【Verbal Duel System Update】 Talk your way to beating enemies!
Hello, heroes! We're back again! How's everyone enjoying the new sects and the steam Workshop? With this latest update, the Verbal Duel System has finally arrived for all you warriors. Have you ever experienced being knocked out by bandits due to insufficient strength, chased by enemies, or captured and imprisoned by other sect leaders? Since your martial arts skills may not be enough, why not give "Verbal Duels" a try Without moving a muscle, defeating enemies solely with a silver tongue, without a drop of blood spilled. This novel experience awaits all you heroes in the latest Verbal Duel System update Certainly, at the beginning of the version update, the Verbal Duel System is bound to have some issues. We welcome all heroes to submit problems through the in-game bug button or through the Steam comment section, helping us identify bugs and optimize the Verbal Duel System!
Below is an introduction to the content of the Verbal Duel System in this update:
1.System Introduction
After updating the game to the latest version, players will find the Verbal Duel button options in the interface when engaging in combat, trading, and regular interactions with NPCs. Players can use Verbal Duels to weaken the opponent's strength or defeat them directly during combat. In trading, players can negotiate prices, persuade the NPC to offer discounts, or even enhance the NPC's goodwill. Additionally, players can use Verbal Duels to deplete the opponent's health before a battle, thereby eliminating their intent to attack.
In verbal duels, the player's and opponent's Spirits determine the "health" of both sides. The central bar, known as the Clash Bar, displays the current situation of the verbal duel and the intensity levels of the verbal exchanges for both sides. The numerical values below the characters' avatars represent the "Clash Value" of each side, which can be considered as the current total Eloquence (attack power) of each side. During the duel, the difference in Clash Values between the two sides affects the Clash Bar, causing it to increase or decrease. If the attacker's Clash Value is greater than the defender's, the Clash Bar moves toward the defender, and at the same time, the attacker's Spirits increase while the defender's Spirits decrease.
At the start of a Verbal Duel, two random verbal duels and three fillers will be drawn from the player's unlocked verbal duel pool and added to the verbal duel lineup. Each verbal duel has a base "Eloquence" value, which can be understood as the verbal duel's "attack power." Additionally, each verbal duel has its unique effect. By combining various effects, their "Eloquence" (combat power) can be enhanced.
During the battle, nine verbal duels will be randomly drawn from the verbal duel lineup and arranged in the verbal duel attack column. At the end of each round, the base "Eloquence" of all verbal duels for that round will be calculated, along with the cumulative total "Eloquence" values (attack power) after considering the effects.
After each round, players can draw three verbal duels from all unlocked options, choose one to add to their verbal duel lineup, or skip or delete them. This allows players to gradually build their own combination of verbal duels in their lineup (Note: Each battle will have a fresh draw, and the verbal duel combination cannot be carried over to the next verbal duel battle) (After training the ability through Verbal Duel battles, the maximum number of verbal duels that can be drawn per round can be increased to six options)
Some verbal duels can serve as ingredients for synthesizing new verbal duels. If they have all been effective in a single clash, they can be combined to create a new verbal duel (provided that the synthesized verbal duel has already been unlocked). Example:Give Advice×2 +Like It Is ×1 Can be synthesized asTemptation After choosing to synthesize, the material verbal duels will disappear from the verbal duel lineup. Synthesized verbal duels often come with higher base "Eloquence" (attack power) and special finishing move options
After winning a verbal duel, the player enters a selection phase. If a synthesized verbal duel with a special finishing effect has been created during the duel, the player can choose from multiple options for the finishing move. If the player is not satisfied with the victory target on the left, they can choose to continue using verbal duels (which can include those from the previous verbal duel lineup) to accumulate multiple challenges and improve the numerical results of victories.
Friendly reminders: ●After winning a Verbal Duel in the regular interaction interface, there will be standard victory options that can make the opponent appreciate the player. ●After winning a Verbal Duel in the trading interface, there will be standard victory options that can persuade the opponent to lower the selling price. (Not effective against coins, and it cannot directly take the coins from NPCs.) ●After winning a Verbal Duel in turn-based combat, there will be standard victory options that can make the opponent abandon their attack intent.
