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Genre: Role-playing (RPG), Indie

Villagers and Heroes

Patch Notes 3.21.2



Hello, Spooky Town! That's right, it's that time of year again, and we've got some really fun Halloween stuff for you all! Broomsticks, spiders, toys, outfits, less random luck and more!


Improvements
[LIST]
<*>Spooky Town has arrived! New toys, a new outfit, and a mount in the event. Also as stated before, this event relies a lot less on luck. Several of the mechanics in the event zone guarantee (or at least give you a very high success chance) at some progress.
[LIST]
<*>New zone map for Spooky Town.
<*>Added a feature that broadcasts a server message to alert players that an event boss has spawned (e.g. Spooky Druda). This way all players will know and have time to make it to the required area for the attack. (Note: because incarnations are special spawns, they will not broadcast a server message, but still broadcast a zone wide message for those already in Spooky Town).
[/LIST]
<*>We have added a Fallen Heroes memorial in Ardent City.
<*>We have made some under the hood efficiency changes that should help the game run generally smoother, particularly when a lot of players are in the same zone, and even more particularly when a lot of players are all engaged with the same elder boss (like event zones).
[/LIST]

Bug Fixes
[LIST]
<*>Fixed it so the Zingara Bloodhunter does damage.
<*>Fixed: When mounting the Steed of the Sands, the message would display a mounted speed that was too high.
<*>Fixed the Golden Bridle tooltip to correctly say 20% instead of 185%.
<*>Fixed a tooltip that mentioned inaccurate default speed.
<*>Fixed some bad quest tracking in the quest "Meds for Mutants"
<*>Fixed it so lower level monsters that don't drop monster parts no longer say they do in their tooltips.
<*>Populate our Public Google Drive for the Android Launch
<*>Fixed: player name tag was not being raised when mounted.
<*>Minor: clicking on a feat would sometimes play two click sounds.
<*>Fixed: it was possible to get multiple copies of the same appearance to show up in gnogmentation.
<*>Fixed a bug where it would sometimes show "Tempest of the Roc Damage"
<*>Fogging issue for multilayered materials in basic lighting
<*>Fixed an issue where relic shards would say you could buy them for Red Doubloons.
<*>Removed the "Earn More Crowns" button.
[/LIST]

Patch Notes 3.20.13

This is a follow-up, fix-it build to the last patch. We've also made some significant changes to the drop rates in the Equinox event zone.

Improvements
[LIST]
<*>Equinox Changes
[LIST]
<*>The chance of finding wings from a Pharaoh's chest: 1% -> 6%
<*>The chance of finding wings from a Caliph's chest: 0.4% -> 7%
<*>The chance of finding a Djinn Fairy Lamp in a Sand Darrig's chest: 0.5% -> 1.5%
<*>The chance of finding relic shards in a Darrig chest has remained the same, but when you do find them, you find more.
<*>[B][U]Important note[/U]: We have heard and read lots of feedback about Equinox. Players do not like pure random luck! Let it be heard, let it be done! Spooky Town (and future event zones) will not rely on these luck mechanics (there may still be little luck mechanics here and there, but it won't be in this quantity or severity)[/B].
[/LIST]
<*>Warrior Feat Icons: Phoenix Strike and Whirlwind were updated to better convey their meanings
[/LIST]


Bug Fixes
[LIST]
<*>Fixed a bug that was causing bountiful watering pitchers to be sold for 1c. After this patch goes live, bountiful watering pitchers that were obtained via this bug will be deleted from player inventories.
<*>Fixed: when using a ranged feat to target and attack an enemy, character would run towards the enemy. Character now only runs to get into range required by the feat, no closer.
[LIST]
<*>Note that fixing this required reverting another fix, where using a feat with no spirit left would turn off auto-attack.
[/LIST]
<*>Fixed: doors would snap closed the moment they were opened.
<*>Fixed: jumping with Gnomish Jumping Boots stopped playing a flip animation due to a bug.
<*>Fixed: issues with chat tabs and party pane becoming messed up.
<*>Some players reported an error with the boss Zagreb. Turns out all these years he has been bugged, making him very easy. This recent patch actually fixed this bug, so he suddenly is very hard (as he was always intended to be). However since he is no longer a main elder boss, we lowered some of the mechanics that are now making him slightly too powerful.
<*>Fixed a bug where common level 1 gathering items could be found in the event zone.
<*>Fixed a bug where NPCs in the event zone were saying incorrect things about the outfits they were wearing.
[/LIST]

Patchnotes 3.20

[IMG]https://giant.gfycat.com/MaleMintyAtlanticspadefish.gif[/IMG]

Patch 3.20.10



What is that strange sound? Could it be...the whinny of a horse? It is!!!

Mounts have, at long last, galloped into Villagers & Heroes! And they brought Equinox with them! And countless bug fixes! And a slew of other exciting new features and improvements to the game!

