Touhou: Lost Branch of Legend cover
Touhou: Lost Branch of Legend screenshot
Genre: Strategy, Adventure, Indie, Card & Board Game

Touhou: Lost Branch of Legend

v1.2.8 Beta 常规更新

4月1日 v1.2.8 Beta 常规更新




常规改动



新增三色卡牌「震颤的冰封噩梦」。
新增一组敌人:精神的月兔、懒散的月兔。她们会出现在3-3。
「物部布都:预知未来」新增一个选项,可以提前得知真凶的第一个道具是什么。

蝙蝠领主施加的锁定层数从3/4/5调整为3/3/4。(N/H/L难度)
略微提高了鸦天狗和狼天狗的生命值,具有小额随机性。
3-3原始的「妖狐+3颠茄人偶」移动至3-2,改为「妖狐+2颠茄人偶」。移除了3-2的「2黑蝴蝶+诈骗兔子」。

调整了「妖邪退治」状态的失去时机为卡牌结算后,与「幻想一重」相同。这会使得「亚空点穴」被打出后立刻回手。
规范了回合结束时生效的卡牌描述,以及它们对应的实际逻辑。一些以前在「被保留时」生效的效果提前到「回合结束时」发生,比如「常置阵」。

未发布内容相关



我们目前主要在制作琪露诺,与她有关的开发中,涉及到一些旧有卡牌的修改。

a.移除了「严寒」机制,以往施加严寒的卡牌现在施加「寒冷」。
这涉及到以下卡牌:「冰冻射线」、「冷却剂」、「延长的冬日」、「雪女造访」。
我认为同时存在这两个表达寒冷意思的效果令人困惑。

b.引入了新机制「透支」。
这涉及到以下卡牌:「借来一用」。未来,一些绿色卡牌将会与这个机制互动。
重做了「花鸟风月」,现在它与「透支」相关,而不是「成长」。
在游戏性上,有三点改变:
1.这回合可以知道下回合哪一点法力被锁定了。
2.当基础法力全部被锁定时,再次「透支」不会导致其他效应获得的回合开始法力丢失,比如展品「缎带」和「向日葵」等。
3.由于这个效果不再是一个负面状态,不再可以被「护身符」抵挡。

c.引入了新机制「法力冻结」。
这涉及到以下卡牌:「魔力转化器」。一张琪露诺的白色卡牌会与此机制互动。

v1.2.7 Minor Updates

v1.2.7 Minor Updates



Illustrations update.
Localization update.

New Sakuya Card "Bewitched Silver Knife", It make "Throwing Knife" gain Auto Exile.
"Silver Elegance" effect callback is to upgrade all"Throwing Knife"。

"Ascension Kick" firepower 3→3/4.
"Cleansing Exorcism" mana cost 1/0→W/1.
"Flammable Laser" upgrade no longer increases damage, and no longer requires Overdrive2.
"Final Spark" damage 30→32/36.
"Sakuya Manuals" rework.
"Butterfly's Wingbeats" upgrade has Accurate.

Keyboard shortcuts are now disabled when interacting with cards (e.g."Meditation").
Fixed an issue: when a Magic Guide Book was found in the Yukari Room, the hidden interface could still select the option once more.

v1.2.6 小型更新

3月14日 v1.2.6 小型更新



「物部布都:预知未来」现在只会在第二幕出现,事件图片更新。
一系列卡图更新,不少卡牌添加了风味文本。
偏好设置内可以选择是否显示手牌快捷键。

引入了新关键字:自动放逐。
重做了「银之优雅」,现在它让所有的「飞刀」具有自动放逐。
「潇洒女仆」现在使用后获得一点无色法力。
「月相轮转」格挡值15→14。
「四重存在」现在初始就暂塑为0,升级后改为具有填充。

v1.2.5 Minor Update

March 9 v1.2.5 Minor Update



New Cards "Trumpet Solo"、"Violin Solo"、"Keyboardist Solo"、"Funeral Concert "Prism Concerto""。

Removed unreleased cards from the random pool, such as the initial cards of Cirno and Koishi.
The "Soulgem" found in the Yukari Room will immediately recharge.

