The Wall Mustn't Fall cover
The Wall Mustn't Fall screenshot
Genre: Strategy

The Wall Mustn't Fall

0.14.0 - Now with experience and ducks you can invest in

*Added experience and levels that give stats that you can distribute per level
*Ducks In castle tab
*Renamed subsequent cards purchased to "cards stacked" and "Stack power"
*Added cursor lock in fullscreen
*Added rampart turret relic unlock
*Added exploding projectiles mod unlock
*Added grenade launcher unlock
*Added experience multiplier field
*Added learning stat
*Added Pillow
*Added Reading Glasses
*Added Experience multiplier potion unlock
*Added Stat Points Potion unlock
*Added Missing Pocket boss relic
*Added Slow on hit gun modifier
*Decreased recoil reset rate after max recoil limit by 20%

0.13.2

*Fixed crash when getting Advanced Negotiation 2.

0.13.1


  • Vampire hunter's Roman Numeral II is no longer double casted by hunter synergy
  • Another guard attempt at rare targeting bug
  • Fixed ingenious stone scaling
  • Minotaur boss now takes more damage while charging.
  • Reduced ICBM knockback resistance
  • Thrown projectiles now get push away completely by knockback once again
  • Fix equip tab not guaranteeing a weapon if the last slot is locked
  • Item tooltip now includes potion on units information
  • Fixed reload speed potion not saying permanent
  • Font changes to hud
  • Fixed strafing plane potentially being pushed way off screen by vampire hunter's slows
  • Lowered the time the enemy turret takes to drop down from the top

0.13.0 - Hate fat pixels? Try little ones.


  • Fixed +3 exp targeting units with max exp
  • Added dampening to bounce off bounds
  • Fixed coins possibly not rendering
  • Added remove pixelation option
  • Fixed incorrect buff text on summon damage position
  • Hopefully fixed quite rare bug that causes units not to attack
  • Fixed footman axe moving when game is paused
  • Fixed save not found error
  • Fixed looting active relic error
  • Fixed regression: potion type not saving on resume
  • Added Ingenious Stones to unlocks
  • Potions can be equipped on units, they are auto used at the start of the round.

0.12.7


  • Some font changes
  • Fixed weapons with ammo capacity+ not starting with a full magazine the first round after purchase
  • Weapon tooltips now show damage type\
  • Frostburn helix model
  • Fixed the card layout breaking when there were 3 gun slots
  • Fixed arrows colliding with coins
  • Fixed crash if active relic was dropped in loot

0.12.6


  • Fixed WeaponViewController.StopReloading crash

0.12.5


  • Fixed KeyNotFoundException pink/purple crash

0.12.0 Warning: Old saves won't work.

Warning: Old saves won't work.
Warning: You keep your talent points, but you will have to reinput them.


  • Fixed "The save file doesn't exist" error popping up for no reason
  • Added 5 damage to CurseWeaver's Bound Agony
  • Buffed CurseWeaver's Foot Grommets radius from 5 > 7.5
  • Increased gun damage bonus and spell damage bonus from boss drops
  • Boss drops such as gun damage and spell bonus now scale
  • Fixed advanced stats displaying decimal in percentages
  • Fixed shop reroll being reset to 1 upon load
  • Fixed unit price not going up properly if hit by the +3 exp from boss
  • frostburnhelix weapon added to unlocks
  • Bloodsap canister active relic added to unlocks
  • Bougan added to weapon pool
  • Slightly increased pistol recoil
  • Snake enemy now has more velocity drag when beheaded, made slightly tankier to compensate
  • Reworked alchemist synergy to give a free potion per round instead
  • Added small text to the left of hero in equip menu, notifying players that their inventory is the hero's
  • Added netherblicky to unlocks
  • Fixed bug where unlocked weapons would begin to random more often

0.11.1


  • Fixed gross issue with some synergies causing crashes
  • Fixed broken arrow not showing damage type
  • Fixed starting items stacking if you exited game and started a new run

Reverting to 0.10.0 because of.. issues.

Yes. Issues.