Great News incoming for all Railroad-Construction-Enthusiasts !
The next Unrailed! competition, "Unrailed Night 3", organized by the Twitch Streamer https://www.twitch.tv/cibou is coming up the 24th and 25th of march!
https://www.youtube.com/watch?v=MV1MPHzm9qw
The event will be streamed and moderated in french by https://www.twitch.tv/cibou on 24th and 25th of march (Fr & Sat ~7:30pm CET).
Check out further details here: https://unrailednight.fr/
Unrailed Night 3!
Great News incoming for all Railroad-Construction-Enthusiasts !
The next Unrailed! competition, "Unrailed Night 3", organized by the Twitch Streamer https://www.twitch.tv/cibou is coming up the 24th and 25th of march!
https://www.youtube.com/watch?v=MV1MPHzm9qw
The event will be streamed and moderated in french by https://www.twitch.tv/cibou on 24th and 25th of march (Fr & Sat ~7:30pm CET).
Check out further details here: https://unrailednight.fr/
Experimental Version Update
Dear railroad builders,
we pushed an update on the experimental branch:
Changelog 2.1-e9c1339e0 - Possible Workaround for cases where tracks on bridges can't be placed (Needs to be tested) - Fix reloading old broken gamepad file on every launch (Needs to be tested) - Fix not assigning any movement sticks when failing to parse gamepad file - Fix tools now get respawned when laying on bridge when entering the shop - Fix tools now get respawned when loading a save game - Improvement: Respawned tools are now placed directly underneath the train if possible - Crash fix when not having a valid online state
Experimental Version Update
Hi together,
we just updated the experimental version!
Changelog: 2.1-3b5bf0293 - Fix Steam deck only recognizing 3 external controllers - Prevent loading save games from underwater mode in cross play mode - Deleting of Save games working again - Fix no space for improvement - Fix crash on Windows 7 - Fix CrossPlay button activated when in menu - Fix Controller remapping sometimes lost after update (maybe lost on this update tough) - Fixes in Asian language translation concerning the update news and the new main menu - Additional fixes in highscore ui, highscore now shows if replay is available/uploading highscore ui in replay more responsive - Added new certificate to the linux/mac version of mono hopefully reducing faults - Fix: Bot did not take bucket from burning Buckinator Wagon - Improvement: Bot now prioritizes bandits, blobs and yetis over harmless animals
Happy railroad building!
Next Stop: Steam Awards!
Heyho everybody! We hope you enjoy chopping all that wood, mining all those.... you get the gist!
It's once again that time of the year! The autumn sale is in full swing and comes with its annual celebration of video games: The Steam Awards.
And that's where you come in. We're proud of the work we put into Unrailed and obviously feel that it is the best game ever developed - and if you only think the slightest bit alike, nominating us only makes perfect sense, right?
The award we are eligible for and that fits like a glove is Labor of Love!
Thank you so much for your support and your help with nominating us for the Steam Awards!
Team Indoor Astronaut
Free Weekend Incoming!
Dear (future) Railroad workers!
From today until the end of this weekend, you can play Unrailed for free on Steam!
Take this chance to build some tracks, invite your friends for help or check out our Discord community https://discord.gg/unrailed !
See you on track!
Experimental Version Update
Happy monday! A new experimental version has just been pushed to the experimental branch! Thanks again for all the feedback :)!
Changelog 2.0-186a897ff (NOT compatible with production version) - New: Added Cross-Platform checkbox which automatically restarts the game in a crossplay compatibility mode - Improvement: can walk through the stations in the new biome in endless to prevent tools from being teleported out of reach - Change: Removed respawning at station in new biome - Fix: Plunger offset - Fix: Meteor did freeze after loading a save game - Fix: CPU usage in main menu very high (introduced in earlier experimental version) - Fix: Use less then N tracks was impossible in some cases - Fix: Removed desert main menu glitchy tile on the left - Fix: Fixed change character speech bubble when default character selected - Improvement: Save game metadata loading no longer loads the whole save game. Resulting in lags when opening the save game menu
Experimental Version Update
Hi together!
We just pushed some changes based on the comments on Discord on the experimental branch! Thank you for all the feedback!
Changelog 2.0-186a897ff (NOT compatible with production version) - New: Seperate ambient sound setting in settings - New: Default character selection in settings - Change/Bug fix: New biome entrance removed after next map part is revealed - Improvement: Teleport players to station after connecting to a station in the new biome - Improvement: During replay, the "new biome" effects don't scale with the speedup - Improvement: The bridge in the main menu to the new biome entrace new does not appear before players have reached the new biome - Bug fix: "Fireworks" achievement did not trigger - Bug fix: Geysers can now be removed in the new biome - Bug fix: Atmosphere not correctly played in main menu - Bug fix: In the game end menu, the menu buttons were shifted
Experimental Feature Update
Hi together!
Today you can check-out a pre-release of the next features on the experimental branch. The changelog is intentionally a bit unspecific to not spoil too much.
Changelog 2.0-2b1e758a7: - NOT compatible with production version - New: New biome added - New: Special main menu - Change: Compass wagon enables a mini-map (position and size can be changed in ESC-menu)
Feel free to comment on bugs etc.
MacOS launch issue fix
Hi together!
We just patched the macOS version as some players could not start the game anymore. Please let us know in the comments or on Discord if you still have issues.