Fixed target priority always showing ground in tooltip
Some tooltip changes
Fixed gameover screen not showing damage reduction
0.27.0
*Added enemies up to 80 *Fixed cooldown reduction stuff. *Builder's Mass repair now also triggers at the start of every wave. Clarified tooltip *Fixed soulslanger's outdated tooltip *Added Holy Synergy II *Added Fighter Synergy II
0.26.2
Fixed bug with second marksman synergy
Increased second marksman synergy crit damage from 100% to 250%
0.26.1
Fixed some issues with 70 boss.
0.26.0
Reduced hag's pot o brew hp reduction to 25% from 50%
Added Engi, Exorcist, Powder Brawler, and Cat Witch to Tier 4
Lowered cooldown of rember's fused flash 15 > 5
Changed conflagration from 5 damage every .6 seconds to 1 damage every .1 seconds
Conflagration now has a small knockback
Conflagration now triggers every 8 shots instead of 10.
Archer's frenzy cooldown from 15 > 7
Heroes now start with +2 learning
Legionnaire's training now permanently gives 2 damage instead of 10
Made destroyer attack less on all fronts, but is tankier
Added boss at 70
Snakes slightly less tanky
0.25.3
Fixed regression: a visual bug with locked cards and loading game.
0.25.2
Fixed bug with summoner synergy 2
0.25.1
Fixed rot dr 3rd skill being available at 2 stacks
Fixed bug on 61
0.25.0
Added spell damage perk icon
Increased armor, hp, and firing rate of tank
Slightly reduced enemy cost of strafing plane and tank
increased hp / armor of skeleton hands
Increased hp and armor of skeleton walkers
Added option to disable effects - A bit of a bandaid solution to things being illegible in later game.
Increased cost of unit shop level 2 by 50
Made spider boss stronger all around
Added 50% damage reduction to zeus
slightly reduced survivability of snake enemies\
Free corpse now spawns at the start of every wave, but only lasts 8.25 seconds
Buffed pillow, glasses, and powered receiver
Slightly reduced giant mushroom attack damage, also reduced his knockback resist
Reduced armor of mushroom spores, reduced their knockback resist
Fixed fighter double casting synergy
Lowered gain from permanent stat potion/blessing and permanent exp gain potion/blessing
Added enemies up to 68
Slightly increased grimreaper armor
Reduced corpse spawn amount, decreased cooldown and damage threshhold on his corpse spawn ability
Slightly lowered hp/armor of sporehatcheries
Fixed some knockback issues
Added tier 4, Only 3 units so far
Game can now be paused while at 0 speed
Added a second alchemist synergy
Fixed target zone preview not displaying correctly
Made owos transparent
Fixed demon imp fire / dracula fire / skullstack fire destroying itself on everything
Various other bug fixes and number changes
0.24.0 - Range change
The biggest change this patch is the change to range. Most weapons received a range nerf because with only a few points of range, most weapons would be able to reach across the map, making the stat uninteresting. There has also been an enemy hp reduction to try and match the loss in player strength.
Lowered range across the board
Decreased enemy hp overall
Changed the rate at which accuracy is lost after the maximum range
Capped accuracy loss
Minor changes to some relics
Added Focal Pole relic
Added a named boss relic
Lowered amount of gold gained from boss kills
Changed kiko gold to a set amount
II relic gets worse the more time you have it
Increased aoe gain from demo synergy
Necro no longer consumes corpses
Corpses last slightly longer 3.5 -> 4.15
Grim reaper scythes are tankier
Grim reaper scythes survive for a max of 30 seconds
Blood effect now fades faster
Active hero spells are now configurable
Fixed error after lost run
Increased brightness of night time a bit
Increased duration of extra sheep summon
Fixed error on return to main menu
Fixed a bug with game loading
Added hero
Locked pistol and shotgun behind completion of level 5 and 10 respectively
First weapon and relic are selected by default when starting new game
Fixed fan buff persisting after end of round:
Changed carrot / longerbarrel values
Fixed soulslanger -armor text being incorrect
Fixed gun mods being too strong on random drops
Added a chance for looted gun mods to be stronger
Lowered armor upgrade price
Capped price of ducks at 20
Added weapon
Knockback is now limited to the edge of the screen
Added named boss relic to drop table
slightly reduced Grim reaper's damage reduction
Fixed frostburn helix not logging damage
Fixed bug with volume bars. No idea how long this went unseen.