Total Conflict: Resistance cover
Total Conflict: Resistance screenshot
Genre: Simulator, Strategy

Total Conflict: Resistance

[UPDATE] VERSION 0.47.0




  • Added corrections for AI ranged weapons.
  • Added amendments for armored vehicles.
  • Added random season in Quick Battles.

  • Implemented ricochets.
  • Improved trade (added sorting of prods on the world market).
  • Improved ballistics (added ballistics for AI, fixed tracers, added gravity to tank shells (23mm, 25mm, 30mm shells, 75mm and etc.).

  • Fixed news widget (visual correction of answer options).
  • Fixed some objects in map locations (collision, geometry, etc.).
  • Fixed AI production balance in global campaign.
  • Fixed material on bullets.
  • Fixed hitboxes for armored vehicles.
  • Critical bugs have been fixed, due to which your vehicle could roll over when firing from small arms.
  • Fixed radius and damage for all projectiles, including 23mm and 25mm, 30mm, etc.

[UPDATE] VERSION 0.46.0




  • Implemented realistic basic ballistics (not yet tied to the wind and the earth's magnetic field) for small arms (including stationary machine guns 12.7 and 14.5 mm). Finally, all weapons and armored vehicles have a realistic physical model for projectiles and bullets.
  • Introduced a basic rear sight correction for all weapons (now the rear sight is set at about 100m, depends on the muzzle velocity.)
  • Added muzzle velocity for all weapons, data was taken from authoritative weapon sources. Now you can understand how 9x19 differs from 5.56x45, etc.
  • Fixed the balance of some vehicles and weapons in the global campaign.
  • Added economic information about your resources in the global campaign (to be finalized).
  • Fixed damage for 23mm, 25mm and 30mm projectiles (increased x2 times against light vehicles).
  • Added the ability to change weapons to the mouse wheel in battle.
  • Fixed penalties for "imperialism" (penalties reduced).

[HOTFIX] VERSION 0.45.5




  • Fixed quick access window to cities and battalions in the global game mode.
  • Fixed bugs in some events.
  • Fixed generation of resources at the start of a new game (even distribution of metals and oil on the map).
  • Fixed collision with some trees.
  • Fixed appearance of rebels at high stability in the republic.
  • Fixed a bug in researches menu (displaying information about the duration).
  • Fixed critical bug in autobattle (sometimes nothing happened after autobattle).
  • Fixed some small bugs.

[UPDATE] VERSION 0.45.4




  • Added new vehicle - Ural ZU-23-2 with 23mm gun.
  • Added new vehicle - Shilka with 23mm gun.
  • Added new shells (23mm for ZU-23).
  • Added new shells (120mm for NONA).
  • Added old weapon and uniform editors (via research menu).
  • Improved AI on the global map.
  • Tactical campaign balance improved.
  • Improved the balance of rebels (reduced the number of units in the later stages of the game).
  • Added new events (winning the 2024 campaign, attacking an ally, etc.).
  • Improved locations in the tactical game mode (vehicle spawn was too close to the edge of the map).
  • Fixed vehicles (critical error with chassis respawn).
  • Fixed a bug in the right shortcut bar (in the global game mode).
  • Fixed the maximum number of units that an enemy can deploy at the same time in a battle.
  • Fixed bugs in the stroke of opponents and their troops (when the player controls the vehicle).
  • Fixed sight and front sight on RPG7 (set at a distance of 200m).
  • Fixed RPG7, now when RPG7 is selected for the first time, it will be charged.
  • BMP-1 firing missiles at infantry has been fixed.
  • Fixed AK12M icon in research.
  • Fixed IS-152 (reduced durability).
  • Fixed pistols Glock 18, Glock 22.

[UPDATE] VERSION 0.44.0




  • Added a new vehicle - T72A with 125mm gun.
  • Added a new vehicle - BMP-1 with 73mm gun.
  • Added additional information windows (on global campaign mode, tactical campaign).
  • Added settings for the lifetime of decals and corpses in battle.

  • The system of experience for battalions has been improved (experience is now given even for a battle vs a small of the enemy, one more battalion level has been added).
  • Improved tactical campaign (new researches, interface and etc.).

