Ultimate Zombie Defense 2 cover
Ultimate Zombie Defense 2 screenshot
Genre: Strategy, Adventure, Indie

Ultimate Zombie Defense 2

Release 0.8.2

Release notes 0.8.2:
-Fix HELL DOG highlighting
-Fixed player's explosive weapons doing damage to their buildings in some cases
-Fixed price and dollar sign being on different lines on the interaction dialogue
-Fixed auto sentries not shooting at zombies in some cases where the player has their back turned to the zombies
-Improve the rendering performance of the WORKBENCH on all maps

Release 0.8.1

Release notes 0.8.1:
-Disable SUPPRESSOR and FLASH HIDER as they need more implementation
-Fix cursors not appearing when getting kicked or the game ending suddenly and going back to the main menu
-Fix some weapons not updating the sights while on the WORKBENCH
-Fixed barrel attachments showing slightly offset
-Generally avoid spawning HELL DOGS in buildings
-Potentially fixed a rare case of a player being able to go through defences (no collisions), AUTO SENTRIES failing to target and wave not finishing as some zombies can't be found

Release 0.8.0

Hello, everyone!
We’re thrilled to introduce the latest content update to the game, featuring three exciting new buildings that will elevate your gameplay experience.

WORKBENCH
Discover this versatile station within the world, enabling you to customize your weapons with new scopes and attachments to suit your playstyle.


SPIKED TRAP
Lay this devious device on the ground to ambush your foes. Once triggered, it delivers instant, devastating damage to unsuspecting enemies.


SPINNING BLADE TOWER
Unleash chaos on your enemies with this relentless tower. Its continuously spinning blades shred through waves of attackers, leaving nothing but destruction in their wake.



For a full list of changes of 0.8.0:
-Add a new world-building called WORKBENCH, modify your gun attachments
-Added a new TRAP called SPIKED TRAP
-Added a new TRAP called SPINNING BLADE TOWER
-Change how the hints are initially displayed
-Change the text on the MYSTERY box and WALL GUNS when purchasing/equipping to display the weapon they will be replacing(if any)
-Fix players being able to get out of the map on the CEMETERY MAP
-Fix the player colliders on buildings so that they are not as easily climbable
-Fixed the buildings not showing correctly when filtering by their types in build mode
-Fixed zombies getting stuck in unreachable places on the AIRPORT map, as well as the other maps
-Instead of resetting the brain buster perk on missing, reduce the multiplier by 1.0x instead
-Reduce the volume of the TESLA tower idle sound
-Reworked the colours and categories for different buildings, added a new type called TRAPS and renamed MISC to UTILITY
-Show a discounted price alongside the original price on the interaction menu
-Show the perk machine descriptions sooner and from further away
-Update NECROMANCER sounds

Release 0.7.1

Release notes 0.7.1:
-Fix FLAMETHROWER and MOLOTOV COCKTAIL not earning any money
-Fix zombies getting stuck in the AIRPORT map by the large lobby
-Once unlocked, leave the WEAPON UPGRADE MACHINE in the world

Update 0.7.0: New Enemies Enter the Fray!

In this content update, we're introducing fresh challenges with two new enemies: the smaller yet agile Floating Eye and a larger mini-boss, the powerful Necromancer. Prepare yourself for tougher battles as these foes bring new abilities and excitement to your journey!

Detailed release notes below.

Release notes 0.7.0:
-Add a hint for dropping money
-Add a new enemy FLOATING EYE
-Add a new mini-boss NECROMANCER
-Allow players to build by the tower on the BRIDGE MAP
-Don't trigger any land-based traps with the WITCH or FLOATING EYE
-Fix GRABBER pulling the player down by the tower on BRIDGE MAP
-Fix RPG going through the floor sometimes
-Fix aspect ratio issues on the UI on some monitors
-Fix the attack sound missing from the client on TESLA TOWER
-Fix the hit indicator on the HEAVY MACHINE GUN
-Fix lighting issues on lower-quality settings
-Fix the password being ignored on the server browser
-Increase FLAMETHROWER damage by 20%
-Increase MOLOTOV damage by 120%

Release 0.6.23

Release notes 0.6.23:
-Receive extra money when killing zombies with headshots and melee
-Increase money rewards on easy difficulty
-RAPID REFLEX perk increases movement speed by 5%
-Potentially fixed the hang when starting up the game
-Increase the slowdown that BARBED WIRE applies to zombies by like 50%

Release 0.6.22 - hotfix

A small change to fix the player not being able to interact with the pause menu while on the HEAVY MACHINE GUN

Release 0.6.22

Release notes 0.6.22:
-Fixed HEAVY MACHINE GUN not flashing red when taking damage
-Fixed clients not being able to get on the HEAVY MACHINE GUN
-When rearming in hell, it rearms all weapons

Release 0.6.21

Release notes 0.6.21:
-Add a button on the skill tree to allow players to reset their skill points
-Disable the overheating mechanism on the HEAVY MACHINE GUN
-Fix AUTO SENTRY not targeting reliable through SPIKE BARRICADE
-Fix collisions on some trees in the Cemetery map so the player can't walk up itself
-Fix free upgrading for the building upgrades
-Fix players seing themselves when turning quickly on the HEAVY MACHINE GUN
-Fix the XP going back on itself at the end of the game
-Increase build phase duration to 2 minutes
-Increase the amount of money the player throws out to 250
-Potentially fix the HEAVY MACHINE GUN being used by 2 players at the same time
-Reduce the overall recoil of the guns by 30%
-Show a message in the chat when a building gets upgraded
-TANK TRAPS take only 50% of explosive damage

Release 0.6.20

Release notes 0.6.20:
-Add a pickup sound when the player collects dropped cash
-Fixed AUTO SENTRY's bullets being visible through walls
-Fixed some cases of zombies doing damage to buildings from long distances
-Increase ELECTRIC GRIDs damage to zombies by 200%
-Increase SPIKE BARRICADE and WOODEN SPIKES unupgraded damage
-Increase unupgraded buildings' health
-Increased TELEPORTER health by 250%
-Increased TERMINATOR TOWER health by 200%
-Reduce HELL DOGS damage towards players by 50%
-Reduce HELL DOGS explosive damage by 40%
-Reduce TERMINATOR TOWER charging time by 50%
-Reduce how much BARBED WIRE slows down the player
-Reduce the placement area size of the FLAMEABLE BARRELS, EXPLOSIVE BARRELS and LAND MINES take significantly
-Reduce SPIKE BARRICADE and WOODEN SPIKES limit by 40%
-Revert to LASER FENCEs doing instant damage