Molten armor special set bonus exp gain increased to 40%
Task manager tasks are now turned off by default in dungeons
Divine ring with enchant bonus can now maximum give +30 to all stats
All rank 2 potion effects will now properly reset after death
Mythic key now has a crafting sound
Added B-grade "Primal spear" and A-grade "Doom Spear" to crafting
Spear type weapons in workshop only visbile to Soldier/Warlord
Fixed issues with achievements not working properly in dungeons
Added new class icons textures for Necromancer, Lich, Hunter and Beastmaster
Tweaks to Fear, Raging stomp, Azogas Wrath, Mighty Blow and Stun shot to 50 % reduced crowd control duration on all boss type enemies
Fixed issues with combat log not triggering in dungeons
Savefiles from previous version are compatible
Patch Notes V1.0071.4688
Here are the patch notes (1.0071.4688):
Added new mastery "Soul ring: Harvester" to increase capacity +5000 per rank, (this mastery requires atleast level 70, full tower explored and first dungeon attunement learned from trainer)
Tweaks to decrease total souls required to open Abyss gate
Tweaks to slighty increase heroic mode Abyss gate difficulty
Fixed issue with achievements not working in heroic mode Abyss Gate
Fixed issue with milestones not working correctly after boss fights
Fixed issue with treasure goblin incorrect values for leveling
Fixed issue with spear textures not working correctly
Savefiles from previous version are compatible
Abyss realm Update Now Available!
A major update with a new expansion to Tower Walker has just landed with new dungeons, new armor set bonuses, new bosses, hundreds of new items, expanded shared stash, more secrets to unlock and more steam achievements. This also adds tons of improvements to all game systems, UI/UX, animations, combat mechanics, textures, faster save/load systems. Enjoy!
There is also a new DLC available "The Warlord" for those of you who really want to support us and our future developments, while getting your hands on a load of exclusive bonus content.
Here are the patch notes (1.0071.4686):
NEW CONTENT
New dungeon "Abyss gate" Lvl 70+ (Normal)
New dungeon "Abyss gate" Lvl 120+ (Heroic)
Added 100+ new items
Added new feature - "Armor set bonuses"
Added new feature - "Dungeon Attunements"
Added new feature - "Faction reputation"
Added 15 new ring slots to shared stash
Added 20 new pet slots to shared stash
Added new story NPC interactions
Added new secret shop
Reworked armor/resistance in combat
Reworked dodge mechanics in combat
Reworked spell hit in combat
NEW ACHIEVEMENTS
Added 7 new Steam Achievements
Defeat the Juggernaut (Normal)
Defeat Eye of Moortus (Normal)
Defeat Demonlord Aranox (Normal)
Defeat the Juggernaut (Heroic)
Defeat Eye of Moortus (Heroic)
Defeat Demonlord Aranox (Heroic)
Friends in the Abyss (Faction)
EQUIPMENT
Added 5 new "Abyssal 2 piece sets"
Added 5 new "Demonic 2 piece sets"
Added 2 new "Molten" 2 piece sets"
Added 15 new legendary rare weapons
Added 25 new legendary rare armors
Added 25 new legendary rare helmets
Added 1 new legendary rare ring "Divine ring"
Added 3 new mysterious rare legendary items
Added 20 new spear type weapons to the game
Tweaks to increase total resistance from cloth armor
All cloth armor(Robe) now gives 5.0x more resistance
All cloth helmets(Robe) now gives 5.0x more resistance
Tweaks to increase total resistance from light armor
All light armor now gives 2.5x more resistance
All light helmets now gives 2.5x more resistance
Tweaks to increase total armor gained from magical rings
Tweaks to increase total armor gained from superior rings
Tweaks to increase total armor gained from ancient rings
Tweaks to increase total armor gained from dragon rings
Tweaks to increase total armor gained from mythic rings
Tweaks to increase total resistance gained from magical rings
Tweaks to increase total resistance gained from superior rings
Tweaks to increase total resistance gained from ancient rings
Tweaks to increase total resistance gained from dragon rings
Tweaks to increase total resistance gained from mythic rings
"MOORTUS BOOK" is now auto item locked and can not be sold
"MOORTUS STAFF" is now auto item locked and can not be sold
"MOORTUS GREATMACE" is now auto item locked and can not be sold
"MOORTUS MACE / SHIELD" is now auto item locked and can not be sold
"MOORTUS CLAWS" is now auto item locked and can not be sold
