- Attributes and runepoints UI are combined to make things more clear
- Tarot Card UI has been simplified
- New sound effects for UI interactions
- System functions are now grouped into 4 buttons (bottom left corner):
-Attributes; Inventory; Tarot Cards; Game Menu (from left to right)
- Game will now pause instantly upon access to any system function
- Soul orb will no longer blast out light when full
- New lighting effects added for game start-up menu
4. Stage Changes:
- Graphical upgrades implemented for all stages
- Stage 6 Boss Fight: Middle chamber towers no longer gets triggered when
being attacked
- Stage 10 Boss Fight: New boss graphical effect has been added
Bug Fix:
1. A bug that causes stage 1 mini boss unable to spawn after game load has been fixed
2. A bug that causes stage 6 middle chamber towers to stop AoE attack has been fixed
3. A bug that causes tarot reward after major boss fight not animated correctly has been fixed
That's all for now, hope you enjoy the above updates and I am happy to make further changes and improvements based on your feedback!
Thank you very much for your attention!
Next Update V 0.91.0 Coming Soon (Target Release: 26-JUL-18; 08:00 PDT / 15:00 GMT)
Hi everyone, just want to provide you with a quick update on the current progress of the UI, system and graphical effects overhaul.
As you can see from the above image, the game has received major changes and the current target release date of this patch is on 26-Jul-18, 08:00 PDT / 15:00 GMT.
Please take note that, the implementation of new unique items will not be included this patch, since there is more testing required.
I hope you will find these changes welcoming.
Thank you for your attention!
Incoming Systems Overhaul And Improvements
Hi everyone, please kindly be informed that, the game is going to receive a major overhaul and improvements to its current gem and equipment system.
The reason for this change is aimed to improve the overall gaming experience with much more fluent game play. With this update, players will no longer requires to frequently stop and manage their inventory.
Here are a glimpse of the upcoming changes:
1. Gem equipping will be removed
2. Topaz gem will be removed
3. Ruby gem will increase both melee and ranged attack stats
4. Gem will automatically grants bonus to equipment of current hero when being picked up
5. Gem sacrifice function will be removed
6. Each equipment will receive bonus from specific gems being picked up
(i). Weapon:
-Ruby (governs all stats related to damage output)
-Diamond (true damage)
(ii). Armor:
-Emerald (damage avoidance)
-Sun stone (hunger rate)
7. New rare powerful items will be added to the game
-These items will provide permanent buff when acquired
-These items does not require equipping
-These items will take up the current gem inventory
8. There will also be changes to the current user interface
The above changes will take a bit more time to implement and perform test. Current target is to release this update within the next 24 to 48 hours.
I hope you will be glad to see the above changes. Please let me know you thoughts and kindly provide any suggestion!
Thank you for your attention!
Game Update V 0.90.2 Has Been Released! Bug Hot Fix!
Hi everyone, please be informed that, game update version 0.90.2 has just been released.
This update is to provide hot fix to bugs identified for version 0.90.1.
Please find below patch notes:
Bug Fix:
1. A bug that causes dungeon level 9 to have display error has been fixed
2. A bug that causes dungeon level 10 to have display error has been fixed
3. A bug that causes mining cart to travel too far has been fixed
4. A bug that causes boss #5 to receive damage before fight start has been fixed
5. Speed has been increased when brake failure occurs to align with intended settings
6. A bug that causes dungeon level 10 soulwell to maintain in unintended position has been fixed
7. A bug that causes dungeon level 10 to play BGM incorrectly has been fixed
That's all for now, thank you again for your attention!
Game Update V 0.90.1 Has Been Released! New Boss Level and Bug Fix!
Hi everyone! Sorry for the wait and delay. Please kindly be informed that, game update version 0.90.1 has been released.
This main focus of this update is to implement new boss level (boss fight #5).
Please kindly find below patch notes:
New Content:
1. New dungeon level 10 imeplemented
2. New vehicle mechanisms implemented
3. New major boss "Council Member Ocello" implemented
4. Player can enter a vehicle by left clicking on it
5. Player can control the speed of vehicle with either 'W/S' or 'Up-Arrow/Down-Arrow' keys
6. New brakes function implemented
7. Brakes may overheat if applied for an extended period, causing brakes failure
8. Brakes' heat will drop automatically when brakes is not applied
9. When brakes failure occurs, brakes' heat will need to reduce to 50% before brakes can be applied again
10. All heroes will die if vehicle is destroyed
11. Monster attack will damage both the vehicle and heroes
12. Dash will be restricted when riding inside a vehicle
13. Stamina will stay at zero until leaving a vehicle
Bug Fix:
1. A bug that causes in-game resolution setting UI not displaying correctly has been fixed
That's all for now! I hope you will enjoy this new update!
