Genre: Strategy The Wall Mustn't Fall
0.23.0 - Old saves won't work
- Removed aim speed gain on unit power up
- Sapper's rollbomb clusters are now spawned while it's rolling.
- SoulSlanger's aoe casttime changed from 1 to 5.5. hp% damage increased to 5%. Aoe growth per gold decreased from .25 to .2
- Added current armor to hud
- Decreased amount of armor reduction that spores do
- Fixed armor not counting until you bought at least one armor
- Added exclamation to anvil button
- Decreased range of upland hunter's flakshot
- Should display start menu in English now regardless of region. Localization to come later (maybe).
- Swapped upland hunter's flakshot and Kiko skills while reducing the damage done on flakshot from 20>8
- Added different potion application patterns
- Removed randomization of effects of potion colors / bottles
- Added blessing scrolls
- Increased knockback resist on fungal enforcers
- reduced amount of bonus stats potions give, amount dependent on how many targets it can potentially apply to
- Holy synergy now gives +3 armor per holy unit and also buffs summon damage
- Capped cooldown and casttime reduction at 80%
- Reworked Crusader's Static Deflector
- Weapons now display how many targets they can hit with a single bullet
- Rosary should always appear with at least 1 damage
- Added loot all button
- Fixed recoil steady rate buffs doing nothing
- Added details to some enemy information on the start button tooltip
- Capped screen shake amount from damage
- Clarified range field in advanced weapon stats tooltip
- Added enemies up to 60
0.22.0 - Previous saves don't work
- Added content up to 55
- Fixed trapper not spawning multiple traps
- Fixed time survived not saving / loading
- The nerf on II no longer increases since the cast count is locked at 1. Price still goes up.
- Increased scaling every 10 levels
- Changed rosary to start showing up in shop at level 3
- Fixed saves not loading properly
- Fixed zeus crash
- Grenade cooldown from 5 > 3.75
- Added 2 named boss drops
- Fixed builder being incorrectly affected by spell damage
- Builder's mass repair now heals for 10 hp every 10 seconds instead of 1 hp every 1 second
0.21.6
- Fixed trader's flip it ability giving half the intended amount.
- Lowered cost of good eraser : 10 > 4 per current stage
0.21.5
- Changed the main menu a little bit.
- Added current level to unit experience bar
- Pixelation now disabled by default
- Renamed level to stage in the shop button.
- Added doodads in defending stage
- Hitting an enemy while it's white, will not renew the timer
- Rosary nerfs - starting rosary does 1 damage, now triggers damage every 3 seconds. Starts showing up in shop at equip level 2
- Fixed unit weapons becoming disconnected
- Fixed units not showing on results
- Hopefully fixed locales for other languages being selected by default (even though they're not ready to be public.)
- Fixed some things causing aimspeed to diminish over time
0.21.4
*Fixed boss spell/gun damage rewards not scaling 0.21.3
- Fixed stat points potion not giving correct amount of stats
0.21.2
0.21.2
*Fixed 'SummonHp crash'
*Fixed unit tooltip showing multiple priorities 0.21.1 - Old saves won't work
*Fixed unlockable potions not showing up in shop
*Fixed netherblicky not acquiring targets
*Fixed a targeting issue with Guiding Light 0.21.0
- Fixed frostburnhelix anvil upgrade doing weird things.
- Lowered price of ducks from duckcount + 4 to duckcount/2 + 4
- Nerfed merchant synergy from 20% to 10%
- Nerfed Bodybroker from 1 gold per kill to 2 gold per 3 kills
- Hunter synergy level 1 now requires 3 hunters
- Lowered zeus lightning damage
- Enemy hp scales more aggressively every 10 levels
- Lowered enemy damage scaling
- Lowered golem shard damage
- Made missle boss tankier
- Made the destroyer boss tanker, also does less damage, bullets have slightly less armor
- Grenade boss slightly tankier
- Egg sacs now have 50% damage reduction
- Spider boss is now tankier and constantly spawns small spiders
- Boulder boss is now slower
- Speed staffs don't give speed anymore, instead they give 150% armor and 5 armor
- Speed staffs now stay at longest range, buffing 4 units at a time at a larger distance
- Speed staffs are tankier
- Speed staff renamed to ArmorStaff
- When a new unit is added to the party, it is guaranteed to have an unoccupied crosshair color
- Decreased anvil overdrive cost
- Snake does less damage
- Changed repair drone heal to be summon type.
- Changed field repair heal to be gun type.
- Increased healing of blood brick.
- Added the ability to completely ignore target types
- Decreased the hard wall scaling after current content. Tell me if it's gotten too easy.
- Increased radius of necro's Summon Skeletal Archer from 8 to 14
- Decreased range of frostburn helix
0.20.1
*Fixed bug with frostburnhelix tooltip displaying 0 when it shouldn't be