Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie
Unearned Bounty
Patch Notes for 11/03/2016
New Gamelist is now live! Its still a work in progress, but enjoy!
Best,
Robert Dunlap
Patch Notes for 11/02/2016
Hey there! Thanks again everyone for reporting bugs and coming on the playtesting session last Saturday!
We'll be in LA this coming weekend for
Playcrafting LA! Let us know if you plan on attending.
Fixed bug that was lowering Spitting Dragon flamethrower range.
Fixed a bug where Dragon ship was causing ships to be invisible. ='/
Added in partial controller support.
Best,
Robert Dunlap
Patch Notes for 10/29/2016
Hey all! Thanks again everyone for helping playtest earlier today! Was able to find and shortly address a good amount of bugs from that!
Iron Horns tweaks
Iron Horns ram speed increased 65/75/85 -> 80/93/105
Iron Horns sails now break apart during damage properly
Iron Horns tweaks & fixes
Spitting Dragon no longer fires when dead
Spitting Dragon hull paint properly applies on Cannons lvl 1 and 2.
Fire now blows up barrels
General Stability
Other ships are no longer transparent when using Aim down sights or T; only your own.
Fixed bad lobby interaction that was causing host issues.
Ghastly Crow ability icon disappearing has been fixed
Health HUD now rounds up rather then down.
Best,
Robert Dunlap
Patch Notes for 10/27/2016 - Dragon Ship & New Lobby UI
Hey all! Took a bit longer then expected to get the flamethrower and ship up to par in game. But its now LIVE! Come playtest with us Saturday 11am - 2pm PDT to get your burning fix in!
The Spitting Dragon
We've designed this ship for close range combat & farming NPCs, use Space Bar to switch between your Cannons & Flame Thower. Once selected use your Mouse to aim and shoot.
There is a small gold cost per second to use as well as a switch time between weapons.
New Lobby UI
We'll be making further improvements, but enjoy a cleaner & more functional lobby system!
Other Fixes / Changes
Increased resolution selection scrolling speed
Can now rebind the zoom-in and zoom out keys
Ships are now easier to see in customization screen
Updated Customization screen ship selection / flag selection title graphics
Ship names in Custimization screen
We'll have a couple machines setup at Playcrafting LA : https://www.eventbrite.com/e/playcrafting-los-angeles-inaugural-expo-tickets-28588019536 let us know if you'll be attending!
Best,
Robert Dunlap
Patch Notes for 10/19/2016
Hey all! We're back and recovered from our Seattle trip for Steam Dev Days. We'll have a bunch of smaller changes coming out soon as well as the Spitting Dragon for this weekend! Come playtest with us Saturday 11am - 2pm PDT! Hope to see you there!
Gold Drop Changes
Players no longer drop gold based on the worth of their ship : 25% -> 0%
Player gold from infamy is now doubled : 2
Infamy / Rank + 100
NPC gold drop: 120 + 10/min -> 150 + 7/min
We're playing with gold changes to be more based on Infamy rather then dominating based on how much they're upgraded as well as a minor tweak to buff NPCs gold value early game.
Updated Flags & Flag Folder Icons
8 of our newer flags have been improved.
Creative and Achievement Folder Icons are in
Best,
Robert Dunlap
Patch Notes for 10/11/2016
Hey all! We'll be traveling to Seattle for Steam Dev Days this week so there won't be as many changes coming in. Here are some balance tweaks for us to test out during the playtesting session Saturday 11am - 2pm PDT! Hope to see you there!
All ships hitting with the front of the ship damage: 200 -> 250
"T" Key now toggles transparency on the ship, similar to Q&E aim down sights
Best,
Robert Dunlap
Patch Notes for 10/7/2016
Hope to see you folks at the next Playtesting Session tomorrow 11am-2pm PDT (2pm - 5pm EDT)! Reminder that we'll be raffling away a $20 steam giftcard, so come on the discord and play some matches!
Ghastly Crow Primary and Secondary Color usage has been properly flipped.
Placeholder Menu Selection SFX are now in.
Shadows turned back on Main Menu
Best,
Robert Dunlap
Patch Notes for 10/6/2016
Hey everyone!
We've been working on an overhaul of the Menu UI as well as the addition of the Spitting Dragon, which should make its appearance next week! We have a bunch of changes that are in today's build as we work on getting everything integrated in, enjoy!
Barrel Bomb Buffs The other week we made some drastic nerfs to the Barrel Bomb, we're bringing it closer to what it origionally was at.
Barrel Bomb Cooldown: 22.5 -> 18.75 seconds
Barrel Bomb % Max HP Damage: 5/10/15 -> 7.5/12.5/17.5%
Iron Horns Tweaks We found the Ram ability was really fun to use and that the extra mitigation didn't provide much of a reason to upgrade. Included is some improvements on its visuals.
Ram now has a cool particle animation effect
Iron Horns eyes now glow with the ships tertiary color, making it pop more.