0.20.0 - Anvil in the equip shop. Previous saves won't work.
*Anvil *Fixed damage not scaling on frostburnhelix tooltip in shop *II Relic no longer gives additional casts with quality *Added player inventory label that fades out in equipwindow *Added start button tooltip *Changed level up sign to blue *Removed hero showing in equip tab *Fixed finer sands not doing anything. *Removed incantors orb and combined it with finer sands *Fixed damage logging discrepancy *Fixed activation triggers not saving *tooltips can be scrolled if they're too big *Skeleton walkers are now resurrected once unless their corpse is consumed *Added some record keeping per hero, displayed on hero selection
0.19.0
*Changed junk tooltip *Added back button to hero selection menu *Added tooltips to hud *Added ability to click on hud elements *Adjusted price growth of bloodsap canister and steady guard *Added enemies up to 48
0.18.0
Increased enemy hp scaling after level 10
Player crosshair now appears on top of everything, except damage numbers
Added tooltip to results screen damage bar
Added whip relic to unlockables
fixed recoil control stat not giving -recoil
Start button text changes to "Boss Level X" Whenever a boss is going to spawn in that level
Added tooltip for breakdown of bonus gold (hover over bonus gold)
Made soulgate more transparent
Made shaman lightning transparent
Added crosshair color selection
Added picture on results screen showing what killed you
Added damage reduced to damage by type tooltip at end of round
Added Rosary and starting Rosary to talents tree
Changed cast count potion to always give 1 cast
0.17.0
Just some spiders.
0.16.1
Fixed enemies regaining too much hp when % of hp debuffs wore off
0.16.0
Added Fat Bullets gun mod
Flying corpses how have a dedicated model and no longer fall
Added Incantor's orb boss relic
Added Finer Sands boss relic
Added Good eraser - stat reset item available in castle tab
Heart hp container now drains to display % of max hp
Zeus orb enemy
Added cherub enemy
Zeus boss
Added available stat points indicator on equipment tab
Bug fixes
0.15.0 - Targeting subpriorities and Configurable hotkeys
Configurable hotkeys
Added targeting subpriorities based on hp
slight adjustment to enemies spawned
Now creating backups of old logs
Snake enemy parts now continuously get pushed toward the castle
rocket turret now shoots immediately upon landing
Fixed exp bar on unit tooltip not filling up
Added box around level up text on results screen
Added more information on armor tooltip
Consolidated recoil stat. They are now a combined "Recoil Control".
Changed attack speed and recoil stats display to reflect that they are % based
Card highlight is dimmer if unit is already maxed
Changed rampart turret to summon damage
Lowered time between sapper's bomb casts 14 > 8
Reduced amount of damage reduction lost during minotaur's charge
Added Sundering shots gunmod to unlocks
Added burning bullets gunmod to unlocks
Increased recoil of shotgun
Added exploding mod graphic
increased scaling strength after 31
Added blue exclamation on unit tab if there is a purchasable stack
0.14.3
*Random bosses that appear after 31 aren't limited to first three bosses anymore *Fixed bug with selling a potion then switching tabs