Optimization 1.Adjust the description information related to the key floating attribute 2.Change the style of the dress-up button to be consistent with the style of other equipment buttons 3.Improve the display ratio of the key interface UI 4.Enable all UI hidden buttons in the settings
Repair 1.Fixed the issue that multiple hidden masters may be triggered at the same time 2.Fixed the issue that the end trigger event is missing in the tutorial prompt interface for the unique skill advanced 3.Fixed the issue that the unique skill of Thousand Spiders and Poisonous Hands has no damage 4.Fixed the issue that the temporary actors in the event are recorded in the archive, and multiple actors with the same name and surname appear 5.Fixed the issue that the key points are not destroyed when the NPC dies
June to July Update Plan
I'm back with the update plan!
Hello, everyone! In the upcoming version, we plan to overhaul the quest and encounter systems. We've noticed that players are often interrupted by random encounters while playing, making these encounters feel more disruptive than truly adventurous. Additionally, we'll address the scattered nature of the quest system. Furthermore, we'll be adding some storyline content in the next version to infuse more of that martial world atmosphere into your adventures!
20240517 V0.15.0.1 update
Repair 1.Fixed the error in obtaining unique skill level experience 2.Fixed the issue where the experience of upgrading unique skills is displayed as a negative number. 3.Fixed the issue where the player's pet helper would be repeatedly triggered to enter the battle during a sect battle, causing the player's pet to fight with the player's sect team. 4.Fixed the issue of difference in experience level between old and new versions of archives
The latest update has arrived! Since the game's launch, your heroes have been providing feedback regarding combat difficulty and experience, which is we solved during this update. We've introduced a new "Mnemonic" system, allowing heroes to integrate these Mnemonic into their Skills, creating a variety of martial arts combinations.To make the game's Energy and Chi more aligned with the authentic martial arts of the Jianghu, we've incorporated a cost for using Skills. The amount of Energy and Chi will now directly impact the damage of these skills, and the current level of Energy will also determine a player's defensive strength when fending off enemy attacks. In addition, we've adjusted the strength of NPCs. Based on their power, NPCs are now categorized into nine levels, with higher-level NPCs being more formidable and holding a higher status in the Jianghu world. Following this update, several hermit will emerge, each with their own powerful skills. Players will need to be carefully in their search to uncover these hidden figures. This update also brings a new fashion feature, allowing heroes to easily install and remove downloaded fashion mods. There must be anticipate encountering various issues at the beggin of version. We warmly invite you heroes to report any bugs through the in-game bug reporting feature or by leaving comments on the Steam platform, helping us to improve the game's content!
Here's a detailed breakdown of the updates in Top of Martial Arts:
1.Rework Skills System
After updating to the latest version, Skills are now categorized into five tiers and nine levels.
Tiers indicate the quality of the skill, ranging from a 【face slap】 at tier one to the devastating 【Annihilate】 at tier five, each with distinct UI representations: Tier 1: No border Tier 2: Snake border Tier 3: Double snake border Tier 4: Dragon border Tier 5: Double dragon border
Levels represent the power in the skill, with progression similar to the system. Players can upgrade their skills by using them and applying Kungfu insights. Skills above level 7 cannot be advance with insights alone. Upon reaching levels 3, 6, and 9, a new slot for a Mnemonic will unlock.
The combat value framework has been rebuild, with Energy and Chi now linked to the damage of Skills. Defensive strength has been added, which the character's Energy will affect their own defensive strength, with higher remaining Energy resulting in higher defensive strength. At the same time, releasing Skills will reduce Energy, with the value displayed in blue above the skill. A new Energy bar has been added outside the Vigor bar to display the current character's Energy value.
Related Energy adjustments: 1、Permanent Energy recovery adjustment: 5% / 3 S → 5 / 3 S out of combat, recovering 5 points of Energy per turn in combat. 2、Mounts such as horses, eagles, and carriages no longer consume Energy, climbing no longer consumes Energy, and the first part of Qinggong no longer consumes Energy.
2.Mnemonic System
A new Mnemonic system has been added, allowing players to equip Mnemonic on their Skills to provide additional numerical bonuses or special effects, which will be displayed on the left side of the ultimate skill page.
Mnemonic can be obtained by consuming Kungfu insights or move insights at the Enlightenment Stones of the Skills that have been acquire. The method of obtaining move insights is to improve the corresponding skill, such as obtaining a Fist move insight when reaching the beginner level in Fist. Some daily interactions can also yield move insights, such as spar, battle, attack, etc.
