Store Page Completed! New Official Website And Discord Server Online!
Hi everyone, I am happy to inform you that, the store page overhaul has been completed. Please check out the new trailers and screenshots!
In addition, a new website and Discord server has already been setup so please feel free to come by and say hello!
Official Website:
https://www.pippalagames.com/the-hardest-dungeon
Discord Server:
https://discord.gg/fCp34nt
Looking forward to communicate with you all!
Thank you again for your continuous support!
Game Update V 0.99.2 Released! Many Bugs Fixed!
Hi everyone, just want to inform you that, game update V 0.99.2 has just been released.
The major focus of this update is to fix certain bugs found after the latest release.
Please see below for details:
Bug Fix:
1. Stage 1 mini boss now have increased visual range and will chase down player as intended
2. A bug that causes reset game progress to make game tutorial malfunction has been fixed
3. Tarot card "Empress" will now grant 5 potions to player as intended
4. Pyramid mini boss at stage 7 has been resized to avoid getting stuck
5. A bug that causes player to be able to ride the mine cart again after boss is defeated has been fixed
6. A bug that causes necromancer's ghosts attack to display glitched numbers has been fixed
7. Tainted water elemental mini-boss at stage 11 has been resized to avoid getting stuck
8. A bug that causes teleportation device not working correctly at stage 17 has been fixed
9. Necromancer's ghost attack now working as intended when fighting against the major boss at stage 17 "The Ark"
10. A bug that causes the transition to stage 18 not functioning properly has been fixed
11. A bug that causes major boss artifact drops at stage 16 not located at the intended position has been fixed
12. A bug that caused notification pops up from character's/monsters head not displayed correctly has been fixed
That's all for now, please stay tuned for the next update coming very soon!
Thank you for your attention!
Game Update V 0.99.1 Released! More Story Development And Game Balancing!
Hi everyone, please kindly be informed that, game update version 0.99.1 has just been released.
The major focus of this update is to include remaining story development and restructuring of dungeon level 1 (The Culvert).
There are also many changes regarding character balancing after the introduction of team customization.
As previously informed, the demo version of the game will now be taken down in preparation for final release of the game.
Please refer to the patch notes below for more details:
New Content / Changes:
1. Mysterious voice story telling (all wordings implemented, corresponding sound will be replaced shortly)
2. Dungeon level one has been restructured to allow for more randomization since originally it was a tutorial stage
3. Dungeon level 2 and 3 has also received some minor graphical adjustments that does not affect general gameplay
4. Balancing of heroes' damage output and monsters armor value has been performed:
(i). Ranger's damage output has been reduced
(ii). Pyromancer's damage output has been reduced
(iii). Critical hit chance and critical hit damage for all heroes has been reduced
(iv). Monster's armor value ranges has been increased
5. Chest reward will now drop closer to player
6. Additional animated blue flames added next to dungeon entrance teleportation device
7. Resurrection altar has received graphical upgrades
8. Bosses will now reset after returning to dungeon entrance except for dungeon #6 ("The Hall of Trinity")
9. Defeating major boss "Guardian Titanotem" will now grant 1 charge for teleportation device
10. Major boss "Guardian Titanotem" will now also destroys pillar obstacles during boss fight
11. Axe dancer Boris "Battle Shout" no longer fears boss
12. Bosses at final stage had names added and HP bars fully functional
13. Stage 17 "The Craft" has name changed to "The Ark"
14. Act IV "Revelation" has now been added to the notification bar after reaching stage 16 and beyond
15. New notification has been added for Oakor at stage 17 "The Ark"
16. Monster will now vanish leaving a tint of smoke behind when being killed
Bug Fix:
1. A bug that causes wandering vendor to have duplicated voice has been fixed
2. A bug that causes major boss "Guardian Titanotem" not waking up has been fixed
3. A bug that causes major boss at dungeon level 4 and 8 to have animation glitch has been fixed
4. A bug that causes major boss at dungeon level 10 to have animation glitch has been fixed
That's all for now, I hope you would find the above changes welcoming.
The next update will focus on the addition of the remaining character conversations and more dungeon polishing.
Thank you very much for your attention!
Game Update V0.99.0 Released! Final Stage Implemented! Upcoming Retirement Of Game Demo!
