0.14.0 - Now with experience and ducks you can invest in
*Added experience and levels that give stats that you can distribute per level *Ducks In castle tab *Renamed subsequent cards purchased to "cards stacked" and "Stack power" *Added cursor lock in fullscreen *Added rampart turret relic unlock *Added exploding projectiles mod unlock *Added grenade launcher unlock *Added experience multiplier field *Added learning stat *Added Pillow *Added Reading Glasses *Added Experience multiplier potion unlock *Added Stat Points Potion unlock *Added Missing Pocket boss relic *Added Slow on hit gun modifier *Decreased recoil reset rate after max recoil limit by 20%
0.13.2
*Fixed crash when getting Advanced Negotiation 2.
0.13.1
Vampire hunter's Roman Numeral II is no longer double casted by hunter synergy
Another guard attempt at rare targeting bug
Fixed ingenious stone scaling
Minotaur boss now takes more damage while charging.
Reduced ICBM knockback resistance
Thrown projectiles now get push away completely by knockback once again
Fix equip tab not guaranteeing a weapon if the last slot is locked
Item tooltip now includes potion on units information
Fixed reload speed potion not saying permanent
Font changes to hud
Fixed strafing plane potentially being pushed way off screen by vampire hunter's slows
Lowered the time the enemy turret takes to drop down from the top
0.13.0 - Hate fat pixels? Try little ones.
Fixed +3 exp targeting units with max exp
Added dampening to bounce off bounds
Fixed coins possibly not rendering
Added remove pixelation option
Fixed incorrect buff text on summon damage position
Hopefully fixed quite rare bug that causes units not to attack
Fixed footman axe moving when game is paused
Fixed save not found error
Fixed looting active relic error
Fixed regression: potion type not saving on resume
Added Ingenious Stones to unlocks
Potions can be equipped on units, they are auto used at the start of the round.
0.12.7
Some font changes
Fixed weapons with ammo capacity+ not starting with a full magazine the first round after purchase
Weapon tooltips now show damage type\
Frostburn helix model
Fixed the card layout breaking when there were 3 gun slots
Fixed arrows colliding with coins
Fixed crash if active relic was dropped in loot
0.12.6
Fixed WeaponViewController.StopReloading crash
0.12.5
Fixed KeyNotFoundException pink/purple crash
0.12.0 Warning: Old saves won't work.
Warning: Old saves won't work. Warning: You keep your talent points, but you will have to reinput them.
Fixed "The save file doesn't exist" error popping up for no reason
Added 5 damage to CurseWeaver's Bound Agony
Buffed CurseWeaver's Foot Grommets radius from 5 > 7.5
Increased gun damage bonus and spell damage bonus from boss drops
Boss drops such as gun damage and spell bonus now scale
Fixed advanced stats displaying decimal in percentages
Fixed shop reroll being reset to 1 upon load
Fixed unit price not going up properly if hit by the +3 exp from boss
frostburnhelix weapon added to unlocks
Bloodsap canister active relic added to unlocks
Bougan added to weapon pool
Slightly increased pistol recoil
Snake enemy now has more velocity drag when beheaded, made slightly tankier to compensate
Reworked alchemist synergy to give a free potion per round instead
Added small text to the left of hero in equip menu, notifying players that their inventory is the hero's
Added netherblicky to unlocks
Fixed bug where unlocked weapons would begin to random more often
0.11.1
Fixed gross issue with some synergies causing crashes
Fixed broken arrow not showing damage type
Fixed starting items stacking if you exited game and started a new run