In a few days we are making many modifications to the game. These are the patch notes of our new release:
ALPHA 3.2: - We have modified the scale of the menus on the game and on main menu to allow them to be displayed correctly in a greater variety of resolutions, as well as panoramic resolutions. - We have created 4 new zones with more iron around the Portal zone. This will allow us to manually gather this precious resource more quickly (as long as we do not have underground mineral extractors). - We have created 2 new zones with Magnetite around the Portal zone. Explore! - We have also added some small fluorescent fragments to the iron to facilitate its location in the distance, especially at night. - Although it is not yet possible to redefine keyboard controls, we have created a key mapping for the PC numeric keyboard. Now you can move and perform the most common actions of the game from that part of the keyboard also. - Added a sound when accept changes on graphics menu on main menu. - Added a sound on Maximum Items craft button and highlighted color effect. - Modified the smoke of the pneumatics of the vehicle, again. - Dead enemies react to the impacts of the player's shots and punches. - Added info message of "Player Dead". - Upon player death, radiation, oxygen, hunger and thirst are initialized, in addition to maximum health. - Lower fuel consumption in torches. - Enemies will surround the base of the car and the Atomic particle accelerator when attacking the portal. - Inventory will show the number of empty slots. As the inventory fills up, the color of the text will change and it will flash if it is almost full. - Added a shiny part on the head of the snakes to facilitate their location among the vegetation. - Fixed a bug with some spawn/despawn rocks. - Fixed a bug with sun intensity on afternoon. - Fixed some bugs on graphics menu transitions on main menu.
We continue working hard! Best regards!
DreamsSoftGames
Alpha 3.1.5 released!
Hi, alpha 3.1.5 released today. This version fix and improve some features of our new Alfa 3. These are the patch notes:
ALPHA 3.0: - Added basic survival tutorial quests. - Added volumetric ambient lights that create a visually more attractive atmosphere to the planet Triton. - Added new enemy: the Coronavirus. - Improvements on Triton creatures IA. - Added player death and consequences: respawn on the portal and loss of the content of your inventory. - Added progressive decrease of the player's health when high radiation, no oxygen, high hunger or high thirst. - Added "run" mode that activates automatically when you move after a few seconds. - Added "simple jump" when the jetpack fuel runs out. - Added indicator light on the back of the jetpack to show how much oxygen and jetpack fuel you have. - Added heartbeat sound when you are exhausted by low stamina and when your health is very low. - Added anti-aircraft missile turret. If it have ammo, it will automatically shoot at airspace threats, such as enemies or falling meteors. - Added alien plants with multiple resources when extract. - Added falling meteors with alien resources. - Added damage by fire. - Added fruit tree of red and green apples. - Added carrot orchard area. - Added new resources: resin, oil resin. - Added dynamic radioactive fog areas. - Added a lot of wood structures (walls, squares, a tower model with a lift and an automatic door). - Added a lot of iron structures (walls, squares, automatic door and more). - Added a lot of steel structures (more powerful structures). - Added particle damage system on all type of structures with repair options.You can move structures and save to your inventory. - Added fragmentation system in all structures. By destroying them, they will be exploded into fragments with physics. - Added a torch, like illumination element of wood structures. - Reduced to 50% the consumption of oxygen, food and water. - Now you can use vehicles during hordes. - fixed a lot of bugs.
ALPHA 3.1 and ALPHA 3.1.5: - Increased number of horde enemies. - Fixed a horde counter bug. - Fixed an overlap between menus. - Fixed a text in wrong language. - Fixed a bug with loading lighting after noon. - The angle of rotation of the wooden fences has been increased to allow greater flexibility in the design of structures. - Redesign of some areas of the scenery, adding a greater number of elements, as well as vegetation. - Modified the smoke of the pneumatics of the vehicle so that it rises less.
We continue working hard! Best regards!
DreamsSoftGames
Alpha 3 released!
We are very happy to achieve another of the goals in the development of our game. After several months of hard work, today we launch the Alpha 3.0.
As we anticipated, this version is focused on building your bases around the portal, which will allow to give good protection to all the structures you have created, such as light generators, resource containers, lights and other elements.
Of course, nothing will prevent you from being able to build structures in other areas of Triton or even on other planets, when they are implemented, allowing you to have several bases to store resources, vehicles, weapons or other elements that may be useful to you in these places.
You will be able to build more primitive structures (with simpler and less resistant materials) until you get more advanced structures (with more elaborate materials and with greater resistance), as you improve your player level and get enough resources.
Of course, we will continue working to improve and incorporate more structures in the following versions of the game.
We continue to work hard. Our best wishes!
DreamsSoftGames.
Alpha 3 will be released on April 8, 2020!
