Changes that weren't included in preview versions are written in bold.
Improvements
Made people automatically discard items (put them down or put them away) before starting actions that they need empty hands for
Fixes
Fixed people getting stuck on stairs when canceling an action sometimes
Fixed a rare exception when pathfinding upstairs
API
Added some UI initialization events
Expose ModLoader.LoadedMods
0.38.2
Fixes
Fixed an error when people try to visit a lot while none are within visitation hours
0.38.1
Additions
Added an in-game hint that warns players about deadly emotions
Added the ability to easily change people's pronouns by selecting them
Improvements
Rebalanced painting sale prices a bit
Disallow visitors entirely outside of lot visitation hours
Made energy and hygiene loss a bit lower when woodworking
Fixes
Fixed the modern crib not showing its front
Fixed a crash when undoing actions related to furniture and roofing
Fixed people entering town in cars appearing to teleport
Fixed a rare exception when changing the amount of household members while pathfinding is in progress
Fixed lot staff idling around objects on lots other than their work lot
0.38.0: Get Cozy Indoors and Lock Out Your Friends
Hi everyone! It's been a minute since we released the last big update. Quite a bit has happened since then, both in the game and out! Let's dive right into it, (not really) as usual.
Tiny Life and the Jingle Jam
I was approached a few months ago with an email that, admittedly, got me really excited. Apparently, the folks from Jingle Jam wanted Tiny Life to be part of their bundle! In case you don't know what Jingle Jam is, it's a holiday- and gaming-themed charity drive largely contributed to by The Yogscast. It features a reward bundle for donators that contains a ton of awesome games, including our very own Tiny Life!
It's an honor for Tiny Life to be included in the bundle, especially with donations going to such amazing and topically diverse charities as CALM, Comic Relief, War Child, and Whale and Dolphin Conservation.
If you haven't gotten the bundle or watched any of the streams yet, you can check out the Jingle Jam website for more info!
A Bunch of Decor
Let's play a game. No, not Tiny Life, silly! Let's play a game of "spot the new items that we added since the last update, but not, like, the last small update but the last big update, like 0.37.0, not any of the ones after that!" It's a bit of a mouthful to say, but the game is fun, I promise!
Spotted anything yet? We hope so, because we included five new clutter items, two new outdoor decorations, five new wallpapers and three new tiles!
Getting Poetic
Have you ever thought to yourself "wow, I have a Tiny who really wants to become an author but there's no way to make them really want to become an author"? Well, this update's for you, then! If you enjoy life goals, you'll be pleased to hear that we added a new one this time around: the Poetic Genius life goal!
This life goal also features a cool reward personality that allows your Tinies to get into the zone while writing, causing them to make much faster progress and don't lose energy as quickly. Yay!
Keeping Out Your Friends (and Strangers)
Now, for a change that y'all have long been requesting. And I mean long. Like, really long. You can now lock friends and strangers out of your house entirely!
Actually, kind of weird that everyone wanted that so much. Is everything okay at home?
For the record, this feature doesn't actually cause friends or strangers to be locked out entirely. It just causes them to stop visiting you on their own, in the middle of the night, at 3 am, and also just in general. You can toggle this setting at your house's front door.
Cool, but Smaller, Changes
This update also includes a lot of smaller changes that are pretty cool, but not worthy of their own section in this devlog. Here are some of them!
The main menu background for Maple Plains City has been updated to feature some of the new stuff that has been added to it since the last one was taken. In addition, there are now new main menu backgrounds for all of the other maps in the game. Which means just Demoville. We'll get on that soon, I promise. Maybe we already are. Don't tell anyone, though!
Have you ever wondered what emotions influence what skills? We sure have! Actually, we haven't because we made the game, and we know everything about it. We also know everything about you. Okay, that's not true either. Sorry.
Anyway, you can now see what emotions influence what skills by heading into your Tiny's skills tab. While building the skill, if the current emotion boosts its progress, you'll now see the emotion's icon next to it with a little plus on the forehead.
The boost that emotions give this way is actually quite significant, so you shouldn't skimp out on it. For example, feeling creative for a skill like painting or writing doubles your skill building speed, as well as the speed at which you make progress on your books!
Lastly, a lot of people have been requesting a way to make it quicker and easier to select a Tiny's pronouns if they use one of the default sets. We've updated the pronoun selection menu so now, there's a dropdown with all the default pronouns available in your selected language, as well as a "Custom" option that brings back the text box you're used to.
Along with this feature, creating a new Tiny in the character creator will now also set some default pronouns for them, which means the box won't be empty when you start on a new Tiny.
The Full Changelog
That's it for this update! We hope you thoroughly enjoy it. We're also excited for the next round of new features; we have a very cool upgrade planned.
As always, here's a copy of the full changelog, which you can also view on the website or in the bottom-right corner of the game's main menu.
