Release notes 0.6.7: -Reduce sentry damage by 15% -Reduced mounted heavy machine gun damage by 40% and set build limit to 2 -Updated german, dutch, korean and russian localisations -Fixed fortress and the building repair skill costing money when used as a client -Fixed lurker boss stopping after picking up the host player -Fixed explosive buildings damaging and destroying other buildings
Update 0.6.6
Release notes 0.6.6: -Fixed a spelling mistake with "PURCHASE NEW WEAPON" -Fixed controller pointing downwards when aiming -Fixed free buildings not possible to repair(ammo box)
Update 0.6.5
Release notes 0.6.5: -Fixed the options menu going crazy with the mouse wheel -Fixed the price of some buildings(mainly ammo box) being a negative value -Fixed the repair all button having a negative repair value, therefore doing nothing when pressed -Fixed the server not syncing the game mode properly with the client, most notably some clients would fall to their death when teleporting to hell -Fixed the voting yes/no text to fit properly
Update 0.6.4
Release notes 0.6.4: -Added difficulty on the server browser -Changed the chance to repair all buildings from 50% to 10% -Fixed money popups sometimes not showing up in the bottom left of the screen -Fixed placement issues, especially on the cemetery map -Update russian localisation
Update 0.6.3
Release 0.6.3: -Changed quick matching button, now servers that are nearly full and close to the start of the game will be preferred over games that are really far in. Wave 20 and above will be ignored. -Fixed the multiplayer issues, most of the joining issues and gameplay issues(introduced in 0.6.2) -Fixed the player getting stuck in the grenade throwing animation -Fixed SENTINEL GL32 and RPG not rearming at ammo boxes -Updated the engine version, should reduce the amount of crashes
Update 0.6.2
Release notes for 0.6.2: -Fixed controller vertical axis being too sensitive -Fixed clients not going on the leaderboard, only host going there -Fixed the lurker boss -Fixed mounted gun not being mountable if that player left the game while still on it -Fixed join in progress players not getting current discounts in the shop
Update 0.6.1
Release notes for 0.6.1: -Add inverted vertical mouse feature -Add mounted gun looking sensitivity sliders -Doubled the amount of hell hounds that will be alive after wave 5 -Fixed other players characters sometimes floating -Fixed duplicated players bottom left -Fixed the wrong amount of xp/levels shown when you finish a game, correct xp was awared before, just didn't show properly -Fixed the jaggy zombie path on defend the objective -Fixed players allowed to get on the mounted gun, even if someone is already there -Fixed most of the engineering skills not working -Fixed the laser fence having infinite health -Potentially fix zombies getting stuck at the airport by the staircase -Potentially fix the players getting teleported to hell and the boss spawning in the normal world
Ultimate Zombie Defense 2 is Available Now!
Soldiers!
The day is finally here - Ultimate Zombie Defense 2 is now available on Steam! It's time to jump straight into the action - team up, get creative and kill some zombies!
Its taken 3 years to get here, and the community support is the backbone that keeps us going. We have lots of exciting content and features planned, including modding support to create custom maps and game modes, which excites us very much!
💙 Thank you from Terror Dog Studio 💙
Besides what we have planned, we also want to open the floor to community ideas/feedback/suggestions. We want to shape the future of the game in line with you so please do let us know what's on your mind, because you never know, with enough support it may well make it into the game!
The best place to portray this feedback is on our discord, or alternatively Steam discussions. The link to our community discord is below:
Hi all. We are still working very hard to get a proper release date out. Until then, here's a update that includes several changes.
- Reworked recoil on the guns - Added leader boards - Added ammo icon to the ammo boxes - Fixed zombies sometimes freezing mid air - Fixed plasma gun doing no damage on single shots - Added localised texts to the game - Added a menu in the lobby that shows different stats that get changed for each of the difficulty, this will be used a way to customise the game experience for custom lobbies on the full game - Fixed non English characters not being rendered correctly for players names - Field of view slider - Few other fixes and changes that are slipping my mind right now
Small Update
Hello everyone. Here's another small patch for the demo fixing some game invitation issues and adding a visible hint as to how to defeat the boss.