Happy Last Days of Summer, Everyone! We hope you will all enjoy this hefty build. :)

[B]Improvements[/B]
[LIST]
<*>New players now move 20% faster on foot.
<*>We have finally added [B]Mounts![/B] Players will now have the ability to access ride-able mounts. Mounts are special animals that can be ridden as a form of incredibly fast transportation, not to mention they look rather cool and are just plain fun to ride!
[LIST]
<*>All mounts come with a default move speed of 165%. This will set a players move speed to 165%, it cannot be boosted by any current in game effects.
<*>All mounts are permanent unlocks. The mount 'item' is a consumable, that once used will add that mount to your collection which will make it accessible forever.
<*>Mounts are character bound. Once unlocked, only that specific character will have access to the mount.
<*>Mounts can only be ridden while not in combat.
<*> [B]The Golden Bridle:[/B] This is a new shop item that will boost mounted speed to 185%. This item is a consumable, that once used will be character bound, lasts forever, and increases the speed on any mount you choose to ride. The Golden Bridle will be priced at 500 crowns.
<*>[B]There are five unique mounts:[/B]
[LIST]
<*>The Grey Steed: 175 crowns
<*>The Bay Horse: 225 crowns
<*>The Nightmare: 350 crowns
<*>The Grey Wolf: 350 crowns
<*>The White Stallion: Can be found in Chests of the Red Darrig.
[/LIST]
[/LIST]
<*>[B]Equinox Has Arrived![/B] The blazing sands of The Oases of Anuk ' Amon, a special event zone for players of any level where delicious challenges, fantastic rewards, and much camaraderie abound, has descended upon The Seven Realms!
[LIST]
<*>All players have the opportunity to earn a special Equinox mount - 'The Sand Stallion!'
<*>All players have the opportunity to earn the exotic new outfit, 'Arabian Knight!'
<*>All players have the opportunity to earn six new Equinox-only outfit accessories!
[/LIST]
<*> We have made some exciting new changes to Gilly's Tunnel and Summer's Hollow -- A new combat hot spot! A completely re-designed portion of the zone! Less talk, more action, and a much smoother flow to the starter quests in general!
[LIST]
<*>Dialogue has been shortened, some npc's have been re-located or removed altogether, and some quest goals have also been removed.
<*>The 'backstage area' of the theater has had a cosmetic makeover, and you'll also find some lively new action there! (Beware of Crazed Actors.)
[/LIST]
<*>We have added a new version of gardening water to the item shop: 'The Ancient Zharim Pitcher!' This very special magical item will water your entire garden in a single action at the rate of Zharim water. There is also the "Bountiful Watering Pitcher" which waters the entire garden at the normal watering rate. It can be found from lucky cards, daily login bonuses, or Red Darrig Chests.
<*>We've added new versions of Elixirs of Nurturing that have a 15 minute duration instead of 1 hour.
<*>We fixed some issues with lucky potions, and lucky finds in general. There was some confusion in how the information was displayed to the player regarding the stat of "Mega Loot" which was not fully accurate. We have cleaned this up so it is accurate, as well as made a few other improvements. Players may notice their Mega Loot chance appearing to drop in the stat window, but it in fact is now just being displayed correctly, whereas before it was not.
<*>In addition to the changes in the system, we have also boosted the effectiveness of the item store item, "Elixir of Luck" by about 2.3x.
<*>We have added new 'Social Boosters.' These items will boost you, and every single player within range of you, whether that be 2 people, or 100. There is both a hero version, and a villager version. Each type gives a variety of bonuses, including XP gains, armor, damage, lucky find, supply find, and more. Each item can be used one time, will last for 20 minutes, and cost 60 crowns.
<*>We removed rare supplies from Gambling chests. We have added: Crystal of the Benevolent Hero, Crystal of the Benevolent Villager, Bountiful Watering Pitcher, and Ancient Zharim Pitcher.
<*>We have made it so the quantity of Red Doubloons found is much greater if you find them in a chest.
<*>If the game detects severe internet problems (for example, extremely long latencies or high packet loss rates), an icon will be shown prompting the player to check their connection.
<*>Improved Sounds:[LIST]
<*>Improved sounds for humans in the game, including male and female, player and not player.
<*>Made it so that during combat, the grunts and pains don't play quite as often.
<*>We made it so enemy alerts play on target player only. This will make it so players hear the sound when they are suppose to, and know when they are under attack.
<*>Monsters who are NPCs now play a sound matching their race
<*>Vendors now verbally greet the player[/LIST]
<*>Special offers for new characters are now supported on PC! (Class Upgrade offers which contain a variety of boosts and unique outfits)
[/LIST]