Sorry again for the delay.
Thank you for your attention!
Upcoming Game Update V 0.90.1 Target Release 22-Jul-18 (PDT 08:00, GMT 15:00)
Hi everyone, please kindly be informed that the next update is currently scheduled to be released on 22-Jul-18 (PDT 08:00 / GMT 15:00).
There is a slight delay on this update due to additional time required to implement and test out the new boss fight #5.
This update will be released as soon as it is ready, please stay tuned!
Sorry again for the delay.
Thank you for your attention.
Game Update V 0.90.0 Has Been Released! New Dungeon Level And Game Imrprovments!
Hi everyone, please kindly be informed that, game update version 0.90.0 has just been released.
The main focus of this update is to add a new dungeon level 9 into the game.
This new dungeon level is quite different from previous levels with deadly camouflaged enemies.
Note: It is highly recommended to start a new game since there may be graphical issue when accessing the new dungeon level.
Please find below the patch notes:
New Content:
1. Added new dungeon level 9: "Mining Shaft"
2. Added 2 new monsters and 1 new mini boss
3. New monster: "Mud Monster" has camouflage and requires player to pay more attention
4. "Mud Monster" is able to submerge and get a very short time frame to evade from attacks and remove existing debuffs
5. New story development for dungeon level 9
6. New constant trap: "Rolling Boulder" has been added to dungeon level 9
Changes to Existing Content:
1. Player can now turn mouse wheel scrolling on/off (for switching hero) by pressing "Shift" key. Relevant tutorial text has also been updated
2. Sound effect has been added for point allocation reset using the "Diary"
Bug Fix:
1. A bug that causes proficiency reset whilst activating the altar at the entrance hall has been fixed
2. A bug that causes the teleport device at dungeon level 4 to display incorrectly has been fixed
That's all for now, I hope you will enjoy this new update!
Thank you for your attention!
Game Update V 0.89.9 (Demo V1.90) Released! Many New Features And Game Improvements!
Hi everyone! Please kindly be informed that, game update version 0.89.9 has just been released.
The main focus of this update is to implement all the remaining functions of the entrance hall and other game improvements.
Please find below patch notes:
New Features:
1. "Holy Altar" function to revive dead heroes has been implemented. Player will need to give an offering at the altar to revive all the dead heroes. Offering includes all gems in the inventory (even equipped ones), all supplies (torch, potion, food, coins)
2. "Magic Nullify Chest" function to disenchant equipment has been implemented. Player can choose an equipment of current hero to disenchant it. All stats added to that equipment by gem sacrifice will be reset and available enchantment unit will be freed
3. Player can now turn damage text display on/off by pressing 'N'
Changes to Existing Content:
1. Rogue will now receive proficiency EXP when disarming traps with her disorientation potion
2. Using "Death" / "Hanged Man" card to revive dead heroes will also cost all supplies (torch, potion, food, coins)
3. Rune points allocation reset button has been removed from the UI. Player can reset rune points allocation by accessing the new 'Diary' function at the entrance hall
4. Using mouse wheel scroll to switch between heroes has been changed to 'Shift + Mouse wheel scroll'. This is to avoid unintended switching of hero when activating super attack
5. Stamina will now replenish quickly at the entrance hall
6. Soul will longer set at 9/10 when returning to the entrance hall after tutorial completion
Bug Fix:
1. A bug that causes middle chamber gates of dungeon level 6 not functioning properly has been fixed
2. A bug that causes dead hero's HP UI display to flash constantly at the entrance hall has been fixed
Since all additional functions has been implemented, the focus of game development in the coming days will be the release of new dungeon level.
The current development direction is to make each upcoming stage to feel unique. There will be fun and diverse mechanisms that requires player to adjust and practice to overcome.
That's all for now. Thank you so much for your attention. I look forward to your input and suggestions.
Game Update V 0.89.8 Has Been Released! Bug Hotfix!
Hi everyone, please kindly be informed that game update version 0.89.8 has just been released. The main focus of this update is to implement bug hotfix.
Please find below patch notes:
Bug Fix:
1. A bug that causes minion fail to spawn and platform not moving as intended for stage 8 (boss fight #4) has been fixed
2. Dash will now be disabled when hero is standing adjacent to the gate located at stage 6 (boss fight #3). This is to avoid possible character stuck and misplacement to occur
3. A bug that causes middle gate located at stage 6 (boss fight #3) to unlock unintentionally has been fixed