Hi everyone! I am excited to inform you that, game update V0.99.0 has just been released!
As mentioned before, the major focus of this update is to implement the final stage with two major boss fights, with significant plot twists. Four endings were also added to the game based on player's choice near the end of the game.
In addition, I would like to also inform you that, the demo version of the game will soon be taken down. Since the sole purpose of the demo version is to provide player a chance to experience the game during early access before purchasing the game. It has already served its purpose as the game is approaching official launch very soon.
In the upcoming days, the major focus will be to implement all the story development and character conversations to finally bring the whole story together. There will also be game environment and graphical improvements (e.g. addition of props, effects upgrade, UI adjustments etc.). Not to mention, intense testing to identify and eradicate as much bugs as possible.
Game store page will also receive an overhaul in preparation for the official launch.
I really hope that we will have a smooth launch and I would make sure player will receive a product as polished as possible upon full release.
Please find below detailed patch notes:
New Contents / Changes:
1. Final stage: "The Fifth Dimension" added to the game
a). "The Fifth Dimension" includes two major boss fights
b). The first major boss fight is compulsory whilst the second boss fight engagement will be decided by player
c). Four endings are added to the game, based on player's choice near the end of the game, brief information as follows:
-Worst ending (player will lose something at the end)
-Bad ending (failure, no penalty)
-Good ending (player will gain something at the end)
-Best ending (the best outcome of the story)
d). Player will not be able to use any tarot cards during the first boss fight
2. Transition sequence from "The Craft" to "The Fifth Dimension" has been added, Player will return to the "Entrance Hall" first before proceeding to enter "The Fifth Dimension"
3. Grace's (Ranger) super attack will now have its arrows pointing at the correct angle based on its trajectory
4. Heroes will no longer attack when purchasing an item or when clicking on the "Yes" / "No" option
5. New graphical and sound effects have been added for "The Craft" after defeating "Alien Commander"
6. Initial tutorial has been updated with sequence of events changed and objects rearranged to fit the objectives more logically and less confusing
Bug Fix:
1. A bug that causes player to be able to interact with the wandering vendor unintentionally as been fixed
2. A bug that causes portal to appear unintentionally after picking up reward at "The Craft" has been fixed
3. A bug that causes gem's glowing light to sometimes stays on screen after gem is picked up has been fixed
That's all for now, please stay tuned for the next update coming very soon!
Thank you so much for your continuous support! We are nearly there!
Sneak Peak On Version 0.99.0! Final Stage Under Construction, Multiple Endings
Hi everyone, just want to give you a quick sneak peak on the upcoming game version 0.99.0.
The major focus of this update is to introduce the most unique and engaging boss fight to date. As shown above, this will be a very hard fight with unique mechanisms that player need to overcome.
However, this above boss fight is not the only thing that will be included in this upcoming patch. To hype things up, there will be an ultimate final encounter that will lead to 4 different endings of the game. I am not going to disclose anymore information here as to avoid any spoilers.
After the implementation of V 0.99.0, the remaining focus will be to complete all the story developments and team conversations for the second half of the game. In addition, the game store will soon receive an overhaul with new trailer, screenshots and game description.
The current target is to release V 0.99.0 within the next 24 to 48 hours. If everything goes well, the final full release of the game from early access should happen very soon.
I hope you are excited about the above development update!
Thank you very much for your attention!
Game Update V 0.98.5 Released! New Passive Damage Triggered Effect And Game Balancing!
Hi everyone, please kindly be informed that, game update version 0.98.5 has just been released.
The major focus of this update is to implement the new passive damage triggered effect for heroes. Upon receiving damage the first time in a dungeon level, each hero will have his/her passive effect triggered which will benefit the player greatly.
Game balancing has also been completed with adjustments to the damage output calculations for each hero.