[B]Bug Fixes[/B]
[LIST]
<*>Numerous tweaks were made to make tutorial popups better.
<*>Fixed: "Your kennel is full" message was changed to, "You cannot have more than 20 animals" to be more clear.
<*>Show icon when new talent points are available to make it easier to notice.
<*>Fixed: Ridgeline Gouger charter in Addicts Ascent
<*>Fixed some invisible fishing spots in Crystal Quarry.
<*>Fixed an issue with Removing Malog quest.
<*>Fixed some bad lighting in Cook Village.
<*>Fixed: Always allow a player to login, even when they are supposedly already logged in
<*>Made the Font larger in Quest Conversations with NPCs
<*>Fixed a weird movement spot in Ardent Castle Courtyard
<*>Fixed an issue where some bounties in Wizard Dorm were moving weirdly.
<*>Fixed an issue where players could use water gauntlets to move NPCs around.
<*>Fixed the oddly moving guard in Lady's Lake
<*>Fixed it so bug nodes in Mino Labs and Lair drop all kinds of bugs.
<*>Fixed underground mob in Badlands
<*>Fixed a dead spot in Undercroft.
<*>Gonzo is backed to his old self, and no longer a bounty.
<*>Fixed Typo: a letter her from Rhyming Rowena
<*>Fixed it so players can't fall beneath the dock near Dermot in Bearhold.
<*>Made Maiden a little less bright.
<*>Fixed the gathering area in Priest's Chambers to not be really dark.
<*>Fixed: tags show instead of bullets
<*>Fixed a stuck rock in Marigold.
<*>Fixed a stuck location in Sapphira's Lament
<*>Fixed a typo, Nuala, Fortunately.
<*>Fixed a case where the quest, "A Cure for Chaos" could get stuck if somehow you broke dialogue from Samuel after giving him the wings.
<*>Fixed an issue that made Steelforged Torc and Spellweavers Tailoring boost read "50%%"
<*>Because of the recent changes with COG distributors, we have made a few balancing tweaks to supply rates. Mostly, this is a slightly lowered amount of free daily supplies. The chance to find rare supplies while gathering has been very slightly tweaked as well.
<*>Fixed the "Meeting COG quest" to work again
<*>Removed mention of chicken zogs
<*>Fixed an issue where some hobgoblins wouldn't die.
<*>Fixed a case where a wilted gallyfern frond kept from a previous rebirth could bug out the next play through.
<*>Fixed a weird terrain glitch that could get players stuck in Addicts Ascent.
<*>We cleaned up some slightly misleading text concerning move speeds. Some effects and talents listed the movement bonus as a percent, when it was in fact a point boost. These have all been fixed.
<*>Fixed an issue that made the uncommon and rare supply distributors not have names or a marker over their head.
<*>We fixed a few typos and misleading texts concerning Chests of the Red Darrig
<*>Fixed some outfits that made accidental mention of Flynn McRufus in their description.
<*>Fixed: small area of dead space just above center bar (couldn't click through it, drag under it, etc.).
<*>"Spirit Essence" option is no longer shown in options (since it no longer does anything).
<*>Fixed: getting stuck while loading to character select. This has the side-effect of making two stats in Character Details become Unknown again.
<*>Fixed it so some low level elder bosses are now listed as elder bosses in the bounty journal.
<*>Fixed foretelling robe with Rickardi and only one cloth
<*>Fixed it so gathering water doesn't tick down Cornucopia charges.
<*>Made Contagion's skeletal hands a bit smaller.
<*>Fixed: using a feat when you do not have enough spirit no longer turns off auto-attack.
<*>Fixed: typo in tool tip
<*>Improved the goblin noises in Gilly Tunnel.
<*>Chauncey and Hugo both grew hair. Chauncey and Rhoda both got a tan.
<*>Minor: fixed small character oscillations when strafing.
<*>Moved some skitters away from the portal in Cronk.
<*>Moved some skitters away from Rosemunda.
<*>Fixed an issue with the quest "Fairy Ecology". Any player who was bugged with this quest may need to kill a few more of each monster to make sure they are done with all of the goals.
<*>Fixed an issue where Tufts of Boar fur for Nadia would keep dropping after the quest was over.
<*>Fixed: Item expiration not working correctly - this was sometimes causing feats to disappear
<*>Minor: show a popup explaining the Grace of Celestia boost when players receive it from Mayor Gummel.
<*>Fixed: animations would got stuck in certain cases such as petting sheep.
<*>Fixed it so Rhoda only does the salsa dance.
<*>Fixed: enemies would sometimes not give normal (non-bounty) XP.
<*>Fixed: items sellable for Red Darrig coins would stack with ones that weren't, increasing or losing the coin value.
<*>Fixed a few issues with the Liches in Maldwyn's tomb: We removed the phylactery mechanic. While interesting, the mechanic had several bugs and caused some weirdness. Liches now just cast fire spells and die when you kill them. We also fixed some animation glitches that made the liches look funny, as well as a floating sword hovering beneath them. All of these fixes combine should make it so Liches don't go Aegis all the time.
<*>We made damage over time effects (from Spider and Rat poisons) do less damage in the tutorial zones.
<*>Fixed some issues in Dagmar fields that might increase FPS for lower end systems.
<*>We updated several spell, feat, and talent icons across all classes (updating older icons and removing a few of the more graphic icons).
<*>We made some changes to a few movement speed modifiers to balance with mounts:[LIST]
<*>Elixirs of Speed (Item Shop): removed from the shop, lucky cards, daily login bonus, and Chests of the Red Darrig. Players will still keep whatever they have however the item will remain unchanged.
<*>Fleetindra: Movement bonus was reduced to 15% (from 30%), but now also affects mounted speed. Now only works outside of combat.
<*>Light Footed (House Buff): Now only works outside of combat. Now also boosts mounted speed.
<*>Celestia's Swiftness (Spirit Essence): Reduced from 15% to 10%. Now also affects mounted speed.
<*>Vengeful Dash (Wobbles Remedy): Reduced from 25% to 15%. Now also affects mounted speed. Only works outside of combat.[/LIST]
<*>Fixed: player can sometimes oscillate and jump about while teleporting.
<*>Fixed a rock that could get you stuck in Marigold Harbor.
<*>Fixed a Stamina plant that was hard to reach in Bevyn's Coille.
<*>Fixed a bad fruit tree in Goldenvale.
<*>Fixed it so repair globules have tooltips again.
<*>Fixed it so rebirth's don't reset your zog redemption.
<*>Fixed it so Lunar Horn doesn't drop unless the player is on the quest.
<*>Fixed the quest "Pigment Mixer" to correctly say 'four'.
<*>Fixed it so the quest Crystalgestion correctly tracks back to Yori.
<*>Fixed an issue that caused fireball to do less damage than intended.
<*>Fixed an issue that made later versions of Mayor Gummel bounce around.
<*>Fixed some quest text in the 'Meeting Cog' quest that may have mislead players as to what to do.
<*>Fixed the vendor window to now correctly display certain text tags.
[/LIST]

