Camera will only switch to zoomed out view if you've been in a Zone longer than 5 seconds.
Punch Through Perk
In addition to enemies, the Punch Through Perk now punches through walls.
If using Bounce & Punch Through, Bounce takes priority, using up all the bounces and then it can punch through walls.
Carry Capacity Icon
You can now see when other players are over capacity, useful for knowing why they aren't locking to convoys.
Carry Capacity Progress Bars
When you are at 75% of your Carry Capacity a progress bar will appear letting you know how close you are to reaching your limit.
The bar will change letting you know when you're over your carry capacity.
Gold Per Hour
'Now' & 'Best This Timeline' Gold Per Hour stats added to the Gold tooltip.
Timeline Settings
Time Cube bonus modifiers are now displayed below the Timeline Settings button on the Research screen.
Overpowered Tooltips
Hovering over the Overpowered bar displays a tooltips.
Welcome Back
Offline Time has been added to the Welcome Back screen.
Server Improvements
Thanks for your patience this sprint as we worked on improving the Public World server.
Some of the improvements we made were:
- Fixed server Null Reference Errors (weren't impacting players but good to identify & fix)
- Changed server timeout from 20 to 60 seconds (reduced number of disconnects by 50%)
- When rejoining kick out existing player instead of kicking out new joining player (better for reconnects)
- Investigated & confirmed that thread locking isn't causing disconnects
- Setup new Amazon AWS server which we will test out during tonight's update
Other Changes
Fixed all research profiles getting set to same profile
Fixed maximized window to not be fullscreen
Potential fix for muted volume unmuted when joining game
Upgraded from Unity 2019.1.0f2 to 2019.1.2f1
Increased chat history from 50 to 100
The next Friday Update will be on May 31, in the meantime share your feedback on the Steam Forums & our Discord.
UPDATE 14: Performance Improvements
Female Outfit
Unlock the new April outfit by completing the 'Defeat 3 Crawlers' Mission.
Updating to Unity 2019.1
The newest game engine adds Experimental Incremental Garbage Collection. This means fewer lag spikes and smoother transitions between Zones.
When updating Unity there are always a few things that break. Time Cubes rendering incorrectly & corrupted button icons were just a couple of the bugs we encountered.
Cinemachine
While updating our camera system, we decided it was a good time to improve the in-game cameras. It will now switch between a close up view of the Soldier & a zoomed out view showing all the action in the Zone.
Network Library
We found a multi-threading issue on the server that could cause disconnects, so we've updated the network library increasing server stability.
Hide Other Players Bullets
One of our most requested performance enhancements, the ability to hide other players bullets. Even though you can't see their bullets, they will still cause damage.
The 'Show Other Players Bullets' option can be found in Settings > Graphics.
Time Warp Anytime
After completing your first Time Warp, you can now Time Warp anytime whether you've collected Time Cubes or not.
Free Roam Camera Reset
Based on your feedback, the Free Roam Camera now resets when leaving Horde/Big Boss Zone instead of after completing each Zone.
Fullscreen 4K Resolution
For best performance the default maximum resolution is 1080p. The 'Fullscreen 4K Resolution' option increases display quality for players with higher resolution monitors. This option can be found in Settings > Display.
IL2CPP
We implemented an IL2CPP optimization but as described below we ended up with some unexpected results.
Mono: With the default Mono backend, as you encounter a new piece of code while playing, it gets compiled to machine code, which in theory can cause lag spikes.
IL2CPP: All code is pre-compiled to machine code. Compiling in the editor takes longer, but the produced code is supposed to be faster.
Mono Lowest FPS = 91
IL2CPP Lowest FPS = 61
So IL2CPP was actually worse when spawning enemies. This is why measuring optimizations is important.
Other Changes
Fixed losing cursor when in Free Roam Camera & getting on/off Hover Bike
Potential fix for invincible enemies
Weapon switching optimizations
Moderators have the ability to Mute players in Global Chat
Updated Hover Bike icon
Fixed Pick Up System Null Reference Error
The next Friday Update will be on May 17, in the meantime share your feedback on the Steam Forums & our Discord.
UPDATE 13: Spec Ops Mission!
Missions
The Mission System has been revamped, smoothing out the early game flow and allowing multiple active missions at the same time.
We've also made sure that existing saves are compatible with the new Mission System.
Spec Ops Mission
Buy the first Spec Ops Upgrade (Soldier Level 1,000) to unlock the Soldier's Spec Ops outfit.
Mission Widget
All active Missions are displayed in the Mission Widget, automatically switching Missions as you make progress on them.
Mission Progress
Mission progress can be tracked through the Achievements screen.
Scientist Model
The Scientist has been updated to use the new high performance model style.