Complemented with new enemy status icons.
Performances and effects updates.

This update allows you to set the shortcut keys for 12 cards in the settings screen, this is due to Cirno will be added to the game soon.


(An ability that increase max hand size to 12)

v1.2.4 General Update

Mar 3 v1.2.4 Beta Genral Update



Enemies



New enemy "Doll of Belladonna" and "Fox Yokai", some enemy groups have been adjusted.
"Drowning Girl" precision attack damage has been reduced by 2.

New Boss Music for Hinanawi Tenshi.
New Boss Music for Yuyuko Saigyouji.

New item "Pendants that emit evil spirits" for final boss, this item can be obtained randomly from the first turn.
The performance of the final boss has been further improved.

Events



New events "Hecatia: Support Idol", "Futo: Predict Future".

Cards



Added performance and sound effects to a large number of cards.

Introduced a new card keyword: Echo - gain a copy of this card after playing it.
Some cards have reverberation after upgrade: "Charge Conversion", "Changeling Magic", "Back to the Future", "Meltdown"

New Sakuya cards: "Travel Preparation", "Time Stop Detective", "Vampire Huntress", "Premature Burial", "Broken Timeline", "Tracking Down Culprit", "Sakuya Manuals".

Fixed an issue that caused players to incorrectly gain "Filthless World" when they had 2 Philosopher mana and no colorless base mana.
Copy cards now have a little transparency in the card frame.

Cards: Values adjustments of defense cards



Some non-initial defense cards have a very small increase in defense value compared to the initial cards.

The values of the initial defense cards were adjusted from 5/8 and 10/14 to 5/7 and 10/13.
Most non-initial defense cards have increased defense values, which are not listed in this list.

"Cleansing Ritual" now allows you to choose the target of banishment before upgrading.
"Evil Exterminate" effect do not remove at the end of turn.
""Dream Seal -Blink-"” Damage 15/20 → 18/24.
"Expanding Border" Value 6/9 → 7/9.
Improved the cards series that add "Shadow", now they add "Shadow" to the hand.
"Product of Failure" now add "Unstable Potion" to draw pile.
"Bouncing Knives" has been upgraded to increase damage by 2.
"Preparing the Banquet" now does not return mana.
"Loyal Servant" will now start at 0 cost and upgrade to increase shield value.
The cost of the Sculpture series has been increased from 1U to 2U, with a corresponding increase in effect.
Increased damage of siries of defeating enemy cards from 15/20 to 18/24, upgraded with accuracy.



I will observe the value adjustment of this defense card at a later time and adjust the damage of enemy attacks based on it.

Other



The Block and Shields obtained by spell card is boosted by Spirit.
After having the "Border Sensor" given by Doremy, no more conversations with Yakuri.
The price of the card remove service in shop is only affected by the number of times has taken and "Dream Catcher". (Previously, it was affected by "Membership Card" and puzzles)

