New Sakuya Card "Bewitched Silver Knife", It make "Throwing Knife" gain Auto Exile. "Silver Elegance" effect callback is to upgrade all"Throwing Knife"。
"Ascension Kick" firepower 3→3/4. "Cleansing Exorcism" mana cost 1/0→W/1. "Flammable Laser" upgrade no longer increases damage, and no longer requires Overdrive2. "Final Spark" damage 30→32/36. "Sakuya Manuals" rework. "Butterfly's Wingbeats" upgrade has Accurate.
Keyboard shortcuts are now disabled when interacting with cards (e.g."Meditation"). Fixed an issue: when a Magic Guide Book was found in the Yukari Room, the hidden interface could still select the option once more.
New Cards "Trumpet Solo"、"Violin Solo"、"Keyboardist Solo"、"Funeral Concert "Prism Concerto""。
Removed unreleased cards from the random pool, such as the initial cards of Cirno and Koishi. The "Soulgem" found in the Yukari Room will immediately recharge.
Complemented with new enemy status icons. Performances and effects updates.
This update allows you to set the shortcut keys for 12 cards in the settings screen, this is due to Cirno will be added to the game soon.
(An ability that increase max hand size to 12)
v1.2.4 General Update
Mar 3 v1.2.4 Beta Genral Update
Enemies
New enemy "Doll of Belladonna" and "Fox Yokai", some enemy groups have been adjusted. "Drowning Girl" precision attack damage has been reduced by 2.
New Boss Music for Hinanawi Tenshi. New Boss Music for Yuyuko Saigyouji.
New item "Pendants that emit evil spirits" for final boss, this item can be obtained randomly from the first turn. The performance of the final boss has been further improved.
Events
New events "Hecatia: Support Idol", "Futo: Predict Future".
Cards
Added performance and sound effects to a large number of cards.
Introduced a new card keyword: Echo - gain a copy of this card after playing it. Some cards have reverberation after upgrade: "Charge Conversion", "Changeling Magic", "Back to the Future", "Meltdown"
New Sakuya cards: "Travel Preparation", "Time Stop Detective", "Vampire Huntress", "Premature Burial", "Broken Timeline", "Tracking Down Culprit", "Sakuya Manuals".
Fixed an issue that caused players to incorrectly gain "Filthless World" when they had 2 Philosopher mana and no colorless base mana. Copy cards now have a little transparency in the card frame.
Cards: Values adjustments of defense cards
Some non-initial defense cards have a very small increase in defense value compared to the initial cards.
The values of the initial defense cards were adjusted from 5/8 and 10/14 to 5/7 and 10/13. Most non-initial defense cards have increased defense values, which are not listed in this list.
"Cleansing Ritual" now allows you to choose the target of banishment before upgrading. "Evil Exterminate" effect do not remove at the end of turn. ""Dream Seal -Blink-"” Damage 15/20 → 18/24. "Expanding Border" Value 6/9 → 7/9. Improved the cards series that add "Shadow", now they add "Shadow" to the hand. "Product of Failure" now add "Unstable Potion" to draw pile. "Bouncing Knives" has been upgraded to increase damage by 2. "Preparing the Banquet" now does not return mana. "Loyal Servant" will now start at 0 cost and upgrade to increase shield value. The cost of the Sculpture series has been increased from 1U to 2U, with a corresponding increase in effect. Increased damage of siries of defeating enemy cards from 15/20 to 18/24, upgraded with accuracy.
I will observe the value adjustment of this defense card at a later time and adjust the damage of enemy attacks based on it.
Other
The Block and Shields obtained by spell card is boosted by Spirit. After having the "Border Sensor" given by Doremy, no more conversations with Yakuri. The price of the card remove service in shop is only affected by the number of times has taken and "Dream Catcher". (Previously, it was affected by "Membership Card" and puzzles)
The game main branch was updated from v1.1.39 to v1.2.3.
Cards
1. Card adjustments. We noticed that the early design of attack cards generally had slightly low attack damage. This made players reluctant to choose them. At the same time, a large number of previously underperforming cards have been remade or strengthened. Please see v1.2.0 update for a detailed list of updates.
2. New cards. About 20 cards have been added, and they are mainly green. Some cards that didn't have card charts before have been added, such as the initial deck of Cirno.
Enemies
We noticed that some enemy attacks were unable to deal with player graze, due to the fact that early in the game's design, players had to pay two to three times as much to get a graze as they do now. With the adjustment of the card values, the enemy values have also been strengthened a bit, especially the game's second and third act enemies. In response to players' requests, the game is now a little harder than before on Hard and Lunatic difficulties. For a detailed list of updates, please see v1.2.2 update.
Events
We've adjusted the distribution of the event pool and remade some events. For example, " Doremy: Dream Passage" is now the first event of the third act, and now option one will provide "Border Sensor" to let you find the real culprit, with an addition option.
Other
Many enemy animations and danmaku were updated, with the final boss, Yuyuko and Youmu changing more.
Rearranged the sub-seeds, now the game's random results are minimally affected by the player's route choices and are more shareable. For example, the order of the final enemy props. The first event of Act II Act III is determined entirely by the root seed.
New exhibits have been added and the values of some exhibits have been adjusted.
Some quality-of-life updates. The Deck and Collection screens can now arrange cards in a certain order. The map screen shows the amount of money. The card interaction interface has been updated to unify the interface calls for card interactions in events. Dynamic background option actually takes effect and now affects whether Yukari Room uses dynamic resources.
Major update: Game Balance Update
The game main branch was updated from v1.1.39 to v1.2.3.
Cards
1. Card adjustments. We noticed that the early design of attack cards generally had slightly low attack damage. This made players reluctant to choose them. At the same time, a large number of previously underperforming cards have been remade or strengthened. Please see v1.2.0 update for a detailed list of updates.
2. New cards. About 20 cards have been added, and they are mainly green. Some cards that didn't have card charts before have been added, such as the initial deck of Cirno.
Enemies
We noticed that some enemy attacks were unable to deal with player graze, due to the fact that early in the game's design, players had to pay two to three times as much to get a graze as they do now. With the adjustment of the card values, the enemy values have also been strengthened a bit, especially the game's second and third act enemies. In response to players' requests, the game is now a little harder than before on Hard and Lunatic difficulties. For a detailed list of updates, please see v1.2.2 update.
Events
We've adjusted the distribution of the event pool and remade some events. For example, " Doremy: Dream Passage" is now the first event of the third act, and now option one will provide "Border Sensor" to let you find the real culprit, with an addition option.
Other
Many enemy animations and danmaku were updated, with the final boss, Yuyuko and Youmu changing more.
Rearranged the sub-seeds, now the game's random results are minimally affected by the player's route choices and are more shareable. For example, the order of the final enemy props. The first event of Act II Act III is determined entirely by the root seed.
New exhibits have been added and the values of some exhibits have been adjusted.
Some quality-of-life updates. The Deck and Collection screens can now arrange cards in a certain order. The map screen shows the amount of money. The card interaction interface has been updated to unify the interface calls for card interactions in events. Dynamic background option actually takes effect and now affects whether Yukari Room uses dynamic resources.