The Mnemonic drawn by Kungfu insights are random types, while those drawn using move Skills will be the corresponding Mnemonic. There are no hard requirements for the type of Mnemonic that can be equipped; for example, a Fist skill can also be equipped with a leg technique Mnemonic.
Mnemonics come in four qualities: With this update, there will be nearly 140 Mnemonic for players to freely build their own skill system. Normal, Rare, Excellent, and Perfect
Some Perfect Mnemonic have specific skill requirements. Since this adjustment involves underlying combat, the originally planned Skills have been temporarily postponed, and we will continue to add new Skills and Mnemonic in subsequent versions, including the highly anticipated Sect-exclusive Skills that will be added in coming versions.
3.NPC——强度优化
NPCs will be divided into 9 levels, with higher-level NPCs being stronger and having a higher status in the Jianghu. Player characters will also use this rating, but the strength rating does not represent actual combat power. However, in most cases, characters with a higher strength rating are stronger than those with a lower strength rating. NPCs will grow in ability according to the player's strength rating.
Hermit: This update adds several hermits, and players can inquire about their message at the bartender after that triggering related events. Currently, this is a preliminary version feature, just for initial experience, so it is triggered in this way to facilitate those who want to experience it. Later, we will optimize the quest and events systems. Players can become friends with hermits by completing their tasks or fighting and sparring with them to learn their unique Mnemonic.
4.Fashion System
A new fashion feature has been added, allowing players to directly use model mods with fashion labels subscribed in the Steam Workshop after activation. (Every model mods can now be freely used, without the need to equip specific equipment.)
The model mod takes effect with one click, and canceling the outfit will revert to the default.
Heroes need to follow the standards to produce fashion mods that can take effect in the game
5.Other Optimizations and Changes
1. The damage that Skills can cause will be directly displayed on the cards.
2. Players will have tolerance when using items that increase Chi, and the effect will be affected after the Chi exceeds 200. 3. Players gain a 5-point Chi for each new internal skill they learn (no activation required). 4. The new player guidance process has been optimized.
With this update, players can mix and match their Kungfu styles and experiment with various combinations of Skills and Mnemonic. We encourage players to create new characters to fully experience the game's content. We look forward to witnessing the diverse and novel experiences our players will have. We will continue to add the storylines and content that our players are eager for, with a focus on enhancing the game's atmosphere and providing an excellent martial arts experience. As always, if you encounter any issues or have suggestions while exploring the new content, please let us know through the in-game bug reporting system, Steam forums, or the comments section of this post. Until we meet again, guys!
20240421 V0.14.2.0 update
Repair 1. Fixed the problem that the secret skills that the player has learned are not displayed in the collected illustrations. 2. Fixed the problem that after the player has understood the Enlightenment Stone, he can still collect the Enlightenment Stone Illustrated Book even if he has learned the secret skill/internal skill/ability. 3. Fixed the display condition configuration of the cut off baby button 4. Fixed the problem of removing incomplete people from other worlds and still having incomplete people when returning to the main world. 5. Fixed the problem that the houses you own may not be gifted to NPCs
April-May development plan!
Regular update
Fix bugs, Improve game systems, Improve Mod Tool
April-May Update Plan
Top of Martial Arts 1. Adjustment of NPC combat strength 2. Adjustment of requirement for martial arts skills growth 3. Adjustment of combat system: addition of defense in combat system 4. Addition of Skills Stats system (Skills effect plugin) 5. Addition of fashion system (download model mods for direct in-game use)
20240411 V0.14.1.0 update
Optimization 1.Optimize the faint trigger hook
Repair 1.Fixed the issue of forgetting to determine whether there is a problem with the entity output field "output item id", resulting in an error in the pipeline prompt. 2.Fixed the handle control of the loop box in the pipeline page to scroll downwards 3.Fixed the problem of being unable to initiate discussions with relatives and friends 4.Fixed the logic loophole in adding sin value 5.Fixed the issue of exaggerated plots that can be selected from other forces 6.Fixed the issue where the whispering prompt exceeds the distance and is not recycled. 7.Fixed the issue where the weight of a player who becomes an NPC is reset. 8.Fixed the issue where players can expand dynasty power plots 9.Fixed the problem that after opening a territory and building a sect banner blueprint, "Mumbling U!" was not recycled and displayed as undefined.