[B]Mobile[/B] (currently available for Android in the UK and Scandinavia)

[IMG]https://giant.gfycat.com/ImmenseOnlyFossa.gif[/IMG]

[B]New: Informative loading screens[/B][LIST]
<*>The zone-based loading screens have been replaced with a selection of polished, informative screens showcasing game features and providing tips and tricks.[/LIST]
[B]New: Mail[/B][LIST]
<*>You can now send mail to other players, providing a way to send messages and transfer/trade items.
<*>The Mail window is added in place of the System window which is now removed.[/LIST]
[B]New: Parties[/B][LIST]
<*>You can now party up with other players to see them on the map and share XP rewards. This works seamlessly with the PC version.
<*>When in a party, you can see the names and health of other party members on the HUD.[/LIST]
[B]Updated: Better HUD[/B][LIST]
<*>Bars and talent buttons are now always visible by default.
<*>XP bar now fills the entire width of the screen, making it easier to see XP progress. Newly gained XP is also in a different color so you can see how much XP you just got.
<*>Health and Spirit bars are redesigned to be clearer and look better.
<*>There is now a level indicator directly on the HUD.
<*>There is now visual feedback for being low on health.
<*>There is now visual feedback for activating feats.
<*>Added a mount button.
<*>Action button has new icons, is larger, and is redesigned to look clearer.
<*>General HUD fixes and improvements.[/LIST]
[B]Updated: Better NPC dialogue UI[/B][LIST]
<*>When talking to NPCs, the camera now zooms in on the NPC - showing the character you are talking to better, and providing a better UI for reading/selecting replies.
<*>NPCs now have animations during dialogue.[/LIST]
[B]Other mobile fixes and improvements[/B][LIST]
<*>Fixed: No notification was shown when harvesting, and twice too many messages were shown when gathering from animals.
<*>Vendor slider is now weighted towards the low end, making it much easier to select an exact number of items to buy or sell.
<*>After creating a character, they are selected by default on the Character Se
<*>Quest exclamations are now shown at a further distance to make them easier to find.
<*>'Experience gained' notifications now show your level.
<*>Notifications are no longer covered by gathering/crafting/consumable progress bars.
<*>When whispering to another player, you now see who you whispered to in the chat log.
<*>Made some minor tweaks and fixes for tutorial popups.
<*>Fixed misalignment for popup arrows.
<*>Increased time that chats are shown on game screen.
<*>If a container only has one item, pick it up right away instead of showing container window.
<*>Added support for resetting your account's password.
<*>Fixed minor misalignment between HUD chat arrow and bubble.
<*>Fixed issue preventing resurrect potions from being bought on the death screen.
<*>Notification icon is now shown over shop button when there is a new sale or offer.
<*>Show icon when new talent points are available to make it easier to notice.
<*>Fixed: Sometimes keyboard would cover bottom of chat list.
<*>Minor fixes and polish to chat screen.
<*>Window close button is now an X rather than a down arrow.
<*>Fixed: "Whisper to" and action button didn't set up whisper correctly.
<*>Don't show "Keyboard controls must be reset" on tablet.
<*>Tapping-and-holding a button with a menu (such as feat buttons on the HUD) will now show the menu immediately when having held down for long enough, rather than require you to let go.
<*>Preview button in the item shop is now 50% invisible when there is no preview, for clarity.
[/LIST]

[B]Misc.[/B]
[LIST]
<*>We have removed Celestia's Helm and Boots from the item shop, as well as the Celestia's Helm starter offer
[/LIST]

Introducing Mounts and faster base move speed!



Tired of trudging arduously around seemingly endless zones on your aching, weary, virtual feet? Ever wish longingly to be seated upon a magnificent white stallion, who, with head raised, tail swishing, and hooves pounding, swiftly gallops its owner across the vast and beautiful landscape of this mystical land?



If so, then wish no more, because not only have mounts, of varying shapes, colors, and sizes, cantered into Villagers & Heroes in all their majestic glory, but with them, too, they bring the always challenging and wondrous event zone known as Equinox! So saddle up players! Don your swirling Sheik robes, sharpen your weaponry, and ride into the blazing desert sands of The Oases of Anuk ‘Amon, where insidious Pharaohs, dazzling rewards, and great adventure await all those who venture forth!

And, even without mounts, everyone's base move speed has been increased from the previous reduction! Hopefully this will resolve issues some of you have been having with movement feeling too slow and floaty.

This update will be live very soon - until then, stay tuned for more news!