v1.2.4 Beta Genral Update

2月25日 v1.2.4 Beta 综合更新



敌人



新增普通敌人单位「颠茄人偶」和「妖狐」,一些普通敌人组队进行了调整。
「溺水少女」的精准攻击伤害降低了2点。

比那名居天子Boss战专属音乐:剑光之阵。

最终敌人新增道具「散发邪气的挂坠」,这个道具从第一回合时就可以被随机获取,这样她具有三种开局的可能性了。
最终敌人的表现进一步提升。

事件



新增事件「赫卡提亚:应援偶像」、「物部布都:预知未来」。

卡牌



大量卡牌添加了演出和音效表现。

引入新的卡牌关键字:回响——打出这张卡牌后获得一张复制。
一些卡牌在升级后具有回响:「充能转化」、「调换魔法」、「回到未来」、「炉心融解」

新增咲夜卡牌:「出行准备」、「时停侦探」、「吸血鬼猎手」、「过早的埋葬」、「破碎的时间线」、「追查真凶」、「咲夜的正确用法」。

修复了一个问题,该问题导致玩家在拥有2点彩色基础法力,而没有无色基础法力时,可以错误地获得「无秽的世界」。
现在复制品的卡牌,牌框体带有一点透明度。

卡牌数值:防御牌的全面调整



我注意到,一些非初始的防御牌,防御数值比起初始卡牌提升很小。
这是一个复杂的历史遗留问题,我试图在这次更新中解决此问题。

初始防御牌的数值由5/8和10/14调整为5/7和10/13。
大部分非初始防御牌的防御值有所提高,本列表不再一一列出。

「净身仪式」现在升级前就可以选择放逐的目标。
「飞刀弹射」升级后额外提高2点伤害。
「准备宴会」现在不会返还法力。
「忠实的仆从」现在初始会就暂塑为0费,升级提高护盾值。
造形术系列卡牌费用从1U提高至2U,效果相应提升。

我会在后续一段时间观察这次防御牌的数值调整,并以此为基础调整敌人的攻击伤害。

其它



灵梦符卡「八方鬼缚阵」获得护盾数量受到灵力的加成。
拥有哆来咪给的「境界感知仪」之后,与八云紫不会再进行对话。
现在山城高岭处移除卡牌服务的价格,只受到次数和「捕梦网」的影响。(以前会受到「会员卡」,难题之类的百分比增减影响)

v1.2.3 Follow-up update list

v1.2.3 Follow-up update list



后续更新列表会不断更新,直到下一个版本。

演出



最终敌人添加了角色动画,优化了整体演出。
修复了激光类弹幕,角色动画抬手放手过快的问题。(v1.2.3新增的问题)

游戏性



修复了「幻想一重」与战斗中升级卡牌的互动,现在它的效果会让卡牌的费用绝对归零,比如在「时间有限」生效时。

其它



现在设置中的动态背景选项,会影响到全部关卡场景。

Game Balance Update

The game main branch was updated from v1.1.39 to v1.2.3.

Cards



1. Card adjustments.
We noticed that the early design of attack cards generally had slightly low attack damage. This made players reluctant to choose them.
At the same time, a large number of previously underperforming cards have been remade or strengthened.
Please see v1.2.0 update for a detailed list of updates.



2. New cards.
About 20 cards have been added, and they are mainly green. Some cards that didn't have card charts before have been added, such as the initial deck of Cirno.



Enemies



We noticed that some enemy attacks were unable to deal with player graze, due to the fact that early in the game's design, players had to pay two to three times as much to get a graze as they do now.
With the adjustment of the card values, the enemy values have also been strengthened a bit, especially the game's second and third act enemies.
In response to players' requests, the game is now a little harder than before on Hard and Lunatic difficulties.
For a detailed list of updates, please see v1.2.2 update.



Events



We've adjusted the distribution of the event pool and remade some events.
For example, " Doremy: Dream Passage" is now the first event of the third act, and now option one will provide "Border Sensor" to let you find the real culprit, with an addition option.



Other



Many enemy animations and danmaku were updated, with the final boss, Yuyuko and Youmu changing more.



Rearranged the sub-seeds, now the game's random results are minimally affected by the player's route choices and are more shareable.
For example, the order of the final enemy props.
The first event of Act II Act III is determined entirely by the root seed.

New exhibits have been added and the values of some exhibits have been adjusted.

Some quality-of-life updates.
The Deck and Collection screens can now arrange cards in a certain order.
The map screen shows the amount of money.
The card interaction interface has been updated to unify the interface calls for card interactions in events.
Dynamic background option actually takes effect and now affects whether Yukari Room uses dynamic resources.

Major update: Game Balance Update

The game main branch was updated from v1.1.39 to v1.2.3.

Cards



1. Card adjustments.
We noticed that the early design of attack cards generally had slightly low attack damage. This made players reluctant to choose them.
At the same time, a large number of previously underperforming cards have been remade or strengthened.
Please see v1.2.0 update for a detailed list of updates.



