Game Update V 0.98.2 Released! Fonts Overhaul and Other Improvements!
Hi everyone, please kindly be informed that, game update version 0.98.2 has just been released.
The major focus of this update is to perform an overhaul of the fonts and make them easier to read and match the theme of the game.
Please find below patch notes:
New Contents / Changes:
1. Font overhaul has been completed. Most of the fonts were replaced:
- Damage numbers
- General UI
- Cursor over notes
- Character conversations
- Notifications
2. Vendor trade request notification interval has been doubled. He should now be much less annoying.
3. "Warrior" proficiency UI has also been updated to match the latest portrait.
That's all for now, please stay tuned for more updates coming soon!
Thank you for your attention!
Game Update V 0.98.1 Has Been Released! New Dungeon Level and Other Changes!
Hi everyone! Please kindly be informed that, game update version 0.98.1 has just been released!
The major focus of this update is the addition of another dungeon level "The Craft". This dungeon is full of surprises and involves many new unique mechanics. New alien monsters are also included with very special abilities that poses great challenge to the player.
Please see below detailed patch notes:
New Contents / Changes:
1. Addition of new dungeon level "The Craft"
2. Addition of 3 new enemies:
-Alien (Mesmerizer)
-Alien (Flash Banger)
-Alien Commander (Boss)
3. Addition of 2 Debuff applied by new enemies: "Paralyzed" and "Blinded"
4. When hero is within close range with the new alien type monsters, hero will receive debuff(s) that lasts for a short duration
5. New boss fight has 2 phases that requires player to first destroy the alien defenses before fighting the alien commander itself
6. Aliens are very fast moving and will require to engage with high caution
7. New objectives were added to two dungeons:
-"The Underworld"
-"The Craft"
8. When game is paused by pressing "P" or after accessing the in-game help guide, the notification will now show as "GAME PAUSED - PRESS P TO UNPAUSE"
9. Objectives will now flash for a few seconds to catch player attention when starting the initial tutorial session
Bug Fix:
1. A bug that causes player to receive duplicated tarot cards has been fixed
2. Missing stage name for "The Underworld" has been added
3. A typographical error has been fixed: "Re-lit" to "Re-light"
That's all for now. I hope you will enjoy the above new contents and changes.
Please stay tuned for the next update!
Thank you for your attention.
Upcoming Game Update: New Dungeon Level: "The Craft"!
"The Craft" (Under Development)
Hi everyone, just want to provide you with another quick update on the current development progress of another new dungeon area: "Underworld - The Craft".
After defeating the defensive turrets from previous upper entrance level of the "Underworld", the heroes finally made their way to the complex structures underneath. What secrets will they unfold and what kind of enemies will they face?
Please stay tuned for the release of V 0.98.1 coming soon within the next couple of days.
Thank you very much for your attention!
Game Update V 0.98.0 Released! New Dungeon Addition and Bug Fix!
Hi everyone! Please kindly be informed that, game update version 0.98.0 has just been released!
The major focus of this update is the addition of another new dungeon level "The Underworld"!
Please kindly find below patch notes for more details.
New Content / Changes:
1. Addition of new dungeon level "The Underworld"
- New monsters added: "Robotic Crawler" and "Machine Gun Turret"
- New bosses added: "Flamethrower Turret"; "Gatling Turret" and "Missile Turret"
- Necromancer's ghost attack cannot penetrate the energy wall of this dungeon
-"Machine Gun Turret": Very fast ranged attack with very slow movement speed
-"Robotic Crawler": Very fast movement speed, melee attack
2. Dungeon #6 "Hall of Trinity": Added additional major arcana tarot card as reward for destroying the "Statue of Sham" and "Statue of Doubt"
Bug Fix:
1. Dungeon #12 "Abandoned Shipyard" : Fixed a bug that causes player's boat to get destroyed after boss is defeated
2. Dungeon #12 "Abandoned Shipyard" : Fixed a bug that causes boss's attack to fire at wrong direction after boss is defeated
3. Dungeon #10 "Mine Railway": Fixed a bug that causes player to relocate at undesired position when activating the "World" tarot card
That's all for now, please stay tuned for next update!
Thank you for your attention!
Current Game Update Progress: Coming Up Next
Hi everyone, I would like to provide a quick update on the current progress of patch 0.98.0.
The major focus of this upcoming patch is to introduce a new dungeon level: "The Underworld"
This abandoned underground world with advanced technology was first discovered by the ancient Mamlukans and was the origin of the "Deck of Mulark". Danger awaits with much deadlier adversaries lurks within this uncharted world. Be prepared!
The current target release date for this new patch is within the next 24 to 48 hours. Please stay tuned for further announcements!
Thank you for your attention and have a nice weekend!
Game Update V 0.97.3 Released! Major Bosses Graphical Upgrades and Further Game Improvements!
Hi everyone! Please kindly be informed that, game update version 0.97.3 has been released!
The major focus of this update is to perform graphical upgrades to major bosses (9 in total) and to further improvement the game with additional features.
