- Added fabulous new building to Woolwich. What shall I make of it? A mercenary guild? A magician's hall?
We shall see. - Added more music for variety. - Fixed long standing inventory bug where ghost items would appear when separating items from stacks. - Added more encumbrance checks when adding and removing items in various dialogs.
Update Notes for Build 0.1.9
- Fixed updating encumbrance after throwing items into the trash. - Fixed Potash to require less wood ash. - Fixed crafting dialog graphical issues with different recipes. - Fixed duplicating items issue when in crafting or inventory. - Fixed delay on opening cut scene that resulted in the scene being rendered in the dark. - Changed Standard quality to Adequate. Added a lowest quality level: Tattered.
Update Notes for Build 0.1.8
- Fruit trees now produce fruit. - Most crops and crafted items now display a quality level. There are 7 quality levels beginning with Standard as the lowest. As you increase your crafting and farming skills, your chance of higher quality items increases. - You can now add Potash to tilled soil. Potash is a fertilizer that increases the chance for higher quality crops. - Fixed a bug where items on the map displayed in grey when the game was paused. - Fixed a bug that sometimes displayed the map prematurely when using the world map to travel.
Update Notes for Build 0.1.7
- Fixed bug where the cottage near the house of Elanor would sometimes not spawn. - Fixed crash bug when mining a crystal rock. - Civil experience is now generated from harvesting a fish from a fish trap. - Civil experience is now generated from mining an ore. - Civil experience is now generated from mining a crystal.
Update Notes for Build 0.1.6
- Fix for breaking the generation of lairs from build 0.1.5. - Possible fixes for resolving the vacuuming of items which get "stuck" and don't vacuum.
Update Notes for Build 0.1.5
- Added Fishing. You can purchase a fish trap from the woodcrafter, Sylvia that allows the passive catching of fish. - Added 15 more types of fish. Each submap now has fish that are specific to the map. - Added the spawning of sea shells to the coastal shores. - Added a variety of sea shells. - Fixed a bug on the southern coast that placed the player in the water when traveling on the world map.
Update Notes for Build 0.1.4
- Fixed rendering bug with inventory toolbar created from the last build. - Added better graphics for the willow and birch trees.
Update Notes for Build 0.1.3
- Added two fruit trees, the apple tree and the red leaf plum tree. In the next update, these trees will grow fruit. I wanted to push this build for the bug fixes. - NPC farms now start with a small orchard of fruit trees. You can buy saplings from the NPC farmers. NPC farms will be functioning economic entities in the game. The NPC farmers will be able to build everything that the human players is capable of. - Fixed a bug where the overworld map didn't show the player's selected hair and skin color. - Chests are no longer stackable. There was a bug where the stacking of chest wiped out the contents of the chests. - Fixed a bug for the rendering of inventory items in the inventory screen. - Removed a ton of cruft from the game's save file format, thus increasing load times.
Coming up in the next build is fishing, or at the easy part to begin wtih: fish and lobster traps.
Update Notes for Build 0.1.2
- Added new butterflies. - Added tavern to Hardborough.
Update Notes for Build 0.1.1
- Added new NPC to Hardborough. - The entry way to the Duke's tower is now open. - Pitcher plants don't spawn at the entrance to every lair. - Pitcher plants spawn randomly inside of lairs.