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Genre: Strategy, Adventure, Indie

TerraTech

New Stuff w/ Matt & Beltain || TerraTech Dev

We take a look at some of the New Stuff that's coming to TerraTech in the Multiplayer Update.

Release Notes - TT_Unstable Version 1.5.0.4

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo


Bug Fixes:



  • Fixed issue with blocks collected by SCU in Multiplayer mode not going into inventory
  • Fixed Scrapper input stack providing wrong item position
  • Fixed some text overruns in menu items
  • Fixed French localisation not distinguishing between Draw Distance and Render Distance in the graphics settings
  • Fixed shields not blocking bullets
  • Fixed reported crash issue
  • Fixed crash with entering any Gauntlet mode

Thanks to everyone who submitted Bug Reports on our Discord server.

Release Notes - TT_Unstable Version 1.5.0.3

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Blocks:



  • Reticule Research Actuating Platform
  • Reticule Research Repulsor Pad
  • Reticule Research Time of Day Sensor
  • Reticule Research Angled Beam Sensor
  • Reticule Research Altitude Gauge
  • Reticule Research Fuel Gauge
  • Reticule Research Power Gauge
  • Reticule Research Speed Gauge
  • Reticule Research Special Mixed Silo
  • Reticule Research Tech Movement Controller
  • Better Future Anchor Controller

New Blocks (R&D Labs DLC Only):



  • Reticule Research Keybinder

Block Adjustments:



  • Attach points have been added to the following blocks to integrate better with C&S:

    • GSO Resource Receiver
    • GSO Large Resource Receiver
    • Geocorp Resource Receiver
    • Venture Resource Receiver

  • The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.

Quality of Life Improvements:



  • Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
  • Added a Borderless Fullscreen option in the Graphics Settings
  • Added a Search function in the Block Inventory
  • The loading and saving of games have had some optimisation so these processes should now be quicker
  • The mouse cursor will now show an icon to indicate if a block is configurable

Bug Fixes:



  • Fixed an issue where missions weren't spawning in the Wasteland Biome
  • Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
  • Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
  • Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
  • Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
  • Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset

Thanks to everyone who submitted Bug Reports on our Discord server.

Achievement Hunting w/ Matt || TerraTech Community

We continue our quest to complete ALL the achievements in TerraTech.

The Great Ball Contraption V2.0 w/ Matt m& Dave || TerraTech Community

We kick off the next TerraTech Community Challenge: The Great Ball Contraption V2.0!

Announcing TerraTech Worlds!

Welcome to our worlds...



TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craft—solo or together—to harness the power of these uncharted worlds.

Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory!

We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam:

https://store.steampowered.com/app/2313330/

Announcing TerraTech Worlds!

Welcome to our worlds...



TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craft—solo or together—to harness the power of these uncharted worlds.

Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory!

We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam:

https://store.steampowered.com/app/2313330/TerraTechWorlds

Achievement Hunting w/ Matt || TerraTech Community

We continue hunting for achievements.

Achievement Hunting w/ Matt || TerraTech Community

We try and hit ฿฿1,000,000 in this week's Achievement Hunting Stream!

TerraTech Development Update

Hello Prospectors!

We’ve been very busy lately with various different secrets, but here’s one we’ve been working on that we’re very excited to share with you… Have you heard of a little thing called ‘co-op crafting’? 😮

Before we get into that, however, we’d like to thank everyone who answered our recent player survey. The feedback was really useful and while some of it was things you’ve already been telling us, it was really helpful for us to have it all in one place.

And it was also really interesting to see that thousands of you are still interested in co-op crafting. Well, we listened - and we’re really excited to tell you that we can finally make co-op crafting a reality. It hasn’t been an easy job, but we think we’ve got it.

That’s right - co-op crafting is officially coming to TerraTech.



Before you get too excited, we’d just like to note that this means the co-op crafting blocks are coming to multiplayer, but not all the missions (for example, the Crafty Mike missions won't be available) - although this is something we’ll look at further down the line! While it might not be the full experience, we’re confident it’s exciting enough that it’ll be a real game-changer for the multiplayers among us.

So get ready for the next Steam update for TerraTech - coming the week of 10 July (although as always, development is subject to change). Not only will this include co-op crafting, but it’ll also introduce Circuits & Systems into multiplayer!

So let your friends know and get your party together, because the TerraTech Multiplayer Update is on its way! As well as co-op crafting and C&S multiplayer, we’ll have some smaller multiplayer changes, so keep an eye out for the patch notes to learn more.

And for console players, your next update will be soon. It won’t include co-op crafting or Circuits & Systems, but we’re still working on getting those out to you, and we’ll let you know when we have a set date.

And as for some of the other survey topics - all we have to say is, watch this space…