The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.27.1


  • Fixed error in hero's targetable zone preview
  • Fixed target priority always showing ground in tooltip
  • Some tooltip changes
  • Fixed gameover screen not showing damage reduction

0.27.0

*Added enemies up to 80
*Fixed cooldown reduction stuff.
*Builder's Mass repair now also triggers at the start of every wave. Clarified tooltip
*Fixed soulslanger's outdated tooltip
*Added Holy Synergy II
*Added Fighter Synergy II

0.26.2


  • Fixed bug with second marksman synergy
  • Increased second marksman synergy crit damage from 100% to 250%

0.26.1

Fixed some issues with 70 boss.

0.26.0


  • Reduced hag's pot o brew hp reduction to 25% from 50%
  • Added Engi, Exorcist, Powder Brawler, and Cat Witch to Tier 4
  • Lowered cooldown of rember's fused flash 15 > 5
  • Changed conflagration from 5 damage every .6 seconds to 1 damage every .1 seconds
  • Conflagration now has a small knockback
  • Conflagration now triggers every 8 shots instead of 10.
  • Archer's frenzy cooldown from 15 > 7
  • Heroes now start with +2 learning
  • Legionnaire's training now permanently gives 2 damage instead of 10
  • Made destroyer attack less on all fronts, but is tankier
  • Added boss at 70
  • Snakes slightly less tanky

0.25.3

Fixed regression: a visual bug with locked cards and loading game.

0.25.2

Fixed bug with summoner synergy 2

0.25.1


  • Fixed rot dr 3rd skill being available at 2 stacks
  • Fixed bug on 61

0.25.0


  • Added spell damage perk icon
  • Increased armor, hp, and firing rate of tank
  • Slightly reduced enemy cost of strafing plane and tank
  • increased hp / armor of skeleton hands
  • Increased hp and armor of skeleton walkers
  • Added option to disable effects - A bit of a bandaid solution to things being illegible in later game.
  • Increased cost of unit shop level 2 by 50
  • Made spider boss stronger all around
  • Added 50% damage reduction to zeus
  • slightly reduced survivability of snake enemies\
  • Free corpse now spawns at the start of every wave, but only lasts 8.25 seconds
  • Buffed pillow, glasses, and powered receiver
  • Slightly reduced giant mushroom attack damage, also reduced his knockback resist
  • Reduced armor of mushroom spores, reduced their knockback resist
  • Fixed fighter double casting synergy
  • Lowered gain from permanent stat potion/blessing and permanent exp gain potion/blessing
  • Added enemies up to 68
  • Slightly increased grimreaper armor
  • Reduced corpse spawn amount, decreased cooldown and damage threshhold on his corpse spawn ability
  • Slightly lowered hp/armor of sporehatcheries
  • Fixed some knockback issues
  • Added tier 4, Only 3 units so far
  • Game can now be paused while at 0 speed
  • Added a second alchemist synergy
  • Fixed target zone preview not displaying correctly
  • Made owos transparent
  • Fixed demon imp fire / dracula fire / skullstack fire destroying itself on everything
  • Various other bug fixes and number changes

0.24.0 - Range change

The biggest change this patch is the change to range. Most weapons received a range nerf because with only a few points of range, most weapons would be able to reach across the map, making the stat uninteresting. There has also been an enemy hp reduction to try and match the loss in player strength.


  • Lowered range across the board
  • Decreased enemy hp overall
  • Changed the rate at which accuracy is lost after the maximum range
  • Capped accuracy loss
  • Minor changes to some relics
  • Added Focal Pole relic
  • Added a named boss relic
  • Lowered amount of gold gained from boss kills
  • Changed kiko gold to a set amount
  • II relic gets worse the more time you have it
  • Increased aoe gain from demo synergy
  • Necro no longer consumes corpses
  • Corpses last slightly longer 3.5 -> 4.15
  • Grim reaper scythes are tankier
  • Grim reaper scythes survive for a max of 30 seconds
  • Blood effect now fades faster
  • Active hero spells are now configurable
  • Fixed error after lost run
  • Increased brightness of night time a bit
  • Increased duration of extra sheep summon
  • Fixed error on return to main menu
  • Fixed a bug with game loading
  • Added hero
  • Locked pistol and shotgun behind completion of level 5 and 10 respectively
  • First weapon and relic are selected by default when starting new game
  • Fixed fan buff persisting after end of round:
  • Changed carrot / longerbarrel values
  • Fixed soulslanger -armor text being incorrect
  • Fixed gun mods being too strong on random drops
  • Added a chance for looted gun mods to be stronger
  • Lowered armor upgrade price
  • Capped price of ducks at 20
  • Added weapon
  • Knockback is now limited to the edge of the screen
  • Added named boss relic to drop table
  • slightly reduced Grim reaper's damage reduction
  • Fixed frostburn helix not logging damage
  • Fixed bug with volume bars. No idea how long this went unseen.
  • Clamped screen shake
  • Added reload bars
  • tank and destroyer bullets now have a small aoe
  • destroyer aa gun pierces 5 targets
  • Fixed mushroom boss sliding away
  • Added enemies up to 65