For more information on mounts, Equinox and much more, see the all-new Ardent Monthly Ledger!

http://www.villagersandheroes.com/issue-21/

Patch 3.19.3

Patch Notes 3.19.3



With this build comes the removal of The Twilight Vale, but we do have some exciting new improvements for you all (gambling chests!) and the always needed bug fixes. :)


Improvements


[LIST]
<*>New feature: Chests of the Red Darrig![LIST]
<*><*>Chests of the Red Darrig are new items to the game. Players can open a chest of the red darrig for a chance at great rewards. Chests may contain:[LIST]
<*>Powerful Consumables: May contain powerful items from the shop, or even exclusive rare and powerful potions.
<*>Expansive Outfits: May contain just about any outfit in the Seven Realms, even those out of season, or otherwise unavailable!
<*>Red Doubloons: These special coins can be used to purchase items from Flynn McRufus in Ardent City.[/LIST]
<*>Any item that is found in a Chest of the Red Darrig can be sold to a new vendor, Flynn McRufus in Ardent City (up by the castle), for his currency, Red Doubloons. Using this currency, players can collect outfits, special items, and rare consumables.
<*>[B]Chests can be gained in one of two ways:[/B][LIST]
<*>Chests will be sold in the shop, 10 crowns each (or 10 for 90 crowns).
<*>Locked chests can also be found in the world as rare drops from monsters. However to open a locked chest, you'll need a key.
<*><*>Keys can also be found in the world as rare drops from enemies, but can also be purchased from the shop for 6 crowns each (or 10 for 50 crowns).[/LIST][/LIST]
<*>Spirit Essences have received an overhaul[LIST]
<*>Spirit essence are the consumables the drop from monsters that give players a short effects (what used to be the lightning bolt, hammer, etc.)
<*>All existing Spirit essences have been renamed with more flavorful names.
<*>Spirit essences have much improved art, both the 3d model that appears in the world, and the following icon.
<*>Spirit essences now make cool and powerful sounds and visual effects when you consume one.
<*>We have balanced a few of the spirit essences, making sure any single one wasn't too powerful.
<*>We have added 7 additional types of Spirit Essences, all with their own unique effect. Some give health, spirit, speed, lucky chance, and more![/LIST]
<*>New character rewards! Bonus items are given to new characters during the first seven days of play.
<*>Removed the in-game video
<*>Removed The Twilight Vale
[/LIST]


Bug Fixes


[LIST]
<*>Updated the Village COG depot to reflect recent changes. Now instead of the 4 different suppliers (who are now only 1), the village project goes as follows:
[LIST]
<*>Rank 1: A normal daily COG Supplier
<*>Rank 2: A COG quartermaster (vendor) appears
<*>Rank 3: A Quality COG Distributor will move into your village. This special distributor will give out an uncommon supply crate once every 2 days. Uncommon supply crates contain varying amounts of one random uncommon gathering supply.
<*>Rank 4: A Rare COG Distributor will move into your village. This special distributor will give out a rare supply crate once every 3 days. Rare supply crates contain varying amounts of one random rare gathering supply.
[/LIST]
<*>Fixed an issue where you could end up with the quest Sheep Minus one forever
<*>Typo: Fortunatley with
<*>Fixed: Vault windows did not automatically close after certain distance
<*>Fixed it so the sell gems button doesn't appear when the vendor doesn't use gold as a currency.
<*>Fixed: some items would erroneously warn that they had their soulbinding stripped and would soulbind if equipped, even though the item could not soulbind.
<*>Fixed the Pumpkin Carver to drop again (it now drops from Redcaps in Maiden).
<*>Fixed the quest 'Looting the Lexicon' to be the correct level
<*>Rickardi gives enough fleece for Anointed Sandals now.
<*>Updated the quest level for "The Purge"
<*>Fixed some quests texts that should have directed the player to Gandymeade Grove.
<*>Fixed: Lucky Cards weren't being given at the correct interval.
<*>Fixed it so no more 'gnomish' items drop
<*>Fixed: Purchased Items would sometimes take a while to update after purchasing an item.
<*>Server exceptions related to moodscript
<*>Made the Zog crown bag and Zog elixir bag both account bound instead of character bound.
<*>Updated Reaper's pack to correctly show the 600 crown value of the tool set.
<*>Fixed: number of points needed not visible after partially doing task
<*>Fix some issues causing feat selection menu to be clunky to use.
<*>Tutorial Pop-Up Timeouts
<*>Fixed Typo: tranparency should be transparency.
<*>Support for global message to all players
<*>Fixed: spirit essences and items would woosh into bag and player twice.
<*>Updated the Oak Valley quest that used Mega Looters to now use Luckinium instead.
<*>Fixed it so level 80 gathering nodes correctly drop lucky gems.
<*>Fixed a typo: Talking talking
<*>Fixed an issue where the quest to kill Kobolds in Gilly cavern wasn't tracking on the map.
<*>Fixed a bug where the tutorial cooking quests were giving out unneeded silks.
<*>Fixed a bug causing undead in Shiverspine not to drop 'Prime Ribs'
<*>Fixed the vendor gui to support more than 3 characters for larger sales and purchases.
<*>3.18.3 Test - windows - Xanty - unearthed sailor is under the ground
<*>Fixed it so level 1 crafting tools work in the item browser.
<*>Class Starter Pack Changes
<*>Fixed a stuck spot in Bearhold Valley.
<*>Fixed: floating bush
<*>Fixed: floating bush
<*>Update libpng to newer version
<*>Fixed: entries in knowledge book remained stuck in "Click to reveal discovery" and could not be clicked to reveal.
<*>Fixed some issues with the Meeting COG quest
<*>Fixed an issue that made chest objects sometimes not have items.
<*>Fixed some bright sand in the Traven region
<*>Fixed some issues with fishing nodes in Cook Cavern.
<*>Fixed a stuck log in Barbing Rock
<*>Fixed a stuck location in a rock in Dagmar Strand
<*>Fixed: selling an entire stack of items would get hung on "Transacting..."
[/LIST]

Tears of Vesesia Sale!



The special event zone, The Twilight Vale, will be departing on July 26th! We are having a special sale right up until that date.