  • Fixed a critical bug that could cause the chassis of a tank or infantry fighting vehicle to disappear.
  • Fixed interface bugs (game save, tactical campaign, global game mode).
  • Fixed visual display of some helmets.
  • Fixed information about consumed resources (resource tool tip).
  • Fixed demolition of buildings. The player gets back part of the spent resources (up to 70%).
  • Fixed critical bug in logistics.
  • Fixed some small arms icons.
  • Fixed a critical bug where your RPG7s were lost in the city.
  • Fixed physics on all vehicles (the space program had to be postponed until better times).

[UPDATE] VERSION 0.43.5






  • Significantly improved physics of vehicles (excluded "sliding", added movement at neutral speed, etc.).

  • Added ability to skip "dead camera" to space bar.
  • Added new vehicles - M1128 MGS with 105mm gun.
  • Added new vehicles - AMX-30 battle tank with a 105mm gun.

  • Improved production (added detailed information about the lack of resources, improved the information menu).
  • Improved squad management menu in tactical battles (added information about weapon mods, availability of RPGs, etc.).
  • The system of trophies in the tactical campaign has been improved (points are given for weapons, armored vehicles are added to your army).
  • Deliveries of alcohol and cigarettes to the army increase the morale of your battalions.
  • Improved AI on the global map (construction of houses, production of new equipment, etc.).

  • Optimized interface in tactical mode.
  • Optimized foliage.
  • Optimized game saves.

  • Fixed AI for armored vehicles in tactical battle (target priority - enemy armored vehicles).
  • Fixed damage for 25mm and 30mm projectiles.
  • Fixed armor thickness for all armored vehicles.
  • Fixed a bug when changing the quantity in a weekly convoy.
  • Fixed difficulty in the tactical campaign.
  • Fixed collision with some objects.
  • Fixed AI in tactical mode.
  • Fixed hover in supply menu (changed color).
  • Fixed Chinese localization.

[UPDATE] VERSION 0.42.1




  • Added a new tactical campaign (without a global map).
  • Added a new type of highlighting of enemy and friendly units (in the gameplay settings).
  • Added detailed information about food consumption of battalions and cities.
  • Improved supply menu for battalions (information is displayed in the form of a list of necessary ammunition, supplies and other ammunition).
  • Improved AI (navigation and construction of buildings).
  • Improved panel of cities and battalions.

  • Fixed black screen after defeating any faction (after the last battle).
  • Fixed a critical bug when rearming fighters with scopes.
  • Fixed the production menu (the current time was not displayed).
  • Fixed display of time and distance for battalions on the way.
  • Fixed information about the current construction (the number of days until the completion of the construction).
  • Fixed windmills (destruction in tactical battle).
  • Fixed damage for 25mm and 30mm projectiles.
  • Improved research balance.
  • Fixed localization.

[UPDATE] VERSION 0.41.0




  • Added notification when trying to demolish a building (demolish an old building and build a new one).
  • Added display of enemy troops in battle (can be turned off in the gameplay settings).
  • Added notification when trying to build on an already occupied site.
  • Added description for some buildings.

  • Expanded the supply system (added the ability to send food, ammunition and fuel to the selected battalion, through the menu for creating a convoy).
  • Improved camera control in tactical and global mode (camera movement with the mouse, etc.).
  • Improved the unit panel in the tactical game mode (added the ability to move into the selected unit by clicking on it).
  • Improved saving of the last unit under the control of the player in the tactical game mode (when the "map" mode is closed by pressing the M key, the player starts to control the saved unit).
  • Improved the logistics system in the global game mode, now food is taken from the general pool.
  • Improved event system.
  • Improved panel of cities and battalions.
  • Improved production adaptation menu.
  • Improved production adaptation system. The speed of research depends on the number of scientists in the republic.
  • Improved building system. The speed of construction depends on the number of builders in the republic.
  • Improved diplomacy system. The speed of diplomacy depends on the number of employees in the ministries.
  • Improved information about killing a player or killing a player.
  • Improved gamepad controls.
  • Reduced the required number of policemen to increase the stability in the city.
  • Removed the automatic movement of your units towards the enemy (they will remain in position until the end).