Please find below patch notes for more details:
New Content / Changes:
1. New damage triggered passive effect added for each hero:
Jarvis (Warrior):
"DIVINE PROTECTION"
PASSIVE: UPON RECEIVING DAMAGE, A DIVINE SHIELD WILL EMERGE TO PROTECT JARVIS FROM ANY DAMAGE FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
Boris (Axe Dancer):
"BATTLE SHOUT"
PASSIVE: UPON RECEIVING DAMAGE, BORIS WILL RELEASE A BELLOW OF RAGE, INDUCING FEAR TO NEARBY NON-BOSS MONSTERS FOR 5 SECONDS . (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
Grace (Ranger):
"HEIGHTENED SENSE"
PASSIVE: UPON RECEIVING DAMAGE, MONSTER'S LOCATION WILL BE REVEALED FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
Mercer (Pyromancer):
"MOLTEN SHIELD"
PASSIVE: UPON RECEIVING DAMAGE, MONSTERS NEAR MERCER WILL RECEIVE DAMAGE EVERY 0.2 SECONDS FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
Kate (Rogue):
"HIDDEN STRIKE"
PASSIVE: UPON RECEIVING DAMAGE, KATE WILL EXECUTE THE CLOSEST NON-BOSS ENEMY AND WILL STAY INVISIBLE FOR 5 SECONDS. (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
Natalie (Necromancer):
"CURSING TONGUE"
PASSIVE: UPON RECEIVING DAMAGE, MONSTERS NEAR NATALIE WILL BE CURSED FOR 10 SECONDS (ARMOR REDUCED TO 0, MOVEMENT SPEED REDUCED BY 50%). (CAN ONLY TRIGGER ONCE PER DUNGEON LEVEL)
2. Game Balancing:
(i). Damage output of (Necromancer) Natalie's summoned ghosts has been significantly reduced
(ii). Damage output of all other classes has been increased and will now scale with hero's proficiency level
(iii). "Flamedancer" damage has been reduced significantly
(iv). Tarot card "Devil" has been revised with new effect:
"TRICKSTER! (ALL NON-BOSS MONSTERS WILL DROP SKULL BUT WITH HP REDUCED BY 66.6%)"
Other changes:
1. "The Lost Temple of Zahir - Level 1": Major boss Gatekeeper Titanotem has aggro range increased and his energy blast will now destroy certain obstacles
Bug Fix:
1. A bug that causes Natalie to be able to summon more ghosts than intended has been fixed
2. A bug that sometimes causes hero unable to dash has been fixed
3. A bug that causes BGM not stopping properly has been fixed
4. Dungeon exit for "The Underworld" is now functioning properly as intended
5. A bug that causes weakened enemies to regain max hp has been fixed
6. A bug that causes artifacts being out of reach for "The Underworld" major boss fight, has been fixed
7. A bug that causes teleportation not functioning properly for "The Underworld" has been fixed
That's all for now, I hope you will enjoy the above updates, please stay tuned for more new contents!
Thank you for your attention!
Live Stream On Twitch With Developer!
Hi everyone, I would like to invite you to join us on a live stream game-play session tomorrow for "The Hardest Dungeon".
This live stream will be hosted by Twitch streamer "HalfassBackwards" tomorrow at 8:30 CET / 7:30 UTC / 01:30 PDT.
Please checkout the link below to his awesome channel:
https://www.twitch.tv/halfassbackwards/videos/all
Kindly drop by and show us support! I look forward to chat with you during the live stream. Much appreciated to "HalfassBackwards" for hosting this event!
Thank you for your attention!
Game Update V 0.98.4 Released. Game Changes And Hot Fix.
Hi everyone, please kindly be informed that, game version 0.98.4 has just been released.
The major focus of this update is to perform game changes and bugs hot fix.
Please see below patch notes for details:
Game Changes:
1. Pyromancer (Mercer); Class Specification (Flamedancer): Flame duration has been extended significantly
2. Shield recharge rate will now be significantly increased for all heroes when there is no enemies nearby
Bug Fix:
1. A bug that causes proficiency points being reset at entrance hall has been fixed
2. A bug that causes dungeon level 6 boss fight not functioning properly has been fixed
3. A bug that causes hero character blinking not functioning properly has been fixed
4. Typographical errors identified at the team customization menu has been fixed
That's all for now, please stay tuned for the next update!
Thank you for your attention.
Game Update V 0.98.3 Released! New Feature: Team Customization And Background Stories!
Hi everyone, I am happy to inform you that, game update version 0.98.3 has just been released.
