Touhou: Lost Branch of Legend cover
Touhou: Lost Branch of Legend screenshot
Genre: Strategy, Adventure, Indie, Card & Board Game

Touhou: Lost Branch of Legend

v1.2.3 New Cards Update

Feb 7 v1.2.3 Beta New Deck Update



We are sorry that we could not provide an exact translation of the changelog at the first time, we will finish these translations as soon as possible

General



Card interaction interface updated to unify the interface calls for card interactions in events.
Dynamic background option actually takes effect and now affects whether Yukari Room uses dynamic resources.
Card reward interface, give up card button can no longer be clicked multiple times.

The animation performance of Reimu, Nitori, Megumu, and Yuyuko has been improved.
Final enemy attack Danmaku has been updated.

Enemies



Piece's life value has been slightly increased.
Drowning Girl's attack and life value have been slightly decreased.

Cards



Derivation decks are now displayed directly within the collection screen.

Added new Spirit Dream cards: "Exorcise Plague Evil", "Hakurei Temple Fair", "Fleeting Fantasy", "Omiki"
New green neutral cards: "Instant Bodhi", "Tanuki's School", .
New two-color neutral cards: "Queen of Yin-Yang Sphere", "Bumper Crop Rice Shower", "Cherry Blossom Flashing", "Vivid Color Downpour", "Life Game", "Dark Dancer", " Poison Murder", "Intense Rainbow Fist", "Full Moon Pompokolin".
Redone "Waves of Reversed Scale", now it imposes "Drowning".

"Reverse Boundary" shield 4/6 → 3/5.
"Mushroom Specialist" is initially selected from 3 cards. Now you can preview the derivative cards.
"Bask in Stardust" upgrade no longer increases block, but reduces cost by 2R → 2R/1R.
"Haniwa Front" has been reworked and now deals both damage and block, taking the maximum value when copying. (The shield of the target card is recorded as block)
"The Falling Moon-Rabbit" adds cards 2/4 → 2/3.
The attacks of "Feng Wing Ascension" and "Fall into Poverty" are now 2-stage and have accuracy.
"Trick of Wicked Hermit" now upgrades the card in the library as well as the corresponding one in battle.

Display deck interface: now you can switch between multiple orders, with Tooltip details.
Some cards that show the draw pile no longer have access to the order of the draw pile, such as "Open Universe". The divination mechanism is not affected by this.
The "Lost Raiment" card chart has been updated.
The borders of Doom cards now differentiate rarity.

Exhibits



"Lunatic Gun" is no longer restricted to the player's turn, otherwise the discard of the card "Maid's Trick" will not trigger.
"Magic Guide Book" can now skip the selection of cards.
When you have a "Bicycle" type exhibit, the cards in the card selection screen will be upgraded. (Previously, they were upgraded after selection, which confused some players)
Updated "Old-style Miko Costume", "Magic Guide Book", and icons.
An exhibit of an in-production event was removed from the collection screen.

Events



The "Satori: Psychological consultation with Satori" option has been reworked so that Gurmin Jijue will now choose one of the three eligible cards for the player.
Fixed a bug: "Eternity: Scale Powder Is Approaching" option three changes a card and should not be able to target Doom.

v1.2.2 Beta Major Update for Enemies

2月1日 v1.2.2 Beta 敌人重大更新



程序性优化



结算蓝点时,失去的展品也会被记入。

我对游戏流程中的随机,进行了一次整理,更加细分了各种子种子。
现在游戏的根种子更具分享性,例子:
第二幕和第三幕的首发事件完全由根种子决定。
玩家路线的选择对游戏流程影响更小,分享种子时不需要向对方说明自己的路线。

修复了一个结算顺序问题,该问题导致「折射日光」早于「神秘的披风」结算,现在后者可以抵挡前者的伤害。

敌人



如同之前的日志中所说,第二、三幕敌人强度会提高,尤其是他们对玩家闪避的处理能力。
调整之后Normal到Lunatic的难度差距会拉大。
预计这些调整会持续数个版本。