We have already scheduled the release date of the new Alfa 3.0. It will be on Wednesday, April 8, 2020.
The Alfa 2.0 expanded the size of the sceneries, which enabled the exploration of Triton to be enhanced, new locations were added and the possibility of traveling with an armed vehicle was added.
The Alpha 3.0 manages to enhance the building capabilities of your base. From the most primitive structures (with simpler and less resistant materials) to the most advanced structures (with more elaborate materials and with greater resistance) you will allow to give good protection to the Portal of Triton against invasions by enemy waves.
As the player improves his level and his abilities, he can create more advanced structures. The resistance to the attacks of enemy hordes will be greater and will allow a better protection of your Portal.
Since there is no limitation of buildable areas on stage, you can create structures wherever you want. This will allow you to have other bases in other parts of the planet and other planets, with your energy systems, resource extraction, storage and defense.
We continue working so that Alpha 3.0 can be liked by all who follow our project.
DreamsSoftGames.
New DreamsSoftGames Action Bundle with 35% off!
Hi,
Today we announce a new game pack that brings together our three titles with the highest doses of action, with a 35% discount: DREAMSSOFTGAMES ACTION BUNDLE
- Triton Survival: a galactic survival game with an intense action, focused on surviving, crafting, gathering resources, building base and beat attacks of enemy hordes from the Neptune planetary system.
- Tompi Jones: a fun platform game in 2.5d inspired in classic platform games. You can play across six worlds between jungles, forests, medieval villages, Aztec pyramids, castles and cemeteries.
_ Arkhelom 3d: a shoot-em'up inspired by classics of the genre. It combines horizontal, vertical and side-scrolling levels, + 70 enemies types and final bosses across 24 amazing levels.
New volumetric ambient lighting on Alpha 3.0
Hi, we are working on improving the general visual aspect of the game. We have improved some elements of the scenary, as well as added some floating islets.
We have also added a new volumetric ambient lighting system that provides a more attractive atmosphere to Triton, as well as giving a much more alien look to the planet.
We hope that these improvements, together with the building capabilities that we are adding, contribute to the Alpha 3 version substantially improving the previous versions of the game.
We continue working hard!
Best regards. DreamsSoftGames Team
Triton Survival is compatible with GeForce Now of Nvidia!
Hi, we are glad that our game, Triton Survival, is available through GeForce Now, the NVIDIA cloud-based game streaming service, which allows you to play in real time directly from any device.
DreamsSoftGames Team.
Development Blog#17
We continue with the development of the Alfa 3.0, that we want to launch in a few weeks.
We are paying special attention to getting a good initial amount of structures, currently grouped into 3 technological levels: wood, iron and steel. As your player increases his level, you can access the construction of more advanced structures, but also that will require more resources and more complex.
It will also be necessary to increase your skills in fields such as technology level or construction level in order to unlock these more advanced construction structures.
We are also working on a damage and repair system of each of these structures, that shows with particles the severity of their status, with smoke, sparks or fire. In addition, to add greater realism, all of them will be broken into pieces that will have realistic physics, which will bring more fun to the construction and destruction of structures.
The enemy attacks and also their projectiles will reduce the shield of each of these structures, showing their damage but also allowing repairs if we have the necessary resources (for example, wood to repair the first wooden structures).
We keep working hard. Soon we will give you more details.
Small setbacks!
Due to medical problems we are not reporting the progress of the game as often as we would like. However, beta 3.0 is on the right way. We have already integrated into the game a large part of the structures with which the player can build his base as he progresses in the game. First they will be wooden structures, fragile and primitive but effective to overcome the first waves. As you progress in the game and the enemies become more powerful and with greater destructive capacity you will need to create metal structures, with automatic doors. Later you will can use reinforced steel to create large metal walls that will be almost impassable by enemies.
We hope to be able to continue reporting progress and launch beta 3.0 as soon as possible allowing us the health complications that now prevent us from moving faster. Thanks for your understanding.
Working on the Alfa 3.0
Hello, we have finished and started this new year 2020 working very hard in the next version of the game: the Alpha 3.0.
The Alfa 2.0 allowed to explore a world 20 times bigger than the previous one. The Alfa 3.0 will allow a remarkable improvement in the construction system of bases and structures, from the most primitive structures (with simpler and less resistant materials) to the most advanced structures (with more elaborate materials and with greater resistance).
As the player improves his level and his abilities, he can create more advanced structures. The resistance to the attacks of enemy hordes will be greater and will allow a better protection of your Portal.
Since there is no limitation of buildable areas on stage, you can create structures wherever you want. This will allow you to have other bases in other parts of the planet and other planets, with your energy systems, resource extraction, storage and defense.
Little by little we will be giving more details about the progress we have made in alpha 3.0.