The major focus of this update is to introduce the new team customization and background stories for each hero. There are also graphical changes to the hero's skills and equipment based on the customization choice made by player.
The hero invincible timer has also been extended after receiving damage. This should prevent hero to receive double hit from two different damage sources at the same time.
Please kindly find below the detailed patch notes:
New Contents / Changes:
1. New feature added to allow player to customize each hero by selecting one out of three class specializations before entering the dungeon
2. Customization menu is positioned after choosing the heirloom tarot and before entering the entrance hall
3. There are total of 18 class specializations added, three for each hero
4. Class specializations provides both active and/or passive bonus / effects / additional skill
5. Class specializations can be divided into three criteria (from top to bottom):
(Top): Combat / (Mid): Defense / (Bottom): Utilities
6. Here is the list of class specializations:
Warrior (Jarvis):
(i). Javelineer: Your spear throw attack can pierce through enemies
(ii). Paladin: Enemy that collides with your shield will get stunned (trigger once)
(iii). Vanguard: Every 5 seconds grants you 100% dodge chance to next melee attack
Axe Dancer (Boris):
(i). Berserker: Melee attack speed doubled
(ii). Bloodthirster: Killing monster will replenish one health point
(iii). Calvary: Dashing speed increases by 50%, damaging enemy upon collision
Ranger (Grace):
(i). Sharpshooter: Fires two volleys of three arrows per attack (six in total)
(ii). Hunter: Arrow will leave a trail of smoke on its path, immobilizing enemies
(iii). Scout: Arrow will temporarily reveal nearby area upon collision
Pyromancer (Mercer):
(i). Pyromaniac: Increases fire ball sizes and explosion radius
(ii). Flamedancer: During dash, Mercer leaves a trail of blazing flame on the floor
(iii). Illusionist: Fireball will temporarily reveal nearby area on its trajectory
Rogue (Kate):
(i). Poison Master: Poison potion bottle will leave a trail of poisonous gas on its path
(ii). Ninja: Disorientation potion bottle will leave a trail of anesthetic gas on its path
(iii). Stealth Master: Grants invisibility when torchlight reaches zero
Necromancer (Natalie):
(i). Psychic: Natalie can have one more ghost summoned at a time (maximum of four)
(ii). Voodo Master: Enemies being haunted by your ghost will be disoriented
(iii). Clairvoyant: You ghosts will reveal area around them
7. New weapon art added for warrior Jarvis (Javelineer)
8. New shield art added for warrior Jarvis (Paladin)
9. New weapon art added for axe dancer Boris (Berserker)
10. New weapon art added for ranger Grace (Sharpshooter)
11. Bluish purple fire spells for pyromancer Mercer (Pyromaniac)
12. New flame dash animation added for pyromancer Mercer (Flamedancer)
13. Cursor will no longer blocks the view of tooltips for hero proficiencies
14. Lich's ice spike spell will now generate less particles
15. Maximum number of spawned rock minions from dungeon level 5 has been reduced
16. Invincibility granted after taking damage has been increased from 0.6 second to 1 second, hero should no longer receive double hit from 2 different sources
17. To catch player's attention, an arrow has been added pointing at the quest objective UI at the beginning of the initial tutorial session
18. Volume has been reduced for game intro music
Bugs Fix:
1. A bug that causes pyromancer's fire spell explosion sound to sometimes cause audio distortion and lag has been fixed
2. A bug that causes some boss minions not receiving the correct amount of damage and negative effects has been fixed
3. A bug that causes dash to sometimes malfunction has been fixed
4. Initial tutorial session has been updated to avoid player getting stuck when trying to complete certain tasks
Official game guide has also been updated accordingly:
That's all for now! Please enjoy the above new contents and stay tuned for the next update!
Thank you for your attention!
Upcoming New Feature: Team Customization And Background Story!
Hi everyone! Just want to give you a quick update regarding the current work progress for the upcoming patch.
I am happy to introduce you the upcoming new feature that allows player to customize their team and learn more about each hero. Here, player can choose one out of three specializations for each hero before proceeding to enter the dungeon.
Each specialization is unique and provides different advantages to your team.
This will add much more team diversity and increase the replay value of the game.
I hope you will find this upcoming new feature interesting and please stay tuned for the release of this update within the next 24 hours!