The Red Solstice cover
The Red Solstice screenshot
Genre: Shooter, Role-playing (RPG), Strategy, Indie

The Red Solstice

Biggest update so far - Introducing Survival Mode for new game!

Almost funded! Let's make it great :)

We're presenting you what we personally call "TRS mode" in Solstice Chronicles: MIA.

You don't like singleplayer? Well this will be right up your alley..Enjoy :)
https://www.fig.co/campaigns/solstice-chronicles-mia

Survival Mode in details


In addition to the story mode we already talked about, Solstice Chronicles: MIA also features a survival mode. In this update we will be explaining what survival mode is and how it differs from the story mode. Also, since we are nearly funded, we will be introducing our first stretch goal, the improved survival mode.

Survival mode features:



  • Defend against endless waves for features
  • Overall difficulty increases over time
  • Explore open map and gather new equipment and skills
  • Upgrade character and equipment with each successful evac (EVAC appears every few min)
  • Manage your resources
  • Build your base(barricades, ammo stations, etc.)
  • Random supplies, enemy spawns, evacs - replayability


Just Survive


Basic principle behind survival mode is quite simple. Survive as long as you can against increasingly challenging odds. A survival game starts with players dropping to a randomly selected starting position, solo or in local coop with a friend. From there on, he is on his own to explore, scavenge for supplies, construct defenses or just hunker down and survive.



Manage your resources


Resources and exploration are a even more important in survival mode. Like in story mode, resources come either in easily visible crates that can be used by players, or as resources (ammo clips, medkits, pieces of weaponry etc.) that can be found scattered randomly throughout the map or be brought to the player by the drone. As only resources resources that actually exist and are accessible can be brought, finding and unlocking new areas will be of utmost importance.

Build your base


While exploring the map, constructible objects can also be found. Those special items represent packaged constructions like barricades, turrets etc. Drone is able to pick them up and construct at the location of player's choosing.

Upgrade character and equipment


Third important aspect of exploration are skill and weapon unlocks. First time player drops into survival mode, he comes armed with just a pistol and basic skills unlocked for his class. During game time he will find additional weapons and skill modules scattered at random locations throughout the map that will allow him to equip those elements at the start of subsequent games.

Survival Cycles


Survival mode is divided into cycles, lasting several minutes (may vary based upon difficulty and other factors). At the end of each cycle, player is given a choice: either try to survive longer for additional rewards or take what he earned so far and evacuate. If the player decides to evacuate, he will have to reach a randomly selected point on the map where his game ends.



Based upon his success, player is then awarded weapon and skill upgrade points and he gets to keep all the weapons and skills he has unlocked during the mission. If hedecides to stay, a number of additional supplies and upgrades get dropped, and a new cycle begins. With every cycle, monsters get tougher and more numerous,so a cycle 5 threat level 1 might be more difficult then cycle 1 threat level5. If at any point player dies, game ends and all the progress player made during that mission is lost.

As we are nearing our funding goal, it's time to start talking about stretch goals.

Improved Survival mode features:



  • Defend against endless waves for survival
  • Explore open map and gather new equipment and skills
  • Upgrade your character and equipment with each succesfull evac
  • Manage your resources
  • Build your base(barricades, ammo stations, etc.)
  • Random supplies, enemy spawns, evacs - replayability


  • NEW* select resource drop on each survival cycle
  • NEW* missions that appear randomly
  • NEW* unlock and fortify buildings
  • NEW* build special objects like „Reaper Turret“
  • NEW* more survival maps


Find out more about this at!
https://www.fig.co/campaigns/solstice-chronicles-mia



We really really really, want this stretch goal, help us and let's make it happen together :)

Spread the word, tell your friends, share on forums, imgur, reddit, twitter and let's do it! Thank you all!

Announcing Solstice Chronicles Fig fundraising campaign



Dear friends, fans, customers and fellow gamers:


As many of you are aware, in July of 2015 we released our first game, The Red Solstice, following a successful Kickstarter campaign and a year of intense development under Steam Early Access. Fueled by ambition to survive in the industry we love so much, our small team managed to deliver on our main goal and promise, to release a final product we can be proud of.
During the development of The Red Solstice, we noticed that many of our customers were asking if we could allow more direct WASD + mouse aiming control scheme to be used. Unfortunately that was impossible to do without compromising the fundamental ideas The Red Solstice was based upon, but it did show us though that there was definitely an interest for such more action based shooter type games. After The Red Solstice was released and we expanded our team with two additional full time members, we started debating our next project. The idea of making another game as a perhaps more arcade, more directly controlled and action based approach to The Red Solstice universe was naturally one of our favorites. As we are witnessing a revolution in the area of commercial general purpose game engines, it became obvious that it was no longer reasonable to maintain our own in-house engine so a decision was made to switch to Epic's Unreal Engine 4. It allowed us to devote much more time to actual content development and enabled much more flexibility both during the quick prototyping and later development.

