Triton Survival cover
Triton Survival screenshot
Genre: Role-playing (RPG), Indie

Triton Survival

Alpha 2.1 released!

Hi, Alpha 2.1 is released!



The most important features are:

- EXPERIMENTAL: integrated lighter skybox system to improve performance, eliminating climatic effects at the moment. In future versions you can choose this version or a more complex one through the graphic options menu.
- Added the "Water Purifycator". You must place it near water and it will extract potable water from contaminated water of Triton.
- Added the "Nitrogenator". It will extract nitrogen from air liquid of Triton.
- Added UI for "Water Purifycator" and "Nitrogenator" (similar operation to "Oxygenator").
- Improvements in the management of the generation of fish and bird banks to improve performance
- Modification of many static elements to improve performance and reduce the number of render DrawCalls.
- Increased initial vehicle ammo: 100 bullets of a maximum of 100.
- Electric generators consume 6 times less fuel. If there are no devices connected, the fuel consumption is zero.
- Resource Extractor consume 3 times less fuel.
- Added fx smoke when some tree fall.
- Added text info 'M' open map on Controls Menu
- Fixed tree mass when it fall.
- Fixed shader bug on electric connectors.
- Fixed vanadium ore scale.
- Fixed bug with car lights.
- fixed bug: cursor does not appear while the game is loading
- fixed bug: eliminated on the inventory overlapping descriptive texts of items that require skill level achieved.

NOTE: Alpha 2 is not compatible with Alpha 1 and progress will be lost.

We continue working hard! Best regards

DreamsSoftGames Team

Alpha 2.0 released!

Hi, we're happy because Alpha 2.0 is released!

This version incorporates a lot of new content. The most important features are:

- Migration game engine to 2019 version.
- Triton has been completely remodeled and now it's 20x times bigger.
- New scenaries elements: trees, bushes, alien vegetation, rocks,...
- First vehicle added with improvement options through the vehicle inventory menu (improvements in fuel, engine, lights, weapons, batteries, ...).
- Added a new enemy: flying drones.
- Added new sea fauna/enemies: sharks and snakes.
- Added new resources: Gold, Cobalt, Chromium, Tin, Hidrazine (used like fuel on some vehicles).
- Added a new item: Hydrogen container (if you use it near a hydrogen gas pump, this resource will be added to your inventory).
- Added new electronic items: capacitor, electric coil, transistor, tin for welding, gold connector and microprocessor.
- New defensive structure: wooden barricade.
- Added teleport system activated by sacred runes. Throughout the stage, different runes and teleporters are located that will allow travel to the existing asteroids in the atmosphere of Triton.
- New HUD system.
- Looting containers added: now you will find some loot in planets locations.
- Added stamina limitation system. Hunger, thirst and poor health will affect your maximum stamina. Therefore, you will get tired before if you are hungry, thirsty or your health is weak, due to impacts, radiation, temperature or other factors.
- map feature added. Pressing 'M' key you will see a planet map.
- Now you can stack a maximum of 999 ammo 'vulcan 9mm powered' (before only 500).
- Added planet name on "Load game button" in main menu.
- Now less resources will be needed to build wooden and metal walls, thus facilitating the construction of existing structures in the game.
- Inventary size increased to 30 slots.
- Added prevention system so that the camera does not penetrate under the ground.
- Fixed size of the item graphic sulfuric acid.
- Fixed a bug with drone base menu. Now show the cursor and you can interact with it.
- Fixed a conflict between Run mode and Repair mode.
- Fixed a bug: drone transport base doesn't use countdown counter item.
- fixed minor bugs.

NOTE: This version is not compatible with Alpha 1 and progress will be lost.

We continue working hard! Best regards

DreamsSoftGames Team

Development Blog#16


We already have a release date of our Alpha 2.0. It will be on November 26, 2019, coinciding with the start of the Steam autumn sales campaign. This will allow to benefit from a launch discount to all those who buy the game for the first time.

The Alpha 2.0 focuses mainly on the main stage: the Triton planet. We have created a new planet with an extension 30 times higher than the original Triton. Although we will continue to incorporate more elements in the next updates, we have already located some places of interest to explore the planet.

Due to its greater length, we have also incorporated the first vehicle, which will allow you to move more quickly through the scenery, provided you get the necessary resources, such as fuel, ammunition or energy for its batteries. You can also improve many aspects of your vehicle, such as lighting, engine, chassis shield, battery or ammo storage, among other aspects.

Although we will give more details in future blogs, we have also incorporated new resources on the planet, a system of teleporters and portals activated by runes, some new flora and fauna and also the first planet you can travel to: Larisa.

We continue working so that Alpha 2.0 can be liked by all who follow our project.

