- Added a large new building to one of the towns. It's hard to miss. - Added Screw Press Machine. With the Screw Press, the player can create juice from pressable items. - Added Still Machine. With the Still, the player can create alcohol. Alcohol will be a sellable item, particularly to Mirabella, the tavern owner, and to Dwarves. - Added Barrel recipe to Mirabella. - Added Dolium recipe to Tyrell. Like the Barrel, the Dolium is a large container that can store liquid.
Update Notes for Build 0.0.8.8
- Major changes to crafting. Now that we have more ore types available, logs and cobbles are no longer the basic building blocks of most craftable items. Most of the workbenches and other larger craftables are now built with a combination of wooden planks, nails and metal sheets. - Added barrel and metal sheet as craftable items. - Added more loot spawn types of breakable boxes. - Fixed a variety of bugs with the workbench and crafting dialogs. - Fixed issue that prevented fires from being put out with the watering can. - Fixed world map movement bug that put the player in the forest on one map. - Fixed Blinding Radiance damage shown on tooltip.
Update Notes for Build 0.0.8.7
- Added 3 new ore types: gold, iron and silver. - The lairs are much more random. The locations of the breakable boulders, ore and breakable boxes are randomized. The types of slimes that appear (poison or fire) are randomized.
Each lair is basically its own little puzzle now and much more interesting to explore. As I add more tilesets and monster types the lairs will become increasingly more fun.
Update Notes for Build 0.0.8.6
- Added new spell. Blinding Radiance. Area of effect, knockback and air damage. Eventually, this spell will put out fires. - Players no longer have 2 spells (Fireball and Bash Strike) by default. Spells are determined by the selected abilities when starting a new game. When you select an ability, you are given a spell by default. Warfare gives the player Bash Strike, Pyrotechnic gives the player Fireball, etc. When you level up you can add new abilities and hence new spells. When more spells are added, you will be able to choose spells at game start. - Sylvia now sells bows and arrows. Bow and arrow removed from the starting chest.
Updates Notes for Build 0.0.8.5
- Villagers randomly visit the statues of the Grand Duke and the Goddess. Now they do more than just visit the town square. Soon, they will be visiting the marketplace to buy things and the tavern to socialize. - Fixed graphical issues with new trees the player had planted. - Fixed issues with planting bushes. Cherry bushes can now be planted. More fruit bushes will be added. - Fixed issues with clicking on the scroll bar in the settings and load game menu.
Update Notes for Build 0.0.8.4
- Fixed a bug with zooming that prevented the map from rendering on lower resolution screens. - Added another zoom level that allows the player to zoom out farther.
Update Notes for Build 0.0.8.3
- Planted trees grow to full size. - Berries regrow on bushes after a few days. - Bushes, flowers and mushrooms now regrow after a few days. - Added two new villagers, a stonecrafter and a woodcrafter. You must now purchase the recipes for the stonecrafter and woodcrafter workbenches from those villagers.
Update Notes for Build 0.0.8.2
- Improved monster AI for sniping at long distances at the player using ranged attacks. - Improved grass generation. This new grass modeling greatly adds to the realism of the maps.
Update Notes for Build 0.0.8.1
- Added Recipes. Some items, typically machines, like the Anvil and Kiln must first be purchased from NPCs as recipes. The items are then craftable by the player. - Improved AI combat behavior and pathfinding. Slimes now jump over rocks. Slimes also make more intelligent choices on when to perform a ranged attack. This work is in preparation for adding more monster types. - Began changing the look and feel of each village. Added statues and fountains. Eventually, most objects such as fountains and statues can be interacted with by the player. - Reduced likelihood of goats spawning on maps. Other objects spawn in place of goats.
Update Notes for Build 0.0.7.21
- Armour makes an appearance. Grimald now sells three different types of armour, Leather Armour, a Helmet and a Belt. - Fixed a bug from the 0.0.7.19 build that made your tools invisible when reloading a game.