Added T55 tank to the game (for the Eastern Bloc and Southern Islands).
Diplomacy has been significantly improved.
New music has been added to the global game mode.
Added the ability to build a cannery in villages and ports.
Added cotton to starting resources.
Added sights and some resources for sale on the market.
Fixed the display of information about helicopters in the global game mode.
Fixed a critical bug that made it impossible to call for helicopter support from the air.
Fixed a critical error due to which land units could “run out” into the sea.
Research has been corrected (the order of studying some weapons from the South Island states has been changed).
Fixed the display of kills when air and artillery support.
Fixed the selection of helmets for the Southern Islands in uniform editing mode.
Fixed initial alliances (Whalen and East Anjou factions).
Fixed the Vahan assault rifle (display of the weapon in the hands of soldiers).
The production price of some equipment has been corrected.
Fixed the allocation of support units in the tactical game mode.
Fixed a bug due to which artillery support could be duplicated for a battalion in battle.
[UPDATE] VERSION 0.61.3
The radius of calling air support from the global map has been increased.
The radius of calling artillery support from the global map has been reduced.
Fixed initial alliances for the Southern States.
Fixed calling for artillery support, airstrike, etc., now you can call for support from vehicles.
Fixed the creation of custom units in the Southern States (menu for creating and editing units).
The protection indicators of some helmets (for soldiers of the Southern States) have been corrected.
Fixed hiring helicopters.
AI balance has been fixed, now countries under AI control develop more slowly.
Aviation has been fixed (the ammunition capacity of helicopters and airplanes has been increased).
Fixed physics for the Sako RK95 assault rifle.
Fixed physics for GAZ-66.
[UPDATE] VERSION 0.61.2
Added new music (by Wiktoria Zac).
Added new and corrected old body armor for the troops of the Southern Islands.
Fixed the camera on the global map (there was a problem when playing for the state of Akutan).
Fixed "Retreat" from tactical battle, now you can withdraw troops from the battle at any time.
Fixed Airbase "Ganang" (there was a factory on the territory instead of an airbase).
Fixed the destruction of enemy fleets and air units in captured ports/air bases.
Fixed the spawning of enemy units in tactical battles.
Fixed support when restarting a tactical battle.
Fixed description of some weapons (ammunition for them) has been corrected.
Fixed the display of the icon when pointing at an enemy port (attack from the sea).
The mechanics of “Condemnation of Imperialism” have been improved, now your relations with your allies will not deteriorate.
Improved GTA-style mechanics for cars and armored vehicles (crush enemy infantry).
AI on the global map has been improved; an ally will not try to capture enemy-occupied cities of an ally player.
Improved system for saving the progress of all research.
Fixed display of battalions when starting a new global campaign.
Fixed position error for shooters and passengers in vehicles
Improved use of artillery in tactical battles (calling support from the tactical map mode depends on the selected game difficulty!).
Fixed the height map on the global map (sometimes ships swam through the landscape because of this).
Fixed performance characteristics of small arms (ammo used, muzzle velocity, etc., data is close to real).
Fixed display of level 1 uniforms for the Southern Islands.
Fixed critical errors in fleets (they could be deleted, not move to the port, etc.).
Fixed a critical error due to which the selection of units and cities on the global map was removed.
Fixed errors in the uniforms of some countries.
Balay location has been improved.
Fixed lighting in the Burgau location.
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Thank you for supporting us!
[UPDATE] VERSION 0.60.2
Fixed problem with road collision on Karmas map,
Fixed problem with building collision on Satlyk map,
Fixed visual display of day and night in Rekvik cities,
Fixed respawning on an unnamed desert map (where units appear at one point in the centre of the map),
Fixed the building drawing range on the Pescara map,
Fixed some bugs with vehicle textures,
Fixed m4a1 aiming display when equipped with "vietnam",
Fixed confusion with deleted saves,
Fixed game freezing when saving and attacking an enemy at the same time,
Fixed bug causing infinite loading of saves,
Fixed a bug in the use of air and missile support for the following battles in tactical mode,
Fixed a bug in setting mouse sensitivity when manually entering a parameter,
Added several icons for the cursor,
Fixed MK18 customisation,
Fixed soldier position of MG hillux,
Fixed bug with displaying military vehicle sights.
[UPDATE] VERSION 0.60.1
Added icons for cities (displayed in battles).
Fixed sights for M113, HMMWV, G500, HILUX and etc.
Fixed a bug with some models in the squad editor.
