Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Release notes 0.9.6 - hot fix

Release notes 0.9.6 - hot fix:
-Fixed mystery box only being activatable only once
-Fixed building not working

Release 0.9.6

Release notes 0.9.6:
-Fixed CEMETERY map building placement issues on lower floors
-Fixed LASER FENCE not building even though it was green when building it
-Fixed LOCK AND LOAD perk not giving back the full ammo after PHOENIX perk
-Fixed the mystery box weapon pickup issues, looking at the gun but no prompt
-Increase the THIS IS A KNIFE skill boost, from 5% to 50% per level

Release 0.9.5

Release notes 0.9.5:
-Add little arrows on the map icons to show if they are above or below the player
-Disable building-related perks from showing up on the game modes with no buildings
-Fixed MAIN LOBBY opening up on the AIRPORT map when opening the doors by the OFFICE area
-Fixed certain buildings not being placeable on the CEMETERY map, especially on higher floors
-Improved performance on the CEMETERY map when looking outside the map boundaries

Release 0.9.4

Release notes 0.9.4:
-Add AUTO SENTRY upgrade that allows it to target at a wider arc
-Add an off option to shadows
-Add full controller support and we're committed to making sure it works
-Fix UI for 16:10(steamdeck)
-Fix WORKBENCH showing a different weapon when interacting with weapons that don't have any upgrades
-Fixed the 8x scope not rendering the reticle
-Increase NECROMANCER speed by 2x
-Make the discounts on the building upgrades appear more consistently
-Optimized disk space usage, going from 22 GB to 15 GB
-Optimized RAM usage, gone from around 11 GB to 7.5 GB, tested on medium settings
-Potentially fix guns not hitting when the enemy is too close
-Potentially slightly better performance on the CEMETERY map
-Fix a few scenarios where zombies were getting pushed into the walls and got stuck
-Fixed a few places on the CEMETERY map where the player was able to place their buildings
-Add minimap icons
-Return the money spent on the mystery box if it moves
-Fixed discounted building upgrades not updating between the waves

Release 0.9.3

Release notes 0.9.3:
-Adjust the shotgun firing offset when moving so it fires more towards the cursor
-Don't allow dynamic zombies to spawn in areas that are not unlocked
-Fix 2 players paying to unlock a single barrier if they do it at the same time
-Fix a few UI rendering issues when resizing from wide to narrow
-For PRECISION PAYDAY only increase the multiplier if the zombie rewards money
-Implement team PLAYER upgrades, like BUILDING upgrades but for guns(damage, penetration)
-Limit chat messages to 150 characters

Release 0.9.2

Release notes 0.9.2:
-Changed the zombie movement behaviour so they don't run erratically left/right
-Fix zombie navigation by a door in the starting area in the CEMETERY map
-Fixed an issue introduced in 0.9.1 where the target fps game is set to 15 frames
-Fixed incorrect keys showing up on the screen
-Potentially fix a hang at the end of Defend the objective game mode
-Update the minimap image on the CEMETERY map

Release 0.9.1

Release notes 0.9.1:
-Resetting leaderboards
-Add different fps sliders for the main menu, loading screens and game
-Allow equipping 3rd weapon with digit 3 on the keyboard
-Fix losing 3rd weapon with PHOENIX perk
-Fix memory leak of sorts, remove explosion effects when they're done
-Fix the broken map on the CEMETERY map

Release Notes 0.9.0: New skill tree

We’re thrilled to announce the release of the 3rd skill tree! Dive into new strategies and unleash unique abilities as you explore this fresh addition to your arsenal. Please note: only the skills from your currently selected skill tree will now be active, emphasizing focused and strategic gameplay. Choose your class wisely and adapt to the challenges ahead!

Upcoming Features Sneak Peek:
Here’s a glimpse at what’s coming soon in future updates:

Team Weapon Upgrades: Work together to upgrade your team’s arsenal, bringing even more depth to cooperative gameplay.
Weapon Upgrade Money Sink: Players will soon be able to sink resources into upgrading weapon damage over time, offering a steady progression path and a meaningful use for excess funds.

Additional release notes can be found at the bottom



Release notes 0.9.0:
-Fix FIRE BARREL doing damage to other buildings
-Fix players being able to fall by one of the perk machines in CEMETRY map
-Fixed MYSTERY BOX weapon not being shareable with other players
-Fixed WORKBENCH locking to other clients when a client goes on it
-Fixed one of the collectable(that still does nothing) from being shot on the AIRPORT map
-Fixed other players weapon going crazy in certain cases when it's near the screen end
-Fixed some of the lava meshes missing from the HELL map
-Fixed some stretched meshes on the CEMETERY map
-Improve the look of light beams and make them work on low-quality settings
-Increase MOUNTED HEAVY MACHINE GUN ammo regeneration at the highest level to 3 bullets a second
-Limit the active skills to only the class the player currently has selected
-New skill tree added
-Remove the inaccessible weapon on the AIRPORT map
-Stop the SUICIDER zombie from scaling their explosive damage with waves

Release 0.8.4

Release notes 0.8.4:
-Actually fix MONEY PERK being given at the start of the game as part of random skill
-Fixed LASER FENCE not doing damage to clients
-Increased the life of a SPIKED TRAP by 200%
-Increased the life of a SPINNING BLADE TOWER by 200%
-Fixed player being able to get more than 100 health points

Release 0.8.3

Release notes 0.8.3:
-Add a light source to the WORKBENCH
-Adjust MINEFIELD skill slightly(increase the damage by 5% instead of 100% for each level)
-Change how the armour system works
-Don't allow MONEY PERK to be given at the start due to the skill
-Fix some deformed meshes on the CEMETERY map
-Fix the player being able to enter one of the graves on the CEMETERY map
-Increase kill count for players' explosive weapons
-When purchasing armour, don't instantly heal the player