2. New cards.
About 20 cards have been added, and they are mainly green. Some cards that didn't have card charts before have been added, such as the initial deck of Cirno.



Enemies



We noticed that some enemy attacks were unable to deal with player graze, due to the fact that early in the game's design, players had to pay two to three times as much to get a graze as they do now.
With the adjustment of the card values, the enemy values have also been strengthened a bit, especially the game's second and third act enemies.
In response to players' requests, the game is now a little harder than before on Hard and Lunatic difficulties.
For a detailed list of updates, please see v1.2.2 update.



Events



We've adjusted the distribution of the event pool and remade some events.
For example, " Doremy: Dream Passage" is now the first event of the third act, and now option one will provide "Border Sensor" to let you find the real culprit, with an addition option.



Other



Many enemy animations and danmaku were updated, with the final boss, Yuyuko and Youmu changing more.



Rearranged the sub-seeds, now the game's random results are minimally affected by the player's route choices and are more shareable.
For example, the order of the final enemy props.
The first event of Act II Act III is determined entirely by the root seed.

New exhibits have been added and the values of some exhibits have been adjusted.

Some quality-of-life updates.
The Deck and Collection screens can now arrange cards in a certain order.
The map screen shows the amount of money.
The card interaction interface has been updated to unify the interface calls for card interactions in events.
Dynamic background option actually takes effect and now affects whether Yukari Room uses dynamic resources.

v1.2.3 Beta 新卡牌更新

2月7日 v1.2.3 Beta 新卡牌更新



综合



卡牌交互界面更新,统一了事件里卡牌交互的界面调用。
动态背景选项实际生效,现在会影响到隙间小屋是否使用动态资源。
卡牌奖励界面,放弃卡牌按钮不再可以多次点击。

博丽灵梦、河城荷取、饭纲丸龙、西行寺幽幽子的动画表现有所提升。
最终敌人的攻击弹幕已更新。

敌人



克劳恩皮丝的生命值略微增加。
溺水少女的攻击和生命值略微下降。

卡牌



现在收藏界面内,直接显示衍生卡牌。

新增灵梦卡牌:「驱邪除瘟」、「博丽庙会」、「无影拳」、「御神酒」。这四张卡牌暂时没有卡图。
新增绿色中立卡牌:「即席菩提」、「狸猫的变身学校」、「花鸟风月」。
新增双色中立卡牌:「阴阳玉女王」、「五谷丰登米之浴」、「樱花闪闪」、「极彩沛雨」、「生命游戏」、「黑暗演舞」、「剧毒抹消」、「烈虹真拳」、「月下的腹鼓舞」。
重做了「逆鳞的惊涛」,现在它施加「溺水」。

「逆转结界」护盾4/6→3/5。
「蘑菇专家」初始就从3张牌中选择。现在可以预览衍生牌。
「沐浴星尘」升级不再提高格挡,而是降低费用2R→2R/1R。
「埴轮造形」重做,现在同时造成伤害和格挡,复制时取最大值。(对象牌的护盾被记作格挡)
「天降的月兔」添加衍生牌张数2/4→2/3。
「凤翼天翔」和「陷入贫困」的攻击变为2段,具有精准。
「邪仙秘法」现在升级牌库中的牌同时,也会升级战斗中对应的那一张。

「遗失的羽衣」卡图更新。
厄运牌的边框现在会区分稀有度。

展品



「月狂枪」不再限制为玩家回合内,否则卡牌「女仆秘技」的弃牌不会触发。
「魔导书」现在可以跳过选择卡牌。
当你拥有「自行车」类展品时,选择卡牌界面内的卡牌会被升级。(之前会在选择后升级,这会让一些玩家困惑)
「旧式巫女服」、「魔导书」、「平凡的刀」图标更新。
一个制作中事件的展品从收藏界面里移除。

事件



「键山雏:觉医生的心理咨询」选项一重做,现在古明地觉会从三张符合条件的牌中选择一张给玩家。
修正了一个错误:「键山雏:鳞粉迫近」选项三变化一张牌,不应该能以厄运为目标。