Addition 1. Added Hongya Grotto and Biluoshan Adventure 2. Added a mysterious person in Zhuxiangtan Optimization 1. Optimize the main quest 1. A completion prompt will be given when arriving at Longquan Town. Subsequent content is being produced. 2. Optimize the Feijianping adventure and add new branches 3. Optimize the activation range of full-effect AI, now it has 4 gears Repair 1. Fixed the issue where the encounter NPC would refresh multiple times repeatedly 2. Fixed the issue where the reward encounter might not be triggered after the battle between the Little Saint of Heaven and the Little Overlord ended 3. Fixed some issues that could cause the adventure to fail to complete normally.
20240726 V0.16.2.0 update
Addition 1. Added adventures related to Feiyan Waterfall, Feijianping, and Jiuyouze plots 2. Added full-effect AI function. You can turn on the full-effect AI range in the settings. NPCs within the range will perform full-effect NPCs, fully act, and have various relationships with each other. However, this function has high requirements for device performance and may affect the frame rate. Please choose an appropriate range to play. 3. Added background evolution, added some background evolution functions. When NPCs are in an inactive area, they will also have certain changes in their relationship with each other. If they have a positive and intimate relationship with the player, they will also use pigeons to notify the player. Background evolution is currently in the trial operation stage. We will add and optimize the background evolution content every once in a while based on player feedback. Optimization 1. Optimize AI. Now NPC will not attack players directly because of low favorability. Now if NPC has low favorability towards players, they will express their disgust through whispers. If players perform malicious acts near these NPCs or form a bond with them, these NPCs will attack players. Repair 1. Fixed the problem that some tasks could not be completed under special circumstances. 2. Fixed the problem that the imperial guards in the imperial city might attack each other because of their reputation. Now all the imperial guards have the same reputation of being cruel and ruthless. 3. Fixed some strange bugs.
20240708 V0.16.1.0 update
1. Fixed the problem that the task of "Benevolent Doctor with Little Medicine" could not be completed normally after obtaining the task of "Sick Manor Owner". 2. Fixed the problem that there was no reward for completing the task without feather arrows. 3. Fixed the problem that the rumor of Fenglin Manor would cause multiple plots to be opened. 4. Fixed the problem that non-incomplete people would be judged as incomplete people during interaction. 5. Fixed the problem that it was impossible to join the Imperial Guards through bribery. 6. Fixed the problem that the task dialogue still exists after completing the task. 7. Fixed the problem that some tasks could not be completed normally. 8. Fixed the problem that after the player becomes the leader of the martial arts world or the head of a sect, there will be NPCs following and the adventure cannot be triggered normally. 9. Fixed the problem that the secret of the encounter of the Little Saint of Qitian could not be obtained normally. 10. Fixed the problem that there is no cooldown time for chatting. 11. Fixed the problem that some tasks can be submitted repeatedly.
20240705 V0.16.0.0 update
1.Some of the game's adventure optimization allows the player to actively trigger after discovery, instead of actively coming to the player 2. Optimized plot gameplay in the early stage, added tasks bound to the plot, and these tasks will be updated regularly in the future 3. Now restarting the game will have a main mission leading players to Longquan Town, we will improve this main mission in the future 4. Add a large number of nodes for MOD support 1. Fixed the BUG that bookshelf could not write books properly 2.Fixed some strange bugs.
【Version Update】 Introduction to the Mystical Version
Dear heroes, Thank you for your patience! Since the launch, many heroes have suggested adding some main storyline and legendary tales to the world So, here comes the Mystical version!In this update, we have added some background stories about the Great World into the game. As heroes unlock the main storyline, they will gradually rediscover this world. Meanwhile, the game's quest system has been rebuilt. The new version allows players to see the current and completed quests more intuitively. The original quest system has been retained as acommission system, where you can still accept commissions from NPCs to earn rewards. The event system has also been rebuilt. Some events will no longer trigger suddenly and interrupt the player's actions. New version supports heroes exploring the map to discover and actively trigger events. At the beginning of the Mystical version update, the game will some issues. We warmly welcome heroes to submit problems through the in-game bug button or the Steam comment section to help us find bugs and optimize game content!