  • Fixed sound volume for some voice commands.
  • Fixed player footstep sound.
  • Fixed the uniform of the Tunderey faction.
  • Fixed some events that caused the game to crash.
  • Fixed AI visibility.
  • Fixed industry display.
  • Fixed rebels with tanks and other armored vehicles, now they only appear in the later stages of the game.
  • Fixed a critical bug due to which Fade Out did not work when loading the global game mode (after a battle).
  • Fixed T-62 tank (visual errors).
  • Fixed balance in the global campaign, reduced the number of rebels.
  • Fixed a system for building complex routes in a tactical battle.
  • Fixed the "K" command, now the troops line up in a wedge behind you (in the direction of movement).
  • Fixed the "F1" command, now the troops line up in a reverse wedge in front of you (in the direction of movement).


P.S. Friends! We would like to express our deep gratitude to you for your feedback, for reporting bugs, for interesting ideas. We fix and improve the game daily. The work is moving forward, we have a roadmap, we do not want to tell all our plans ahead of time, together with you we will make a really great game, we are sure of it.

[EARLY ACCESS UPDATE]



VERSION: 0.40.0
- Added additional settings for sprinting and aiming in tactical game mode (switch).
- Added the ability to fire from TOW on the M2A2 (non-guided missile, will be finalized in the future).
- Added a setting for the maximum number of soldiers in battle (from 60 to 200, the minimum values for playing on weak PCs).
- Added a new event when defeating an enemy faction.
- Added a new event when a player's faction is destroyed.
- Added new mechanics (police units located in cities give stability boost (police garrison, or billeted battalion)).
- Added new animations for soldiers in tactical battle mode.
- Added new sounds for soldiers in tactical battle mode.
- Added a new building (Construction site).
- Added a new building (Residential buildings).
- Added a new building (Research Center).
- Added a new building (Bank).
- Added the ability to build some buildings on the territory of the air base.
- Added new mechanics for building (building time depends on the number of builders in the republic).
- Added new mechanics for settlements (replenishment of residents during the construction of an apartment building).
- Added new events when declaring war.
- Added new vehicle (IS-152).
- Added new vehicle (M1117).
- Replaced the model of the LAV-25 with the current one.

- Implemented the mechanics of internal trade between allies and neutral factions(through the diplomacy menu, import and export of extracted resources).
- Improved diplomacy, changed the amount of bribes, improved mechanics.
- Improved AI for vehicles.
- Improved rebel factions.
- Improved the campaign for the rebels.
- Improved AI in global and tactical game modes.
- Improved weapons on armored vehicles (shooting from an additional machine gun located on the turret near the tank, etc.).
- The game save/load system has been improved, the number of slots has been increased, Steam Cloud has been connected.
- Improved optimization.

- Fixed auto-battle system in global mode.
- Fixed turning in place for tracked vehicles.
- Fixed a critical bug due to which the control in the global game mode hung (after closing some windows).
- Fixed building being canceled after loading the game.
- Fixed button animation in global game mode.
- Fixed animation in the global game mode for units.
- Fixed engine sounds for some tanks (added sounds of gas turbine engines).
- Fixed optical sights in first person mode (the sight could not be in the center of the screen).
- Fixed incorrect display of soldiers with pistols in defense mode.
- Fixed Serbian language support.
- Fixed a critical error due to which the FPS sagged in the game.

P. S.: If you have already installed the demo version of the game and you have problems with the Tab and Esc keys, it is recommended to delete this folder: C:\Users\USERNAME\AppData\Local\TotalConflictResistance\Saved\Config\WindowsNoEditor

[UPDATE] VERSION 0.35.3




  • Fixed the algorithm for dragging squads inside the battalion (sometimes there was a critical bug due to which your squad could disappear).
  • Fixed a bug in the drop-down menu when creating new units (sometimes not updated).
  • Fixed AI movement algorithms in tactical mode (added new movement points, improved navigation algorithm).
  • Fixed "Continuation" of the game from the main menu (now the last save is loaded by date).
  • Implemented left/right tilts due to corners (on the Q/E keys by default).
  • Added the ability to reload weapons in armored vehicles (on the R key).
  • Improved HUD (added display of reloading weapons in armored vehicles).
  • Fixed a bug where your ally could attack you (when capturing the city of a common enemy).
  • Improved armored vehicles. Changed the minimum and maximum tilt angle of the turret (values taken from real performance characteristics).
  • Added the ability to cancel the started construction (100% of the spent resources are returned).
  • Added gamepad support.