Fixed a collision problem in the Faro location.
Fixed incorrect display of Vahan caliber information.
Fixed incorrect sound sequence of military equipment in the production adaptation (East).
Fixed an issue with convoys getting stuck.
Some objects hanging in the air in the Lugano location have been removed.
Fixed an issue with battalions getting stuck.
Fixed incorrect display of textures for the T-34 tank.
Fixed incorrect display of textures for the Toyota car.
Fixed incorrect routing near the northern islands.
Fixed an issue with the clickability of inactive items in production adaptation.
Fixed a bug with infantry landing on sea territory.
Fixed a bug with moving a ship onto land.
[GLOBAL UPDATE] VERSION 0.60.0
Thank you for your patience! We hope you enjoy the new global update. Now we are again entering the mode of weekly regular updates, because there is a lot to fix and improve. Ahead lies work on “Politics”, laws, events, generals with RPG elements and much more.
CAUTION! Now aviation works only as air support (airstrike) in a tactical battle. Soon we will reveal the full potential of aviation and navy. Follow the news. Thank you for staying with us!
Added effects for the player when a bullet hits/explosions are close to them.
Improved AI, the enemy actively uses aviation and artillery, if he has it.
Added planes (in development).
Added helicopters (in development).
Added new types of battalions (Air Force battalion, Navy battalion).
Added systems for loading and unloading battalions (for now only for the navy).
Added "collateral damage" when capturing cities.
Added new research to the Tactical Campaign.
Added a new faction "Arvik".
Added a new faction "Rekvik".
Added a new faction "Bearish".
Added a new type of faction to the game - “Island States”.
Added a new faction "Whalen".
Added a new faction "West Anjou".
Added a new faction "East Anjou".
Added a new faction "Velyland".
Added a new faction "Akutan".
Added new rebel factions.
Added a new tank "T-34-85".
Added a new tank "Leopard I".
Added a new tank "Leopard II".
Added a new modification M113 with Vulcan.
Added the ability to crush enemy infantry (using any vehicle).
Added new shells to the game.
Added new MLRS "HIMARS".
Added Toyota Hilux with DShK machine gun, modification with ZU-23, modification with Vulcan, civilian version.
Improved support movement system for some MLRS.
Artillery sights have been improved (for easier shooting from 1st person).
Improved artillery (increased accuracy).
Improved reloading of weapons for armored vehicles.
Added a new desert biome for the southern islands.
New locations have been added to the game (more than 50 new locations for tactical battles).
Added the mechanics of calling aircraft and artillery from the global map in a tactical battle (using binoculars).
Added some new sounds.
Added Mosin rifle.
Added Vahan assault rifle.
Added Valmet M78P assault rifle.
Added Sako RK95 assault rifle.
Added Valmet M78 assault rifle.
Added Type 64 assault rifle.
Added M1903 Springfield rifle.
Added Galil assault rifle.
Added Spas-12 automatic shotgun.
Added the Vektor R4 assault rifle.
Added new achievements.
Added a new command truck (Kamaz).
Added a new GAZ-66 truck with different modifications.
Added new MLRS BM-21V.
Fixed getting achievements.
The balance of production adaptation has been changed, some developments are now available at the start.
Fixed physics errors for cars and tanks.
Fixed garrisons, now the stability bonus is given not only by police units, but also by regular army units (police still gives a higher stability bonus).
Fixed the construction window in global campaign mode.
Fixed "Attack" on the F1 key - now your troops are actively attacking the enemy.
Fixed research branches for armored vehicles in the global campaign mode.
The supply of battalions has been corrected, the ability to send cigarettes and alcohol to the troops has been added.
Fixed display of sights in armored vehicles.
Fixed critical errors when rearming garrisons.
[DEVELOPMENT INFO] #2
Greetings, friends!