"MOORTUS BLADES" is now auto item locked and can not be sold
"MOORTUS DAGGER" is now auto item locked and can not be sold
"MOORTUS BOW" is now auto item locked and can not be sold
"MOORTUS DARK ORB" is now auto item locked and can not be sold
Legendary status weapons can not be auto disenchanted by recycle mode
Legendary status weapons is now auto item locked and can not be sold
PETS
Huge improvements to Pet inventory UI
Inventory listing for pets now display and highlights level and type
Pet(Summon) "Ant" now gives increased lifesteal per pet level
Pet(Summon) "Lystro" now gives correct amount of resistance
Pet(Summon) "Dodo" now gives correct amount of recovery
Pet(Summon) "Donkey" now gives correct amount of experience gain
CRAFTING
Added "Mythic key" crafting
MASTERY
Added mastery "Dungeons: Mythic Key to learn at level 70
Added mastery "Dungeons: Attunement I" to learn at level 70
Added mastery "Dungeons: Attunement II" to learn at level 120
COMBAT
Huge improvements to armor damage reduction formula in combat
Huge improvements to resistance damage reduction formula in combat
TOWER
Added new NPC and story dialogue in the laboratory at floor 33
Improvements to all hidden floors and NPCs in the tower
Reduced respawn rate on floor 111
Emerald now drops on floor 101, 102, 105, 110, 115, 117 and 119
Amethyst now drops on floor 102, 105, 107, 110, 115, 117 and 119
Diamond now drops on floor 106, 107, 108, 114 and 121
Sapphire now drops on floor 103, 106, 114 and 122
Quartz now drops on floor 111, 112, 118, 120 and 123
Runestone now drops in higher amounts depending on floor level
Quartz now drops in higher amounts depending on floor level
Task manager now skips very low mobs/spawn speed floors (90, 100 and 110)
Floor 123 now has a door down to Floor 122
All droppable pets now have slighty increased drop chance
Slighty reduced boss experience
Beastkin Druid spell "Barkskin" is now instant
Stalkers "Mortal Blow" damage has been slighly reduced
Duelist now as intended doesn't block enemy damage when using the "Revenge" ability
Tower navigation menu has been improved
Tower navigation menu now shows dungeon floors
Boss "Elder Plant" now correcly does physical and not magical damage
Dodge no longer works against magic damage
Magic attacks no longer has a chance to miss
Armors physical damage reduction has been increased
Resistance magical damage reduction has been increased
Fixed an error in the buff UI causing soulshots to overide one of the active skills
MISC
Added new item - Abyss core fragment
Added new item - Mythic key
Added new item - Potion of Learning II
Added new item - Potion of Luck II
Added new item - Physical Damage Potion II
Added new item - Spell Damage Potion II
Added new item - Fortitude potion II
Added new item - Armor potion II
Added new item - Resistance potion II
Added class specific B-grade weapons to shop in basecamp
Added class specific B-grade armor to shop in basecamp
Added class specific B-grade helmets to shop in basecamp
Drinking a pot no longer opens character UI in basecamp
Tweaks to rebalance price values for D-grade equipment
Upgraded shared stash systems to increase space
Fixed issues with inventory storage cap limit
Fixed issues with task manager slots taken by deleted characters
Fixed issues with pet shop not working correctly
Improvements to tower overview UI in basecamp
Huge improvements to all combat AI behaviour
Huge improvements to all equipment databases and systems
Minor improvements to milestone and achievement systems
Minor improvements to enchanting systems
Added some additional preparation work for "Gardens of Riana"
Added some additional preparation work for "Frozen Northlands"
Added some additional preparation work for "Forests of Aldera"
Added some preparation work for "Dungeon Attunement III"
Added some preparation work for "Hunter/Beastmaster"
Added some preparation work for "Necromancer/Lich"
Added some preparation work for "Zulmaris Swamplands"
Added some preparation work for "Abyss Pits"
Added some preparation work for "Desert Southlands"
Optimized and improved load order for faster loading
TOWER WALKER: THE WARLORD adds 1 new playable class "The warlord" and 1 new special party companion "The treasure goblin" with a unique set of skills. By buying this DLC you are first and foremost showing your support for Tower Walker and future development but you also get a load of exclusive bonus content.