Our first twin stick shooter type prototype was shown at the Zagreb Reboot Infogamer exhibition and was well received by the public so we immediately knew we were on the right track, but we weren't satisfied with making just another twin stick shooter. We wanted something that was easy to pick up and play, but offered tactical depth and complexity to those who wanted it. We wanted a true The Red Solstice take on twin stick shooters.
After a lot of testing of different ideas, we came up with a combination of systems that would require the player to both control the immediate situation on the battlefield and keep track of the global mission status:

A number of special „Tactical Skills“ would allow the player to change the immediate situation on the battlefield, kill or greatly weaken monsters surrounding him, push a whole wave of monsters off a cliff, cause a large wave of monsters to spawn, or grant a large number of supplies immediately, but they also affect the type and number of monsters that would spawn for the rest of the mission, making the game much easier or more difficult later on.


A number of different skills, weapons and combat suit types player can choose and upgrade in a RPG like skill system would allow for a large variety of play styles and different ways the players can personalize the way they handle different challenges.

One of our long time friends and supporters who also happens to be a talented story writer got into our first game's atmosphere and came up with a story about a stranded marine, left for the dead in the epicenter of an alien mutant apocalypse, fighting for his life alongside a sentient but slightly broken insurgent drone. We decided it was a perfect mix of dark horror and slightly over the top humor we so much love in the old school action sci-fi movies. We believe that is what defines The Red Solstice universe, and thus a framework for Solstice Chronicles: MIA was born.

Now, more then a year into the project, things are starting to fit into their place and we are genuinely happy with what we are seeing. Unfortunately, making a game is an expensive endeavour, and during our final months of development we are more and more forced to weigh our options based not only upon what is the ideal fit for our project, but also upon what we can afford. As we are determined to deliver the best product we possibly can, we decided to ask you all once more to place your trust with us and help us fund our project in these final months of its development and allow us to make Solstice Chronicles into the best game we can. As always, in return we promise both direct rewards to our backers, ranging from the access to the finished game up to the chance to personally work with us in order to leave your own direct mark on the game, and additional work that will be made pre and post release depending on the final level of funding we receive.
This time we have decided to work with a dedicated game confounding platform Fig to make this campaign possible. You can find the campaign web page at the link: https://www.fig.co/campaigns/solstice-chronicles-mia

Please support us by backing our project and spreading the word about our campaign!


As always sincerely yours, Ironward team.





OUTPOST DEFENSE - Update! - FREE WEEKEND!

Hello everyone!
The Red Solstice is FREE to play for everyone next few days!

As promised, new things have been added to the game.

New Mode, Outpost defense:



Goal is simple, survive as long as you can defending your outpost and hopefully enjoying the starship troopers feeling in TRS

  • Outpost has 300 HP, if player is out of outpost, HP will drop by 5 for each player outside.
  • Reaper turret missions are spawned every 5 waves.
  • Some waves are extra hard.
  • Supplies are given every 60 seconds, waves in normal mode are 60 sec, fast mode is 30



You can select it under SECTOR > OUTPOST DEFENSE.


New Map:





TRS is also 60% off!
Enjoy!



Discord opened! Tournament talks!

Hello everyone,
we have opened discord and everyone who wishes to can join up for:


Discord link:


Discord Channel

Discord what to do:



  • discussion about The Red Solstice and our upcoming game Solstice Chronicles: MIA
  • talk to devs
  • gather and organize games
  • use voice chat for your games
  • get up to date with some undercover screenshots from our new game


We will be talking about tournament for TRS that will be held at 28. Feb 2017 at sunday 20.00 GMT time at discord.

Apply for tournament team:


TRS Tournament 2017l

Also new bunker mode is coming soon! :)

Santa Claws strikes again!

Hello marines,
old trouble is here again, Santa Claws.

He has 30% chance to spawn every wave, it's Xmas time!

Prestige FIX!


We've also added a patch and finnaly fixed prestige to how it was supposed to be.

Each prestige point will increase your energy generation by 40%, which means that now you will be able to score 20 energy points again.

Orignal prestige was destroying start of the game, with this fix we resolved that, while still enabling players to reach maximum amount of energy points.

Hope you like it!
Rest of the patch log is here:

v1.177


- each prestige rank will increase your energy generation by 40%
- napalm cd will be properly reset after using napalm in building
- singleplayer second mission made easier
- fixed silver star achievement
- changed Take/Give nanites to area based skill, and reworked it, should be much more usefull as support component
- revamped bunker mode for industrial sector(preparation for tournament and final huge revamp of that mode)

As you can see we started slowly revamping bunker mode, you can get a taste of new one if you select bunker mode and industrial sector.

New bunker mode is still being prepared but it will be a challenge for the upcoming tournament with up to 1000$ USD rewards of games.

Register for tournament here:


www.theredsolsticechampionship.com


Solstice Chronicles:MIA - ALPHA


Also if you didn't register for Alpha yert for our new upcoming game, you can at www.solsticechronicles.com
P.S: I know we're late and you're eager to try it but we want it to be good :)

Happy Holidays and Happy New Year from Ironward!


Thanks for being with us on this road!



Ironward

The Red Solstice MOVIE Teaser!