Here are the detailed introductions for this Mystical update:
Quest System and Event System Overhaul
After updating the game to the latest version: New players will unlock the new quest system in the lower left corner after completing the tutorial. Subsequent updates will continuously add new events (ensuring at least one unique event per tile). Old players can unlock the new system upon entering the game (currently unable to accept the main storyline, which is still under development!).
The new quest system mainly has three modules: Click the envelope to switch. The envelope module on the far right displays the current quest type (important matters in the picture) Important Matters: Main storyline quests Biography: Legendary stories about Jianghu experts events: Strange and interesting events evented in Jianghu
Add Background Setting for the Great World
20 new events added
19 events optimized and modified
Events can now be accepted from NPCs with an exclamation mark (!) above their heads on the map
Characters dialogue logic has been remake for a more realistic
New quests will be highlighted in the quest system
That's all for the introduction to the Mystical version. Heroes can restart their journey in Jianghu to experience new storyline and unique events. If you have any good story ideas, feel free to tell us through the community!
As usual, if you event any problems or have better suggestions about new version, you can let us know through the in-game BUG submission link, the Steam forum, or the comment section of this log! Heroes, see you next time!
20240607 V0.15.0.2 update
Optimization 1.Adjust the description information related to the key floating attribute 2.Change the style of the dress-up button to be consistent with the style of other equipment buttons 3.Improve the display ratio of the key interface UI 4.Enable all UI hidden buttons in the settings
Repair 1.Fixed the issue that multiple hidden masters may be triggered at the same time 2.Fixed the issue that the end trigger event is missing in the tutorial prompt interface for the unique skill advanced 3.Fixed the issue that the unique skill of Thousand Spiders and Poisonous Hands has no damage 4.Fixed the issue that the temporary actors in the event are recorded in the archive, and multiple actors with the same name and surname appear 5.Fixed the issue that the key points are not destroyed when the NPC dies
June to July Update Plan
I'm back with the update plan!
Hello, everyone! In the upcoming version, we plan to overhaul the quest and encounter systems. We've noticed that players are often interrupted by random encounters while playing, making these encounters feel more disruptive than truly adventurous. Additionally, we'll address the scattered nature of the quest system. Furthermore, we'll be adding some storyline content in the next version to infuse more of that martial world atmosphere into your adventures!
20240517 V0.15.0.1 update
Repair 1.Fixed the error in obtaining unique skill level experience 2.Fixed the issue where the experience of upgrading unique skills is displayed as a negative number. 3.Fixed the issue where the player's pet helper would be repeatedly triggered to enter the battle during a sect battle, causing the player's pet to fight with the player's sect team. 4.Fixed the issue of difference in experience level between old and new versions of archives
The latest update has arrived! Since the game's launch, your heroes have been providing feedback regarding combat difficulty and experience, which is we solved during this update. We've introduced a new "Mnemonic" system, allowing heroes to integrate these Mnemonic into their Skills, creating a variety of martial arts combinations.To make the game's Energy and Chi more aligned with the authentic martial arts of the Jianghu, we've incorporated a cost for using Skills. The amount of Energy and Chi will now directly impact the damage of these skills, and the current level of Energy will also determine a player's defensive strength when fending off enemy attacks. In addition, we've adjusted the strength of NPCs. Based on their power, NPCs are now categorized into nine levels, with higher-level NPCs being more formidable and holding a higher status in the Jianghu world. Following this update, several hermit will emerge, each with their own powerful skills. Players will need to be carefully in their search to uncover these hidden figures. This update also brings a new fashion feature, allowing heroes to easily install and remove downloaded fashion mods. There must be anticipate encountering various issues at the beggin of version. We warmly invite you heroes to report any bugs through the in-game bug reporting feature or by leaving comments on the Steam platform, helping us to improve the game's content!
Here's a detailed breakdown of the updates in Top of Martial Arts:
1.Rework Skills System
After updating to the latest version, Skills are now categorized into five tiers and nine levels.