If a player fails in a Verbal Duel, their Spirits will be reduced as a penalty.
2.Verbal Duel Ability Development
After the update, players can see new branches of Verbal Duel abilities in the ability interface. They can enhance their "Oratory Skills" by engaging in continuous Verbal Duels.
1.Basic Verbal Duel: Unlock more verbal duels (Unlocked verbal duels remain permanently accessible, and new characters can also use them). 2.Enhance Spirits: Increase the maximum spirits limit. 3.Rethink:Increase the number of times a player can reconsider and choose a different option during Verbal Duel selections. 4.Contemplation: Increase the number of times a player can delete verbal duels from the verbal duel lineup. 5.Open-Minded:Increase the number of times a player can reconsider and choose Verbal Duels each round in Verbal Duels
At the same time, players can also see their currently unlocked verbal duels and some verbal duel unlocking conditions in the lower-right corner, where verbal duels are collected.
The above is the content introduction for the Verbal Duel System in this update! Words can be as powerful as actions, come and experience the Verbal Duel System where you can subdue enemies without drawing a sword! If you encounter any issues or have suggestions while playing the new Verbal Duel System, as always, feel free to let us know through the in-game bug submission link, Steam forums, or the comment section of this post!
Hey guys, see you in the next update!
Spoiler of the update plan, and a call to vote!
Dear heroes, after the sect update + riding animal update and the opening of theSteamworkshop, we have updated our incoming update schedule of The Matchless Kungfu.
Debate system: a more "gentle" way to determine victory or defeat.
Imperial Force: Either become an imperial guard and enforce the law impartially, or do unjust things in broad daylight. Everything has a price!
Assassin Force: The skill of Transfiguration will play an important role.
New Karma system: Enrich variouty of your different Life(s).
And of course, the enrichment plan of The Matchless Kungfu is far more than above. We will be revealling new features after each stage of updates!
Now it's Autumn Sale, and also nominations for the annual Steam Awards have opened again. If you have ever felt a unique sense of fun in the world of the Matchless Kunfu, welcome to leave your precious vote!
We'll see you in the next announcement, Daxia!
Sect System remade! Ride on the eagle, try out Workshop and ModTool!
Dear heroes, long time no see! Starting from version v 0.9.0.xx, you can now ride on eagle, chiken, monkey, wolve, giant frogs and so on in the game! This update also simultaneously opened the Steam workshop and launched the first phase of the "Creation Editor (The Matchless Kungfu ModTool)" . We also provide a novice tutorial on how to use the editor, which is convenient for heroes who have never made a mod but want to try their skills with good martial arts! Guide to obtaining and using the editor: Click me to jump to the Steam post
With this update, the reconstruction of the sect system is basically completed! The key updates of the new version of the sect are martial arts management, land revenue, disciple management, and some diplomatic functions. There are definitely still a lot of problems with the current version at the beginning of the update. You are welcome to submit problems through the bug submission button to help us locate bugs and fix them as soon as possible! Next, let’s take a look at the interfaces and functions of the new martial arts system!
1. Martial arts development
After updating the game to the latest version, enter the game and press the shortcut key R. You can see the sect related interface tabs next to relationship page. Here, you can see the summary details of the sect you are currently in. At the same time, you can also leave or dissolve the sect here. Move the mouse over various key information to view attribute details, making it easier to understand how the new sect system operates.
In the new version of the sect system, the number of land blocks owned by the sect determines how much tax and resources our sect can receive each month, and also determines the upper limit of the number of disciples. If the number of disciples exceeds the upper limit, they will be expelled starting with the disciple with the lowest position; if all the plots of the sect are occupied by others, the sect will be judged as exterminated at the next monthly settlement.
When our sect occupies more plots in the small world, it will obtain more property resources produced by the plots. These resources are produced by local villagers and automatically submitted to the sect. At the same time, the more civilians there are in the sect's territory, the more tax revenue there will be.