Ell ❤️
Additions
Added various clutter items, including jars, palettes, washing up stuff, book stacks, sandbox decor
Added various outdoor decorations, including sunflowers and clover patches
Added five new wallpapers and three new tiles
Added the poetic genius life goal
Added the ability to disallow friends and strangers visiting by selecting a home lot's front door
Improvements
Display a warning when mods haven't been tested on the current game version
Display other maps as part of the main menu background
Display the influence of an emotion on a skill in the skill tab
Improved depth calculations for big ground objects like rugs
Display a dropdown in the pronoun selection area that suggests default pronouns
Slightly rebalanced skill item quality outcomes
Display when a person is currently on vacation in their job tab
Only start new jobs with an active vacation day if they should be at work immediately when getting the job
Fixes
Fixed mod error notification not being localized fully
Fixed tooltips for missing lot conditions not being displayed when using a gamepad
Fixed the name of the in-game hint for multiple floors being missing
Fixed people claiming beds on other people's home lots
Fixed TVs with more than one layer looking incorrect when displaying content
Fixed the ability to load saves that don't have per-save options files
Fixed lots at map borders causing a crash
Fixed a crash when having an invalid language selected in the options
Fixed being able to watch TV on different floors
Fixed being entirely unable to order from lot staff
Fixed the running animation showing while still stationary when jogging
API
Added Mod.TestedVersionRange, a new property that mods are expected to implement, which allows specifying a SemVer version range of Tiny Life versions that the mod has successfully been tested with
Overhauled the memories system to allow for multiple memories of each type to be present
Updated to .NET 8
Generified pathfinding code to allow using it for non-Person objects
Allow launching into a save directly using the --save or --load argument
Allow using the --ansi argument to include console colors in log files for modders
Mods are now loaded in order of their DLL's name
Tiny Life at the Steam Awards (and some Sneak Peeks, too!)
Autumn Sale
With the end of the year slowly approaching, there's only a few more Steam sales left until 2024 arrives. If you don't have Tiny Life yet, why not take part in the Steam Autumn Sale, which is happening right now, to get your hands on the game?
The Steam Awards
Along with the sale, like every year, Steam holds the annual Steam Awards, which is a competition that all games on Steam take part in to see which one is the best!
Now, let's be real for a second: Tiny Life's community has been absolutely amazing so far, with all the love, support, feedback, bug reports and workshop shares you've bestowed upon us.
But, no matter how great we are in love and support, we're still pretty small in numbers. Which, of course, is a good thing for a lot of reasons! But it's not a good thing when we're trying to win the Steam Awards. So, we'll be honest and say: the chances of Tiny Life winning any awards this year are slim.
But. BUT! We can still give it a shot together, right?
According to so many of yall, a big part of your days since you got Tiny Life has been, after a long day of working hard at life, to sit back and work much less hard on your Tinies' digital lives. You've been able to kick back and relax by building houses, completing life goals, and having your Tinies pass out every once in a while.
And what better way to celebrate that than to nominate Tiny Life for the Sit Back and Relax category of the Steam Awards 2023?
You can do so right here! Right in this post! Right at the top! Scroll up. Come on. Please, do it for us. For our love. For Tiny Life.
What's Next
Since the last few Tiny Life updates have been pretty heavy on new features, rather than additions to existing features, we thought we'd dial it back a bit for the next update and focus on adding some new build mode items, which is something that yall have long been waiting for.
Here are some sneak peeks for some of them!
Also, I heard yall have been wanting a new map? Well...
❤️ Ell
0.37.5
In preparation for the Steam Autumn Sale, here's a bugfix update that addresses a lot of common issues!
Improvements
Try to avoid walking over lots to get to a goal
Only allow toggling newspaper deliveries at your home lot's mailbox
Allow painting low-level paintings with higher skill level too
Put an upper bound on flood filling tiles to avoid issues when creating custom worlds
Fixes
Fixed being unable to jog on dirt paths
Fixed fireflies spawning out of bounds
Fixed lights from particles staying around when switching the viewed map
Fixed being able to place furniture in fences
Fixed people being able to put down babies on empty tiles on higher floors
Fixed notification history lag when closing
Fixed help action exception when a partner is missing
Fixed an exception when genetic influences have no hair
0.37.4
We've been making some changes to how tiles and wallpaper draw in the world, and it turns out that it caused a lot of issues that we neglected to test for. This is a really embarrassing one, though. Sorry everyone!
Fixes
Fixed auto-tiles and water tiles straight up not working
0.37.3
Fixes
Fixed 0.37.2's new depth implementation breaking rugs
Fixed being unable to apply wallpaper to walls on lower floors if they're close to the border of the lot
Fixed wallpaper on roofs intersecting with walls incorrectly
Fixed all lights on upper floors drawing incorrectly if they have a camera offset
API
Integrate furniture ceiling and floor attachment into the ParentInfo system
0.37.2
Additions
Added the ability to apply wallpaper to the areas below stairs
Improvements
Increase the size of various previews in build mode
Improved depth calculations for wallpaper and tiles
Fixes
Fixed wallpaper and tile previews rendering incorrectly in build mode
Fixed a rare crash when people with map-wide lot employments visit other maps
Fixed people with lot employments visiting other maps causing them to get stuck
Fixed a birthday notification being displayed for adults even though they can't age up
0.37.1
Improvements
Also show people's age in their tooltip when there's no relationship yet
Don't cancel repairing objects when uncomfortable
Fixes
Fixed the tile tool not being able to flood when there are no tiles on a level yet
Fixed walls not drawing their shadow gradient on higher floors
Fixed being able to have leading and trailing spaces in various names
Fixed not being able to ask lot staff to leave when invited
Fixed being able to order from lot staff when invited
Fixed particles from rooms above rendering on lower floors
Fixed a crash when loading a demo save in the full game for the first time