The Matchless KungFu cover
The Matchless KungFu screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

The Matchless KungFu

20250117 V1.1.4.0 update

Addition
1. New Tai Yue Sword Gate Adventure: Thousands of sails have passed, but you have not returned yet
2. Merchant ships now sell fireworks to satisfy the festive atmosphere
3. Provides more convenient functional nodes for making mods


Repair
1. Fixed an issue where NPC adventures could not end in a special state
2. Fixed the issue of combat jamming under joystick operation
3. Fixed the issue where the key to transformation can be decomposed
4. Fixed the issue of equipment still having flower names even if the key to using flower names does not exist
5. The Sword Intent Profound Adventure series has been closed and will be released again after subsequent repairs

20250103 V1.1.3.0 update

Repair
1. Fixed some issues that may cause defense levels to become negative, resulting in combat freezes
2. Fixed some issues where NPC behavior was ineffective
3. Fixed some other issues

20250102 V1.1.2.0 update

Optimization
1. Optimize the interactive menu, move the theft option to the action page, and place the delegation casting and teaming in the request page.


Repair
1. Fixed the issue of abnormal door rules and taboos after cancellation. Players who have experienced abnormalities only need to spend 3 days in the game (can use sleep skipping) to restore normalcy
2. Dialogue - Inquire about the news and add the option of "Fix Adventure: One Day Later". Players who are unable to complete the adventure only need to talk to the NPC and choose to repair the adventure
3. Fixed the issue where players requested items after winning battles and displayed incorrect UI.
4. Fixed some other issues

20241230 V1.1.1.0 update

Addition
1. Add a fragrance option for consuming 10000 copper coins, providing 10 times the merit
2. The incense burner now has an option to query merit, allowing players to view their current merit
1
Optimization
1. Change the type of sword box to a rare item for easy searching
2. Optimize the operation volume of sect gameplay. Now the sect gameplay is in the first level menu of dialogue, and the medicine formula exchange button of Xuanming Sect has also been optimized. We will also optimize related operations based on player feedback in the future
3. Climbing is now prohibited in the cage to prevent NPC from climbing out of the cage due to some special circumstances
4. Now the demolition of the room will be carried out together with the production line inside

Repair
1. The unique skills of the new sect have been added to the collection system and can now be collected and unlocked normally
2. Change the type of sword box to a rare item for easy searching
3. Fixed an issue that would cause the Tianya Sword Pavilion road guide to become invalid
4. Now in the group battle, the effect of sparing his life is effective for all NPCs participating in the group battle
5. When the sect leader clicks on the promotion of the sect, a new conversation will be provided
6. The delivery conditions for the Monkey Mountain mission have been redone. Players who cannot complete the mission can try to fight the monkey again and win once before delivering the mission
7. Now it is possible to help bandits change their identity correctly
8. Corrected the text error in the "Overlord Lifting the Cauldron Divine Skill". The correct text is: When obtaining "momentum", the next round's drawing moves will be reduced
9. Fixed the issue where the dialogue between the main storyline Qianhuan Langjun would turn into Yan Xiaosheng
10. Fixed the issue where the production interface occasionally does not display the production button
11. Fixed the issue where sparing his life would still result in the death of the opposing NPC
12. Fixed the issue where teammates in the team would not recover from playing healing music
13. Fixed the issue where disciples of the sect were unable to learn the unique skills of the sect
14. Fixed the issue where NPCs sometimes cannot click and interact while on merchant ships
15. Fixed the issue where player characters may be mistakenly turned into incomplete characters after joining the Great Inner Guard

December Version Update Announcement

Dear Heroes,

Long time no see! It has been over 40 days since the official release of The Matchless Kungfu. Now, it’s time to bring you the promised updates! The first medium-to-large-scale update since the official release is finally here!

Focus After This Update


Following this update, we will concentrate our efforts on optimizing NPC AI, improving game performance, and further developing identity-based gameplay mechanics.

Next year, we will launch public test builds for game testing. All players who have purchased The Matchless Kungfu will automatically unlock the The Matchless Kungfu Test Server tool in their libraries. Details regarding the test content and the availability of the tool will be shared in future Flying Pigeon Messages (announcements).



We plan to add Russian and German localization (optimized machine translation) in the next major update. If you'd like to help us with translations in other languages, feel free to join our Discord and contact our community managers.

Summary of Update Content



Title System
The Title System has been introduced, allowing players to earn and display unique nicknames that reflect their martial identity.

NPC Personality Traits
NPCs now feature diverse personality tendencies. Unique combinations of traits make NPCs more distinctive and lifelike, enhancing interaction and immersion.


New Skills and Mnemonics
This update introduces new skills and mnemonics. Additionally, new martial arts experts, including those with Transcendence-level mnemonics, are now available for players to encounter and challenge.