In order to obtain more resources, we need to expand our territory. But occupying a new territory requires resources, manpower and time. The required money is deducted from the sect's funds, and the sect's funds are the sum of money in all containers in the sect's Warehouse. If the territory you wish to occupy is already occupied by another sect, you need to negotiate with the opposite sect. Choosing a battle will teleport the player and his disciples to the battle area, where the two sides will engage in a melee. Whichever sect can have disciples who can survive to the end will get this land. If the player leaves the land block during combat, the results will be calculated automatically. Fighting will reduce the relationship between sects.
Currently, you can only occupy blocks that are connected to the owned plots of the sect (either side or corner connected).
Spoiler: In the current game, the only way to compete for land is through fighting. But in the near future, it can also be achieved through "art of talks".
2. Martial Arts
In the new version of the sect system, players can assign martial arts to their own sect. A sect can add multiple sets of martial arts, and different sets can include different combinations of battle skills and internal skills. Only the battle skills and internal skills that the leader has learned can be configured in the martial arts sets of the sect.
In the disciple management interface, select the martial art set you want your disciples to learn. Disciples will first learn the internal skills, and then learn the battle skills of the set.
Players who join a sect also need to go to the practice room to find a teacher to learn unique skills and internal skills.
3. Disciple management
In the disciple management interface, you can see the monthly status, loyalty, monthly contribution, reputation, current job and current reputation of the disciples in the sect.
Among them, the monthly salary is the money that the sect needs to pay to the disciples every month, which is the disciple's salary. Loyalty is actually the net worth of this disciple's attitude towards the leader. If a disciple has enough reputation but does not promote others, or fails to pay wages, it will cause the disciple to feel disgusted when the monthly settlement is made. If loyalty is negative, there is a chance of defection. Monthly contribution is the income that can be generated at each monthly settlement. The output rules are displayed by hovering the mouse.
If the disciple does not currently have a job, he can click the work button to assign a job. For example, select a facility and click to assign a job. The disciple will increase the corresponding ability experience and change to the corresponding occupation. At the same time, he will guard the facility where he works. . Assigning disciples to the main hall will not increase their abilities. The disciples will take turns standing guard at the entrance of the main hall.
Disciples who are assigned work will produce output or perform their duties according to the assigned work. For example, the medical skill level of a disciple assigned to a medical center determines what diseases he can cure and how many hidden diseases and debuffs he can treat; when a disciple is assigned to a training room, the disciple will be responsible for teaching the martial arts skills. Stronger shifu teaches faster!
For disciples who run taverns and hot springs, the stronger they are, the greater the profits; the disciples who run the cloth shop, blacksmith shop will produce different equipment according to their corresponding abilities.
If the player is an elder or the leader, the positions of the inner and outer disciples can be modified. It is best for the position to match the reputation of the disciple. If you promote someone with insufficient reputation, and this person is not related to you, it will cause this person to be jealous or despised by others.
4. Power relations
This interface will display all the forces that currently exist in the world and their relationships with other forces. Each force has a column that can be displayed by sliding horizontally. If a sect is strong, it can order other weak sects to contribute resources. Fighting will reduce the relationship between sects, and giving gifts will increase the relationship between sects.
Sects that have formed an alliance are not allowed to make an appointment, so please get along well!
The above is the brief introduction to the content of this sect update! Due to space and time constraints, there is no way to tell you all the rules and details of the reconstructed sect, so please forgive me! If you have any awkward experiences with the new version of the sect, or if you find anything unreasonable, just like before, you can tell us through the bug submission link in the game, or the Steam forum or the comment area of this blog.
Hey guys, see you in the next update!