Good luck, have fun, and happy hunting in the Vale!

Patch 3.18.9

Patch 3.18.9



Hi, Everyone. This is a fix-it build, with a few big improvements as well.


Improvements


[LIST]
<*>Huge COG Improvements.[LIST]
<*>Players can now directly sell unwanted supplies to the COG vendor in exchange for coins. This means you can sell quickly, and in any increment amounts you want!
<*>Players now get 1 single supply crate from a distributor that has everything they need. There was a slight game play change with that in that you now get supplies per skill equal to your highest gathering skill (where before each skill gave you a smaller amount depending on its own level).
<*>This makes the entire process make COG only 2 NPCs, and should be much easier to interact with![/LIST]
<*>Bag space and vault space expansions are no longer bound to a specific bag or vault number. Instead, using an expansion will open up the next locked space.
[LIST]
<*> For example, if you have bags 1 - 3 unlocked and bags 4 - 6 locked, and you use two Extra Bag Spaces, the first will unlock bag 4 and the second will unlock bag 5.
<*> All bag and vault space expansions acquired before this build behave exactly as before, and are still bound to a specific bag or vault number.
<*>We removed all fireworks from the lucky card game, added the new 2 hour experience potions, but increased the time it takes to get a free spin at lucky cards from 1 day to 3 days.[/LIST]
[/LIST]

Bug Fixes


<*>Slightly boosted the effect of the midsummer level scaling bonus to make the zone a bit more fair.
<*>Fixed the article from 'a' to 'an' on enormous fish
<*>Fixed some weird fishing spots in Traven
<*>Fixed some invisible fishing spots in Elk Meadow
<*>Fixed a bug where Guard Ian would run into walls in the Castle.
<*>Fixed a bug that was allowing Rotburga's summoned minions to spawn elsewhere in the zone as normal mobs.
<*>Fixed it so Maiden bees drop bee stingers again if the player is on the quest "Jewel-Studded Bee Stinger Collar"
<*>Made it so a player could opt out of getting Demelza enchantment right away
<*>Fixed some charters that mentioned old fish recipes.
<*>Fixed a sign that should have read "Bearhold Crypt"
<*>Eternal coal can now be stacked.
<*>Cyprian no longer tells you he will pay you more than it's worth.
<*>Changed the royal party quest line to no longer use 'Dusts of the Moon' but instead a unique item that will drop at all times during the quest.
<*>Fixed a floating tree in Addicts Ascent
<*>Fixed an issue where it said Lizard gizzards instead of Fungi Stems.
<*>Fixed an issue where players couldn't buy the largest mote package from the item shop
<*>Level 1 nodes anywhere (village, twilight vale, etc.) will now correctly drop supplies, gems, motes, and repair globs.
<*>Removed the pine collect part of gilly tunnel. Increased the amount of goblins needed to kill to 5.
<*>Fixed: numerous issues with mail not sending, sending multiple times, sending items one-by-one, and other similar issues.
<*>Fixed: issues with quest tracker arrows lingering or aiming wrong in some cases.
<*>Fixed quests remaining tracked after rebirth
<*>Fixed: ! Missing
<*>Fixed: Male avatars wearing hats that should have hat hair, are instead bald.
<*>Fixed: sometimes quest track slot couldn't be set or would go in wrong slot.
<*>Fixed: an occasional problem where Undadar does not respawn.
<*>Fixed: repair and sell all gems tabs are no longer shown in the gardening sign vendor (previously they did nothing).
<*>Fixed: ingredients in crafting navigator didn't show full item tooltip.
<*>Fixed: clicking on a special recipe in the knowledge book to "discover" it would break crafting until relog.
<*>Fixed it so the COG platform in the village can use tap to move.
<*>Fixed an inaccurate sign in Ladys Lake
<*>NPC Pru has been removed from the game.
<*>Fixed: Sugarsweet hats not showing on male characters
<*>Fixed: Players were not getting credit when defeating a boss in a large group [B](cough[/B] Prisma [B]cough[/B])
<*>Fixed it so Oracle Achnine spiders spawn normally.
<*>Auto-Attack with Bow is constantly losing the target: We think this is not a bug. Probably auto-attack was disabled. Please check and turn it on. Hot-key is ~
<*>Hopefully fixed bug preventing guilds from being formed.
<*>Hopefully fixed the memory leak that was causing the Event Zone to crash every two days.

The Saving Private Otter Event!



Hello, Everyone! It’s that time of year again! The Saving Private Otter event is back and raring to go!


  • EU 1: Saturday, July 2 at 7pm UK time/ 6pm GMT


  • US 2: Saturday, July 2 at 4pm PDT/ 7pm EDT


  • EU 2: Sunday, July 3 at 7pm CEST


  • US 1: Sunday, July 3 at 4pm PDT/ 7pm EDT



*All participants, please meet in the throne room of Ardent Castle 15 minutes prior to the event.

So what exactly does the event entail? Teamwork, speed, savviness, and a little bit of luck!

Private Otter is a level 10 warrior, with no buffs or enchantments, has absolutely terrible gear, and is rather clueless when it comes to combat and exploration. He is stranded in various locations throughout the land, and needs to get back home to the Twilight Vale. He also needs to acquire certain specific items on his journey, go up a minimum of two levels, and defeat the first fairy on the ladder in the Vale, all within one hour.

