Release notes 0.6.16: -Add in terminator tower -Change the skill that reduces weapon prices from 50% to 25% -Double the world weapon upgrade machine price -Fixed some strings not showing up correctly due to the system language, mostly the graphics options for non english languages -Reduce the tesla tower damage by half when fully upgraded -Update Korean localisation
Update 0.6.15 - hot fix of sorts
Release notes 0.6.15: -Add weapon upgrade in the normal world after defeating the boss -Fixed zombies simply walking through certain buildings and not melee attacking them -Increase tesla tower limit to 4 and 6 with architect perk
Update 0.6.14
Release notes 0.6.14: -Combine the second and third areas on the Airport map -Damage the player, if they are fixing a barrier and a zombie, is attacking it -Fixed player being able to get out of the map on the Airport Map(hopefully) -Fixed player's weapons doing damage to the spiked fence -Fixed zombies running through defences -Increase hip fire accuracy by 100% -Increase the wave everyone is running to wave 20 -Limit the amount of freezing sound effects played when freezing multiple zombies -Make the first tier 1 weapon upgrade for free in hell after defeating the boss
Update 0.6.13
Release notes 0.6.13: -Fixed barbed wire showing the slowdown upgrades like it is making them worse -Fixed the invisible zombies, for real now -Fixed the repair all price showing up different compared to when using it for the client -Give zombies fixed reward amount -Increase Mechanic monster damage to the defend the objective by quite a bit -Increase SENTINEL GL32 damage by 250% -Increase armor price by 400% -Increase mechanic monster default speed by 240% -Increase the slowdown effect from the goo zombie by 100% -Increase witches slowdown effect on player by 30% -Make the spitter and suicider damage scale with the waves -Potentially fix the zombies getting stuck in the stairwell on Airport Terminal map -Potentially fixed the zombies standing on or in the well on the Cemetery map -Reduce SILENTSTALKER recoil by 50% -Reduce the grabbers pull speed by 50% -Reduce the suicider explosion range by 50% -Reduce witch screen shake by 30% -Show the value of each of the skills in it's description -Slow down the player when there are too many zombies around them
Update 0.6.12
Release notes 0.6.12: -Fixed the invisible zombies -For skill TIME FOR SOME REVENGE, do not respawn with perks -Limit the maximum multiplier for the PRECISION PAYDAY perk to 4x -Potentially fixed the zombies getting stuck in the airport map stairwell
Update 0.6.11
Release notes 0.6.11: -Actually, increase the cost of SILENTSTALKER from 0.6.9 -Changed the skill that reduces mystery box cost to 10%, makes a nice round number now -Fixed mystery box opening audio continuously looping -Fixed one of the engineering skills showing 0/1 and 1/1 at the same time, also, added a new skill -Fixed when getting grabbed the weapon continues to fire -Fixed zombies not getting killed by the electric fence when jumping through windows -Potentially fix the grenade bug where the player gets stuck in it -Reduce healthy heart regen rate to 2 health per second, from 5 health per second -Show a projectile line for a single shot on the ARC BLASTER
Update 0.6.10
Release notes 0.6.10: -Decrease build phase time by 30 seconds -Fix issues when accepting a game invite without the game open -Fixed duplicate players in the lobby -Increase mystery box cost by $500 -Potentially fix rare cases where the save files become corrupt
Update 0.6.9
Release notes 0.6.9: -Fixed a bug where zombies were missing the disappear, electric, or on-fire visual effects -Fixed an issue where buildings did not synchronize properly for new players joining in progress -Increased headshot damage by 25% for a more rewarding shooting experience -Potential fix implemented for an issue where zombies appeared alive on the client side but were dead on the host -Reduced weapon recoil by 20% for improved shooting accuracy -Updated weapon stats for better balancing
Update 0.6.8
Release notes 0.6.8: -Change the spawning dog's behaviour, as the wave progresses, spawn multiple of them at the same time -Changed auto sentry build limit to 4 -Changed tesla tower build limit to 3 -Decrease mechanic monster teleport rate -Decrease the minigun damage by 20% -Decrease the minigun magazine size by 40% -Disable the zombie respawning mechanism when the players are too far away -Fixed explosive barrels sometimes destroy your buildings -Fixed issues with the Phoenix perk on offline mode to defend the objective game mode -Fixed mechanic monster bugging out and becoming invulnerable when all players are dead -Fixed mouse buttons not being bindable -Fixed pressing the "E" key in the chat while on the mounted gun kicking the player off -Fixed sentry damage upgrade showing as if it loses damage when upgrading, the same fix might apply to other upgrades -Increase zombie health for all difficulties(some more than others) -Increased laser fence health by 150% -Increased total zombie count per wave on all difficulties by around 20% -Normal zombies will target teleporter -Potentially fix the menus scrolling up constantly -Reduce boss health -Reduce mechanical monster health when more than 1 player is in the game -Reduce the hell dog's stun strength by 50%
Update 0.6.7
Release notes 0.6.7: -Reduce sentry damage by 15% -Reduced mounted heavy machine gun damage by 40% and set build limit to 2 -Updated german, dutch, korean and russian localisations -Fixed fortress and the building repair skill costing money when used as a client -Fixed lurker boss stopping after picking up the host player -Fixed explosive buildings damaging and destroying other buildings