以下以1/2/3形式呈现的数值,分别表达Normal/Hard/Lunatic难度。

====第一幕====
射命丸文:
重做了射命丸文的弹幕演出。
生命值略微增加。
她的攻击伤害具有随机性。
她的一段攻击具有精准,出现几率下降。

三月精:
生命值略微增加。
她们的攻击伤害具有随机性。
斯塔的攻击变为2段。

====第二幕====

调整了普通敌人组队情况和分布。
废弃的要石、小幅提升数值。
侦察者、净化者具有2段攻击,小幅提升数值。
终结者、溺水少女全面提升数值。

河城荷取:
召唤出来的单位生命值提高。
她自己的生命值降低。

三名Boss的攻击段数都有一定程度的提高。

饭纲丸龙:
「贿赂」向手牌中添加,而不是抽牌堆。
现在她在所有难度下的数值完全相同,不同难度下初始具有0/1/2层「闪光三脚架」状态。
「闪光三脚架」也会提高她的攻击伤害,为普通攻击+2,为符卡攻击+4。

西行寺幽幽子:
现在一定回合后她攻击时额外对玩家施加一层「生者必灭」。
现在Lunatic难度下,数值与Hard难度相同;幽幽子会在开场直接召唤两个死蝶灵。(相当于开场她先动一回合)
死蝶灵从它出现的第三次行动开始,攻击时额外对玩家施加一层「生者必灭」。
「生者必灭」的结算时机改为玩家结束回合后,这意味弃牌过程中「飞刀」的攻击会先发生。

重做了一些她的动画和周身特效表现,后续版本中还会继续优化。

比那名居天子:
她以「天穹斩」为第一回合的行动。
现在难度不会影响她攻击的默认伤害,「无念无想的境界」提早一回合发生。
「无念无想的境界」回合的火力提升从2/2/3提高至2/3/4。
「天穹虹华之剑」每次施放后,下次的伤害提高值从4提高至6/8/10。

====第三幕====

调整了普通敌人组队情况和分布。

哆来咪:
0/1/2层梦境醒来的哆来咪,分别在6/5/4回合后成为「造梦者」。
「羽化梦蝶」的攻击段数变为4。

四季映姬:
生命值从200/220/240提高至239/249/259。
从第四次攻击开始变为精准,先前是第六次。

蕾米莉亚:
「Vampire Claw」的攻击段数从3/3/4提高至4,造成的负面状态回合数从3/3/4提高至3/4/5。
「Queen of Midnight」回合的火力提升从2/2/3提高至2/3/4。、
「Scarlet Devil」之后,会重置其常规回合行为,这意味着她不会立刻使用另外两个符卡了。

====最终幕====

修复了最终敌人让一部分玩家觉得难度还不够的问题。

她的生命值800/900/999→888/999/999。
「巨大的单片剪刀」在Hard难度提升为2层。
「前端很长的茶壶」不再区分难度,一律施加3回合负面效果。
「金字塔形状的积木」不再区分难度,一律限制抽10张牌。
「迸发光芒的长弓」不再根据难度调整状态卡池。(按照以前Lunatic的标准)

现在Lunatic难度下,数值与Hard难度相同;她会在开场时直接获得两个道具,第一回合就进行攻击。(相当于开场她先动一回合)

卡牌



「月相轮转」费用4U/2U→3U/2U,抽牌张数1→1/2。
「凝固时间」费用U→U/0。
「膨胀空间」不再是一张能力牌,而是一张具有放逐的技能牌,与其它的额外回合牌一致。

「天降的月兔」重做为获得1层天衣无缝,将一些「遗失的羽衣」洗入抽牌堆。
「独自玩耍」重做为技能牌。
「炉心融解」现在费用为0,初始即选择手牌放逐,升级后获得「幻虹」。
「天水的奇迹」获得格挡不再逐一生效。
这导致它的一些组合效应被减弱(比如与「二色莲花蝶」),但调整的主要原因,是我不希望演出时间过长。

修复了一些卡牌关键字挂靠的错误。

展品



新增普通展品「平凡的刀」。

「艾哲红石」回调为原来的效果,但是生效时机依旧为玩家回合开始时(相比最初版本,第一回合就能获得一点火力)。
「世界的碎片」现在变化为一张稀有牌和一张罕见牌。
商店展品「智能音箱」品级普通→罕见。

v1.2.2 Major Update for Enemies

Feb 1 v1.2.2 Beta enemy major update



We are sorry that we could not provide an exact translation of the changelog at the first time, we will finish these translations as soon as possible

Procedural optimizations



When calculating blue points, lost exhibits will be credited.

A tidy-up of the game's randoms has been done, breaking down the various sub-seeds even more.
The game's root seeds are now more shareable, examples.
The first events of Act 2 and Act 3 are determined entirely by the root seed.
Player route choices have less impact on the flow of the game, and there is no need to explain your route to each other when sharing seeds.

Fixed a settlement order issue that caused "Refracted Sunlight" to settle before "Secret Cloak".

