Hello Warlords! Update v1.1 has arrived, science fiction is upon us. Get ready to see a dazzling show of lasers.
Content:
- Laser sword hero added to heros category.
- Powerful Mech Walker unit added.
- Tornado Trooper unit added.
Features/Fixes:
- Chinese language support added.(A few things are missing but the most important parts are in)
- 2 new projectiles added to character customization. (Laser blaster & Laser Artillery)
- New Sci-Fi unit category.
- Invisible zombie bug fixed
- Bug fixed where many ranged units often stopped firing due to projectiles going out of map bounds.
Enjoy the laser light show everyone!
Regards,
Robert.
Version 1.0 Now Available!
https://www.youtube.com/watch?v=FY28u4XrHzM
It's been an epic and long journey, but version 1.0 is finally here! Many
exciting new features, with content nearly doubled from the last update!
New Features:
- Ragdoll physics added. A faked but very convincing approach on a scale your eyes have never witnessed.
- God ability, Breath Of God. It's sure to 'blow' your mind. :P
- Music. UEBS now has an official soundtrack! Music is played during battles and menu.
- Arena in 'World Of Imperium' map. If units are placed in arena, a thousands of spectators appear to watch the show.
New Content:
Maps:
- Large open world map called, 'World Of Imperium'.
- Volcano map with dynamic lava flow. Lava randomly flows out of the Volcano killing all in its path!
- Modern City map. City with modern urban like environment set in a large open sand desert.
Units:
- Modern running zombie(Melee)
- German soldier(Ranged)
- Skeleton warrior(Melee)
- Giant Cyclops(Ranged)
- Elf huntress(Ranged Hero)
- Soul Tyrant(Melee Hero)
Fixes/Changes
- Improvements to AI crowd/character avoidance. AI attempt to eliminate single file lines and try to avoid congested areas.
- Buffed Golden Knight.
- Buffed Roman Soldier.
Many other small features and changes were made. I will soon be talking about the continued future of development in UEBS. So please stay tuned, and have an amazing week!
Regards,
Robert.
Full Release 1.0 Is Coming!! (Trailer)
https://www.youtube.com/watch?v=CxMJqqZRz9w
Improvements To Unit Ordering & Combat - Beta V0.5!
Hey everyone. I've given some much needed attention to unit ordering and combat while in possession. Welcome to beta 0.5!
Unit Ordering:
- Units now continue with their last order if you leave your possessed unit.
- Units will defend themselves while attempting to follow an order if needed.
- Fixed issues with units not attacking(going brain dead) when given the attack order.
- Green ring is shown around player showing his rally range when in order menu.
- Green arrow is shown to give the player the precise location where he is about to order his units to.
- If the player leaves a possessed leader, that character will continue to be his units leader, but the units will not follow him. If the player possess that individual again, he can continue giving those units orders.
Combat:
- Kill & death count added for player while in possession.
- Damage indicator tells the player how much damage he has dealt to enemy while in possession.
- Kill and death message upon getting a kill or dying.
- While in combat as melee, pointing at other enemies makes your character target them if they are in range.
- As of the last update you are no longer restricted to attack only when in range.
Other small fixes and changes were made. For those of you who were hoping for more units and maps, stay epic, they are coming. ;)
Regards,
Robert.
T-Rex & AI Improvements - Beta V0.4!
Welcome to Beta 0.4! Lots of very exciting new features and fixes. All of these new features took a great deal of man hours to develop.
Content:
- T-Rex has been added to animals!
- New Auto Cinematic mode. Films the battle for you with procedurally generated camera shots.
AI Improvements:
- Pathfinding speed increased by about 10X. (Possibly breaking some world records?).
- AI now have 'vision'. Most noticeable difference is that ranged units will no longer fire at targets behind obstacles.
Other small fixes and changes were made. I hope you all enjoy Beta V0.4 everyone!
Regards,
Robert.
Hotfix, Crashing.