Major Update 20231113 v0.9.0.0
1. Reconstruction of sect-related interfaces 2. Reconstruction of some functions of the sect 3. The dummy practice function is adjusted to increase the progress of practicing the current martial arts school 4. Cancel the weight of the coin props 5. Optimization of medical treatment functions 6. Optimize some model collisions 7. Add confirmation and cancellation options for gift properties 8. Optimization of terrain in some scenes 9. Optimize some combat animations of large animals 1. The creative workshop is open: customized adventure events, customized plots, equipment model replacement, and more tools will be produced in the future 2. Added a new battle function when a sect opens a territory 3. Added new sect force diplomacy function 4. Added new sect disciple management function 5. Added full animal riding function 1. Fixed the issue where horses can be equipped with carriages when they are kept in captivity 2. Fix the problem that some adventure events do not work 3. Fixed an issue where the terrain in some scenes would cause characters to move to stuck 4. Fixed the issue where pets would destroy their own cages when entering them 5. Fix the problem of Huanmos Servant will participate in Kung fu Contest 6. Fixed an issue that may cause the battle result to be incorrect after a player combat failed with helpers 7. Fixed the problem that the floating display of skills on the combat interface may not be fully displayed 8. Fixed the problem of not updating data in time when Seize a building 9. Fix some code logic loopholes
1. Add pet feeding function in the interface of Manage Retainers 2. Optimize the AI behavior logic of NPC spreading news when seeing a character with blood stained and evil deeds buffs. The NPC will decide whether to spread the news based on its favorability towards the target 3. Adjustments to the battle interface UI 4. NPC combat AI optimization: The logic of moves is optimized. For NPCs of different strengths, the number and logic of moves will gradually increase 5. Multiplayer battle process adjustment: When NPC has helpers participating, it will become a wheel battle, and the attack target can be switched during the battle 6. NPC strength adjustment: The Vigor of NPCs with different strengths has been increased (note: the Vigor of NPCs in existing archives will not change) 7. When you kill the target in battle, if he has helpers, the attitude of the people related to the victim towards the player will change accordingly 8. You can interact with the comprehension stone that has been successfully comprehended again and watch the animation repeatedly 1. Fixed the issue where decorations or props on the map may not be destroyed correctly 2. Fixed the problem that the carriage would be stuck on the terrain when teleporting 3. Fixed the problem that the group attack skills did not distinguish between the helpers of the enemy and ourselves 4. Fixed the problem that the hp will overflow after the sect banner is repaired 5. Fix a problem that may cause the game to report an error and prevent normal play
20231018 v0.8.33.0 PatchNotes
1. Improve the business system: optimize NPC’s food, medicine, and material needs, and optimize related shopping AI 2.Adjustment of waterfall special effects 3. Adjustments to the special effects of characters coming out of water 4. The name of the decoration adds the display of opening and closing operations. 5. Waiting for treatment in the hospital bed can now restore your mood 1. Fixed the display error of member reputation value in the sect interface. 2. Fixed the issue where errors may occur when changing identity options 3. Fix the problem that the publishing command interface may not display any content 4.Fixed the problem that the skills of Flower Transposition cannot absorb Void Move 5. Fixed the issue where the player's helper during the battle would reflect damage to the player if he has Wudang Pure Yang 6. Fixed the issue where the failure prompt will pop up if the challenge is successful. 7. Fixed the problem that the reputation value required for promotion of a sect is incorrect 8. Fixed the problem of placing props 9. Additional facilities placed in the repair building will also be included in the problem of repairing the facilities. 10.Fix the problem of sharks landing on land 11.Fixed the problem that sharks may not chase people
20231013 0.8.32.0 Patch Notes
1. Optimize the process of children becoming adults to prevent a bug that in some cases, children can not become adult NPCs 2. Land plot material adjustment 3. Optimize some adventure events 4. Increase data saving compatibility 5. Add unlock/lock options to the details of the items in the package. When locked, these items will not be moved when all are put in. 6. Distinguish the marking colors of different relations in the world map 7. Adjustment of reputation calculation rules 1. Add some new adventure events 1. Fix the problem that the mineral points in the Redcloud Citadel cannot be interacted with 2. Fixed some terrain material texture errors. 3. Fix some scene model errors 4. Fixed some loopholes in the move library during combat 5.Fix the loophole in activating skills during combat 6. Fix the problem that may cause position confusion during construction 7. Fixed the problem that some adventures were not triggered correctly 8.Fix some issues that may cause the game to fail to be saved 9. Fix the problem that the interface UI cannot be fully displayed under some resolutions