Enemies



As mentioned in the previous logs, Act 2 and 3 enemies will be stronger, especially in their ability to deal with player evasion.
The difficulty gap between Normal to Lunatic will widen after the adjustments.
These adjustments are expected to last for several releases.

The following values in the form of 1/2/3 are presented to express Normal/Hard/Lunatic difficulty respectively.

==== Act I ====
Aya.
Reworked danmaku.
Maximum life slightly increased.
She will pick a random danmaku attack.
Her one-step attack has accuracy, with a decreased chance of occurrence.

Sunny/Luna/Star.
Slightly increased maximum life.
Their attack damage has randomness.
Star's attack becomes 2-part.

==== Act 2 ====

Adjusted normal enemy grouping and distribution.
Abandoned Keystone, minor increase in value.
Scout, Purifier has 2-step attack, small increase in value.
Terminator, drowning girl across the board to improve the value.

Nitori.
Summoned unit's life value is increased.
Her own maximum life is reduced.

All three bosses have some increase in attack steps.

Megumu.
"Bribery" is added to the hand instead of the draw pile.
She now has the exact same value on all difficulties, and initially has 0/1/2 levels of {Shining Tripod} status on different difficulties.
"Shining Tripod" also increases her attack damage to +2 for normal attacks and +4 for rune card attacks.

Yuyuko.
She now applies an additional layer of "Law of Mortality" to the player when she attacks after a certain number of turns.
Now on Lunatic difficulty, the value is the same as Hard difficulty; Yuyuko will summon two dead butterfly spirits directly in the opening scene. (equivalent to opening her first turn)
From the third action it takes, it attacks with an additional layer of "Law of Mortality" on the player.
"Law of Mortality" resolves after the player's turn ends, which means that Throwing Knife's attack occurs first during the discard process.

Some of her animations and effects have been redone and will continue to be optimized in subsequent versions.

Tenshi.
She uses "Celestial Slash" as her first turn action.
Difficulty now does not affect the default damage of her attacks, and "State of Freedom from Worldly Thoughts" occurs one turn earlier.
"State of Freedom from Worldly Thoughts' turn fire boost has been increased from 2/2/3 to 2/3/4.
"Celestial Sword of Iridescent Glory's next damage boost per cast has been increased from 4 to 6/8/10.

==== Act 3 ====

Adjusted normal enemy grouping and distribution.

Doremy.
Dolemite that wakes up from 0/1/2 level dreams becomes a "Dream Maker" after 6/5/4 turns respectively.
The number of attack segments of "Feathered Dream Butterfly" has been changed to 4.

Eiki Shiki.
Life value increased from 200/220/240 to 239/249/259.
Becomes accurate from the fourth attack, previously it was the sixth.

Remilia.
"Vampire Claw's attack segments have been increased from 3/3/4 to 4, and the number of negative status turns caused has been increased from 3/3/4 to 3/4/5.
"Queen of Midnight's firepower boost has been increased from 2/2/3 to 2/3/4.
After "Scarlet Devil", it will reset her regular turn behavior, which means she won't use the other two charm cards immediately.

==== Final Curtain ====

Fixed the issue where the final enemy was making some players feel like the difficulty wasn't enough.

Her health value has been changed from 800/900/999 → 888/999/999.
"Giant Scissor Blade" is upgraded to level 2 in Hard difficulty.
"Teapot with Long Spout" no longer differentiates difficulty, but always applies a 3-turn negative effect.
"Pyramid-Shaped Puzzle" no longer differentiates between difficulty levels, and is limited to 10 cards across the board.
"Shining Longbow" no longer adjusts the status card pool according to difficulty. (As per the previous Lunatic standard)

Now on Lunatic difficulty, the value is the same as Hard difficulty; she will get two items directly at the beginning of the game and attack on the first turn. (Equivalent to opening with her moving first for one turn)

Deck



"Lunar Cycle" costs 4U/2U→3U/2U, and draws 1→1/2 cards.
"Frozen Time" costs U→U/0.
"Inflation Square" is no longer an ability card, but a skill card with banishment, in line with the other extra turn cards.

"The Falling Moon-Rabbit" is reworked to gain 1 level of seamlessness, shuffling some "Lost Raiment" into the draw pile.
"Play Alone" was redone as a skill card.
"Meltdown" now costs 0 and initially selects hand exile, and gains "Rainbow" after upgrade.
"Heavenly Water Miracle" no longer takes effect on a case-by-case basis when it gains block.
This resulted in some of its combo effects being reduced (such as with "Dichromatic Lotus Butterfly"), but the main reason for the adjustment was that I didn't want the show to go on too long.

