Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie
Unearned Bounty
Patch Notes for 12/15/2016
Bots
We got our first iteration of bots available in the game. We'll be improving them over time: making them run into land less and changing them out for their own custom attack ship model.
Visual improvements
New shipwreck model
Color corrections and improvements on player ships
Best,
Extrokold Games
Patch Notes for 12/7/2016
Ahoy Maties!
New Emotes with Animation
A more pirate-y emote is now in to taunt your foes!
Updated Tradeship model
Newer sail & shield designs on the sides of the ship that are easier to read.
Best,
Extrokold Games
Patch Notes for 12/6/2016
Ahoy Mateys!
We've been listening to feedback that you've been providing during the playtesting, one of the biggest changes in this update is a rework on ship to ship collisions with Hull Upgrades & Iron Horn's ability no longer mitigating damage; this should make collisions when at low health more predictable in your ability to take the other ship with you.
Balance Changes
Hulls no longer give ramming mitigation
Iron Horn's ram ability no longer mitigates damage; deals 100/200/300 additional impact damage
Iron Horn's passive is now the only ramming mitigation; still at 5/10/15
Passive healing increased 1.5/2/2.5->2/3/4 improving on hull level
Voice Over
The first set of lines from Michael Malconian as our new pirate voice is in.
Other changes
Water color adjustment
Fixed issues with recent collision detection changes
Best,
Extrokold Games
Patch Notes for 12/1/2016
ARR!
Low Setting Peformance Improvements
Massive improvement in reducing overdraw, most computers are now able to run 45 fps+ on low graphics settings!
Flamethrower balance
Nerf on Flamethrower damage: 44/66/88 -> 35/52.5/70 dps
Better Controller Support
Aiming with controllers now properly works!
Fixed firing cannons/flamethrower on both side of the ship
Gamepad bindings now show up on HUD when in use
Improvements to the aiming line renderer
Join us Saturday 11am pdt for our next playtesting session!
Patch Notes for 11/30/2016 - Performance Improvements
Ahoy!
Peformance Improvements
Upgraded to Unity 5.5: better C# compiler & GPU instancing
Better GPU multithreading
Improved minimap performance
Minor text rendering performance
New Trade Ship Model
The first part of the royal navy fleet is now live!
Bug fixes
New custom line render fixes issues of the aimer at some angles
Rewrote barrel bomb explosion to fix client issues
Barrel bomb damage is now more consistant for clients
Flamethrower Buff
Spitting Dragon's flamethrower damage increased significantly: 44/66/88 damage per second + 4/6/8 damage per additional flamethrower hit
Best,
Robert Dunlap
Patch Notes for 11/27/2016
YARR!
Hope you scallywags had a great Thanksgiving and looting during Black Friday!
Spitting Dragon
New passive: "Flaming"
Cannonballs & Flamethrower add a damage over time fire onto the afflicted ship dealing 5/15/25 damage over 2.5 seconds that scales off Ability level.
At lvl 1 Ability and lvl 0 cannons will kill an NPC ship in 2 volleys.
Fixed a bug where Flamethrower damage was inconsistent; will be buffing damage in upcoming build.
General Tweaks
Unity 5.5 Ready : Added GPU Instancing on the Water, should improve performance sigificantly on Unity release.
Added Bloom & HDR effect for Ghastly Crow & Spitting Dragon lights & emissions. (Bug affecting particle effects will be removed shortly)
New Level
5 of 17 islands are now completed and integrated in!
Best,
Robert Dunlap
Patch Notes for 11/19/2016
Hey all! Just a reminder the the playtesting session for today will be running from 11am PDT to 2pm PDT! Come join in on the fun and have a chance to win a $20 steam giftcard!
Added a Welcome page for new players talking about the game being in alpha.
Added a News page that pulls from our Steam changelog RSS.
Added a gold effect for Brigand gold gain.
Added floating numbers for damage, gold, and heal values.
Best,
Robert Dunlap
Patch Notes for 11/12/2016
Hey all! Just a reminder about the playtesting session starting up today at 11am - 2pm PDT! Join in for a chance to win a $20 steam giftcard!
New mouse ship overlay
New Infamy gain, Gold drop, and Health HUD overlay on other ships
Ship Passives
The Brigand now has a 5 gold gain on cannon ball hit
After using the Flamethrower on the spitting dragon (10 gold use) the next time you fire a cannon they deal an additional 20% damage (+7 per shot).
Best,
Robert Dunlap
Patch Notes for 11/10/2016
A couple small changes in today's build:
Tweaks to Flamethrower switch cooldown
Flamethrower minor visual improvements
Performance improvement on saturation effect while dead
New Community Flags Icon
New "Folders" backdrop
Come join in for playtesting Saturday November 11th: 11am - 2pm PDT!
Best,
Robert Dunlap
Patch Notes for 11/09/2016
Hey all!
Thanks again everyone who came out to Playcraft LA and to those that played along with us online! Was a lot of fun and looking forward to helping spreading the word about Unearned Bounty as we get closer to Early Access!
Updated Loading Screen
First take on Spitting Dragon Flamethrower aiming system & switch cooldown.
Passive healing timer reset occurs when using Flamethrower or ramming ships.
Fixed an exploit where clients weren't having Infamy lowered from running into land.