Tower Tactics: Liberation cover
Tower Tactics: Liberation screenshot
Genre: Strategy, Indie

Tower Tactics: Liberation

v1.10.0

Highlights



  • The cost of unlocking ascensions early has been reduced to 25 Astral Dust, down from 50!
    Before this patch the cost was already low, but now it's even easier to unlock higher ascensions early in case you find the game too easy with a specific deck!



  • Trinket descriptions now have +1px of space between the lines of text to make them a bit easier to read.

  • A new Tip has been added to the game, explaining that enemies build up resistances to slows and stuns during a wave!





Balance Changes


Victory Laps


Eternal Bane


(the trinket obtained after accepting the first victory lap)

  • Enemy resistances multiplier: +50% for each loop >>> +75% for each loop

Eternal Sorrow


(the second trinket obtained after accepting the second victory lap)

  • Enemy damage: +2 (+1 for each additional loop) >>> +3 (+1 for each additional loop)
  • No longer damages you for playing cards.
  • Player heal fail chance: 50% (+10% for each additional loop, up to 95%) >>> 20% (+10% for each additional loop, up to 50%)


Decks


Broken Legacy



  • The deck's unique trinket (Ring of Immutability) now has a new added effect, rewarding you for each unique tower in play!



  • Starting Fire Rate Multiplier: 12% >>> 9%



Bug Fixes



  • Bug Fix: The Tips in the Pause Menu during a game no longer overlap the option tooltips.



  • Bug Fix: The stat descriptions introduced in v1.9.0 no longer remain visible after starting the game if you press Play while hovering the stats.



The soundtrack is now on Spotify!

v1.9.1

Highlights



  • The UI for Events, Forges, Rest Sites, and Shops has been redesigned, removing all illustrations generated using DALLE-2 from OpenAI. These changes also make the art style of the game a bit more cohesive.

v1.9.0

Highlights



  • Many sound effects for towers have been added to the game! They come from Tower Tactics Arena, the newest project from asraworks! Be sure to check it out, if you like Tower Tactics: Liberation, it's very likely that you also like this one! Also, if you'd like to further support me as a developer, be sure to also check out Brawl Tactics: Origins! Thank you so much for reading this and for playing! ❤

  • Explanations for all stats have been added to the game! You can view them on the Campaign menu, hovering the stats with the mouse.



  • A small warning has been added in the Create Offering popup, indicating that Mythic Offerings should be placed on the central slot.




New Sound Effects


11 new tower shoot sound effects have been added to the game! Here's the full list of towers that use them:

New sound #1 (code name: angelic)



  • Angelic Catalyst

New sound #2 (code name: heavy)



  • BF Rifle
  • Crystal Impaler
  • Life Absorber
  • Reaper

New sound #3 (code name: electric)



  • Rail Gun
  • Tesla Coil

New sound #4 (code name: mortar explosion)



  • Black Hole Generator

New sound #5 (code name: shotgun)



  • Shotgun
  • Bomber
  • Basic Bomber

New sound #6 (code name: laser)



  • Creative Painter [Celestial Dawn Expansion]
  • Holy Sword
  • Laser Rifle
  • Magic Launcher
  • Warfare Displacer

New sound #7 (code name: fire)



  • Dragon's Breath

New sound #8 (code name: deep laser)



  • Double Trouble [Celestial Dawn Expansion]
  • Giant's Bane
  • Resilient Blaster [Celestial Dawn Expansion]
  • Virtuoso

New sound #9 (code name: explosion)



  • Earthquake (didn't have a shoot sound before this patch)

New sound #10 (code name: light laser)



  • EMP Grenadier
  • Guardian Angel
  • Holy Executioner
  • Impact Sprayer
  • Spike Thrower
  • Static Ionizer
  • Tesla Stunner [Celestial Dawn Expansion]

New sound #11 (code name: trick)



  • Trick Room (didn't have a shoot sound before this patch)
  • Thief


Balance Changes


Enemies


All enemies



  • All enemies now have +3% health.

Rogue (Celestial Dawn Expansion)



  • Spell damage received: 500% (unchanged)
  • Damage from all other sources received: -50% >>> -40%

Warper (Celestial Dawn Expansion)



  • Percentage of the path skipped when jumping forward: 20% >>> 15%

v1.8.1

Bug Fixes



  • Some Options from the Options Menu are no longer clickable through the Play Menu.

v1.8.0

Highlights



  • The Options menu in the Main Menu has been redesigned! Now it uses more of the available space and removes the need to scroll to view all options.