Fixed some bugs with card keyword dependencies.

Exhibits



Added new general exhibit .

"Stone of Aja" has been reverted to its original effect, but it still takes effect at the beginning of the player's turn (compared to the original version, you get a little firepower on the first turn).
"Fragments of the World" is now a rare card and a rare card.
Store exhibit "Smart Speaker" is now common → rare.

v1.2.2 Beta Update for Enemies

Feb 1 v1.2.2 Beta enemy major update



We are sorry that we could not provide an exact translation of the changelog at the first time, we will finish these translations as soon as possible

Procedural optimizations



When calculating blue points, lost exhibits will be credited.

A tidy-up of the game's randoms has been done, breaking down the various sub-seeds even more.
The game's root seeds are now more shareable, examples.
The first events of Act 2 and Act 3 are determined entirely by the root seed.
Player route choices have less impact on the flow of the game, and there is no need to explain your route to each other when sharing seeds.

Fixed a settlement order issue that caused "Refracted Sunlight" to settle before "Secret Cloak".

Enemies



As mentioned in the previous logs, Act 2 and 3 enemies will be stronger, especially in their ability to deal with player evasion.
The difficulty gap between Normal to Lunatic will widen after the adjustments.
These adjustments are expected to last for several releases.

The following values in the form of 1/2/3 are presented to express Normal/Hard/Lunatic difficulty respectively.

==== Act I ====
Aya.
Reworked danmaku.
Maximum life slightly increased.
She will pick a random danmaku attack.
Her one-step attack has accuracy, with a decreased chance of occurrence.

Sunny/Luna/Star.
Slightly increased maximum life.
Their attack damage has randomness.
Star's attack becomes 2-part.

==== Act 2 ====

Adjusted normal enemy grouping and distribution.
Abandoned Keystone, minor increase in value.
Scout, Purifier has 2-step attack, small increase in value.
Terminator, drowning girl across the board to improve the value.

Nitori.
Summoned unit's life value is increased.
Her own maximum life is reduced.

All three bosses have some increase in attack steps.

Megumu.
"Bribery" is added to the hand instead of the draw pile.
She now has the exact same value on all difficulties, and initially has 0/1/2 levels of {Shining Tripod} status on different difficulties.
"Shining Tripod" also increases her attack damage to +2 for normal attacks and +4 for rune card attacks.

Yuyuko.
She now applies an additional layer of "Law of Mortality" to the player when she attacks after a certain number of turns.
Now on Lunatic difficulty, the value is the same as Hard difficulty; Yuyuko will summon two dead butterfly spirits directly in the opening scene. (equivalent to opening her first turn)
From the third action it takes, it attacks with an additional layer of "Law of Mortality" on the player.
"Law of Mortality" resolves after the player's turn ends, which means that Throwing Knife's attack occurs first during the discard process.

Some of her animations and effects have been redone and will continue to be optimized in subsequent versions.

Tenshi.
She uses "Celestial Slash" as her first turn action.
Difficulty now does not affect the default damage of her attacks, and "State of Freedom from Worldly Thoughts" occurs one turn earlier.
"State of Freedom from Worldly Thoughts' turn fire boost has been increased from 2/2/3 to 2/3/4.
"Celestial Sword of Iridescent Glory's next damage boost per cast has been increased from 4 to 6/8/10.

==== Act 3 ====

Adjusted normal enemy grouping and distribution.

Doremy.
Dolemite that wakes up from 0/1/2 level dreams becomes a "Dream Maker" after 6/5/4 turns respectively.
The number of attack segments of "Feathered Dream Butterfly" has been changed to 4.

Eiki Shiki.
Life value increased from 200/220/240 to 239/249/259.
Becomes accurate from the fourth attack, previously it was the sixth.

Remilia.
"Vampire Claw's attack segments have been increased from 3/3/4 to 4, and the number of negative status turns caused has been increased from 3/3/4 to 3/4/5.
"Queen of Midnight's firepower boost has been increased from 2/2/3 to 2/3/4.
After "Scarlet Devil", it will reset her regular turn behavior, which means she won't use the other two charm cards immediately.

==== Final Curtain ====

Fixed the issue where the final enemy was making some players feel like the difficulty wasn't enough.

