clicked.
Version DB049 Release Notes
Added: Staff feedback on his/her wage
Added: Negative perks can be cured via the staff training room.
Improved: Bench queue and waiting policy.
Improved: Earth quake damage model.
Improved: Staff happiness/wage change every month is indicated on the quick AI panel.
Fixed: Loading menu columns showing wrong size on ultra wide resolutions.
Fixed: Camera jumping when the long tavern sign is clicked.
1.0n and DB048 Released!
So, instead of releasing Version 1.1 today, I am opting for another delay. Instead, 1.0n and DB048 is released. The reason for 1.1's delay is quite simple: I do not think it is ready to be pushed down to the main build yet.
As for 1.0 and Dev Build, I will be porting features of the Dev Build to the Main Build one by one starting with features proven ready.
Version 1.0n Release Notes
Fixed: Able to edit staff area even when they are fired.
Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.
DB048 Release Notes
Improved: Lobby performance optimization.
Fixed: Quick message audio clipping.
Dev Build DB047 Released!
Fixed: Able to edit staff area even when they are fired.
Fixed: Able to pause during loading.
Fixed: Upon gaining Master Dealer perk, the Apprentice Dealer perk become trainable.
Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.
Dev Build DB046 Released!
Here is the DB046 build. I am posting release notes for both DB046, DB045 and DB044 as it got a little mixed up. I am still shooting for April 18, for Version 1.1 push down. Thanks!
DB046 Release Notes
Improved: Reception Desk waiting animation added.
Fixed: Guest staying in one spot after losing a fight.
DB046~DB044 Release Notes
Added: When staff's raise request is rejected, the staff will not immediately quit.
Added: Negative perks
Added: Multiqueue system.
Added: Support for auto renewal of coupons and discounts.
Added: game time control with space key.
Added: Staff management windows shows staff's current status.
Added: Receptionist perk and salesman perk added.
Improved: Teleportation Center game balance.
Improved: When staff is dropped to staff training room, training window will be prompted.
Improved: Negative feedback show negative emoji's.
Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
Changed: Telportation center and shared guest room prices increased.
Fixed: Piano not accumulating damage/use count.
Fixed: Loading taking unusually long at 95%
Fixed: Repositioned admin office text.
Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
Version 1.1 Update!
Few things to announce today!
First, version 1.1 is coming along very well. The latest DB044 version was planned to be pushed down to Version 1.1 this Thursday, but there has been some new features added in late which should be included in the 1.1 version. One of them is the new feature to get rid of negative perks (This should be released in the next few days to Dev Build)
Fortunately and unfortunately, the new features still need to be battle tested so I am delaying the push down to 1.1 to April 18. In the meantime, Dev Build should be receiving updates on regular basis per usual, so check those out if you are curious about the latest features.
Second: Please post bug reports in the bug report section. There are many reasons why I am enforcing this, but to keep things simple and efficient, please post in the appropriate sections.
Thanks!
Dev Build DB044 Released!
Please note that the Main Build of the game will get a push down (int the form of V1.1) next Thursday (April 4th). Until then, the dev build will be used to test and QA some of the large changes brought about this week. Thanks!
Added: When staff's raise request is rejected, the staff will not immediately quit.
Added: Negative perks
Added: Staff management windows shows staff's current status.
Added: Receptionist perk and salesman perk added.
Added: Multi-queue system (WIP)
Improved: When staff is dropped to staff training room, training window will be prompted.
Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
Fixed: Floor space text showing "guest room" for split second before building commences.
Fixed: Able to click complete room button twice.
Dev Build DB042 Released!
The current developer build should be much faster and featuring new quality of life improvements. The only caveat, is stability due to the introduction of many new features and changes. Once the developer build stabilizes, it will be pushed down to the main build as 1.1
Added: Multi-queue system.
Added: game time control with space key.
Added: Support for auto renewal of coupons and discounts. (save file compatibility will be added later)
Improved: When staff is dropped to staff training room, training window will be prompted.
Improved: Teleportation Center game balance.
Changed: Telportation center and shared guest room prices increased.
Fixed: Piano not accumulating damage/use count.
Fixed: Loading taking unusually long at 95%
Fixed: Repositioned admin office text.
Version 1.0m Released!
Version 1.0m is here!
Also, if you are looking for more performance, the performance optimized build is on its way. I am still QA'ing the build, and some of it can be tested on the Dev Build right now! Any feedback would be appreciated! The Main build will get the upgrade early next week when it is battle tested :D
Enjoy!
Version 1.0m Release Notes
Changed: Teleportation center and shared guest room prices increased.
Fixed: Guests going rogue after a fight.
Fixed: Piano not accumulating damage/use count.
Fixed: Loading taking unusually long at 95%
Looking for community members interested in writing the community guide
Hello everyone!
I am here to announce that our beloved community member goblin.queen, the author of the unofficial guideline, has to part ways with the guide. She is currently very busy and we are looking for community members interested in contributing, keeping the guide updated, and ultimately taking over.
If you are interested, please, send me a pm.
Also, big thanks to goblin.queen for all the work she put in the guide. She has been there since the beginning and has continued to support development since then. We will miss you dearly!
-Peter
Version 1.0k and DB041 Released!
So, it has been a week since and I am proud to announce the k version. I hope the days of game breaking bugs are behind us! Thank you for the support and patience!
As for the Dev Build, I have a big announcement. The DB041 features a good chunk of performance improvements. The amount of improvement is considerable (10~20FPS increase in general and more depending on the hardware) and I am really glad about it. I have few more performance optimizations on the way, expected to be on Dev Build by the end of this week. The performance patch will only be included to the Main Build when it is battle tested, so try the Dev Build in the meanwhile if you are looking for more frames per second. Both builds are identical other than the optimization aspect of the build.
Enjoy!
Version 1.0k Release Notes
Improved: Thinned the steam particle effect for spa baths for better visibility.
Improved: Guest interaction at shop's counter.
Improved: Staff pathing when area restriction is set.
Improved: Thought bubble rendering optimization.
Improved: Loaded game camera will be at the game from now on.
Fixed: Spa feedback showing wrong text.
Fixed: Increased spa wait time tolerance from 2 to 5 seconds.
Dev Build DB041 Release Notes
Improved: 10~20FPS increase in general.
Improved: Frame rate dropping when time is set to "fast".
Improved: Thinned the steam particle effect for spa baths for better visibility.
Improved: Guest interaction at shop's counter.
Improved: Staff pathing when area restriction is set.
Improved: Thought bubble rendering optimization.
Improved: Loaded game camera will be at the game from now on.
Fixed: Spa feedback showing wrong text.
Fixed: Increased spa wait time tolerance from 2 to 5 seconds.