Please find below the detailed patch notes:
New Content / Changes:
1. New graphical upgrades (design and animations) for 9 major bosses:
-General Gore (New design and animations)
-Heart of Mount Kalok (New design and animations); Rotating Rock Minions (New design)
-Statue of Doubt (new design and animations)
-Statue of Sham (new design and animations)
-Status of Anguish (new design and animations)
-Centurion 360 (new design and animations)
-Council Elder Ocello (new design and animations); Spawned minions (new design and animations)
-Abandoned Surveyor (new design and animations)
-Council Member Nashrado (new design and animations)
-Additional tutorial objectives have been added to Dungeon #1 (The Culvert)
Bug Fix:
1. A bug that causes metal fences not disappearing after defeating all 3 bosses at dungeon #15 ("The Lost Temple of Zahir - Level 2) has been fixed
That's all for now, I hope you will enjoy the above game improvements!
Please stay tuned for more updates coming soon!
Progress Update #2: Major Boss Graphical Upgrades
Hi everyone, just want to provide you with another update regarding more graphical upgrades underway for major bosses.
Please check out the below images of 5 bosses upgrades performed:
Centurion 360:
Before Upgrade:
After Upgrade:
Heart of Mount Kalok:
Before Upgrade:
After Upgrade:
The Three Statues:
Old Version Before Upgrade:
(Statue of Sham; Statue of Doubt; Statue of Anguish)
After Upgrade:
Please stay tuned for the next update!
Thank you for your attention!
Progress Update: Major Boss Graphical Upgrades!
Hi everyone, just want to provide you with a quick update regarding the current progress to perform graphical upgrades to existing major bosses!
Please check out some of the new graphical improvements below!
General Gore:
Before Upgrade:
After Upgrade:
Abandoned Surveyor:
Before Upgrade:
After Upgrade:
Please stay tuned for more progress update!
Thank you for your attention!
Game Version 0.97.2 Released (Bug Hotfix and Game Changes).
Hi everyone, please be informed that, game update version 0.97.2 has been released.
This update is to perform bug hotfix and implement some changes to the current game mechanisms.
Please find below patch notes for details:
Game Changes:
1. Dungeon #6 (Hall of Trinity):
-Towers are now regarded as boss and damage received will be lowered for some hero's attack skills
2. Dungeon #8 (Warden's Chamber):
-Self-destructive sentry explosion damage to boss has been reduced from 10000 to 5000
3. Dungeon #14 (Ancient Temple of Zahir - Level 1):
-Boss "Gatekeeper Titanotem" energy blast radius has been doubled
Bug Fix:
1. Dungeon #6 (Hall of Trinity): A bug that causes tower of mid-chamber not displaying correctly has been fixed
2. Dungeon #7 / #8: A bug that causes self-destructive sentry to not receive damage from necromancer's ghost attack has been fixed
3. Dungeon #8 (Warden's Chamber): A bug that causes boss's laser and shield display error has been fixed
That's all for now, please stay tuned for the next update!
Thank you for your attention!
Game Update V 0.97.1 Released (Demo V 2.1): Tutorial Overhaul And More Updates And Improvements!
Hi everyone, please kindly be informed that, game update version 0.97.1 and demo version 2.1 has been released.
The major focus of this update is to perform an overhaul of the tutorial session (removing the existing irritating guide boxes). Returning player can choose to reset game progress at the start-up menu to experience the new tutorial session. The latest dungeon has also received quite extensive changes based on player's feedback.
Demo version update is substantial and all the latest update since last demo version has been implemented and up to date.
Please find below patch notes for details:
New Content / Changes:
1. Reset game progress function now also reset the tutorial session
2. Tutorial session has received an overhaul:
- Step by step guide boxes that requires manual clicking has been removed
- Invisible walls at the start of game tutorial has been removed
- Tutorial sessions has been fused with the quest objective system
- Different tasks will now be shown as objectives for player to complete to proceed to next section
- New notifications have been added to catch player's attention (skill icons, equipment icons etc.)
- Tutorial session has been restructured to fit better logical flow
- New sound indication added when a task has been fulfilled
3. Heroes numbering (User Interface Left Panel) has been replaced by number keys animation
4. New pop-up notification added when player get close to a teleportation device
5. Dungeon "The Lost Temple of Zahir - Level 2" has received several major changes:
-Number of active gates have been reduced
-New damaged gates added which will be assigned randomly
-Number of platform that player needs to fight through have been reduced significantly
-New boundaries (fences) will appear at central platform when player arrives
-Slight changes applied to the central platform boundaries
-Time delay added before boss fight begins to let player better prepare
-New damaged teleport gate animation added
-Time interval reduced between monster spawning by teleport gate
-Monster spawned by teleport gate will now drop items
-Monster spawned by teleport gate will now has a chance to be an elite monster
Bug Fix:
1. Fixed a bug that causes player unable to teleport back to entrance hall from dungeon "The Lost Temple of Zahir - Level 2"
2. Fixed a bug that causes player to receive damage from energy plates at central platform before boss fight begins (Dungeon "The Lost Temple of Zahir - Level 2")
That's all for now, please stay tuned to the next update! More new contents and story development incoming!