Her health value has been changed from 800/900/999 → 888/999/999.
"Giant Scissor Blade" is upgraded to level 2 in Hard difficulty.
"Teapot with Long Spout" no longer differentiates difficulty, but always applies a 3-turn negative effect.
"Pyramid-Shaped Puzzle" no longer differentiates between difficulty levels, and is limited to 10 cards across the board.
"Shining Longbow" no longer adjusts the status card pool according to difficulty. (As per the previous Lunatic standard)

Now on Lunatic difficulty, the value is the same as Hard difficulty; she will get two items directly at the beginning of the game and attack on the first turn. (Equivalent to opening with her moving first for one turn)

Deck



"Lunar Cycle" costs 4U/2U→3U/2U, and draws 1→1/2 cards.
"Frozen Time" costs U→U/0.
"Inflation Square" is no longer an ability card, but a skill card with banishment, in line with the other extra turn cards.

"The Falling Moon-Rabbit" is reworked to gain 1 level of seamlessness, shuffling some "Lost Raiment" into the draw pile.
"Play Alone" was redone as a skill card.
"Meltdown" now costs 0 and initially selects hand exile, and gains "Rainbow" after upgrade.
"Heavenly Water Miracle" no longer takes effect on a case-by-case basis when it gains block.
This resulted in some of its combo effects being reduced (such as with "Dichromatic Lotus Butterfly"), but the main reason for the adjustment was that I didn't want the show to go on too long.

Fixed some bugs with card keyword dependencies.

Exhibits



Added new general exhibit .

"Stone of Aja" has been reverted to its original effect, but it still takes effect at the beginning of the player's turn (compared to the original version, you get a little firepower on the first turn).
"Fragments of the World" is now a rare card and a rare card.
Store exhibit "Smart Speaker" is now common → rare.

v1.2.1 Beta Event Update

1月28日 v1.2.1 Beta 事件更新



事件分布调整



我注意到,第一幕的独特事件数量较为完善,后续两幕则缺了不少,导致一些玩家会遇到事件抽完的情况(会以「博丽灵梦:偶遇抽完」替代)。
为了缓解这一情况,我重新分配了事件池,下面是这次调整之后的分布(为了简便,我将只列出事件的持有人)。

第一幕:今泉影狼/爱塔妮缇拉尔瓦/辉夜和妹红/米斯蒂娅/水桥帕露西/露米娅/因幡帝
第二幕:铃瑚/少名针妙丸/吉吊八千慧
第三幕:秘神的左右手/梅蒂欣/古明地觉
通用:依神姐妹
一二共享:上白泽慧音/多多良小伞/豪德寺三花/魂魄妖梦
二三共享:姬海棠果/键山雏/矢田寺成美/娜兹玲
第二幕首发事件:帕秋莉/纯狐/蕾米莉亚
第三幕首发事件:奥野田美宵/绵月丰姬/哆来咪

我们预计在后续一段事件,会补充一批二三幕事件,并同时微调分布。

首发事件调整



第二幕和第三幕都具有首发事件组,玩家遇到的第一个事件必然是其中之一。
在本次更新前,如果玩家在交易节点还没进入过相遇节点,将错过这组相遇。
在本次更新后,进入交易节点不会产生影响,玩家依然能遇到这组相遇中的一个。

「哆来咪:梦境通道」完全重制,新增选项:梦境寻宝。
它进入第三幕的初始事件组内(以前只有两个)。
选项一向玩家额外提供展品「境界感知仪」,我们将来也许会制作一个另一样式但功能相同的展品。

「帕秋莉:提炼光玉」对话有所调整。

其他事件调整



「键山雏:收集厄运」新增了一个选项,让玩家获得一张随机的厄运。对话有所调整。
「豪德寺三花:理财产品」选项一需要的金钱40 → 30-40。
「古明地觉:觉医生的心理咨询」选项一需要的金钱75 → 110-120,选项三生命恢复15-20 → 10-15。
「少名针妙丸:向稀有卡牌发起叛逆」选项三的最大生命值代价从25%提高到50%。
现在攻击和防御牌会被一一转化为相同的类型,且允许结果中出现相同的卡牌。
「姬海棠果:现在的传播之道」选项二金钱140-150 → 160-180,选项四生命恢复30-35 → 35-40。

「蕾米莉亚:注定的重逢」和「少名针妙丸:向稀有卡牌发起叛逆」的部分选项新增了悬停描述,说明细节。

展品



「瓶装灵魂」每一点能量转化金钱数量2→3。
「艾哲红石」开场将3张「折射日光」加入弃牌堆,而不是每回合加入。玩家回合开始时增加火力而不是结束。
「电脑配件」恢复能量40→50。
「狼天狗的盾牌」品级稀有→罕见。
「损坏的护符」品级普通→稀有。