Sect Rule Optimization
The rules and mechanics of sects have been refined. Players can now apply for enforcement authority, enabling them to perform law enforcement duties within their sects.

Resource Sharing in Construction
When constructing or producing items, players can now directly utilize resources from all player-owned chests located in the same tile.

Musical Instrument Gameplay
New melodies have been added for playing the qin (zither). Players will now hear beautiful music when performing.

Sleep to Skip Time
A new feature has been added to allow players to skip time by sleeping, making gameplay more flexible and convenient.



Detailed Update Introduction



Title System


Players can now equip their Transcendence-level mnemonics as titles in the left-hand section of the skills interface. The equipped mnemonic’s name will become the player’s title.





NPCs with Transcendence-level mnemonics will automatically equip their most recently acquired mnemonic as their title.

Title Inclinations
Titles will have various inclinations, represented by different colors. NPCs with different personalities will react uniquely to these inclinations.

For example:
Upright individuals will gain 20 Disdain upon seeing an Evil-inclined title.
Conversely, they will gain 20 Admiration upon seeing a Heroic-inclined title.

NPC Personality Tags
Newly generated characters will now feature personality tags.


NPC Personality Tags



Newly generated characters will now feature personality tags.

Each NPC will be assigned 3–5 random personality tags, forming a unique combination that defines their overall personality.



Impact on NPC Behavior
Different personalities will influence how NPCs approach situations and interact with others.

Personality determines the NPC’s subjective behavior.
Reputation represents how others objectively evaluate the NPC.
Future Updates for Personality Effects

Future updates will add more gameplay effects based on personalities.
For instance:
Compassionate NPCs who work as doctors will offer 50% discounted treatment prices.
They will proactively assist players in poor health.

Gameplay Optimization Overview



Open World Enhancements


Invite NPCs to Drink or Relax in Hot Springs

NPCs who join a player’s team can now be invited to drink or relax in hot springs. This helps them recover Spirits and alleviate Hidden Ailments.
Each decoration item has a limit on the number of NPCs it can accommodate.
Players need to cover the costs when inviting NPCs. Fees will be deducted immediately upon invitation; insufficient funds will prevent invitations.
Players do not need to pay fees when using their own table decorations, but they must prepare wine and cooked dishes in advance. Each NPC consumes 1 wine and 1 dish during their visit.






Feeding Function in Help Menu



A new “Feed” button has been added to the Help Menu.

Players can feed items to NPCs with a Favorability of 100 or higher.

Sect-Related Enhancements



Post-Elimination Actions

After destroying an opposing faction, players can immediately choose whether to inherit the abilities of that faction.
NPCs from defeated factions will apply to join the victorious faction (randomly assigned).
Sect Rules System Optimization

Adjustments ensure that sect rules are only violated if the player is caught by NPCs.
Players can now apply for the authority to enforce sect rules themselves.

Construction and Crafting Optimization



Resource Sharing Within the Same Location
Players can now select resources from their backpack or the inventory of any chests they own within the same location when producing items or constructing buildings.



New Feature: Sleep to Skip Time



A new feature allows players to skip time by sleeping.



Lute Music Enhancement



New lute music has been added! Now, playing the lute will produce music.


That concludes the updates for this version. In the coming year, we plan to engage more with everyone, involving you in the open testing or sharing developer logs to update you on the progress of the game. We deeply appreciate your support, and wish all heroes a prosperous, carefree, and smooth new year. Happy New Year!


The Matchless Kungfu Development and Publishing Team
December 30, 2024

20241230 V1.0.17.0 update

New Additions
1.Two New Kungfu Skills: These two new skills can be learned from the Nethershade Cult Salute.

2.Six New Inner Kungfu Mnemonics: These mnemonics will be carried by special NPCs, and will appear in specific maps when conditions are met. By engaging in a sparring session and winning, players can acquire the corresponding mnemonic.

3.New Character Traits: Nine categories of character traits have been introduced:
Material Desires (Generous, Stingy)
Personality (Loyal, Devious)
Approach to Tasks (Calm, Impulsive)
Social Behavior (Outgoing, Aloof)
Dealing with Situations (Compassionate, Ruthless)
Daily Life (Passionate, Introverted)
Communication (Straightforward, Cunning)
Behavior (Humble, Arrogant)
Dealing with Others (Forgiving, Despicable)
4.Each NPC may have different numbers of character traits, which reflect deviations from the norm in specific directions. These traits come with corresponding functions and effects. In the next AI update, we will base NPC behavior on these character traits, making their actions more aligned with their personalities and adding more life to the martial arts world.

5.Flower Name Feature: When players acquire an Inner Kungfu mnemonic, they can equip it in the equipment screen to gain a corresponding Flower Name. Flower Names come with tendencies, displayed in different colors depending on the tendency. NPCs will have different reactions based on the personality and reputation of the player, leading to changes in attitudes towards the player’s Flower Name. We will be adding more gameplay features related to Flower Names in future updates.

