If multiplier bonus is between -100% and 100%, the additive bonus will be added after multiplication
Added more complete tooltips to named boss drops
Tweaked fast buy values slightly
Changed Seraphim's spells
Fixed pause menu still showing when exiting to main menu
Fixed bug that may have been causing slightly less enemies to spawn than intended.
Fixed grenade rain not showing damage
Fixed bug where boss drop items weren't the correct quality
Fixed being able to click on units through loot screen
Gun Mage's Enchanted Ammunition now does 5 spell damage every .6 seconds for 3 second
Multiple instances of non crit damage done in one frame will now be consolidated into a single damage number, this along with a change in how burning particles were handled should make some gunmage cases more performant.
UI bug fix where upon exiting unit config, if a unit was mouseovered it wouldn't be visually selected
Fixed bug with lightbringer's sky's might sometimes not acquiring a target
Added some +%hp scaling to stages 50+. This offers some resistance against -max hp %
Deadly inventor saws now do spell damage
Some tooltip fixes
Some UI changes
0.31.0 - Old saves don't work
Added t5 units
Added starting reading glasses talent
Whip changed to gun damage
Apothecary now gives +2 damage to all types instead of 10%, now also applies to set offsets instead of random
Synergies now give +1 cast count
Added quick buying to certain upgrades and stats
Bug fixes
0.30.3
Demolitionist class gives gun aoe instead of spell aoe
Buffed holy class synergies
Fixed frenzy not being removed on round end
Fixed whip persisting through round end
Fixed Eternal protection not being removed on round end
0.30.2
Made waves easier
0.30.1
Cannon saint hasty riposte changed from +2 aimspeed for 4 seconds to +5 aimspeed for 2 seconds
Most fighter abilities now do gun damage / gun aoe
Most demolitionist abilities now do gun damage / gun aoe
Some other abilties changed from spell to gun
bonus values now first perform addition then multiplication.
Changed +3 stacks perk into a consumed relic
Fixed being able to continue firing bursting weapons even after they've been switched.
Fixed issue with crosshair size being incorrect
Stages now spawn a set amount of units
Slightly reduced snake armor
Increased catwitch playtime damage to 4000
Exorcist's eternal protection changed to 15% damage reduction for castle
Fixed slow negative negating itself
0.30.0
Added enemies up to 95
Spells no longer target enemies off screen
Fixed unit classes enlarging that part of the menu and blocking out the tower position
Slightly moved tower position to the right
Stone mason now has a .175s cooldown on temporary reinforcement
Exoborer % reduction increased to 5
0.29.2
Fixed tooltip bug
Added advanced tooltip for potions
0.29.1
Fixed level 85 sometimes not ending.
0.29.0
Removed the word "permanent" from blessings / potions. They still give permanent stats.
Blizzard shards now go through enemies
Grimoire and voodoo doll now do multiplicative reductions as well as linear
Focal Pole and Command Banner now give multiplicative bonuses as well as linear
Removed debuff on powered receiver
Fixed knight buffing instead of debuffing
Added enemies up to 90
Guard breaker now displays amount of armor reduced
0.28.0
Lowered scaling for missing pocket and finer sands
Changed some things on tower shield
Added slow / knockback compatibility to most if not all enemies
Added knockback resistance to anubis
increased price of mods at anvil
Default max gunmods lowered to 3
Added gun mod slot talent
Added perk to increase max gun mod slots
Tower Shield no longer requires a talent unlock
Removed legionnaire placeholder in talents
Warlock Talent II requirement lowered to 5 warlocks. Increased minus armor from 25% to 50%