Auto Spawn
Click the Auto-spawn button to toggle whether or not enemies & bosses will auto-spawn.
When toggled off, enemies will no longer spawn when going into Ghost Mode.
Gold & Health
The Gold & Health have both been updated to match the new UI style.
Active Ability Recharge Time
All Active Ability recharge times have been cut in half, so now it only takes 30 seconds to charge Automatic Fire & 1 minute for Dual Wield.
Other Changes:
Timeline Settings are saved to Research presets
Fixed Active Abilities not recharging when offline
Fixed ability to rejoin game with 0 hearts on a permadeath run
Automatically switch to Rocket Launcher & Plasma Rifle when they are collected
Updated the Campaign image on Main Menu
Changed Buy Mode default to Until Upgrade (xU)
Updated the dirt textures in the past Tutorial Zones
Optimized Stats
Optimized Achievement listeners
Moved the Drone's docked position when in First Person to take up less screen space
Updated Drone & Turret to be Buy buttons instead of Repair
Extend black fade-in when joining to prevent the camera showing the sky
Adjusted vertical padding on tooltips to keep consistent spacing
The next Friday Update will be on May 3, in the meantime share your feedback on the Steam Forums & our Discord.
UPDATE 12: Easter Egg Hunt
April 12 to 22nd
Zones 1-100 will be filled with colorful Easter eggs (at least 5 per zone).
Find & collect eggs to permanently unlock bunny outfits for the Soldier, Drone & Turret.
Holiday Achievements
Collect 100 eggs to permanently unlock the Soldier's bunny outfit.
Collect 500 to unlock the Drone's bunny ears and 1,000 for the Turret's ears.
Unlocks are per save profile, and outfits can only be unlocked during the Easter event.
Outfits
Change outfis by hovering over a teammate.
Hover over a teammate for the outfit selector.
Each Build Preset can have a different outfit, so you can be a speed running bunny and an idle soldier.
Want to check out your new outfit, comma (,) is the default key to toggle 3rd person.
Collecting Eggs
Active players can collect eggs by running around or using the Free Roam Camera.
Eggs respawn every minute so idle players can literally sit on an egg to collect them.
Soldier
Check out the new Soldier model.
It only has 358 total triangles compared to the 5,134 triangles in the previous model - a 14x improvement which means higher performance overall.
Tree Trunk Trail
Combat areas in Zones 51-60 have been opened up.
Convoy Widget
The Convoy widget has been redesigned, improving readability.
Camera Movement
Smoothed out 1st & 3rd person weapon spring physics.
3rd Person & Drone cameras both push back from walls, reducing how often the camera clips through the world.
Fixes
Time Cube Widget header missing hover icon
Convoy Widget UI jumping
Crafted Perk notification wrong color
Switching profiles shows/hides collected or uncollected Blue butterflies
Removed enemy teleporting sound effect
Click Weapon renamed to Solider on the Teammate UI, Cards & Modifiers screen
The next 'Friday Update' will actually be on Tuesday April 23 after the Easter event ends. In the meantime share your feedback on the Steam Forums & our Discord.
COMING SOON: Easter Egg Hunt!
From April 12th to 22nd
Starting this Friday, Zones 1-100 will be filled with colorful Easter eggs.
Find & collect eggs to permanently unlock bunny outfits for your soldier, drone & turret.
Active players can collect eggs by running around or using the Free Roam Camera.
Eggs respawn every minute so idle players can literally sit on an egg to collect them.
Happy Hunting!
UPDATE 11: Top Voted Ideas
Automatic Reconnect
Automatically reconnect to the Public World when experiencing network issues.
Suggested by: DaveKap, IgorlegorFR, Jersukai, Mao, slmephi, Zebezian & Zyphrus
Alerts
Alerts now show up in chat, letting you scroll through the history.
You can filter which alerts you want to see.
Notification in chat window when a Steam Friend joins the game.
Suggested by: Minidave
Chat
Displays Unicode, emojis & player avatars.
History increased from 20 to 50.
Pin to keep chat open.
Suggested by: danny, DingleBarrier, elitesoldier, GanbaRuby, Hali, Joszko57, Landon.Skunk, Mao, Noxx & Xeno'Jiiva
Time Cube Build Presets
Easily select a Time Cube loadout for each run using the Time Cube Research build presets.
Suggested by: DaveKap, Delwon42, GreyFox & Nigel (graceoflives)
'You Are Here' On Orbit Screen
White borders around Orbit buttons show location.
'You Are Here' marker on planet.
Markers show where other players are on the planet.
Suggested by: Delwon42, IgorlegorFR, GanbaRuby, Vonbear & Wiillyy
Convoy Widget
Convoy Widget shows the closest zones ahead & behind that have players.
