The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.23.0 - Old saves won't work


  • Removed aim speed gain on unit power up
  • Sapper's rollbomb clusters are now spawned while it's rolling.
  • SoulSlanger's aoe casttime changed from 1 to 5.5. hp% damage increased to 5%. Aoe growth per gold decreased from .25 to .2
  • Added current armor to hud
  • Decreased amount of armor reduction that spores do
  • Fixed armor not counting until you bought at least one armor
  • Added exclamation to anvil button
  • Decreased range of upland hunter's flakshot
  • Should display start menu in English now regardless of region. Localization to come later (maybe).
  • Swapped upland hunter's flakshot and Kiko skills while reducing the damage done on flakshot from 20>8
  • Added different potion application patterns
  • Removed randomization of effects of potion colors / bottles
  • Added blessing scrolls
  • Increased knockback resist on fungal enforcers
  • reduced amount of bonus stats potions give, amount dependent on how many targets it can potentially apply to
  • Holy synergy now gives +3 armor per holy unit and also buffs summon damage
  • Capped cooldown and casttime reduction at 80%
  • Reworked Crusader's Static Deflector
  • Weapons now display how many targets they can hit with a single bullet
  • Rosary should always appear with at least 1 damage
  • Added loot all button
  • Fixed recoil steady rate buffs doing nothing
  • Added details to some enemy information on the start button tooltip
  • Capped screen shake amount from damage
  • Clarified range field in advanced weapon stats tooltip
  • Added enemies up to 60

0.22.0 - Previous saves don't work


  • Added content up to 55
  • Fixed trapper not spawning multiple traps
  • Fixed time survived not saving / loading
  • The nerf on II no longer increases since the cast count is locked at 1. Price still goes up.
  • Increased scaling every 10 levels
  • Changed rosary to start showing up in shop at level 3
  • Fixed saves not loading properly
  • Fixed zeus crash
  • Grenade cooldown from 5 > 3.75
  • Added 2 named boss drops
  • Fixed builder being incorrectly affected by spell damage
  • Builder's mass repair now heals for 10 hp every 10 seconds instead of 1 hp every 1 second

0.21.6


  • Fixed trader's flip it ability giving half the intended amount.
  • Lowered cost of good eraser : 10 > 4 per current stage

0.21.5


  • Changed the main menu a little bit.
  • Added current level to unit experience bar
  • Pixelation now disabled by default
  • Renamed level to stage in the shop button.
  • Added doodads in defending stage
  • Hitting an enemy while it's white, will not renew the timer
  • Rosary nerfs - starting rosary does 1 damage, now triggers damage every 3 seconds. Starts showing up in shop at equip level 2
  • Fixed unit weapons becoming disconnected
  • Fixed units not showing on results
  • Hopefully fixed locales for other languages being selected by default (even though they're not ready to be public.)
  • Fixed some things causing aimspeed to diminish over time

0.21.4

*Fixed boss spell/gun damage rewards not scaling

0.21.3


  • Fixed stat points potion not giving correct amount of stats

0.21.2

0.21.2
*Fixed 'SummonHp crash'
*Fixed unit tooltip showing multiple priorities

0.21.1 - Old saves won't work

*Fixed unlockable potions not showing up in shop
*Fixed netherblicky not acquiring targets
*Fixed a targeting issue with Guiding Light

0.21.0


  • Fixed frostburnhelix anvil upgrade doing weird things.
  • Lowered price of ducks from duckcount + 4 to duckcount/2 + 4
  • Nerfed merchant synergy from 20% to 10%
  • Nerfed Bodybroker from 1 gold per kill to 2 gold per 3 kills
  • Hunter synergy level 1 now requires 3 hunters
  • Lowered zeus lightning damage
  • Enemy hp scales more aggressively every 10 levels
  • Lowered enemy damage scaling
  • Lowered golem shard damage
  • Made missle boss tankier
  • Made the destroyer boss tanker, also does less damage, bullets have slightly less armor
  • Grenade boss slightly tankier
  • Egg sacs now have 50% damage reduction
  • Spider boss is now tankier and constantly spawns small spiders
  • Boulder boss is now slower
  • Speed staffs don't give speed anymore, instead they give 150% armor and 5 armor
  • Speed staffs now stay at longest range, buffing 4 units at a time at a larger distance
  • Speed staffs are tankier
  • Speed staff renamed to ArmorStaff
  • When a new unit is added to the party, it is guaranteed to have an unoccupied crosshair color
  • Decreased anvil overdrive cost
  • Snake does less damage
  • Changed repair drone heal to be summon type.
  • Changed field repair heal to be gun type.
  • Increased healing of blood brick.
  • Added the ability to completely ignore target types
  • Decreased the hard wall scaling after current content. Tell me if it's gotten too easy.
  • Increased radius of necro's Summon Skeletal Archer from 8 to 14
  • Decreased range of frostburn helix

0.20.1

*Fixed bug with frostburnhelix tooltip displaying 0 when it shouldn't be