Another quick patch as promised! Thank you for your patience and support!
Fixed: Not able to purchase properties
Fixed: Endless Mode guest price being too sensitive.
Fixed: Long signboard not visible in some Endless Mode Level.
Thank you!
Version 1.0b Released!
I am releasing a quick fix patch as there was a bug that caused getting stuck in the middle of tutorial. It was happening to users running the game in 720p resolution, so if you were running the game in 1080p, then this does not apply to you.
Regardless, I apologize for this.
Fixed: Getting stuck during tutorial if the resolution was 720p.
Fixed: Not able to purchase properties if the building panel was closed with right mouse button.
Peace!
How to name your tavern
Hello everyone! First, thank you for supporting Tavern Tycoon! The journey towards Steam Full Release was a lengthy and a wild one! It would have never happened without your patience and support, so thank you!
As for this post, I would like to clarify the matter of "naming your tavern" as it seems to confuse a few people here and there.
You simply have to click on the green signboard that is present in every level near the main gate and a naming window will pop up.
I am guessing that sometimes the user moves away from the signboard and is not able to see the red arrow during the tutorial. I will make sure that in the next patch, the camera will automatically shift to the signboard. It should be released in the next few days or so.
Again, sorry for the confusion, and I apologize for the tutorial sequence as it is confusing people when its sole purpose is to clearly deliver information.
Thank you and have a great day!
Version 1.0 Release Candidate 3 Released!
Improved: AI pathing and performance.
Fixed: Not able to clear level 9.
Fixed: Endless Journey Mode reputation set to 300 instead of 3000.
Full Release on March 12
We will be leaving Early Access on Tuesday, tomorrow! The has been changed from 11th to 12th, FYI.
Peace!
Version 1.0 (Release Candidate 2)
I am guessing that this will be the final version we will leave Early Access with. Full release should be happening tomorrow.
Peace!
Version 1.0 RC2 Release Notes
Improved: General performance improvement.
Fixed: Endless Journey Mode earthquake settings not reflecting.
Fixed: Achievement description updated.
Fixed: Level 10 AI ignoring outer walls near the dragon.
Fixed: Removed control panel option from the main lobby.
Version 1.0 Released (Release Candidate)
Here is the release candidate version of Full release. I will be further testing this build until Monday and fix anything that should be fixed. If you notice something, please do report via the forum. Thank you!
Version 1.0 Release Notes
Added: Gold displayed on research panel.
Added: More variant of the Endless Journey Mode Level.
Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
Improved: Memory optimization during loading screen which eliminates early game lag.
Fixed: Building purchase not showing up on finance panel.
Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
Fixed: Level 7 trade offers.
Fixed: Staff recovering to more than 100% stamina at staff room.
Fixed: AI getting stuck around bars if placed next to each other.
Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
Fixed: Gold earned UI shown above the main bottom menu.
Fixed: Not able to drop staff on extended properties in Endless Journey Mode.
DB035 Release Notes
Improved: Memory optimization during loading screen which eliminates early game lag.
Fixed: Building purchase not showing up on finance panel.
Dev Build DB034 Released!
Another quick patch. Please expect Main Build 1.0 (Release candidate version) some time tomorrow. Thanks!
DB034 Release Notes
Added: More variant of the Endless Journey Mode Level.
Fixed: Not able to drop staff on extended properties in Endless Journey Mode.
DB033 Released and Full Release!
DB033 Release Notes
Added: Gold displayed on research panel.
Improved: Research Panel Trade Offers can only be accepted if there is enough gold.
Fixed: Maidens not rejoining queue for kitchen when picked up mid cooking.
Fixed: Level 7 trade offers.
Fixed: Staff recovering to more than 100% stamina at staff room.
Fixed: AI getting stuck around bars if placed next to each other.
Fixed: Research Panel Trade Offers accepted even if there isn't enough gold.
Fixed: Gold earned UI shown above the main bottom menu.
Full Release Tavern Tycoon will be leaving Early Access on Monday, March 11. There are some bugs that still need to be fixed before it, so expect many bug fix releases before Monday!
Some FAQ regarding leaving Early Access Q: Will Tavern Tycoon still be worked on after leaving Early Access?
A: Yes! Definitely! But don't expect new features in general. Mostly fixes and adjustments.
Q: Will there be Tavern Tycoon DLC, expansion or even a sequel?
A: Nothing is planned at the moment.
Q: Is Sandbox mode included?
A: Yes! There is a new mode available in the latest release, called "The Endless Journey Mode".