20240403 V0.14.0.0 update
1.Added building renovation feature, now interacting at the door of a building allows for the selection of modifications such as expansion and decorative changes. 2.Blacksmith shop and Fabric Shop now have new automated production lines. 3.Added a collection system, which will be unlocked with more plots of land, and completing collections will award Fortune Jade (the original land Fortune Jade have been removed, and the overall quantity has been increased). 1.Lowered the requirements for cultivation Spirits. 2.Optimized some English version localization texts. 1.Fixed the abnormal sound issue after using Fortune Jade. 2.Fixed an issue where the roof and walls might not display after repairing a building. 3.Fixed an issue where you could not engage in verbal sparring when the Spirits is full. 4.Fixed an issue where the Unpleasant status might stack. 5.Fixed a display issue in the skill selection interface. 6.Fixed an issue where a child's attributes were reset to their original state after growing into an NPC. 7.Fixed an issue where the state of Breaking Breath and Breaking Meridian might not work after re-entering the game. 8.Fixed an issue where the Toxin-casting Spell could not be used out of battle. 9.Fixed some code errors that could potentially crash the game.
【Version Update】The Billions Version Introduction
Hey there, thank you for your patience! Now, we bring you a factory simulation system. You can use your extraordinary wisdom to design your own baseline and produce a variety of weapons and equipment through different formulas. Players can choose the production location of raw materials and improve efficiency by inviting other NPCs to work for your assembly line "politely". In the past time, many players would like a system to record exploration and various items in the game. Therefore, this update also brings an Achievements system, which can record the footsteps of all the heroes exploring the rivers and lakes step by step. At the same time, this version also adds a building blueprint modification function.
At the beginning of The Billions update, there are many issues in the game. We very much welcome all the heroes to submit issues through the in-game bug button or through the Steam comment section to help us discover bugs and optimize game content!
And we add an inner- button in the game to make your guys apply localization more suggestions easily.
Thank you for all the heroes' support!
Here is a detailed introduction to this update for The Billions:
1.The Assembly Line - Content Introduction
After updating the game to the latest version, Players can click on the operating construction at the door of their own Smithy (forging assembly line) or Fabric shop (weaving assembly line).
Players can click on the formulas to view the specific production process diagram. There are nine types of modules presented. Players can use the 'save' button in the lower right corner to save the template of the operating facilities currently built in the house for quick construction next time.
At the raw material input, players can select the source of raw materials (「Forest」 , 「Quarry」, 「Beast Fence」). Multiple selections are possible, such as two forests providing 2 woods at the same time. F At the synthesizer, players can select the target item to be forged. Special note: all factory simulation modules need to be connected by conveyor belts.
How to get NPCs' help
Players can stun NPCs and then carry them to the work module. This allows the NPC to start working (only one worker per module). Players can interact with a worker who is already working by the 'release' button, which interrupts their work.
2.Achievements System - Content Introduction
When the player's have 4 plots, they can trigger the adventure of the Encyclopedia. (It will also work when players have more than 4 plots) When this adventure is triggered, if the player's faction's plots are greater than or equal to 2, they can trigger the adventure of theJianghu Mystery. Once any character unlocks the systems, they are unlocked for all characters. After unlocking, they can be viewed in the Achievements, and the items obtained after unlocking are automatically included in the collection system.
Encyclopedia: Milliherb, Materials, Elixir, Cuisine, Mechanism, and Architecture. Jianghu Mystery: Weapons, Gear, Skills, Inner Kungfu, and Influence. After collecting a certain quantity, players can click on the top right corner to receive rewards.
3.New Function - Building Blueprint Modification
After this update, all buildings support remodeling. Players can modify their buildings, change decorations, and so on. Note: reducing the original floor area will not refund building materials. Expanding or adding facilities requires additional building materials. Expansion cannot exceed the original size limit. You need to click "Finish" to successfully complete the remodeling.
4.Improving for the Mod Editor:
1. Automatic reading of configuration tables. 2. Whispering bubbles can now be used in dialogue events. 3. Support for continuous plot events.
Above is the introduction to the new version of "The Billions". Heroes can now embark on your journey to become a business tycoon, building your own professional assembly line, "hiring" workers to work for you, becoming wealthy landowners, and exploring uncharted territories in the world according to the Achievements!
As always, if you encounter any problems while playing the new content. or if you have any better suggestions, you can tell us through the in-game bug submission link, or on the Steam forum, and in the comments section of this post!