卡牌



新的卡牌插图 「冰锥射击」「绿叶护体」「绿叶飞镖」「寒冰护体」 「妖精集结」
新的卡牌插图 「即席菩提」「狸猫变化」「樱花一闪」「五谷丰登米之浴」「极彩沛雨」「生命游戏」「剧毒抹消」「月下的腹鼓舞」「烈虹真拳」「虹龙阴阳玉」
完成的卡牌插图「幻视调律」

「常置阵」上一版里对初始伤害的修改4→5,漏了实装,现在修复了。(更新文档里是对的)
「自由飞行」费用1WR/WR→1WR/1。
「恶魔的女仆」失去生命3→1。
「隧穿效应」伤害6/9→8/10。
「化身蝙蝠」闪避层数5→3/5,升级不再获得保留。
「一寸法师的末裔」效果现在可以叠加,伤害16/20→16/18。
「除秽」的描述上说明它随机的优先目标。(没有修改实际运行逻辑)
「表之月」纯化1→2。

其他



地图界面左上角显示现有金钱数量。
设置界面进行了一些优化。

最近的更新对于玩家侧来说大多是加强,可能是历史上游戏最简单的数个版本。
下一次更新会包含对于敌人的行为和数值重制,我预期游戏难度会提高不少,请做好心里准备。

v1.2.0 Beta Branch Reopen

We are completely redoing the values on offensive side of player and defensive side of enemies.
The beta branch has the latest version, but no English localization.
We strongly recommend that you use the default branch unless you speaks Chinese.


1月25日 v1.2.0 重新开启Beta分支



我们将重新开启Beta分支,用于完全重做玩家的攻击端和敌人的防御生命端数值。

在Steam库页面右键游戏→属性→测试版→选择你想参与的测试。
在一部分玩家体验与反馈,我们调整之后才会推送到默认分支上。

卡牌



我注意到,早期设计的攻击卡牌,普遍存在攻击伤害略微偏低的问题,使得实战中玩家不愿意选择它们。

灵梦:

「妖怪破坏者」伤害7→8。
「梦之御札」伤害10→12,升级后改为降低费用1R→R。
「封魔阵」升级前伤害13→14。
「退魔符乱舞」伤害5→6。
「小型判定」升级后不再额外获得闪避,而是移除受到易伤效果。
「龙杀阵」伤害15/18→17/20。
「常置阵」的伤害由4+2/6+3调整为5+1/6+2。
「太极生两仪」初始费用回调为RRR。
「最凶恶的巫女玉」初始伤害7→10,初始费用即为3R,升级改为移除放逐。
「刹那亚空穴」的费用1RRR/RR→2RR/1R。
「扩散结界」效果6/8→6/9。
「人至之处的青山」防御11/15→12/16,被放逐时提供2/3→3/5点彩色法术力。
「春色小径」升级后多抽一张牌。
「梦想樱花封印」伤害14→16。
「森罗结界」护盾30/40→40/50,具有放逐。

魔理沙:

魔理沙A符卡——黑魔「真空塌缩」伤害36→32,「不稳定魔药」洗入张数1→2。

「不稳定魔药」相关的能力卡调整:
重做了「精研药水」,费用2BBB→1BBB,现在它向抽牌堆洗入魔药,未升级时提高魔药基础伤害,升级后获得原效果。
「魔女坩埚」费用3B→1BB,中毒效果固定为3层,洗入魔药张数为1/2。
「冷却剂」严寒效果固定为5层,洗入魔药张数为1/2。

「蓄势待发」格挡6/9→5/8。
「小行星带」伤害7/10→8/10,充能3/3→2/3。
「火箭扫把」初始即可获得2层闪避,升级改为提高充能层数1→3。
「夜光蘑菇」格挡10→12/14。
「废物利用」固定为2张,升级前只能从手牌中选择放逐,升级后从全部牌堆中选择。
「伴星飞行」的费用1BB→1B,格挡16/20→12/16,触发的护盾4/5→4/6。
「开放宇宙」初始费用4BBB→2BBB,获得的复制卡费用为1。(升级后没有变化)

咲夜:

