- Kymber gets her dog. A small dog spawns on Kymber's farm. - Fixed planting grass. Grass seed now stacks correctly in the inventory. There are two types of grass: Fescue and Centipede. This is the low lying grass that can be destroyed with the hoe. - Fixed Calen's chest quest from the Day 1 dialogue to create a quest that works.
Update Notes for Build 0.0.9.5
- If you've already established a relationship with an NPC, and you press the G key to greet them, the NPC will feel a small bit better about you. You can do this once every day for each NPC. - Baranor and Sylvia now have individualized homes. Their homes include job boards for quests, just like Grimald and Tyrell.
Now that we have ability to make use of Stone, Clay, Wood and Metal items in the game via item quests, I will be adding many more types of these items. - Fixed item quests for Tyrell.
Update Notes for Build 0.0.9.4
- Tab key moves through rows of inventory in the player's toolbar. - Added job boards to Grimald and Tyrell's houses. The job boards provide random quests. Eventually all of the NPCs who are craftsmen will have job boards.
Update Notes for Build 0.0.9.3
- Added another level to the Lairs. - The items (breakable stones and boxes) on the first level of the Lairs respawn when the player is sleeping. - Fixed color bug with shirt sleeves for some shirts.
Update Notes for Build 0.0.9.2
- Added surprises near the entrance to all lairs. Soon, similar little surprises will spawn all over certain maps. The era of just roaming freely across the map is drawing to an end. - NPC attitude is now initialized correctly. Attitudes range from Mortal Enemies to Bound by Fate. - Buying an item from a villager NPC will make them feel better about you. - Attacking a villager NPC will make them feel worse about you.
Update Notes for Build 0.0.9.1
- Fixed issues with skeletons. - Fixed mobs with aggro colliding with each and bugging out in combat, big improvement to mob combat behavior. - Added various sound effects.
Update Notes for 0.0.8.13
- Added Chronology to the player's Journal. As the player achieves important milestones, they are recorded in the the Chronology. - Added skeletons to the lairs. They aren't very challenging, but I will be updating them soon. - Fixed random spawn of bats. - Change slime color to differentiate it from poison.
Update Notes for Build 0.0.8.12
- Carissa in Hardborough gives basic quests to perform for the Duke. - The starting sword in the player's chest has been down graded.
Update Notes for Build 0.0.8.11
- Crafting machines now work when the player is asleep. Yep, load up the machines before a nap to get a bunch of stuff crafted. - Adding items to a chest correctly stacks them onto existing items of the same type. - Shift Right Click on stacks of items in your inventory now create a new stack with half the items. - Fixed broken bats from the last build. - Made slimes smarter and faster.
Update Notes for Build 0.0.8.10
- World map now displays Farms and Lairs that the player has discovered. - The player can mouse over areas on the world map for more information. - Lairs can now be discovered. A Discovery message with the name of the Lair is shown to the player.