Big changes regarding how combat starts, and many bugs fixed.
Made some big changes to the game. Now opponents will act more realistically and if they spot you, they will alert others in The Maze.
Next weekend I will make a nice update note with gifs and a recap of what has been done since the last recap.
Bugs fixed and Improvements made
Initial opponents now act as Scouts/Patrol, and will alert others to help attack you.
Now players will pick up coins simply by getting closer to it.
Ranged opponents now stay a longer distance from you.
Finally fixed opponents just standing in front of the player without attacking.
Medkits weren’t reviving other players if the player had the “Grunt” sounds disabled(very silly bug).
Fixed ragdoll getting stuck and ragdolling everywhere(I at least hope, the spider has been very difficult to deal with)
Had to remove spider from the Tutorial scene, because the ragdoll is buggy.
Added material collision to a number of different things and decorationgs.
Fixed items falling from pockets/sockets not being able to be picked after other players have been knocked out.
Fixed shotguns not pumping sometimes.
Decreased light intensity of lamps in the school area.
Added different running and unique animations for opponents.
Decreased opponents speed a little.
Fixed opponents sometimes spawning near a player if they were in different parts of the Maze while playing coop.
Made Menu buttons a little further apart from each other.
Changed Act 1 name to “Green Orcs’Den”.
Decreased Thunder and Rains sounds volume by about 15%
Added water splash impact effect to rainy grounds.
Things I will be working on the next couple days.
Adding music and situational sounds, such as player being close to being detected, or make a intense music play when a wave of enemies start coming at the player.
Adding more of a stealth system.
Sent voting form! Please vote.
Sent a voting form to all my subscribers, please vote.
Bugs fixed and Improvements made
I believe I fixed the issue of opponents standing in front of the player instead of attacking. I think that issue only happened to the Goblins with the shield, and I believe this was fixed.
Fixed rain sometimes dropping at the Starting Scene or the Exit Room.
Added in the Tutorial Scene that the players have to look for the Key Valve and Exit.
Improved the network ragdoll system.
Fixed height of where the rain was dropping.
Things I will be working on the next couple days.
Making combat starts more realistic and coming in waves if scouts are able to alert everyone.
Make opponents more numerous however much easier to kill.
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New Maze Theme and FPS issue fixed!
I really did work for 18 hours straight today didn’t I?
Anyway, the new Maze Theme is here! And it’s Ruins! I really didn’t have to go all crazy with this, I don’t know why I had to put so much detail into this. However the good thing is that if there is another new fancy Maze Theme to be added, I have a bunch of Scripts that I wrote during these few days ready to be used. Also added new Art and improved the other themes as well.
I will be sending a voting form on Sunday afternoon to my newsletter subscribers to vote for 3 options
Continue letting the Maze continue being chaotic.
Make Maze with different Themes, however they cannot be so different and chaotic.
Make whole Maze all one Theme until player progresses.
I believe the FPS issue is fixed, there might be some strange light bleeding and shadows, however in the future I will add the option to customize the video graphics however the player wants to.
Bugs fixed and Improvements made
Ruins Theme added
Fixed opponents mini dashes whenever they switch from combat to chasing mode.
Made the Maze tighter.
Made opponents turn faster, because sometimes they were running into walls(they still kinda do a little).
Decrease the brightness by 50%.
Things I will be working on the next couple days.
Adding in the tutorial how the Key Valve works.
Fixing bug of opponents sometimes standing still in front of player(for some reason the raycast that is sent from the opponent is not hitting the player sometimes).
Sometimes if Ruins spawn right at the starting room point, there will be rain falling inside the Starting Room.
Making combat starts more realistic and coming in waves if scouts are able to alert everyone.
Make opponents more numerous however much easier to kill.
FPS is doodoo, apologies! Working on it!
The FPS right now is really really bad. Apologies for that!
Since I only play on Low Quality because I have a peasant PC, I didn't see any issue, but Shadow(thank you by the way!) let me know about this. I'm working on correcting this, and will be fixed soon! Today(Saturday) for sure! This is because of the new lighting effects, but don't worry, I got this!
Yours cute Dev Gabriel.
Stab bug fixed after a Thousand stabs.
After stabbing goblins for at least a thousand times, I finally fixed the stabbing bug, it’s not perfect, but it will do for now.
Also teaser for what's coming.
Bugs fixed and Improvements made
Fixed stabbing bug.
Fixed two handed goblin getting feet stuck on ground(Let me know if the two handed goblin bugs again please).
Fixed opponent vocal distance sound playing incorrectly.
Decreased spinning attack of the goblin and orc shield wielder.
Fixed light bleeding into other rooms
Fixed light bleeding into other rooms
Stabby bug... No bueno...
I spent 9 hours and a half trying to fix the stabbing bug, however I had no success. Will continue trying again today and tomorrow. Very frustrating.
Bugs fixed and Improvements made
Made shotguns 10% harder to pump.
New Maze lighting style! New goblins and orcs vintage ads, and they see you...
Still haven’t fixed the stabbing bug, will fix it tomorrow.
Made really big changes on the lighting of The Maze, added some very interesting Goblin and Orcs vintage ads! And now opponents will see you from far away, so watch out! Many thanks to Whosile for helping me!
Please let me know your thoughts about this.
Bugs fixed and Improvements made
Lighting changes.
Opponents easily detect you now.
New vintage art.
Fixed player sitting down and up instead of just crouching.
Added bullet effects for the end portal room.
Better opponents Ragdolls, and will remove "Nostalgia" theme.
Disabled the option of opponents losing balance by being pushed. Now you can only knock them down if you deal a lot of damage at once. This should fix the issue of opponents popping out of nowhere for now.
Another annoying issue, when you stab an opponent and the hurt animation triggers, the melee weapons glitches a little, working on fixing that.
I know I said on the previous post I was going to change how combat and opponents work, but… I just can’t stop thinking about adding more MAZE THEMES! So I will do that first a little, and then I will change how combat starts.
Regarding the Maze Theme that you all voted for. The majority wanted to make the Maze chaotic and remove the “Nostalgia” theme. In my opinion I like it, cuz I can get kinda crazy.
Bugs fixed and Improvements made
Big improvement on opponents ragdoll, no more springy or floppy body parts.
Fixed bug of non hosts not being able to kill opponents..
Made opponents side step less.
Opponent now will sometimes drop their weapons on death.
Made socket/pockets glass material have shadow, so it’s easier to see the difference between the lower pockets and the one around the chest area.
Hurt Animation and Improved Blocking System
Update News
First of all, there is a bug for the non hosts of the server, sometimes an opponent will jump out of nowhere, I believe it’s the network ragdoll script… again… Gonna work on it.
Released the hurt animation and a faster and more efficient blocking system for opponents.
After I’m done with the bug, I will change how the opponents will find you and fights will start. It’s gonna be exciting!
Also fixed one bug and improved the ragdoll a little.