Unbearable cover
Unbearable screenshot
Genre: Adventure

Unbearable

Fixes and price drop.

Listening to the comments of the community, one of the complaints was that the price of the game was high for an early access, however, it has several hours of content, exceeding the average for the genre. Even so, I have decided to lower the price for this stage of early access, making it more affordable and with the commitment of being able to have a good final version of it.
(This will be reflected in a few hours).

-Fixed the bug that caused various sounds to continue playing even when loading the game.
-Fixed bug where weapons would re-equip on reload even if they were no longer in inventory.
-Adjusted the option that allowed to open the inventory when loading the tunnel scene.
-Adjustments to certain animations in combat and cinematics.

Fixes in save and equipment.

-Now the equipped weapon will be saved to the player as a partner. This to give continuity to the game and not interrupt the game experience having to re-equip weapons when loading the game.

-Your partner's AI will now automatically reload when equipping a weapon.

-Improved enemy AI that made enemies not get close enough to hit.

-Fixed the error that did not allow closing documents correctly, in addition to adding new keys to close them.

-Fixed the bug that allowed your partner to push some objects twice.

-Fixed the error that allowed to start a new game with the objects of the previous game.

Hotfix



-Fixes in the AI ​​of companions in pursuit, making them more efficient so as not to cause game over.

-Fixes in certain interactions with player 2.

-Fixed the bug that made two key objects reappear when changing from one scene to another.

-Adjustments to certain AI interactions to have a better visual representation of the character's gesture.

Character improvements and fixes.


-Improvements in the skin texture of the characters.

-Improvements in the physics of hair.

-Improved visual representation in the fuse box puzzle.

-Fixed the bug that caused your partner to not rotate correctly when pushing objects.

New Main Theme and fixes when loading the game.

-A new musical theme is added to the main menu of the game [Composed by William Braddell].

-Fixed the bug that caused the save point to not update the position correctly.

-Claudia's hair physics have been adjusted.

-Changes and fixes in objects in the final levels.

-Spanish language translation fixes.

-Adjusted collisions of certain objects so as not to get stuck.

-The error that made the chair disappear in the main menu has been corrected.

Major improvements to the save system and puzzles.



-A new tab is added in the start menu to load the game, with this a new system is included in which the date and time in the save slot is shown with total precision.

-Fixed errors that did not allow saving properly.

-Fixed bug where key items would re-spawn when returning from a scene.

-AI navigation is improved, it will no longer go through objects.

-Key object locations are changed. This to be able to get the pistol more easily in the early game.

-Puzzles are modified and new elements are added.

-Fixed the error that did not allow shooting when loading the game.

-Adjustments in the volume of various sound effects.

-Corrected the position when dodging when you are close to an enemy.

New blood system and fixes.



-New textures and shader are added for blood stains and with these, a mechanic is added where the footsteps leave a mark after stepping on blood.

-Save errors are corrected.

-Subtly improves the interaction of your partner.

-Escenes near to the end are modified to prepare for the addition of new levels in the near future.

Improvements in the puzzle experience.

-Cutscenes and sounds are added to the puzzles to have a better visual representation of when it has been completed correctly.

-Fixed the bug that caused the tunnel cinematic to start in the wrong position.

-Minor bugs are fixed.

Bug fixes and general adjustments.



-Decreased the speed of the chaser in the tunnel level and now the door will close automatically when entering the room.

-Models are changed and textures are adjusted.

-Fixed the bug that allowed you to climb on tall objects like cars.

-Fixed some spelling errors.

-Fixed bug that allowed you to stand on dead enemies.

-Some animations are modified.

-Adjusted ambient occlusion so that objects such as characters do not disappear.

-Light sources are added to highlight key objects.

-Fixed the bug where Allison would not follow you through the ventilation ducts.

- Changes in lighting and post-processing of some scenarios.

Improved AI for fairer matchups and new equipment.



-Added a new object:
°Lighter: This will illuminate a small area, but it will be imperceptible to enemies, so it can be used while you hide.

-Enemy AI improvements:
°Fixed the bug that made enemies see you even hiding behind objects.
°Fixed the bug that caused the pursuing enemy to not switch between the pursued and sought state.
°Changed the attack speed of the basic enemies and now they will have a cooldown after executing their combo. This to prevent them from spamming their attacks and not allowing you to attack.

-Dialogues are added in puzzles to give clues and facilitate their understanding.

-Fixed the bug that allowed you to get up even when there were objects on top.

-Changes and adjustments in light intensity and post-processing.