BONUS CONTENT
PLAYABLE CLASS
Soldier
Warlord (Subclass)
PARTY COMPANION
Treasure goblin
Thanks for your support!
Abyss Realm Update releasing October 19th!
Today we announce a new era for Tower Walker. We proudly present the free major update "Abyss Realm" that will be available on October 19th with tons of new content and expanded gameplay elements and features to the lategame. Tell all your friends or shout it on the mountains. It is time to prepare all your characters to enter the abyss gate and face the demon lords.
Stay awhile and grind!
Since the release in february we have now launched 35 free updates in 7 months. Initially, we had internal plans to release this bigger addition to the game in celebration of a major milestone for us with a target goal of total units sold or total reviews here on the Steam store, however we want to let you guys know how much we greatly appreciate your support so by popular demand we will now release it earlier. This will be in celebration of the support from our most dedicated players out there. Every bit helps out. Thanks.
"Abyss Gate" is a level 70+ dungeon with normal and heroic mode. Level 70 will be required to start the attunement process and enter the instance. Recommended level for heroic mode (challenge hardmode) is level 120. Heroic mode drops very powerful items (demonic amor sets and weapons for all classes).
Small update with priority fixes and improvements to Tower Walker
Here are the patch notes (1.0070.4682):
Fixed minor issue with "Party leader" achievement
Fixed issues with crafting bonuses not working correctly
Fixed small error with companions max level not working correctly
Fixed minor issue with expedition armory upgrade not working correctly
Minor interface refinements in "Go Tower" UI
Savefiles from previous version are compatible
Thanks for your support!
Steam Achievements is here!
The latest update to Tower Walker has just landed with Steam Achievements finally in the game. Start the game to trigger auto syncing for all your previous earned milestones and get your achievements transfered to Steam today! Enjoy!
Here are the patch notes (1.0069.4681):
NEW CONTENT
ADDED 91 Steam Achievements
Added auto syncing triggers for all savedata
Added compability system for current milestone database
TOWER
Fixed issue with pet size not being correct above Lv.30
Pets now grow in size until Lv.80 (previous Lv.30)
Fixed a number errors in milestones
Changed milestones rewards for "Rogue Master" and "Mystic Master"
Fixed an issue that didnt show "Soul Shard" drop on floor 111 and above
Rebalanced item drops in the tower
C-grade item now drops on floor 38 and above
B-grade item now drops on floor 59 and above
A-grade item now drops on floor 77 and above
S-grade item now drops on floor 92 and above
Talon of Mortuus now drop from plants (floor 101 - 110)
Ruby now drop from orcs (floor 111 - 123)
Runestone now drop from orcs (floor 111 - 123)
"Soul Hunter" armor and head is now only attainable through crafting or as a very rare shadow drop
STEAM ACHIEVEMENTS
"Explore the tower"
"Crafting master"
"Party leader"
"Warrior Master"
"Rogue Master"
"Mystic Master"
"Super Grade"
"Equip a ring"
"Equip 2 rings"
"Enchant ring "
"Enchant ring to +5"
"Enchant D-grade weapon"
"Enchant C-grade weapon"
"Enchant B-grade weapon"
"Enchant A-grade weapon"
"Enchant S-grade weapon"
"Enchant S-grade weapon to +5"
"Enchant S-grade weapon to +10"
"Enchant S-grade weapon to +15"
"Invite a party member"
"Invite 2 party members"
"Invite 3 party members"
"Defeat GIANT RAT"
"Defeat KORGON THE SLAYER"
"Defeat BLADEMASTER URGO"
"Defeat ANCIENT SEER"
"Defeat VIRGIL THE HAMMER"
"Defeat BLOOD LORD BREVI"L
"Defeat VENGEFUL WRAITH"
"Defeat ROTTEN KINGSLAYER"
"Defeat CRYPT LORD LOTHRAX"
"Defeat FANG"
"Defeat TEOS THE BEAST"
"Defeat NIGHTSTALKER KORAK"
"Defeat SPIDER QUEEN"
"Defeat SILVER RANGER YAGUA"
"Defeat HIGH PRIEST EODAS"
"Defeat WARSMITH EMERON"
"Defeat TYRANT KING GODRIN"
"Defeat ELDER DRAGON"
"Defeat GORECLAW"
"Defeat WOLFGRIN"
"Defeat FUNGUS"
"Defeat ELDER PLANT"
"Tyrant to max level"
"Blademaster to max level"
"Paladin to max level"
"Phantom to max level"
"Ravager to max level"
"Stalker to max level"
"Bishop to max level"
"Soultaker to max level "
"Archmage to max level"
"Level all classes to max level"
"REACH THE BASEMENT"
"REACH THE BARRACKS"
"REACH THE CURSED LIBRARY"
"REACH THE CULT QUARTERS"