20231009 0.8.31.0 Patch Notes
1. Remove the favorability limit of the chat button 2. Added cost tips for building sect banners 3. Added descriptions of uncomprehended tips for the skill book and inner kungfu book 4. Added a button to turn on/off management for tradable decorations (after turning off management, the simulated management function will not be turned on after a certain distance away from the player, which prevents the props placed in these decorations from being refreshed) 5. Shield some AI logic of animals in captivity 6. Can release Toxin-casting Spell out of combat 7. The Kungfu Contest is adjusted to be held every 10 days. 8. Optimize the triggering logic of some adventure events 9. Optimize the performance consumption of some scene terrain materials 10. A Station button has been added to the carriage. Now you can directly use the carriage to transfer to other station 11. Optimize the NPC team following logic. If the distance is too far, follower will be teleported to the place near player "1. Fixed the issue that caused the shortcut key configuration to become invalid after resetting the game (The archive of this problem has already occurred. You can manually reset the shortcut key settings to solve the problem of key failure)" 2. Fixed scene errors in some plots 3.Fixed the problem that the carriage could not be modified 4. Fix the problem that may cause the game to report an error when entering the building model 5. Fixed an issue that may cause the battle to freeze when a death prompt tips interface opened during the battle 6. Fixed some problems with adventure events 7. Fixed the issue where when a character faints in a cage, he will be carried away by other characters and sent to the hospital by mistake. 8. Repair some abnormal problems caused by the body size becoming larger or smaller. 9.Fixed the problem of incorrect Vigor of some Huanmos Servant 10. Fixed the problem of position deviation when placing building blueprints 11. Fixed the problem that when having a baby with another character, you would fall in love with your spouse repeatedly, leading to the reputation of being a romantic 12.Fixed the problem of not being able to build on buildings with only peripherals 13. Fixed the issue where in a team situation, when a player faints, his teammates may repeatedly take turns to pick him up 14. Fixed the problem that task marks cannot be marked repeatedly 15. Fixed the issue where the world cannot be reset in some cases 16. Fixed the problem of incorrect attribute descriptions in the equipment forging interface
20230929 0.8.30.0 Patch and Update Notes
1. Optimize the interface for build buildings and add a batch of new building templates 2. Optimized some character models to improve game performance and make the frame rate more stable 3. Optimize the logic of determining the outcome of the competition between NPCs in the Kungfu Contest 4. Optimized some text descriptions 5. Optimized for low image quality to improve rendering efficiency 6. Adjust the ambient light brightness at night 7. Optimize the logic of family relationship generation 8. Optimize some adventure events 9. Optimized the random size value of NPC 10. Optimize some model materials 11. Optimize some game effects to improve game performance and make the frame rate more stable 12. Optimize the LOD of the game model to improve game performance and make the frame rate more stable 13. Optimized the scene of large land plots to improve game performance and make the frame rate more stable 14. Optimize the favorability value required for learning skills 15. Adjusted the attitude value generated when teaching skills, inner kungfy, and abilities to NPCs 16. Increased the output of animal skins 17. Optimized the texture of the building module 18. Repair interaction has been added to the Party Flag 1. Add greeting, team formation, and command functions (you can now use shortcut keys or shortcut buttons on the main interface to proactively greet the surrounding NPCs and ask them to look at you. When your favorability is up to standard, you can form a team and order them perform some action) 2. Add some new adventure events 3. Add firecracker props, lighting firecrackers can set off fireworks 4. Add festival system. During the festival, merchant ships will change their models and sell firecracker props 5. Add baby-making system. When conditions are met, characters of the opposite sex can be invited to share the same bed and give birth to offspring. The offspring can inherit some attributes, abilities and destiny of their parents, and the