Unearned Bounty cover
Unearned Bounty screenshot
Linux PC Mac XONE Steam
Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie

Unearned Bounty

Patch Notes for 12/15/2016

Bots


We got our first iteration of bots available in the game. We'll be improving them over time: making them run into land less and changing them out for their own custom attack ship model.

Visual improvements



  • New shipwreck model
  • Color corrections and improvements on player ships


Best,
Extrokold Games

Patch Notes for 12/7/2016

Ahoy Maties!

New Emotes with Animation


A more pirate-y emote is now in to taunt your foes!

Updated Tradeship model


Newer sail & shield designs on the sides of the ship that are easier to read.

Best,
Extrokold Games

Patch Notes for 12/6/2016

Ahoy Mateys!

We've been listening to feedback that you've been providing during the playtesting, one of the biggest changes in this update is a rework on ship to ship collisions with Hull Upgrades & Iron Horn's ability no longer mitigating damage; this should make collisions when at low health more predictable in your ability to take the other ship with you.

Balance Changes



  • Hulls no longer give ramming mitigation
  • Iron Horn's ram ability no longer mitigates damage; deals 100/200/300 additional impact damage
  • Iron Horn's passive is now the only ramming mitigation; still at 5/10/15
  • NPC ship base ramming 100 -> 150; bonus impact 200 -> 100
  • Flamethrower damage reduced by ~10%
  • Shipwreck heal amount increased to 75
  • Passive healing increased 1.5/2/2.5->2/3/4 improving on hull level


Voice Over


The first set of lines from Michael Malconian as our new pirate voice is in.

Other changes



  • Water color adjustment
  • Fixed issues with recent collision detection changes


Best,
Extrokold Games

Patch Notes for 12/1/2016

ARR!

Low Setting Peformance Improvements



  • Massive improvement in reducing overdraw, most computers are now able to run 45 fps+ on low graphics settings!


Flamethrower balance



  • Nerf on Flamethrower damage: 44/66/88 -> 35/52.5/70 dps


Better Controller Support



  • Aiming with controllers now properly works!
  • Fixed firing cannons/flamethrower on both side of the ship
  • Gamepad bindings now show up on HUD when in use
  • Improvements to the aiming line renderer


Join us Saturday 11am pdt for our next playtesting session!

Patch Notes for 11/30/2016 - Performance Improvements

Ahoy!

Peformance Improvements



  • Upgraded to Unity 5.5: better C# compiler & GPU instancing
  • Better GPU multithreading
  • Improved minimap performance
  • Minor text rendering performance


New Trade Ship Model



  • The first part of the royal navy fleet is now live!


Bug fixes



  • New custom line render fixes issues of the aimer at some angles
  • Rewrote barrel bomb explosion to fix client issues
  • Barrel bomb damage is now more consistant for clients


Flamethrower Buff



  • Spitting Dragon's flamethrower damage increased significantly: 44/66/88 damage per second + 4/6/8 damage per additional flamethrower hit


Best,
Robert Dunlap

Patch Notes for 11/27/2016

YARR!

Hope you scallywags had a great Thanksgiving and looting during Black Friday!

Spitting Dragon



  • New passive: "Flaming"
    Cannonballs & Flamethrower add a damage over time fire onto the afflicted ship dealing 5/15/25 damage over 2.5 seconds that scales off Ability level.
    At lvl 1 Ability and lvl 0 cannons will kill an NPC ship in 2 volleys.
  • Fixed a bug where Flamethrower damage was inconsistent; will be buffing damage in upcoming build.


General Tweaks



  • Unity 5.5 Ready : Added GPU Instancing on the Water, should improve performance sigificantly on Unity release.
  • Added Bloom & HDR effect for Ghastly Crow & Spitting Dragon lights & emissions. (Bug affecting particle effects will be removed shortly)



New Level



  • 5 of 17 islands are now completed and integrated in!


Best,
Robert Dunlap

Patch Notes for 11/19/2016

Hey all! Just a reminder the the playtesting session for today will be running from 11am PDT to 2pm PDT! Come join in on the fun and have a chance to win a $20 steam giftcard!


  • Added a Welcome page for new players talking about the game being in alpha.
  • Added a News page that pulls from our Steam changelog RSS.
  • Added a gold effect for Brigand gold gain.
  • Added floating numbers for damage, gold, and heal values.


Best,
Robert Dunlap

Patch Notes for 11/12/2016

Hey all! Just a reminder about the playtesting session starting up today at 11am - 2pm PDT! Join in for a chance to win a $20 steam giftcard!

New mouse ship overlay



  • New Infamy gain, Gold drop, and Health HUD overlay on other ships


Ship Passives



  • The Brigand now has a 5 gold gain on cannon ball hit
  • After using the Flamethrower on the spitting dragon (10 gold use) the next time you fire a cannon they deal an additional 20% damage (+7 per shot).


Best,
Robert Dunlap

Patch Notes for 11/10/2016

A couple small changes in today's build:


  • Tweaks to Flamethrower switch cooldown
  • Flamethrower minor visual improvements
  • Performance improvement on saturation effect while dead
  • New Community Flags Icon
  • New "Folders" backdrop


Come join in for playtesting Saturday November 11th: 11am - 2pm PDT!

Best,
Robert Dunlap

Patch Notes for 11/09/2016

Hey all!

Thanks again everyone who came out to Playcraft LA and to those that played along with us online! Was a lot of fun and looking forward to helping spreading the word about Unearned Bounty as we get closer to Early Access!


  • Updated Loading Screen
  • First take on Spitting Dragon Flamethrower aiming system & switch cooldown.
  • Passive healing timer reset occurs when using Flamethrower or ramming ships.
  • Fixed an exploit where clients weren't having Infamy lowered from running into land.


Best,
Robert Dunlap