- Fixed an issue with the new saved game version code from build 0.0.7.19 that prevented the loading of all saved games.
Update Notes for Build 0.0.7.19
Bug fix release
- Fixed a number of bugs involving chests. - Fixed rendering bugs with fruit on bushes. - Fixed rendering bugs with exploration messages when the world map was visible. - Fixed top soil to be stack-able in the player's inventory. - Fixed game loading screen to not display random characters when loading games in the game slots.
Updates Notes for Build 0.0.7.18
- Fixed crash when saving the game. This crash only occurred after exploring a dungeon. - Added a second level to the dungeons. The game now supports infinite dungeon levels, but until I've created more tilesets and monsters, I will keep the dungeons limited to 2 levels. I already have two new monsters working but I need to create a new tileset for them. - Increased torch light size for the player crafted torch. This makes combat and exploration easier. - Increased knockback for slimes. Slimes are knocked back further when attacked. - Added initial dialogue greeting text for each of the villagers.
Update Notes for Build 0.0.7.17
- The edges of the Isle are now the coastal marsh biome. This can be seen on the world map. Coastal marsh areas contain low pools of water and fewer trees. Eventually, all of the plants in a coastal marsh will be different. - Slightly changed the cave entrance graphics for the slime caves. Eventually, the slime caves won't just be located at the center of maps. You will need to search a map to find the entrance.
Update Notes for Build 0.0.7.16
It's the official "My Kids are still sleeping so I'll post a build on Christmas" build.
Villages appear on the world map after you discover them. NPCs buy all items that you wish to sell to them. The old system for limiting the items that an NPC would buy was clunky and has been thrown away. NPCs for sale inventory is now restocked daily. NPC gold is refreshed daily. A warning message displays when loading a game with an older incompatible version.
Updates Notes for Build 0.0.7.15
The World Map is now functional. This is an initial release that includes the ability to move on the world map. Yes, you no longer have to trudge around the world from area to area.
Eventually, towns, lairs and places you discover will appear on the world map. The map has very basic graphics and is just temporarily in the shape of square.
Update Notes for Build 0.0.7.14
Expanded the size of the villages. The new empty houses will soon be populated with new NPCs. Added new dialog options for villagers, providing more background for the village and eventually for NPC specific quests.
Update Notes for Build 0.0.7.13
Bats now spawn at night on overworld maps. Yes, you can't just walk around the world in complete safety.
Eventually, other monster types will spawn at night.
Update Notes for Build 0.0.7.12
Added a dialogue option "Who are you?" for each NPC when you first meet the NPC. The NPC describes themselves with a bit of flavor text.
Eventually, I'll be adding a "Where do you live?" option for NPC. You'll be able to find the location of the NPC's home via that option.
First update to the game in months, getting back on a regular development track.
Update Notes for Build 0.0.7.11
- Grimald now buys and sells weapons. - Added a marketplace to each town. The marketplace will display the player's items (crops, crafted items) that have been sold. Perhaps even the NPC farmers good will be available here. Currently, the marketplace isn't working and there's only an empty table in the center of it. - Calen now respawns to his house in Woolwich after Day 1.