Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Update 0.6.16

Release notes 0.6.16:
-Add in terminator tower
-Change the skill that reduces weapon prices from 50% to 25%
-Double the world weapon upgrade machine price
-Fixed some strings not showing up correctly due to the system language, mostly the graphics options for non english languages
-Reduce the tesla tower damage by half when fully upgraded
-Update Korean localisation

Update 0.6.15 - hot fix of sorts

Release notes 0.6.15:
-Add weapon upgrade in the normal world after defeating the boss
-Fixed zombies simply walking through certain buildings and not melee attacking them
-Increase tesla tower limit to 4 and 6 with architect perk

Update 0.6.14

Release notes 0.6.14:
-Combine the second and third areas on the Airport map
-Damage the player, if they are fixing a barrier and a zombie, is attacking it
-Fixed player being able to get out of the map on the Airport Map(hopefully)
-Fixed player's weapons doing damage to the spiked fence
-Fixed zombies running through defences
-Increase hip fire accuracy by 100%
-Increase the wave everyone is running to wave 20
-Limit the amount of freezing sound effects played when freezing multiple zombies
-Make the first tier 1 weapon upgrade for free in hell after defeating the boss

Update 0.6.13

Release notes 0.6.13:
-Fixed barbed wire showing the slowdown upgrades like it is making them worse
-Fixed the invisible zombies, for real now
-Fixed the repair all price showing up different compared to when using it for the client
-Give zombies fixed reward amount
-Increase Mechanic monster damage to the defend the objective by quite a bit
-Increase SENTINEL GL32 damage by 250%
-Increase armor price by 400%
-Increase mechanic monster default speed by 240%
-Increase the slowdown effect from the goo zombie by 100%
-Increase witches slowdown effect on player by 30%
-Make the spitter and suicider damage scale with the waves
-Potentially fix the zombies getting stuck in the stairwell on Airport Terminal map
-Potentially fixed the zombies standing on or in the well on the Cemetery map
-Reduce SILENTSTALKER recoil by 50%
-Reduce the grabbers pull speed by 50%
-Reduce the suicider explosion range by 50%
-Reduce witch screen shake by 30%
-Show the value of each of the skills in it's description
-Slow down the player when there are too many zombies around them

Update 0.6.12

Release notes 0.6.12:
-Fixed the invisible zombies
-For skill TIME FOR SOME REVENGE, do not respawn with perks
-Limit the maximum multiplier for the PRECISION PAYDAY perk to 4x
-Potentially fixed the zombies getting stuck in the airport map stairwell

Update 0.6.11

Release notes 0.6.11:
-Actually, increase the cost of SILENTSTALKER from 0.6.9
-Changed the skill that reduces mystery box cost to 10%, makes a nice round number now
-Fixed mystery box opening audio continuously looping
-Fixed one of the engineering skills showing 0/1 and 1/1 at the same time, also, added a new skill
-Fixed when getting grabbed the weapon continues to fire
-Fixed zombies not getting killed by the electric fence when jumping through windows
-Potentially fix the grenade bug where the player gets stuck in it
-Reduce healthy heart regen rate to 2 health per second, from 5 health per second
-Show a projectile line for a single shot on the ARC BLASTER

Update 0.6.10

Release notes 0.6.10:
-Decrease build phase time by 30 seconds
-Fix issues when accepting a game invite without the game open
-Fixed duplicate players in the lobby
-Increase mystery box cost by $500
-Potentially fix rare cases where the save files become corrupt

Update 0.6.9

Release notes 0.6.9:
-Fixed a bug where zombies were missing the disappear, electric, or on-fire visual effects
-Fixed an issue where buildings did not synchronize properly for new players joining in progress
-Increased headshot damage by 25% for a more rewarding shooting experience
-Potential fix implemented for an issue where zombies appeared alive on the client side but were dead on the host
-Reduced weapon recoil by 20% for improved shooting accuracy
-Updated weapon stats for better balancing

Update 0.6.8

Release notes 0.6.8:
-Change the spawning dog's behaviour, as the wave progresses, spawn multiple of them at the same time
-Changed auto sentry build limit to 4
-Changed tesla tower build limit to 3
-Decrease mechanic monster teleport rate
-Decrease the minigun damage by 20%
-Decrease the minigun magazine size by 40%
-Disable the zombie respawning mechanism when the players are too far away
-Fixed explosive barrels sometimes destroy your buildings
-Fixed issues with the Phoenix perk on offline mode to defend the objective game mode
-Fixed mechanic monster bugging out and becoming invulnerable when all players are dead
-Fixed mouse buttons not being bindable
-Fixed pressing the "E" key in the chat while on the mounted gun kicking the player off
-Fixed sentry damage upgrade showing as if it loses damage when upgrading, the same fix might apply to other upgrades
-Increase zombie health for all difficulties(some more than others)
-Increased laser fence health by 150%
-Increased total zombie count per wave on all difficulties by around 20%
-Normal zombies will target teleporter
-Potentially fix the menus scrolling up constantly
-Reduce boss health
-Reduce mechanical monster health when more than 1 player is in the game
-Reduce the hell dog's stun strength by 50%

Update 0.6.7

Release notes 0.6.7:
-Reduce sentry damage by 15%
-Reduced mounted heavy machine gun damage by 40% and set build limit to 2
-Updated german, dutch, korean and russian localisations
-Fixed fortress and the building repair skill costing money when used as a client
-Fixed lurker boss stopping after picking up the host player
-Fixed explosive buildings damaging and destroying other buildings