The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.32.0


  • Added enemies up to 99
  • Some changes in t5 unit spells
  • If multiplier bonus is between -100% and 100%, the additive bonus will be added after multiplication
  • Added more complete tooltips to named boss drops
  • Tweaked fast buy values slightly
  • Changed Seraphim's spells
  • Fixed pause menu still showing when exiting to main menu
  • Fixed bug that may have been causing slightly less enemies to spawn than intended.
  • Fixed grenade rain not showing damage
  • Fixed bug where boss drop items weren't the correct quality
  • Fixed being able to click on units through loot screen
  • Gun Mage's Enchanted Ammunition now does 5 spell damage every .6 seconds for 3 second
  • Multiple instances of non crit damage done in one frame will now be consolidated into a single damage number, this along with a change in how burning particles were handled should make some gunmage cases more performant.
  • UI bug fix where upon exiting unit config, if a unit was mouseovered it wouldn't be visually selected
  • Fixed bug with lightbringer's sky's might sometimes not acquiring a target
  • Added some +%hp scaling to stages 50+. This offers some resistance against -max hp %
  • Deadly inventor saws now do spell damage
  • Some tooltip fixes
  • Some UI changes

0.31.0 - Old saves don't work


  • Added t5 units
  • Added starting reading glasses talent
  • Whip changed to gun damage
  • Apothecary now gives +2 damage to all types instead of 10%, now also applies to set offsets instead of random
  • Synergies now give +1 cast count
  • Added quick buying to certain upgrades and stats
  • Bug fixes

0.30.3


  • Demolitionist class gives gun aoe instead of spell aoe
  • Buffed holy class synergies
  • Fixed frenzy not being removed on round end
  • Fixed whip persisting through round end
  • Fixed Eternal protection not being removed on round end

0.30.2

Made waves easier

0.30.1


  • Cannon saint hasty riposte changed from +2 aimspeed for 4 seconds to +5 aimspeed for 2 seconds
  • Most fighter abilities now do gun damage / gun aoe
  • Most demolitionist abilities now do gun damage / gun aoe
  • Some other abilties changed from spell to gun
  • bonus values now first perform addition then multiplication.
  • Changed +3 stacks perk into a consumed relic
  • Fixed being able to continue firing bursting weapons even after they've been switched.
  • Fixed issue with crosshair size being incorrect
  • Stages now spawn a set amount of units
  • Slightly reduced snake armor
  • Increased catwitch playtime damage to 4000
  • Exorcist's eternal protection changed to 15% damage reduction for castle
  • Fixed slow negative negating itself

0.30.0


  • Added enemies up to 95
  • Spells no longer target enemies off screen
  • Fixed unit classes enlarging that part of the menu and blocking out the tower position
  • Slightly moved tower position to the right
  • Stone mason now has a .175s cooldown on temporary reinforcement
  • Exoborer % reduction increased to 5

0.29.2


  • Fixed tooltip bug
  • Added advanced tooltip for potions

0.29.1

Fixed level 85 sometimes not ending.

0.29.0


  • Removed the word "permanent" from blessings / potions. They still give permanent stats.
  • Blizzard shards now go through enemies
  • Grimoire and voodoo doll now do multiplicative reductions as well as linear
  • Focal Pole and Command Banner now give multiplicative bonuses as well as linear
  • Removed debuff on powered receiver
  • Fixed knight buffing instead of debuffing
  • Added enemies up to 90
  • Guard breaker now displays amount of armor reduced

0.28.0


  • Lowered scaling for missing pocket and finer sands
  • Changed some things on tower shield
  • Added slow / knockback compatibility to most if not all enemies
  • Added knockback resistance to anubis
  • increased price of mods at anvil
  • Default max gunmods lowered to 3
  • Added gun mod slot talent
  • Added perk to increase max gun mod slots
  • Tower Shield no longer requires a talent unlock
  • Removed legionnaire placeholder in talents
  • Warlock Talent II requirement lowered to 5 warlocks. Increased minus armor from 25% to 50%
  • Added Mage Talent II.
  • Added Hunter Talent II.
  • Added Demo Talent II.
  • Added Cultist Talent II.
  • Boss drop menu things rotate now.
  • Added chemistry set
  • Added enemies up to 83
  • Fixed rook not appearing
  • Tooltip changes