Q: Will price go up?
A: Yes! I expect it to be $12.99 from the current $10.99.
Q: Why is it leaving Early Access?
A: To be honest, it is a mixture of many things. For starters, pretty much everything I envisioned for Tavern Tycoon when it entered Early Access has been implemented. Secondly, there are some financial aspects to it. Lastly, it has been in Early Access for 2 years :D I think it is time.
Version 0.9 and DB032 Released!
DB032 Release Notes.
Fixed: AI getting stuck if fighting position is too close to wall.
Fixed: Protection magic fx showing at wrong position for fireplace.
Fixed: Guests floating to bars.
Fixed: In room edit mode, green placers don't register collision.
Fixed: Removed "Hide All" button in management panel not working.
Fixed: Furniture can be placed in front of doors.
Main Build V0.9 Release Notes.
Added: Endless Journey Mode (Experimental)
Added: General UI Sound placement and revision.
Added: Bar fight added back.
Added: End credit sequence.
Added: Local guards (they try to enter the tavern on duty).
Added: Gambling Den guest win/lose animation.
Added: AI teleport!
Added: Jester!
Added: Three new buffs (Coupons, Discounts and Magic Scrolls)
Added: Coupon and Discount tickets.
Added: Guest history feedback for room items being too expensive.
Improved: Furniture placement smoothness and jittering issue.
Improved: Grid detection algorythm.
Improved: Revised Lobby shadow map render.
Improved: Adjusted ambient lighting for when GI is not enabled.
Improved: Click UI sound rebalanced so that it is not as intrusive as before.
Improved: Admin Panel UI revised.
Improved: Updated zone description tips to reflect latest gameplay.
Improved: Improved room building UI.
Improved: Rooms won't be able to be opened if other rooms are not able to be reached.
Improved: Furniture editing also supports smooth movement.
Improved: Gambling Den win overlay animation.
Improved: Instead of the object turning red when it can't be built, the whole tile turns red/white.
Improved: Zoning quad is lit separately from world lighting.
Improved: Admin's office reworked.
Improved: Revised general tutorial sequence.
Improved: Memory allocation by not spawning unused UI elements.
Improved: Level 9 rebalanced.
Fixed: AI getting stuck if fighting position is too close to wall.
Fixed: Protection magic fx showing at wrong position for fireplace.
Fixed: Guests floating to bars.
Fixed: In room edit mode, green placers don't register collision.
Fixed: Removed "Hide All" button in management panel not working.
Fixed: Furniture can be placed in front of doors.
Fixed: Maidens ignoring "waiting for vacancy".
Fixed: Furniture placed with horizontal offset.
Fixed: Able to select NPC and rooms while moving furniture.
Fixed: Time not reverting back to normal during "waiting for vacancy".
Fixed: Policy panel tip text blurred.
Fixed: Guests repeating door opening sequence.
Fixed: Furniture applying pathing during placement.
Fixed: Spa decoratives spawning during placement.
Fixed: During Furniture placement, rooms can be selected.
Fixed: Spa bath can't be placed in certain combination.
Fixed: If another property is clicked during property purchase, the gates of that property would also open.
Fixed: Bar fighting happening over a long distance.
Fixed: Furniture placement sometimes placing the furniture with a positional offset.
Fixed: Level 8 pathing.
Fixed: Teleportation Center portal showing wrong render order during placement.
Fixed: Teleportation Center bugging out if the room is edited again before receiving a guest.
Fixed: When clerks leave express shop counter due to tiredness, guests can still buy.
Fixed: AI getting stuck due to unreachable destination.
Fixed: Level 10 shadow issues.
Fixed: Quick message about trade offers sometimes bugging out.
Fixed: Archery range and shared guestroom icon showing legacy icon.
Fixed: Wrong tip text displayed during furniture edit mode.
Fixed: When furniture are added after initial room building, it would become jittery during placement.
Fixed: Replacing door position makes pathing holes in the wall.
Fixed: Other rooms can be selected during room building.
Fixed: Archery Range objects not showing if furniture can be built.
Fixed: Research panel updating late when clicked.
Fixed: Removed "Master Contracts" from the finance panel and replaced with "Administrative fees".
Fixed: Scams/mail involved costs not showing on the finance panel.
Fixed: Minor only staying in the first building.
Fixed: Loaded level 10 games missing room walls.
Fixed: Level 7 world detail option change crashing the game.
Fixed: Guests paying gym entry fee twice.
Fixed: Staff hiring can be cancelled during tutorial.