  • The Main Menu soundtrack file has been converted to .ogg from .wav, saving approximately 8MB in size!


Balance Changes


Decks


Nuketown [Celestial Dawn]



  • Coin of Destiny (the deck's unique trinket):

    • Now it can't convert tiles that have towers placed on them to Nuke tiles. No more unpreventable detonations!
    • Now it allows each tower that you began the round with to be moved once while the enemy wave is active. Enemies are slipping through your defenses? Reposition towers to new positions to hit them, and/or place some towers into Nuke tiles and make them explode! The lightning icon on the towers indicates their ability to be repositioned during the active wave, just like the Sledgehammer tower!
    • Nuke tile damage multiplier: -80% >>> -50%

  • Starting deck

    • Now starts with 3 Spike Throwers instead of 4 Little Ghosts.


Towers


Double Trouble [Celestial Dawn]



  • Damage with each projectile: (14, 21, 63) >>> (16, 24, 72)

Sledgehammer



  • When placed from your hand during an active wave, it spawns the damaging shockwave and then it can be used again during the same wave!


Survival Mode [Celestial Dawn]



  • Extreme difficulty has been made a bit easier, and the rest of the difficulties a small bit harder.
  • The Survival menu has been improved visually!



v1.7.3

Small patch with buffs to two decks from Celestial Dawn and more small changes in Survival mode (also in Celestial Dawn)

Balance Changes


Decks


Nuketown



  • Starting mana: 3 >>> 4


Fading Consciousness



  • Now starts with 2 Harvest Knowledge instead of 3.
  • Now starts with 2 Brainstorm.
  • Now starts with the Mana Deposit trinket.
  • Starting crystals: 0 >>> 30
  • Crystal multiplier: 0% >>> 50%
  • Starting mana: 5 >>> 6


Survival Mode


Overwhelming Support (now renamed to Sky Arsenal) can no longer appear in Survival Mode (Other random tower spawn effects like Care Package and Arsenal Gear aren't available either).

v1.7.2

Hi everyone! Small patch today, bringing a requested change by increasing maximum game speed a bit, and some changes to improve performance in long survival runs! (in the Celestial Dawn DLC)

Highlights



  • The maximum game speed is now x4 instead of x3.


[Celestial Dawn DLC] Survival Mode Difficulty Scalings


Up until this patch, the way difficulty increased while playing survival was by steadily ramping up the number of spawned enemies as time progressed, especially after minute 18, since up until that point the scaling is mainly done through the enemies leveling up.

In hindsight, I now see that was a mistake. The reasons are obvious, an infinitely scaling game mode with an infinitely increasing number of enemies spawning means worse performance as minutes go on, until the game can't handle that many enemies anymore and crashes. Rookie mistake, but let's fix that!

From this patch onwards the amount of enemies still increases over time, but once it reaches a limit (about 30-40 enemies at the same time on the screen, depending on the map), incoming enemy flow stabilizes and the scaling is now done mainly by increasing their health and resistances.

This change should drastically improve performance on deep, long survival games. I believe that it should no longer crash, no matter how long the game lasts.

v1.7.1 - Card draw animations!

Smaller patch today with some improvements and bug fixes! I hope you have a great day, thank you so much for playing the game and for reading this! ❤

Highlights



  • Cards now have animations when drawn!
  • Bug fix: The selected game mode now shows correctly when clicking "Play" in the main menu for the first time after booting up the game, instead of always showing Campaign mode.
  • Bug fix: Two small text boxes were visible for a fraction of a second just after booting up the game.
  • [Celestial Dawn DLC] An additional information text has been added to Survival mode to further explain how it works

v1.7.0 - Daily Runs!

Highlights



  • Daily Run, a new Game Mode, has been added to the game! Same seed for everyone each day, random deck among the 18 base game decks, max difficulty possible (ascension 10 no offerings), one attempt per day!



    Daily Runs have an extra indicator in the pause menu below the seed number.



  • Also, as you have seen, a new Game Mode selection menu has been added to the game! This menu has been adapted from Brawl Tactics: Origins, the newest game by asraworks, available now in Early Access! If you like Tower Tactics: Liberation, you may like this one too! Check it out here and add it to your wishlist!



    You can access it through this new shiny button!



  • [Celestial Dawn DLC] The Survival menu has been slightly improved visually!