"REACH THE HAUNTED KITCHEN"
"REACH THE CRYPT"
"REACH THE RUINS"
"REACH THE WEST WING"
"REACH THE NEST"
"REACH THE HALLS OF LIGHT"
"REACH THE SERVANTS QUARTERS"
"REACH THE UPPER CHAMBERS"
"REACH THE GOBLIN HALLS"
"REACH THE TEMPLE GARDENS"
"Reach level 30"
"Reach level 40"
"Reach level 50"
"Reach level 60"
"Reach level 70"
"Reach level 80"
"Reach level 90"
"Reach level 100"
"Reach level 110"
"HARDCORE (All classes)"
"HARDCORE (Mystic)"
"HARDCORE (Rogue)"
"HARDCORE (Warrior)"
"DEFEAT EODAS (SOLO)"
"DEFEAT EMERON (SOLO)"
"DEFEAT GODRIN (SOLO)"
"DEFEAT ELDER DRAGON (SOLO)"
"DEFEAT GORECLAW (SOLO)"
"DEFEAT WOLFGRIN (SOLO)"
"DEFEAT FUNGUS (SOLO)"
"DEFEAT ELDER PLANT (SOLO)"
"ASCENSION (1)"
"ASCENSION (5)"
"ASCENSION (10)"
PETS
Pet(Summon) "Snail" now give resistance bonus to warrior
Pet(Summon) "Snail" now give resistance bonus to rogue
Pet(Summon) "Crocodile" now give armor bonus to mystic
MISC
Added "Auto sync loading trigger" for all previous milestones
Increased total max damage limit in the combat engine
Improvements to all item systems (again)
Minor improvements to combat AI behaviour
Minor improvements to milestone and achievement systems
Added some preparation work for "Dungeon Attunement I"
Added some preparation work for "Dungeon Attunement II"
Added some preparation work for "Dungeon Attunement III"
Added some additional preparation work for "Steam Cloud"
Added some additional preparation work for "Abyss realm"
Added some additional preparation work for "Gardens of Riana"
Added some additional preparation work for "Forests of Aldera"
Added some additional preparation work for "Frozen Northlands"
Even more stability fixes for faster loading times
Numerous minor bug/grammar/graphics fixes
Savefiles from previous version are compatible
Thanks for your support!
"Orc Legion" Update Out Now!
This update adds a new section to explore in the upper tower, a new shop to unlock in the basecamp, improved ring inventory management and better expedition upgrades to increase total items gained per delivery. We also updated core systems to reduce the saving time and improve loading stability. Enjoy!
Thanks for your support!
Here are the patch notes (1.0068.463):
NEW CONTENT
ADDED Pet master shop upgrade
ADDED 10 new floors to tower
ADDED 3 new enemy types to tower
ADDED 7 Pets to merchant in basecamp
TOWER
Added new section in the upper tower
Added new orc faction "Aranox Legion"
Added new enemy type "ORC BERSERKER"
Added new enemy type "ORC CAPTAIN"
Added new enemy type "ORC MARKSMAN"
Added 5 new weapon textures
UPGRADES
Tweaks to increase total gains from expedition upgrades
Delivery from mining guild now gives +100 Copper ore
Delivery from mining guild now gives +50 Iron ore
Delivery from mining guild now gives +20 Titanium ore
Delivery from library now gives +10 Blessed Scroll of Escape
Delivery from library now gives +5 Blessed Scroll of Res
Delivery from trading outpost now gives +10 Bandit chest
Delivery from trading outpost now gives +5 Cursed chest
Delivery from trading outpost now gives +3 Golden chest
Delivery from alchemy lab now gives +200 Minor health pots
Delivery from alchemy lab now gives +100 Major health pots
Delivery from alchemy lab now gives +50 Greater health pots
PET MASTER SHOP
Added to merchant - RAT (Pet Summon)(new)
Added to merchant - SABERTOOTH (Pet Summon)(new)
Added to merchant - SPIDER (Pet Summon)(new)
Added to merchant - DRAGON (Pet Summon)(new)
Added to merchant - HYENA (Pet Summon)(new)
Added to merchant - SCORPION (Pet Summon)(new)
Added to merchant - SNAIL (Pet Summon)(new)
MISC
Improved inventory for Ring category,(+) now visible in listing
Updated all item databases with new floor content
Added Petmaster shop in Upgrades UI
Keymaster shop has been reworked
Crystal forge in tower UI has been reworked
Tower UI has been improved
Improved loading stability for character saves
Added some preparation work for "Dungeon Attunement I"
Added some preparation work for "Dungeon Attunement II"
Added some preparation work for "Dungeon Attunement III"
Added some additional preparation work for "Abyss realm"
Added some additional preparation work for "Gardens of Riana"
Added some additional preparation work for "Forests of Aldera"
Added some additional preparation work for "Frozen Northlands"
Savefiles from previous version are compatible
"Abyss Realm" ready to release soon?