Development Blog#15


One of the aspects we are working on is the localization of the game in different languages. We are preparing the code to integrate our native language first: Spanish. Our goal is to have it completed for the next update. Once we get it we will be prepared to begin localizate the game in many other languages.

This is a complicated task, as it requires updating all the information of the game such as the game items, the info texts that make up the initial tutorial of the game, in addition to all the elements that make up the game's interface.

Once this work is achieved we plan to ask the community for your help. We want to ask for collaboration from those who want to see the game translated in their language. It will be ideal to have knowledge of English to be able to make a good translation of the text. We will also ask for help to correct our texts in English, as it is not our native language and may contain some inaccuracies. All help will be welcome.

Soon we will request your collaboration through a message that we will leave posted on the Steam forums.

Development Blog#14


Hello, we are still immersed in the migration process to the latest version of our game engine. We are managing to overcome almost all the technical incidents that are appearing, while continuing to make progress on the new design of the planet Triton, with a much larger area than when we launched the first version, with more places to explore, with more resources to achieve, with more flora and fauna, among other new content. In addition, we continue working on the incorporation of the first vehicle and the possibility of improving its characteristics as the level of our player increases and we have access to better technology.

We are taking more time in the development of all these aspects before release a new update of the game, although among our plans is release an experimental version so that the community collaborates in finding aspects that may have stopped working after the migration of the game engine. A little more patience and the new update will be available soon.

Development Blog#13



Hello, we have made a decision that will condition the future of the project: migrate to the latest version of the Unity engine that we use for the development of Triton Survival. It is not easy to adapt all the libraries and get everything to work correctly, but after a few days, the results are positive.

This migration will allow us to benefit from a new system of terrain creation, with greater options and better performance, which will undoubtedly allow us to create better scenarios.

We are looking forward to finishing the last game update and show you soon the results we are getting.

Best regards!

Development Blog#12


After a few holidays days, we continue with the design of the new planet Triton and the first planet to which you will can travel, Larisa, another of the satellites of the planetary system of Neptune (and the nearest to Triton, so you will need less portal energy to travel).

We have almost completed the incorporation of the first air enemy, a space drone. These drones will patrol around the enemy bases, protecting the portals of the planets you will travel to.

As we already anticipated in the previous news, in the next update we also want to incorporate a vehicle, because the extent of the planets will be greater than the current Triton, with many more areas to explore and obtain resources.

We hope to upload this update soon. We continue to work hard on our project.

Updated Alpha version 1.07



Hi, we updated to Alpha 1.07:
- Added a new feature: invert mouse Y axis (in main menu and ingame menu). In addition this data will be saved when you leave the game.
- Fixed minor bugs.

We know it is a very small update. But we have good reasons for this. We are designing the first planet you can travel to: Larisa (you can see a little screenshot in this news).

We are working on designing his mapping, some interesting areas, an alien base with a portal, some new resources and other interesting sites. We are also implementing the first vehicle, since Larisa is a planet with dimensions larger than the current map of Triton.

We still need a little more time to implement all this. Please, a little more patience. In the next update we hope to upload an experimental version to make the first trips through the Triton portal.

We continue working hard! Best regards!

Updated Alpha version 1.06

Hi, we updated to Alpha 1.06:

- Optimized transition time from the inventory menu to the game.
- Now you can press escape key to close menus (inventory, extractor, oxygenator, ...)
- Now you obtain experience points when extracting resources with the extractor blaster.
- Creation of nails multiplied x10.
- Running mode time multiplied by x2.
- Added audio menu ingame.
- Production of Nitrous Oxide fuel for the multiplied jetpack x10.
- Reduction of fuel consumption by half on resource extractors.
- Possibility of moving or saving the inventory of extractors, containers, oxygenators, generators and other elements without losing their fuel, their inventory and other data.
- Fixed a bug that caused objects to be duplicated when moving them and reloading the game.
- Fixed bug to finish jetpack sound when landing.
- Fixed bug indicating an erroneous number of craftable maximum objects.
- Fixed bug in interactive text on screen that was displayed above other menus.

Best regards!

Updated Alpha version 1.05

Hi, we updated to Alpha 1.05:

- Main menu configured for screen resolution of 3840 x 2160.
- Splitted into 2 keys: use jetpack (space key) and run (R key).
- Changed the jetpack mechanics to allow multiple pulsations and to plan in the air.
- Reduced fuel consumption in the jetpack and multiplied by 10 the production of fuel (nitrous oxide).
- Reduced the speed of heating of the jetpack.
- Possibility of moving the oxygenator without losing fuel.
- Fixed bug in interactive text on screen that was displayed above other menus.
- Fixed bug with some saved games.
- Fixed bug with some player skills that had incorrect values.
- Fixed bug in the scoreboard that indicates the necessary points to go up to the next level when starting the game.

We still have some more bugs that we are working on. We hope to solve them as soon as possible.

Best regards!