We just need to post this, our community member and fan, 'iter' has made a really impressive work of art, a teaser for his upcoming TRS short cinematics movie.

Enjoy! :)

Movie:


Cinematics Teaser LINK


Note: Small patch of 1.175 to fix issues with the Achyls mission was applied.

The Red Solstice Tournament! JOIN FOR up to 1000$ rewards!

ESPORTS 4 Indie (E4I) PRESENTS:

The Red Solstice CHAMPIONSHIP 2017


Twitch finals: Jan 14-15, 2017
Hosted by OPN Executive Producer Shane Gamez

Trailer for Tournament

REGISTRATION HERE


Registration

GRAND PRIZE includes U.S.$1,000.00 bundle of Steam Keys awarded among 1st, 2nd and 3rd place, in-game sets of the exclusive “Fluffy Armor & Shotgun,” a 10-pack of The Red Solstice game keys, plus the coveted title of The Red Solstice 2017 Champions.

In addition, a pool of game key giveaways will be awarded to players and audience over the course of our live coverage. Fans, community members, and registered players in the championship can subscribe to our newsletter on the TRSC website, to be informed of numerous Twitch events leading up to the Championship Finals.

Players who have registered for the Championship will also be able to participate in numerous practice sessions in the weeks leading up to the Championship Finals. Audiences can tune in worldwide to watch on Twitch on www.twitch.tv/opnoobsonline.

During the closing ceremony of the TRS2017 FINALS, Ironward will elect the championship winners, making an official announcement on the air.


Registration is now open and will close on January 3, 2017. Entry forms may be found at www.theredsolsticechampionship.com. RSCT 2017 features free registration for all interested players.

Halloween update! Pumpkins on the road! And patch!

Pumpkin hunt is up again, from today patch until the halloween ends you will encounter various pumpkins in the colony, who left them or why, that is unknown, but they do give certain bonuses to the player.


Enjoy fellow marines! And the patch log with new changes is here:

1.173

NEW UBER BOSS


- Typhon will spawn on evac mission in Aetriden difficulty instead of hellspawn

NEW ITEM


- personal teleport will now appear with shiva mission

RECON



  • removed road flare from Ground Air Reconaissance
  • napalm skill added to recon level 1 ground rec


MEDIC



  • pharmacology cooldowns reduced drasticaly based on supply it resupplies, now for each diff supply you will get +20s, means maximum of 80 sec to resupply for 4 types
  • lifedrone will no longer bug creatures when it gets destroyed
  • chemical bomb has 0.1 delay instead of 1sec and radius increased



HEAVY



  • anti armor reduces LW reload by 0.75s per level
  • rockets from anti armor fly 50% faster
  • buffed wired armor


GAMEPLAY



  • only prestige 5 will give 1 initial energy point
  • updated and changed some powerups
  • changed powerups, removed energy transfer booster and added minimal damage booster
  • bulwark LMG base damage increased from 35 to 45
  • plasma explosives will slow down creatures on detonation by 75% for 4 seconds
  • SHIVA will spawn on evac mission in Aetriden difficulty somewhere on map along with personal teleport



BUGS



  • fixed bugs that would somtimes cause marines leaving in drag state if Achlys was killed
  • Achyls will grab people as soon as their health falls below 85%
  • Achyls will not do double damage near his Nest
  • Achyls will have better jump mechanics now
  • max cap of resistance is 85 now isntead of 84


Stay Frosty!

Balance changes and fixes

Hello marines,

like we said, we started introducing balance changes to the game, small steps to improve the experience and bring some classes back to the game.

Also we found a number of potential problems that could've caused desync in the game and those have been solved.

Patch log is here:

1.166
- you can use skills on players in UI ingame now
- removed a lot more potential desync issues in both character and monsters and some objects
- placed turrets by player have 700 more health, to make them harder to kill by holers

1.165
BUGS
- prestige button visibility solved
- did a potential fix on how all underground units handle unburrowing(should reduce desync)

BALANCING
- reduced Sargon underground damage to 20 per second
- Residental spawn rate has been reduced by 50%
- immortals have more and 20% more resistances to piercing damage type
- Seismic resonators will now prevent revival even if placed AFTER the creature has been killed(works for all monsters that have revival options)
- increased mrit health to 6000 base
- mrit has 85% chance to revive
1. resonator reduces chance by 20% for that revive
2. killed by energy reduces chance by 10% for that revive
3. designate reduces chance by 20% for that revive(stackable with 1 or 2)

SKILLS
- crit chance base chance reduced from 15% to 10%
- designate cooldown reduced from 30 to 15 seconds
- self destruct damage increased to 60000, and it will do minimal of 50% damage at the edge

Get The Red Solstice for 66% off!

Hello everybody,
we''re having a promotion in which you can get TRS for 66% off,

DLCs are also 33% off so go get it while you can!

There is been a huge talk in forums about potential rebalancing of some skills to make game more appealing and balanced
.
We will start introducing small changes very carefully that will mostly impact high end games to make them more diverse based on player feedback in the upcoming weeks.

Stay tuned!