YES! Our internal plan since launch has always been to release the "Abyss Realm" expansion in celebration of a major milestone when the game gathers 100 reviews or more on Steam. This goal seems to take abit longer then we expected it to. It is what it is. Based on the player count we actually thought we would hit this milestone approx 30-40 days after the release but sometimes in life things do not turn out as expected. Well it is a semi-idler game after all. Most people play it for a very long time(sometimes 2000 hours) and maybe wait abit longer before posting a review. We still trust in our game and we have seen a slight boost to new players everyday lately so it is only a matter of time until we achieve this goal. Be prepared for Abyss!
UPDATE V1.0067
Here are the patch notes (1.0067.459):
NEW CONTENT
ADDED 5 new tasks to TASK MANAGER
ADDED Challenge icon to all Hardcore milestones
TASK MANAGER
Auto spend goblin crystals to increase tower difficulty(new)
Auto spend goblin crystals - Veteran(new)
Auto spend goblin crystals - Hard(new)
Auto spend goblin crystals - Violent(new)
Auto spend goblin crystals - Nightmare(new)
Auto spend goblin crystals - Brutal I(new)
MISC
Many improvements to "Class trainer" UI in basecamp
Many improvements to "Mastery" UI in basecamp
Many improvements to "Milestones" UI in basecamp
Select subclass UI added info when skill is available
Milestones reward UI added 2 icon textures
Fixed issues with collecting crafted items from workshop
Fixed issues with inventory storage cap limit
Minor improvements to Settings UI
Added some preparation work for "Dungeon Attunement I"
Added some preparation work for "Dungeon Attunement II"
Added some preparation work for "Dungeon Attunement III"
Added some additional preparation work for "Abyss realm"
Added some additional preparation work for "Gardens of Riana"
Added some additional preparation work for "Forests of Aldera"
Added some additional preparation work for "Frozen Northlands"
Savefiles from previous version are compatible
Thanks for your support!
Hawkeye Update OUT NOW!
Here is a new content update to Tower Walker with 2 new skills for Phantom and Blademaster to unlock at the trainer. Enjoy!
"Abyss Realm" coming out soon?
Our internal plan since launch has always been to release the "Abyss Realm" expansion in celebration of a major milestone when the game gathers 100 reviews or more on Steam. This goal seems to take abit longer then we expected it to. It is what it is. Based on the player count we actually thought we would hit this milestone approx 30-40 days after the release but sometimes in life things do not turn out as expected. Well it is a semi-idler game after all. Most people play it for a very long time (sometimes 2000 hours) and maybe wait abit longer before posting a review. We still trust in our game and we have seen a slight boost to new players everyday lately so it is only a matter of time until we achieve this goal. Be prepared for Abyss!