Players will be divided into teams. Each team will be assigned a cluster of four specific zones. A Private Otter will be waiting for each team in the designated zone. Private Otter will supply his team with a list of the items which must be retrieved, as well as the list of specific zones to be traveled through to acquire the items. No teleporting. Private Otter must run through each of the four zones.

Private Otter has one Voltan Resurrect, and one travel rune. When a team is ready to return to the Vale to complete the last step of the contest, they may teleport to Ardent City. (Private Otter will already have that pad opened.)

Private Otter will not accept buffs or boosts of any kind from his teammates. Each team needs to acquire the specific items, and give them to their Private Otter during the journey. Afterwards, the Private Otters will take screenshots of their inventory as proof that all items have been acquired.

In the event of a tie, the Private Otter with the most xp gained will be deemed the winner. If, after one hour, no team has reached the Vale, the contest will continue until a team arrives.

So, to recap, the winning team must be the first to:


  • Run through the four assigned zones
  • Acquire all of the items specified on their list
  • Raise Private Otter up 2 levels
  • Defeat Turenia in the Vale


We will be organizing the teams in advance. So if you would like to participate in the event, please post on our forums here: https://forum.villagersandheroes.com/editpost.php?do=updatepost&postid=131148 Or, let any in-game moderator on your server know at least 24 hours before the event, preferably well before that! Additionally, please include your class and level, so we can organize the teams as fairly as possible.

Prizes!



All members on a winning team will receive the following prize packages:

  • First Place: 200 crowns + Midsummer Eclipse Outfit Gnogpack + Enchanted Fairy Dust + 2 sockets
  • Second Place: 125 crowns + Enchanted Fairy Dust + one socket
  • Third Place: 100 crowns + Enchanted Fairy Dust


All other participants will receive 6 Tears of Vesesia.

Have fun, and good luck!

Patch 3.17.7

Hello, Everyone! We have a large and exciting build for you all! In addition to a great many bug fixes, we have also done a complete overhaul to the monster parts system in the game, added new story content to the lower levels, and, last but not least, have added the Midsummer's special event zone, The Twilight Vale. Enjoy! :)

The Midsummer's Event Returns! Featuring:


[LIST]
<*>The return of the Twlight Vale, and special event zone where all players are equalized to the same level.
<*>9 brand new event quests, plus quests from last year, and 2 dailies, a total of 13! (lots to do!)
<*>The bounty ladder returns against the council of the five fae!
<*>16 outfits [B]IN[/B] the event, with 6 of the outfits being brand new!
<*>A new rare boss that spawns in the vale
<*>Various treats and goodies to help you in your adventures!
<*>Ardent City put up its midsummer lights, and set up their firework system
<*>[I]Special Note: Some of the new quests and tasks in the event may be very difficult for certain players. This was intentional as these quests give players the chance at earning amazing new outfits. Players can choose what outfit they wish to pursue, or maybe have a friend help them and get a few. What you do is up to you![/I]
[/LIST]


New Story Content Added For Levels 10 - 15


[LIST]
<*>This is the first of a three part story line segment, so think of it as 'Part One.' It picks up right where the Malicious Miscreant quest left off - in Ardent Castle, speaking to Lady Philippa. [I](In order to start the quest a player needs to have either finished the 'Malicious Miscreant' quest line, or be a minimum level of 10)[/I]
<*>Several zones have had visual make-overs
[LIST]
<*>Addicts Ascent has been completely re-done
<*>Bearhold Valley has been much enhanced (pssst! check out the bear, too!)
<*>Bearhold Crypt is greatly improved
<*>Memorial Pond, Lady's Lake, Kingsport, and Elk Meadow have all had alterations made
<*>Ardent Castle has a new chamber
[/LIST][/LIST]


Monster Parts System Improvements


[LIST]
<*>All existing fangs, milk, scales, silk, horns, claws, bristles, quills, and tusks have been removed from the game. These items have been replaced with 9 single items. This means there are 169 fewer items that players have to collect and manage.
<*>The new monster parts have a new simple naming scheme, with a few parts being renamed:
[LIST]
<*>Fang, Bone (changed from Tusks), Scales, Claw, Ichor (changed from Milk), Horn, Silk, Barb (changed from quill), and Fur (changed from bristles).[/LIST]
<*>The new versions of monster parts are leveless, meaning they drop at any level, and they are used in all of the places that the existing monster parts were used [I]e.g. if a recipe required 10 ‘Tiny Fangs’ it now requires 10 ‘Fangs’.[/I]
<*>Pelts and the various level versions of pelts remain unchanged.
<*>Monster parts now drop from specific enemy types. This is listed in the items description and in the item browser (from the Knowledge Book or from the Crafting Window). Additionally, enemies have a new line in their description if you mouse over their cameo that tells what types of things they may drop.
[/LIST]
Pelts and Leather: [I]There has also been requests from players concerning the rarity of pelts and the need of them for hunter gear. [/I]
[LIST]
<*>To help address this, all enemies have been divided into two categories, “Humanoids”, and “Beasts.” Beasts will function like before, dropping pelts. However anything that is a humanoid will instead drop already processed leather (of their level range). This should give hunters an easier time collecting the items they need for crafting. Mousing over an enemy will tell you whether it will drop pelts or leather.
<*>Before these changes, the typical chance to get a pelt from any monster was 24.6%. We have boosted this to a 35% chance. However, any humanoid creature that drops leather will drop at a 30% rate.
[/LIST]