The game update took a bit longer to develop than we had planned due to the fact that some systems had to be completely redesigned, but we think that you will like many future changes and we would like to share with you some details of the development progress:
Added effects on close bullet hits/explosions for the player;
Improved AI, the enemy actively uses aviation and artillery, if he has it;
Added airplanes (refueling, transport, combat);
Added helicopters (assault and amphibious);
Added new types of battalions (air force battalion, navy battalion);
Added loading and unloading systems for battalions (paratroopers);
Added ability to loot cities (without capturing them);
Added "collateral damage" when capturing cities;
Added new research to the Tactical Campaign;
Added new faction "Arvik";
Added new faction "Rekvik";
Added new faction "Bearish";
Added a new faction type to the game - "Island States";
Added new faction "Whalen";
Added new faction "West Anjou";
Added new faction "East Anjou";
Added new faction "Velyland";
Added new faction "Akutan";
Added new rebel factions;
Added new tank "T-34-85";
Added new tank "Leopard I";
Added new tank "Leopard II";
Added new modification of M113 with Vulcan;
Added ability to crush enemy infantry (with any technique);
Added new shells to the game;
Added new music for tactical mode (by Wiktoria Zac);
Added new MLRS "HIMARS";
Added Toyota Hailux with DShK machine gun, modification with ZU-23, modification with Vulcan, civilian version;
Added new artillery "2S23";
Added new artillery "2S9";
Added new vehicles "TYPHOON VDV";
Improved support movement system for some MLRS;
Improved sights for artillery (for easy shooting from the 1st person);
Improved artillery (increased accuracy);
Improved weapon reloading for armored vehicles;
Added new desert biome for the southern islands;
Added new locations to the game (more than 50 new locations for tactical battles);
Added mechanics of summoning aircraft and artillery from the global map in tactical battles (using binoculars);
Added some new sounds;
Added Mosin rifle;
Added Vahan assault rifle;
Added Valmet M78P assault rifle;
Added Sako RK95 assault rifle;
Added Valmet M78 assault rifle;
Added Type 64 assault rifle;
Added SKS rifle (old version);
Added M1903 Springfield rifle;
Added Galil assault rifle;
Added Spas-12 automatic shotgun;
Added Vektor R4 assault rifle;
Added new achievements;
Added new commander truck (Kamaz);
Added new GAZ-66 truck with different modifications;
Added new MLRS BM-21V.
Fixed getting achievements;
Changed the balance of production adaptation, now some development is available at the start;
Fixed physics bugs in vehicles and tanks;
Fixed garrisons, now not only police units give stability bonus, but also regular army units (police still give higher stability bonus);
Fixed the construction window in global campaign mode;
Fixed "Attack" to F1 key - your troops now actively attack the enemy;
Fixed armor research branches in global campaign mode;
Fixed battalion supply, added ability to send cigarettes and alcohol to troops;
Fixed display of sights in armored vehicles;
Fixed critical errors when rearming garrisons.
Next we will have to work on some systems, fix bugs and test everything thoroughly, and soon we will have information from closed testing, screenshots, videos explaining new mechanics and so on. Thank you for your anticipation!
[DEVELOPMENT INFO] #1
Greetings, friends!
We were silent for a long time, some thought that we abandoned the project, although we reported that we were working on a global update, because of which we could not release weekly updates, as before. Too much has been added, improved, changed and fixed.
In the next global update, new factions will be waiting for you (16 new unique factions), armored vehicles, new islands (about the same number of new lands have been added as there are now in Cambridia), Air Force and Navy battalion systems, new Small Arms and Light Weapons, new mechanics (calling artillery, aviation from global map, etc.), the ability to rob cities and villages (without capturing them), the ability to transport troops with the help of Air Force and Navy battalions (we also plan to make parachute landings, but after the global update), new buildings and research, a new type of faction (island states with unique industries, research), new types of uniforms and much more. A lot of work has been done this summer.
Thank you for staying with us, believing in us, this is the most valuable thing for our team.
[UPDATE] VERSION 0.50.0
Improved economy.
Added the ability to equip pistols in an additional weapon slot.
Added initial campaign settings (initial alliances, number of initial troops, number of rebels, game start year, initial weapons, etc.).
Added weapon selector in tactical battle.
Optimized the video memory in the game (fixed the problem with textures of terrible quality, due to lack of video memory).
Improved some locations.
Fixed bugs.
P.S.: We started to make a global update, we wanted to release it with the current innovations closer to the fall (we are developing new types of factions, with new branches of research, etc., the system of generals, politics, and much more), but we had to urgently update the game (fix video memory issue). Due to major changes to the structures of the game, older saves won't work.
[UPDATE] VERSION 0.48.0
Created new sights for all armored vehicles in the game (information was taken from official sources).
Improved navigation for AI (calculation of the path after the destruction of the environment, etc.).
Added new vehicles "BMP-2".
Improved loading screen.
Improved "Economy".
Reduced AI combat range (in tactical game mode).
Fixed AI (your fighters do not change position without an order).
Fixed reload display for armored vehicles.
Fixed the position of some magazines for AK-12, AK-12B, RPK, etc.