6.Faction Defeat and Inheritance: After defeating another faction in the game, a message via Flying Pigeon will prompt the player with the option to immediately inherit the faction’s abilities.

7.Two New Healing Items: These new items are designed for healing players after their health has been increased in later stages of the game.

8.New NPC Feeding Option: Players can now feed NPCs while they are in a normal state. Currently, you can feed NPCs with food items (except for poop) and healing items.

9.Invite to Drink or Hot Springs: Players can invite NPCs to drink or soak in hot springs by interacting with the corresponding items. Please note that if the items belong to others, a fee is required. If the items are your own, you will need to prepare the corresponding items, such as food and drink. For example, inviting NPCs to eat will consume 1 drink and 1 dish per NPC.

10.Sleep and Skip Time Feature: You can now skip up to 12 hours of game time by using the sleep function.

11.Law Enforcement System: Once a player joins a sect and becomes an Inner Disciple, they can apply to the Elders for law enforcement privileges. If a fellow disciple breaks the sect’s rules, the player can talk to them and enforce the sect’s laws. Beyond strict enforcement, players can also choose to extort the offenders. We will continue to improve this system and expand the available gameplay options in future updates.

Optimization
1. Optimized the production function, now players can schedule all the items in their own boxes on the plot when producing props. That is to say, if there are boxes for you to store materials in the local area, you don't need to carry them with you and can still proceed with production.
2. We have preliminarily iterated the sect function and redone the sect taboo system. Now all NPC sects will generate corresponding sect taboos during generation. When a player violates a sect taboo, the elders in the sect will come to enforce the law.
3. We have made initial iterations for playing the piano, and now the five tones of playing the piano have been changed to five ancient guzheng songs. We will continue to iterate this feature and add new piano playing methods in the future.


Repair
1. Fixed some issues with errors in the effectiveness of skills and tips
2. Fixed some other issues
3. Fixed the issue where certain entries in the sword box would mistakenly give the opponent gains (such as when the opponent's immune skills damage)

20241216 V1.0.16.0 update

Repair
1. Fix the issue where the attack power converted by the Blood Sha Pill is affected when switching worlds
2. Fix the issue of incorrect blood feeding BUFF for NPC fainting when using blood feeding
3. Fixed the issue where the sword box has the entry: When dealing immune damage, the opponent will also receive immune damage
4. Fixed the issue where some adventures could not be triggered properly
5. Fixed some other issues that could cause the game to freeze

20241204 V1.0.15.0 update

Dear heroes, we will now enter the development of the December version, which will reduce the update frequency. Non malicious bugs will be updated and fixed on a weekly basis. Thank you all for your continuous support and feedback, heroes

The focus of development in December is to add some unique skills, tips, optimize some life gameplay and sect related content, and add a flower name system. When players obtain the cultivation tips, they can equip and inherit flower names. Flower names tend to have four tendencies: chivalry, strangeness, madness, and evil. In subsequent versions, NPCs will change their attitude towards players based on their flower name preferences. And in the December version, we will add personality tags to NPCs, anchoring their actions through multiple personality tags, laying the foundation for future AI refactoring design.



Repair

1. Fixed a problem that may not be triggered by the subtask 4 of the sickly village master, now carry 3 traps, and come to the open space behind the Yunxia Zhuangle Building at 20 PM - 1 o 'clock the next day to trigger, if it cannot be triggered, you can talk to a doctor, ask for information, and choose to repair the problem of not finding a doctor.
2. Fixed some copywriting errors

20241125 V1.0.14.0 update

Optimization
1. Increased the zoom limit of the meridian page, now it is possible to zoom in and out of the meridian page on a larger scale for easy connection
2. Now as an elder, you can also invite other NPCs to join your sect
3. After completing the opening of Tianmen, the main task will be completed
Repair
1. Fixed the issue of being able to repeatedly join the Great Inner Guard
2. Fixed the issue where disassembling the sword box may cause the sword to jam
3. Fixed the issue where receiving multiple village leaders after completing benevolent medicine and reducing medication would result in the inability to complete the task
4. Fixed some other bugs that could cause game lag

20241122 V1.0.13.0 update

Addition
1. Add a function to resolve grievances, click on NPC to view relationships, and select the NPC with whom you have a grudge to display the View Relationships button on the left side. Resolving grievances can be achieved through five methods: reasoning, enticement, coercion, favoritism, and appeasement. Different methods have varying effects on NPCs of different reputations. The depth of animosity between NPCs can also reduce the success rate of players resolving grievances. This feature will continue to be adjusted in the future, adding and optimizing new branches. Provide a functional gameplay foundation for AI optimization of future NPCs.

Optimized the situation where a player's page would leave a level 1 menu when exiting the social page, and now it will be closed directly.


Repair
1. Removed the invalid territory development button from the dispatch page
2. Fixed some other issues