We take a look at some of the New Stuff that's coming to TerraTech in the Multiplayer Update.
Release Notes - TT_Unstable Version 1.5.0.4
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
Bug Fixes:
Fixed issue with blocks collected by SCU in Multiplayer mode not going into inventory
Fixed Scrapper input stack providing wrong item position
Fixed some text overruns in menu items
Fixed French localisation not distinguishing between Draw Distance and Render Distance in the graphics settings
Fixed shields not blocking bullets
Fixed reported crash issue
Fixed crash with entering any Gauntlet mode
Thanks to everyone who submitted Bug Reports on our Discord server.
Release Notes - TT_Unstable Version 1.5.0.3
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo
New Blocks:
Reticule Research Actuating Platform
Reticule Research Repulsor Pad
Reticule Research Time of Day Sensor
Reticule Research Angled Beam Sensor
Reticule Research Altitude Gauge
Reticule Research Fuel Gauge
Reticule Research Power Gauge
Reticule Research Speed Gauge
Reticule Research Special Mixed Silo
Reticule Research Tech Movement Controller
Better Future Anchor Controller
New Blocks (R&D Labs DLC Only):
Reticule Research Keybinder
Block Adjustments:
Attach points have been added to the following blocks to integrate better with C&S:
GSO Resource Receiver
GSO Large Resource Receiver
Geocorp Resource Receiver
Venture Resource Receiver
The Better Future Stabalising Computer now has an On/Off toggle, similar to other Tech-wide controller Blocks.
Quality of Life Improvements:
Crafting and C&S Blocks are now available in Co-op Creative and Co-op Campaign Game Modes
Added a Borderless Fullscreen option in the Graphics Settings
Added a Search function in the Block Inventory
The loading and saving of games have had some optimisation so these processes should now be quicker
The mouse cursor will now show an icon to indicate if a block is configurable
Bug Fixes:
Fixed an issue where missions weren't spawning in the Wasteland Biome
Fixed an issue that caused players' idle Techs to swap when the player moves too far away from them after taking a Snapshot from the Tech Manager menu
Fixed an exploit that allowed players to duplicate their Techs without having the Blocks in their inventory
Fixed an issue where Mouse would become unresponsive if the Map were closed while holding Right Mouse Button
Fixed an issue where the Stabilisers remained active after a Better Future Cab was added to a Tech
Fixed an issue with the Better Future Anti-Grav Engines' area of effect being slightly offset
Thanks to everyone who submitted Bug Reports on our Discord server.
Achievement Hunting w/ Matt || TerraTech Community
We continue our quest to complete ALL the achievements in TerraTech.
The Great Ball Contraption V2.0 w/ Matt m& Dave || TerraTech Community
We kick off the next TerraTech Community Challenge: The Great Ball Contraption V2.0!
Announcing TerraTech Worlds!
Welcome to our worlds...
TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craft—solo or together—to harness the power of these uncharted worlds.
Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory!
We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam:
TerraTech Worlds is an open-world, PVE survival craft game set on distant alien planets. Build, explore and craft—solo or together—to harness the power of these uncharted worlds.
Discover untold wonders, conquer natural hazards, establish bases and battle enemies as you build your way to victory!
We've got lots more planned to share with you over the coming months but for now, if you want to know more, check out TerraTech Worlds on Steam:
Achievement Hunting w/ Matt || TerraTech Community
We continue hunting for achievements.
Achievement Hunting w/ Matt || TerraTech Community
We try and hit ฿฿1,000,000 in this week's Achievement Hunting Stream!
TerraTech Development Update
Hello Prospectors!
We’ve been very busy lately with various different secrets, but here’s one we’ve been working on that we’re very excited to share with you… Have you heard of a little thing called ‘co-op crafting’? 😮
Before we get into that, however, we’d like to thank everyone who answered our recent player survey. The feedback was really useful and while some of it was things you’ve already been telling us, it was really helpful for us to have it all in one place.
And it was also really interesting to see that thousands of you are still interested in co-op crafting. Well, we listened - and we’re really excited to tell you that we can finally make co-op crafting a reality. It hasn’t been an easy job, but we think we’ve got it.
That’s right - co-op crafting is officially coming to TerraTech.
Before you get too excited, we’d just like to note that this means the co-op crafting blocks are coming to multiplayer, but not all the missions (for example, the Crafty Mike missions won't be available) - although this is something we’ll look at further down the line! While it might not be the full experience, we’re confident it’s exciting enough that it’ll be a real game-changer for the multiplayers among us.
So get ready for the next Steam update for TerraTech - coming the week of 10 July (although as always, development is subject to change). Not only will this include co-op crafting, but it’ll also introduce Circuits & Systems into multiplayer!
So let your friends know and get your party together, because the TerraTech Multiplayer Update is on its way! As well as co-op crafting and C&S multiplayer, we’ll have some smaller multiplayer changes, so keep an eye out for the patch notes to learn more.
And for console players, your next update will be soon. It won’t include co-op crafting or Circuits & Systems, but we’re still working on getting those out to you, and we’ll let you know when we have a set date.
And as for some of the other survey topics - all we have to say is, watch this space…