Suggested by: Antonio, IgorlegorFR & Jersukai
Widgets
Expand & minimize widgets using headers instead of buttons.
Time Attack Widget has a built in speedometer with the Zones Per Hour stat.
Suggested by: SPDragon & ZombieGabriel
Splash Screen
Increased size of logo on splash screen.
Suggested by: {Cheeseinator} & JP_Gamer42
Overpowered
Shows how far above 100% Overpowered you are (no game impact just visual).
Suggested by: RC
Main Menu News Feed
Main Menu shows the latest Friday Update.
Main Menu Icons
Updated the Main Menu icons.
Textures
Switched all of Planet 1 to smoother textures.
Rainbow Butterfly
Lowered Rainbow Butterfly making it easier to collect.
Corrupted Save
If the game detects a corrupt save it will automatically restore save from backup,
Fixes
Double pickups sometimes dropping from bosses
Unselected cards not randomizing on Time Warp
Switching profiles shows/hides collected or uncollected butterflies
Removed Nearby Chat
Alert message phrasing
Card symbol graphical issues
Thanks for all the great feedback, keep sharing your suggestions on the Steam Forums & our Discord. The Easter Egg Hunt will start on April 12 & the next Friday Update will be on April 23.
UPDATE 10: Overpowered!
Overpowered kicks in as soon as you are e7 times stronger than a Zone, but you'll need to be e17 times stronger to be 100% Overpowered.
The more Overpowered you are the more damage you'll do, instantly destroying a wave of enemies when you're 100% Overpowered.
You'll also move faster, doubling your movement & Hover Bike speed when you're 100% Overpowered.
While Overpowered, undefeated bosses will automatically spawn & you will instantly teleport to the next planet after beating the End of Planet boss.
If Convoy Lock is turned on while Overpowered you'll still get the damage boost but it will ignore the Overpowered speed boost.
The new Progress Bar shows you how close you are to being Overpowered, as well as how Overpowered you are.
Next Friday Update will be on April 5, in the meantime continue to share your thoughts & feedback on the Steam Forums & our Discord.
UPDATE 9: Clouds & Lighting
The new clouds/space dust break up some of the bright areas while still letting some peeks of light through.
Specular lighting was smoothed out to remove sharp highlights.
Dynamic shadows on models were changed to match the ambient light making the enemies easier to see.
https://youtu.be/niUHDnMc6go
This update focused on graphical changes based on player feedback.
We're also experimenting with some new smoother textures, but wanted to get feedback on them before changing all the zones. The new textures can be found in Zones 1-5.
Lastly we were recently informed that one of the songs we were using was receiving monetization claims on YouTube from someone other than the original artist. We've replaced this song with one of the favorites from Time Rifters & Time Clickers. Let us know if you receive any other monetization claims.
Next Friday Update will be on March 22, in the meantime continue to share your thoughts & feedback on the Steam Forums & our Discord.
Based on feedback we've received, next Tier Common Perks are no longer weaker than the previous Legendary Perk. Just like before, DPS will increase with every quality, but the Perk Bonus never decreases and increases at the next Tier's Legendary.
For example:
Multi-Shot Tier 1 Legendary = +8 Projectiles & 2.4 DPS
Multi-Shot Tier 2 Common = +8 Projectiles & 2.5 DPS (DPS went up, projectiles stayed the same instead of decreasing)
Multi-Shot Tier 2 Legendary = +9 Projectiles & 2.9 DPS (both DPS & projectiles increased)
Tier 6 and above Perks will only increase DPS, no additional increases to the Perk bonuses.
Level caps have all been increased. Max zone is now 6,000, max teammate level is 30,000 and max Perk Tier is Tier 7.
Next Friday Update will be on March 8, in the meantime continue to share your thoughts & feedback on the Steam Forums & our Discord.
UPDATE 7: Rainbow Butterflies
Rainbow Butterflies are the equivalent of Rainbow Balls in Time Clickers. They will appear every 5 - 10 minutes, hovering over your Turret before flying away again.
Collecting a Rainbow Butterfly will instantly give you 5 minutes worth of Gold (based on your Current Timeline Highest Gold Per Hour Stat).
In addition to the current burst of gold you get at the end of every planet, each collected Red Butterfly gives a bonus +1 second Gold to Rainbow Butterflies.
Lastly, based on feedback the Free Roam Camera is now available in Ghost Mode (not just on Hover Bike). Also, Butterflies can now be collected using the Free Roam Camera.
Next Friday Update will be on February 22, in the meantime continue to share your thoughts & feedback on the Steam Forums & our Discord.