Here are the patch notes (1.0066.458):
NEW CONTENT
ADDED Milestone feedback UI (91 total)
ADDED new skill Phantom "Hawkeye"
ADDED new skill Blademaster "Enveloping winds"
Much faster loading in the tower (Skip cinematics option)
CLASSES
Phantom "HAWKEYE" rank 1 now unlocks at lvl 73(new)
Phantom "HAWKEYE" rank 2 now unlocks at lvl 77(new)
Phantom "HAWKEYE" rank 3 now unlocks at lvl 81(new)
Phantom "HAWKEYE" rank 4 now unlocks at lvl 95(new)
Phantom "HAWKEYE" rank 5 now unlocks at lvl 99(new)
Phantom "HAWKEYE" rank 6 now unlocks at lvl 103(new)
Phantom "HAWKEYE" rank 7 now unlocks at lvl 107(new)
Phantom "HAWKEYE" rank 8 now unlocks at lvl 111(new)
Phantom "HAWKEYE" rank 9 now unlocks at lvl 115(new)
Phantom "HAWKEYE" rank 10 now unlocks at lvl 119(new)
Blademaster "ENVELOPING WINDS" rank 1 now unlocks at lvl 73(new)
Blademaster "ENVELOPING WINDS" rank 2 now unlocks at lvl 77(new)
Blademaster "ENVELOPING WINDS" rank 3 now unlocks at lvl 81(new)
Blademaster "ENVELOPING WINDS" rank 4 now unlocks at lvl 95(new)
Blademaster "ENVELOPING WINDS" rank 5 now unlocks at lvl 99(new)
Blademaster "ENVELOPING WINDS" rank 6 now unlocks at lvl 103(new)
Blademaster "ENVELOPING WINDS" rank 7 now unlocks at lvl 107(new)
Blademaster "ENVELOPING WINDS" rank 8 now unlocks at lvl 111(new)
Blademaster "ENVELOPING WINDS" rank 9 now unlocks at lvl 115(new)
Blademaster "ENVELOPING WINDS" rank 10 now unlocks at lvl 119(new)
MISC
Many improvements to "Select subclass" UI in basecamp
Added 91 milestone feedback UI popup events to basecamp
Added 91 milestone feedback UI popup events to tower
Minor improvements to Settings UI
Main menu windows can now also be closed by clicking outside
Increased speed for loading between tower floors
Fixed correct total milestone from 84 to 91 in milestone UI
Minor improvements to milestone and achievement systems
Improvements to all item systems
Tweaks to balance scaling for rings of all tiers
Fixed minor issues with announcement and notifier system
Added some additional preparation work for "Abyss realm"
Added some additional preparation work for "Gardens of Riana"
Added some additional preparation work for "Forests of Aldera"
Added some additional preparation work for "Frozen Northlands"
Numerous minor bug/grammar/graphics fixes
Savefiles from previous version are compatible
Thanks for your support!
Ring of Flame Update Now Available!
The latest update to Tower Walker has just landed with new task manager features and a brand new skill for Archmage "Ring of Flame" to unlock at the trainer. Enjoy!
The release date for the first major free expansion "Abyss Realm" together with the DLC "The Abyss Lords" will be announced very soon. We are happy to share that the last couple of updates gave Tower Walker a slight boost of new players. We are very close to our next milestone now (70 reviews) and we just announced our third upcoming expansion "Frozen Northlands". As always! Thanks for your support.
Here are the patch notes (1.0065.453):
NEW CONTENT
ADDED NEW ability "RING OF FLAME" for Archmage
ADDED NEW feature "CUSTOM TASK" in "Task manager"
CLASSES
Archmage "RING OF FLAME" rank 1 now unlocks at lvl 73(new)
Archmage "RING OF FLAME" rank 2 now unlocks at lvl 77(new)
Archmage "RING OF FLAME" rank 3 now unlocks at lvl 81(new)
Archmage "RING OF FLAME" rank 4 now unlocks at lvl 95(new)
Archmage "RING OF FLAME" rank 5 now unlocks at lvl 99(new)
Archmage "RING OF FLAME" rank 6 now unlocks at lvl 103(new)
Archmage "RING OF FLAME" rank 7 now unlocks at lvl 107(new)
Archmage "RING OF FLAME" rank 8 now unlocks at lvl 111(new)
Archmage "RING OF FLAME" rank 9 now unlocks at lvl 115(new)
Archmage "RING OF FLAME" rank 10 now unlocks at lvl 119(new)
TASK MANAGER
Added task "AUTO CHANGE FLOOR AFTER DEFEATING 10 ENEMIES"(new)
Added task "AUTO CHANGE FLOOR AFTER DEFEATING 20 ENEMIES"(new)
Added task "AUTO CHANGE FLOOR AFTER DEFEATING 30 ENEMIES"(new)
Added task "AUTO CHANGE FLOOR AFTER CHARACTER LEVEL UP"(new)
Added task "AUTO CHANGE FLOOR IF ENEMIES LEVEL < CHARACTER"(new)