offspring can grow into real NPCs. 6. Some bed facilities add co-sleeping interaction, and you can sleep on the same bed with your characters who follow you, team characters, and pets 7. Add the ability to interact with the City Guardian to pray for offspring 8. Add some game sound effects 9. After the player is born and chooses his parents, he can assign attributes once 1. Fix the problem that the disability buffs may still be retained after traveling through the world 2. Fixed the issue where NPC would overlap with existing buildings when constructing buildings 3. Fixed some problems that may affect gameplay when placing decorations in buildings 4. Fixed the problem that if the station is placed on the edge of the land, the teleportation function may not work properly 5. Fixed the issue where a female monk would appear if the player was born as a female and the father was from the Shaolin sect 6. Fixed the problem of incorrect LOD when initializing the plot scene 7. Fixed the problem that the game will report an error after the Toxin Worm Caster's head is taken 8. Fixed the problem that the treasure map may have blank content, and the comparison map of the treasure map may have blank content 9. Fixed the problem that some ability training will still be triggered when dying 10. Fixed the issue where blank options may appear in dialogue options when an event is triggered 11. Fixed the issue where the NPC's head expression icon may not appear correctly 12. Fixed the problem that when the goodwill between characters is reduced to a certain level, the grudge relationship is not correctly generated 13.Fixed the problem that the effect of karma [Ill Fate] did not work correctly 14. Fixed the issue where the corresponding attitudes may not be generated correctly when creating a relationship between characters 15.Fixed the problem that the skill [Toxin-casting Spell] may not be effective
NPC Team-up function + Giving Birth, and other updates!
Dear heroes, long time no see! With the latest version update, the NPC team-up and command function, as well as giving birth function have been updated! In this announcement, we will briefly introduce the new features. If you encounter any problems while experiencing new features, you are welcome to submit bug reports through the game's main menu and ESC interface, or let us know on the Steam forum. We will continue to pay attention to your feedback and optimize the new content!
1.NPC greeting/teaming function
Currently, you can see the greeting icon and team management icon at the bottom of the game interface. Click the hello icon to make nearby NPCs notice you. NPCs with an attitude greater than a certain level will automatically join the team, follow you up the mountain of swords and into the sea of fire, and follow your command to fight the evil, or sleep, or soak in hot springs, and pray for the weather, ect..
Next to the greeting icon is the command icon. Click to enter the team command interface. You can use click selection to specify each individual NPC or all NPCs to interact with the specified items in sight.
●Different from the delegation mode, in the team mode, NPCs will receive resources into their own bags when collecting. Of course, when they need to spend money, they spend their own money. ●In team mode, you can hide behind and let your NPC friends come forward to help you beat up some people you don’t want to mess with for the time being... ●In team mode, you can command NPCs to do some interactions on various items, but there are some interactions that you cannot command NPCs to complete. We have added basic information about the teaming function in the ESC Heavenly Scroll, check it out! The shortcut keys for team mode can be set in the key binding function!
2.Sharing a bed/producing offspring
If the NPC's attitude toward you is greater than 1000, or he or she is in romance with you, and is following you or in your team, you can click on the bed to choose to sleep with him or her to enhance your relationship. You can also share a bed with pet puppy!
If you feel that the time is right and want to have children, you can first go to the City Guardian Temple to ask for a child, and then sleep with the person you are in love with. You can choose your baby's name, attributes and karma. Before your child grows up, your family (loverr by default) will inform you of its growth through letter. Before the baby grow up, they will be an "icon" in the Relationship interface.
If the partner left the world while the child is growing up, and the child does not receive adequate care, the growth (attributes) will be affected.ːsteamsadː!
3. In addition, in this update, we have also optimized and enriched the building options in the building interface.(H)
4. Now In the settings menu, a new option is added to change the background color when player release a skill in fight.
The Mid-Autumn Festival has arrived, and we wish our dearest players all a happy weekend! For that, we prepared a little surprise on the merchant ship. Check it out!! ːp2cubeː