The Isle of Elanor cover
The Isle of Elanor screenshot
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Genre: Role-playing (RPG), Simulator

The Isle of Elanor

Update Notes for Build 0.0.9.19


- You can now level up. After you level up, you can now increase your attributes by clicking on the attributes in the main menu. Next up in an upcoming build is choosing new skills/abilities when leveling up.
- Added a new building in Woolwich.
- Re-positioned building in the villages so the village can grow wider.
- Added revealed rooms. Some rooms in the lairs are now hidden until the player opens to door to the room.
- Added new mob type. The new mob type will be on sentry until the player approaches within a certain distance.
- Fixed skeletons walking animation when walking toward a target.

Update Notes for Build 0.0.9.16


- Added loading screen visible when creating a new game.
- Added a daily status screen visible after sleeping which shows how much experience and gold you have gained. We can now move on to adding the ability to level up, probably in the next update.
- Added a new tree type: Willow.
- Updated beaches on the coast to generate in more random manner.

Update Notes for Build 0.0.9.15


- Added a third level the the lairs.
- Doubled the possible floor layouts of the lairs. Increased the size of some possible levels.
- Further randomized tree, flower and item spawning on outdoor maps. Each map feels a bit "newer" now. There's still much work to do in this area.
- Trees and other items now spawn on top of cliffs.
- NPC dialog responses now determined in some cases by the stress level of the NPC. Example, a gloomy NPC will say gloomy things.
- Completing NPC quests increases the reputation level with the NPC's faction.

Update Notes for Build 0.0.9.14


- The emotional state of NPCs is now initialized. You can see how a NPC feels about life under the History tab when examining the NPC. NPCs will be experiencing new emotions, and updating their mood based on events in the game.
- If you give a food item to an NPC, and the NPC is hungry, the NPC will eat the item. The NPC will no longer be hungry.
- Quests from the NPC job boards sometimes are for item amounts greater than 1, making the quest more challenging.

Update Notes for Build 0.0.9.13


- Added a Seed Maker. Tyrell sells the recipe. Seed makers currently turn flower plants you harvested into seeds. Flower seeds can be planted anywhere. No water and tilled soil required.
- Chopping down a tree where a bird is resting results in negative reputation with the Bird faction.
- Foraging now works reliably. Replaced the old code that resulted in a lot of swings with the sickle that missed objects with new code. Now when you swing the sickle, it always hits your targets.
- The sickle is now a weapon. The damage amount that the sickle inflicts is shown in the tooltip.
- You can forage with your sword (or other weapon). Swords and other weapons now cut weeds and other plants.
- Fixed fish. Fish are back in the game. They cannot be caught yet, but that are again floating in the water.
- Fixed blueberries so they can be planted into bushes.

Update Notes for Build 0.0.9.12


- You can build stone fences with the stonecrafter workbench.
- Each town has a market that the NPCs will visit. Eventually, the player will be able to buy/sell here.
- Added new music.

Update Notes for Build 0.0.9.11


- Fixed another odd bug that occurred depending how slowly the game was loaded that prevented scripts from working.

Update Notes for Build 0.0.9.10


- Fixed a crash bug that would occur sometimes when generating damage numbers.

Update Notes for Build 0.0.9.9


- Fixed bug that prevented Calen from appear in the player's house on Day 1.

Updates Notes for Build 0.0.9.7


- Added Horses and Sheep as randomly generated animals. The birds and goats on the island were very lonely. You will be able to tame Horses and Sheep and bring them back to your house.
- Added the ability to talk to all NPCs who are not enemies. Of course, horses and butterflies won't say much right now, but eventually they might. This allows the ability to give an item to an NPC who can't talk, which allows you to improve your relationship with the NPC.
- Fixed Onions. Onions weren't growing correctly.
- Fixed the 3rd level in Lairs which wasn't spawning correctly if you had explored more than 1 Lair.