In the recent update, some people were reporting random freeze crashes. It appears it's a Unity bug in the latest version of Unity. It seems the freeze crash was caused by a setting in Unity engine which I disabled.
Please let me know if you are still having crashes. For me the crash happened mostly while in possession.
Regards,
Robert.
Kangaroos, Ranged Unit Customizing & Optimization
Hey everyone, welcome to Beta 0.3! This update was a little more gameplay and optimization focused. More content is on the way. But some very awesome and important things were accomplished in this update.
New unit Customization Options:
- Custom units can now be ranged or melee, player can choose projectile.
- Control over custom unit attack range.
- Control over custom unit melee block chance.
Content:
- New Kangaroo unit in Animals.
- 'Clear All' button in battle editor(About time right?)
Fixes:
- Memory usage reduced.
- Game file size reduced by 1.2 gigs.
- Load time significantly reduced.
- Map images reduced from 8k to 4k(This may fix some crashing problems with older GPUs)
- Draw calls on GPU reduced in large battles. This may increase performance for some.
- Clean ups on other memory related tasks.
- Game was upgraded to Unity 5.6.
Hopefully some crashing issues are fixed with this latest update. Please let me know if you are still experiencing crashing problems.
Have a great week everyone!
Regards,
Robert.
New Units, New Map, Fixes & Changes - Beta 0.2
Hello everyone! Welcome to Beta 0.2! I have added more units and maps as well as many other fixes and changes.
Content:
- Santa is back!
- New 'Inanimate Objects' category added to units. Category contains tables and dressers so far.
- Dwarf unit added to Fantasy!
- New map! Highly requested flat plain map has been added. Great for head to head battles and faster performance than other maps.
Changes/Fixes:
- Audio settings with volume control on master and music is now in.
- Body piling has been optimized. Piles now hollow out as they grow, increasing frame rate.
- Body pile height can now be infinite by activating 'infinite body pile' setting.
- Unit flying bug fixed. Was caused when units went out of bounds of map. Map boundaries now have invisible walls to stop this.
Well everyone, I hope you all enjoy Beta 0.2! Have a great week!
Regards,
Robert.
The Future Of UEBS
Hello everyone. Robert here. Today I want to talk about the future of UEBS, and directions I would like to take. Below, I will go over some of the future content and changes I would like to see happen by version 1.0. Much of this is based on your feedback so far. Also, keep in mind that I do not plan to stop working on the game after version 1.0.
Content:
- LOTS more units. I plan to add a great deal of Units. I have been reading the requested Units and I plan to try to get the most popular ones in the game, plus many more. Some are already in the works.
- At least 8 maps by full release. 8 is my current goal, but I'm sure there will be more beyond release.
- "God powers". The nuke is the first "god power" I have added to the game. God powers give the player the power to change battles in a very dramatic way. God powers will need to be unlocked by the player.
Gameplay, AI & Bugs:
- Improved gameplay and 'feel' while possessing. Player needs more control and feedback which aims to improve the experience of playing as a soldier. Some features may include, damage indicators, kill indicators and more freedom with enemy targeting and attacking.
- Improvements in ordering system. I aim to improve this by giving the player more feedback and adding more orders, as well having the AI function better with those orders.
- AI advancements. Though improving AI is extremely difficult and complex on such a scale, I'm trying my best. One improvement I want to see are ranged units being aware of targets being obscured(This is far more complicated than it sounds on this scale).
Workshop:
Modding is one of the most requested features for this game. I plan to look in modding once version 1.0 is released. I feel the game needs to be more complete before I put time into this.
These are only some of the things I wish to add. I want to thank everyone for showing such an overwhelming amount of support for this project. PS, the first content update is on the way.
Regards,
Robert.
Mouse Sensitivity, Battle Hot Key Bug(Hot Fix)
- Control over mouse sensitivity and smoothness, now added to options.
- Battle hotkey bug fixed. Bugs occurred when hotkey was changed from the default 'K'.
Other small fixes were made. Stay tuned for content updates and more fixes, they are coming.