「雪地决行」升级不再调整费用。(先前从1W改为2)
「闪光弹跳」伤害7/9→8/10。
「银线编织」伤害14/18→15/20。
「快闪之银」费用1WW→WW。
「准备宴会」格挡8/12→10/15,返还的法力固定为C。
「咲夜特制怀表」伤害12/16→15/20。
其它退治系卡牌伤害也如此提高。包括「邪仙秘法」、「光辉宝枪」、「龙神电光」、「盛宴」。
「假想时轴」时域冲击层数3/4→3/5。
「完美从者」升级不再修改效果,现在未升级时即为以前升级后的状态,升级改为移除放逐。
「夜雾幻影杀人鬼」费用2R→1R/0,升级不再增加「飞刀」张数。

中立和其他:

「天降的月兔」失去的灵力回调2→1。
「杞人忧地」伤害14/18→15/20。
「新闻捏造」升级后改为选择2~3张手牌丢弃,获得的费用UUCC/UUPP→UUUC/UUUP。
「夜雀之歌」洗入「暗影」张数2→2/1。
「黑天马的罪孽」失去生命点数2/3→2/1。
「研读魔导书」失去生命点数3→1。
「作战姿态」格挡10/14→11/15。
「元鬼玉」伤害30/36→30/40。
「水户光国」和「读书看报」升级后费用WU→2。

「水盘子」触发机制改为进入手牌时。这对所有的牌堆移动都会生效:抽牌,从弃牌/放逐堆找回。
当它被加入手牌时,为了防止无限触发,只有非复制品的「水盘子」才会创建新的复制。
例子1.「式神护法」创建的第一张「水盘子」A不是复制品,它可以创建B进入手中,此时B无法再创建新的复制。
例子2.「梦我梦中」复制了手中的原始「水盘子」O,创建了一张「水盘子」A,A具有复制品属性,所以它不会再创建新的复制。

「堆砌石林」初始格挡10→12。
「埴轮造形」初始费用2→1,升级改为获得保留。
「天人飞翔」初始获得5点P,升级改为降低费用1WR→WR。
「惨虐之光」费用1→0。
「疯狂之梦」攻击频率翻倍。(每支付1造成5/7点全体伤害)
「逆鳞的惊涛」伤害14/18→14/19。
「土著神崇拜」失去生命2→1。

「小酌怡情」现在是一张类似于「占星」的衍生牌,具有放逐和保留,可以升级。

展品



「隙间的大洋伞」格挡15→20,获得法力PP→PPP。
「绀珠之药」不会被「装饰浮夸的金杯」吸入。(描述上说明「不会丢失」)
「遮阳伞」暂得火力3→5。
「唐伞」格挡9→8。
「法力经典」获得法力PP→PPP。
「啤酒」现在在战斗开始时将一张「小酌怡情」加入手中,而不是牌库。

其他



米斯蒂娅事件对话不再提及现实货币,改为金钱图标。
升级后的卡牌产生交互时,交互界面的提示会在卡牌名字后显示加号"+"。

计划中的敌人大调整



一些敌人的数值偏于古老,她们往往无法应对玩家的闪避,这是因为游戏早期设计时,玩家获得闪避要付出的代价是现在的2到3倍。
敌人的数值调整可能会在后续的数个版本中反复几次,如需要稳定的游戏体验,请选择默认分支。
与此同时,我们预计在后续一段时间为第二、三幕添加一些全新的独特敌人。

v1.1.39 General Updates

Localization update and fix.
All Exhibits' flavor text has a raw translate now, we will polish them in the next versions.

1月12日 v1.1.39 综合优化更新



游戏性更新



「黑胶唱片」改为抽到状态牌时获得黑色法力。
「石油」改回以前的效果,黑色法力被消耗获得金钱,但是限制每场战斗生效2次。
「芍药」改为每场战斗生效2次,恢复数值不再改变。
「芍药」系的5个展品,在一次支付超过5点法力时,能正确的触发多次。
「鸦天狗的羽翼」稀有度从罕见改为普通。
「损坏的护符」显示错误修复。

「阴阳血印」升级后的生命流失从3点降低为1点。
「电磁脉冲装置」伤害提高了2点。
「占星」和「幻虹」系列的7张卡牌,不需要解锁便直接在收藏界面中显示。

河城荷取的伤害提高了1点。
哆来咪的护盾值从20/25/30提高到了30/40/50。

饭纲丸龙和西行寺幽幽子提高了20点生命值。
饭纲丸龙的符卡会提高她的火力,调整了她塞入卡牌序列的,现在更具威胁;「贿赂」的效果从50增加到80。
最终Boss的道具随机采用独立的随机种子,这意味着游戏开始时的种子唯一确定了她的道具顺序。(这个改动导致当前流程存档必须被舍弃)