Tiers indicate the quality of the skill, ranging from a 【face slap】 at tier one to the devastating 【Annihilate】 at tier five, each with distinct UI representations: Tier 1: No border Tier 2: Snake border Tier 3: Double snake border Tier 4: Dragon border Tier 5: Double dragon border
Levels represent the power in the skill, with progression similar to the system. Players can upgrade their skills by using them and applying Kungfu insights. Skills above level 7 cannot be advance with insights alone. Upon reaching levels 3, 6, and 9, a new slot for a Mnemonic will unlock.
The combat value framework has been rebuild, with Energy and Chi now linked to the damage of Skills. Defensive strength has been added, which the character's Energy will affect their own defensive strength, with higher remaining Energy resulting in higher defensive strength. At the same time, releasing Skills will reduce Energy, with the value displayed in blue above the skill. A new Energy bar has been added outside the Vigor bar to display the current character's Energy value.
Related Energy adjustments: 1、Permanent Energy recovery adjustment: 5% / 3 S → 5 / 3 S out of combat, recovering 5 points of Energy per turn in combat. 2、Mounts such as horses, eagles, and carriages no longer consume Energy, climbing no longer consumes Energy, and the first part of Qinggong no longer consumes Energy.
2.Mnemonic System
A new Mnemonic system has been added, allowing players to equip Mnemonic on their Skills to provide additional numerical bonuses or special effects, which will be displayed on the left side of the ultimate skill page.
Mnemonic can be obtained by consuming Kungfu insights or move insights at the Enlightenment Stones of the Skills that have been acquire. The method of obtaining move insights is to improve the corresponding skill, such as obtaining a Fist move insight when reaching the beginner level in Fist. Some daily interactions can also yield move insights, such as spar, battle, attack, etc.
The Mnemonic drawn by Kungfu insights are random types, while those drawn using move Skills will be the corresponding Mnemonic. There are no hard requirements for the type of Mnemonic that can be equipped; for example, a Fist skill can also be equipped with a leg technique Mnemonic.
Mnemonics come in four qualities: With this update, there will be nearly 140 Mnemonic for players to freely build their own skill system. Normal, Rare, Excellent, and Perfect
Some Perfect Mnemonic have specific skill requirements. Since this adjustment involves underlying combat, the originally planned Skills have been temporarily postponed, and we will continue to add new Skills and Mnemonic in subsequent versions, including the highly anticipated Sect-exclusive Skills that will be added in coming versions.
3.NPC——强度优化
NPCs will be divided into 9 levels, with higher-level NPCs being stronger and having a higher status in the Jianghu. Player characters will also use this rating, but the strength rating does not represent actual combat power. However, in most cases, characters with a higher strength rating are stronger than those with a lower strength rating. NPCs will grow in ability according to the player's strength rating.
Hermit: This update adds several hermits, and players can inquire about their message at the bartender after that triggering related events. Currently, this is a preliminary version feature, just for initial experience, so it is triggered in this way to facilitate those who want to experience it. Later, we will optimize the quest and events systems. Players can become friends with hermits by completing their tasks or fighting and sparring with them to learn their unique Mnemonic.
4.Fashion System
A new fashion feature has been added, allowing players to directly use model mods with fashion labels subscribed in the Steam Workshop after activation. (Every model mods can now be freely used, without the need to equip specific equipment.)
The model mod takes effect with one click, and canceling the outfit will revert to the default.
Heroes need to follow the standards to produce fashion mods that can take effect in the game
5.Other Optimizations and Changes
1. The damage that Skills can cause will be directly displayed on the cards.
2. Players will have tolerance when using items that increase Chi, and the effect will be affected after the Chi exceeds 200. 3. Players gain a 5-point Chi for each new internal skill they learn (no activation required). 4. The new player guidance process has been optimized.
With this update, players can mix and match their Kungfu styles and experiment with various combinations of Skills and Mnemonic. We encourage players to create new characters to fully experience the game's content. We look forward to witnessing the diverse and novel experiences our players will have. We will continue to add the storylines and content that our players are eager for, with a focus on enhancing the game's atmosphere and providing an excellent martial arts experience. As always, if you encounter any issues or have suggestions while exploring the new content, please let us know through the in-game bug reporting system, Steam forums, or the comments section of this post. Until we meet again, guys!