演出表现更新



东风谷早苗Boss完全重做了演出。

「森罗结界」更新了护盾炸裂效果。
「电磁脉冲装置」制作了弹幕。
补齐了一些状态缺失的图标。

v1.1.38 Final Boss Update

1月12日 v1.1.38 最终Boss更新



新增灵梦卡牌「不散宴席」。

「封魔阵」升级后伤害提高1点。
「净身仪式」未升级格挡提高1点。
「住吉三神」升级改为降低费用1。
「追踪符」额外效果的触发条件改为拥有暂得火力。
「弹幕对决」升级后不再减少费用,而是提高3点护盾和反射。

博丽灵梦Boss在Lunatic难度下,一次召唤两个阴阳玉。
雾雨魔理沙Boss在Lunatic难度下,虹星喷射不再额外多添加一张「日光」,施放符卡前不会蓄力一回合。

最终Boss相关更新



以下内容为最终Boss的游戏性更新,因为长度较长,故不设置防剧透黑条。

目前她总共具有8个道具:
「巨大的单片剪刀」
「前端很长的茶壶」
「迸发光芒的长弓」
「金字塔形状的积木」
「镶有宝石的手套」
「长翅膀的钥匙」
「装饰浮夸的金杯」
「印着星星的玻璃球」

在战斗开始时,她获得第一个道具;她行动的第一回合获得第二道具,之后每三个回合获得一个道具。(1/4/7/10....etc)

在这次更新前:
开始时获得「巨大的单片剪刀」。
在第1/4回合,以随机的顺序获得「前端很长的茶壶」和「迸发光芒的长弓」。
在第7回合,获得「金字塔形状的积木」。
在第10/13回合,随机从「镶有宝石的手套」、「长翅膀的钥匙」、「装饰浮夸的金杯」中获取两个。
最终获得「印着星星的玻璃球」(第16回合)。

在这次更新后:
开始时获得「巨大的单片剪刀」。
接下来的5次行动,从6个道具中随机获得,每一个道具都有被允许的最早出现时机:
第1回合:「前端很长的茶壶」、「装饰浮夸的金杯」
第4回合:「迸发光芒的长弓」、「金字塔形状的积木」
第7回合:「长翅膀的钥匙」、「镶有宝石的手套」
最终获得「印着星星的玻璃球」(第16回合)。

Early Access Changelog: December

3rd December Update v1.1.36



- Robot Model's effects increased to 2 Firepower.
- Revamped the Lightsaber. Now it applies 3 Lock-On the first time it does damage, similar to the Lighter.

- Youkai Buster's damage doesn't decrease after being upgraded, i.e it deals 7x3 damage.
- Maid's Trick cost decreased by 1, from 1WU/2 to WU/1.
- Lunar Rainbow Market's upgraded cost increased by 1, from 1WU/1 to 1WU/2.
- Noh of Darkness's damage increased from 8/10 to 9/12.
- Wheel of Misfortune's cost and damage have been decreased, and its upgraded damage increased. Cost from 3B/3 to 2B; Damage from 16 to 12/15.

- Junko's attack "Refinement of Earthen Impurities" now gives 1 Pure Radiance card instead of 2. Lunatic mode won't give more Pure Radiance cards, but increases Purifying Light by 1.
- Slightly adjusted Junko's animation timeline.

EA版本12月更新列表

12月3日 v1.1.36 辉夜秘宝更新



如果一个角色完美地解决过事件,她进行Easy难度时可以选择秘宝「蓬莱玉枝」。

新增玉匣「辉夜秘宝」:
选择一件辉夜的秘宝开始游戏,Normal以上难度可以进入最终幕。
请注意,这会导致游戏很没有挑战。


「萝卜模型」的效果提高到2点火力。
重做了「光剑」,现在它类似于「打火机」,在第一次造成伤害时施加3层锁定。

「妖怪破坏者」升级后伤害不再降低,为7x3。
「女仆秘技」的费用降低1,1WU/2→WU/1。
「月虹市场」升级后的费用提高1,1WU/1→1WU/2。
「假面丧心舞」造成的伤害提高,8/10→9/12。
「厄运之轮」降低了初始费用和伤害,现在升级提高伤害。费用3B/3→2B,伤害16→12/15。

纯狐「地上秽的纯化」回合:添加「纯光」卡牌数量从2降低为1;在Lunatic难度下不添加「纯光」,而是提高1层「纯化光耀」效果。
纯狐的演出时间轴略微调整。