Other Monster Part Related Changes
[LIST]
<*>The monster parts vendor now only sells pelts up to level 15 and is now labeled as a "Pelt" vendor.
<*>The monster parts charter has been removed from the game
<*>Recipes level 15 and below no longer require any monster part
<*>Monster parts are now listed as a green superior rarity
<*>Monster part icons and 3d loot have been improved
<*>Almost all old monster parts will be converted to the new system after this patch goes live. Low level parts that used to be sold from the Monster Part vendor will [B]NOT[/B] be converted (these items will become useless junk items to be thrown away).
<*>Because of the new slimmed down versions, all monster parts have been removed from village projects (except pelts).
[/LIST]

Fish:[I]We did some minor cleanup on fish caught from the fishing skill.[/I]
[LIST]
<*>The following items have been removed:
[LIST]<*><*>Banded Butterfish, Crawdad, Bass, Redhorse, Boxfish
<*>[I]Any player who had these items will have them converted to other fish of similar level. Any recipe that used these items has been updated and renamed.[/I][/LIST]
<*>The naming scheme for fish has been changed. Instead of a “shiny” and “glistening” alternative, there instead is a small, normal, and large variant. All fish have had their icons and names updated to reflect this simpler system.
<*>All decoctions have had their icons updated.
[/LIST]

Icons
[LIST]
<*>Several in game icons have been improved
[/LIST]

Zogs
Because of some of the changes with monster parts we had to update the zog system. We decided to add some extra benefit to zogs for players.
[LIST]
<*>Zogs now have a rarity system. There are common, uncommon, rare, and ultra rare zogs. Zogs from various races have been arbitrarily broken up into these rarity classes. For example, a Spider zog is a common, and a Ghost zog is an ultra rare. Rarity changes the drop chance of a zog.
<*>Zogs can still be redeemed as they always could at the zog redemption agent in Traders path. However after a zog has been redeemed, the player unlocks the ability to perform zog contracts.
<*>Zog contracts are simply turning in 5 of the same zog to the redemption agent. Doing this gives a reward based on rarity:
[LIST]
<*>Common: An emerald
<*>Uncommon: A Diamond
<*>Rare: A random elixir
<*>Ultra Rare: 25 crowns
[/LIST]
<*>Zog contracts can be performed any number of times (as long as you have the zogs for it!)
<*>All zog related achievements have been removed
<*>Because of cleaning up and combining certain races, several zogs have been removed from the game. All of these zogs will be converted after the patch to other types of zogs.
<*>Because the new system has and high level of rewards, all current in game zogs have been converted down to ‘common’ zogs. Uncommon, rare, and ultra rare zogs can only be found while adventuring. However if a player has already redeemed a zog they will still have credit for doing so.
<*>Because zogs have new and better uses, they have been removed from all village projects.
[/LIST]


XP Table Balancing
[I]We have reduced XP tables for gathering, crafting, gardening and ranching.[/I]
[LIST]
<*>[B]Gathering and Crafting[/B] have been reduced to make it easier to keep skills in line with combat level. In particular, levels 1-30 are significantly easier, and levels 31-70 are fairly easier. Levels 71-Max had a slight reduction but remain mostly the same.
<*>[B]Gardening and Ranching[/B] have both had their XP tables severely reduced. These skills are both already time gated, making them very difficult to keep in line with combat. Both of these activities require player skill (what to plant, collecting food, when to water, etc.) as well as a fair amount of management. We feel that these things are the 'gate' to the skills, and XP tables shouldn't be something that gets in the way of these activities.
<*>[B]Combat tables[/B] were unchanged.
[/LIST]

Crafting Recipe Changes
[LIST]
<*>The amount of basic refined ingredients needed for all recipes has been lowered. As an example, a level 79 warrior armor went from 175 pigs to 136.
<*>In addition to the change above, the amount of leather needed for hunter gear has been additionally reduced. As an example, a level 79 Hunter tunic went from 157 leather to 97.
<*>Reduced the amount of elemental fleece needed for fire, ice, shadow, and holy gear.
<*>Gloves, Boots, and Belts went from alternating 10 / 15, to alternating 5 / 10 (reduced by 5 each)
<*>Outfits went from alternating 30 / 60, to alternating 20 / 40 (ten and twenty reduction)
<*>Doubled the chance to get a legendary crafted item if the player has a 5 star rank in the recipe (from 15% to 30%)
[/LIST]



Other Game Improvements



[LIST]
<*>Tracked quest arrows! Tracked quests now have arrows that direct you to nearby goals.
<*>Starting on June 17th, characters on new accounts will have a default move speed of 65, instead of 100. This will NOT affect accounts created before June 17th. This will NOT affect new characters created after June 17th on accounts that were created before June 17th. This will ONLY affect entirely new accounts (i.e. email/password or Steam account never used on a given server before) from June 17th onward.
<*>We changed the wallaby boot reward in Summer's Hollow. Wallaby boots were changed to 'Gnomish Wallaby Slippers' and are now given out as the prize for completing the Malicious Miscreant and no longer contain the speed portion. Now, instead after completing Hilda's quest, the player will receive a 1 hour long speed bonus equal to that of Celestia's Helm of Alacrity (the duration of the speed buff will only tick down if the user is logged IN).
<*>We made liberty drams a bit better by giving them a level lead vs. the level needed to use, e.g. before a level 65 potion would protect you against level 65 and lower enemies, but now a level 65 potion protects you again level 69 and lower enemies.
<*>Boosted the drop chance of Bileweed Bubblegum
<*>There was an issue where certain players would be prevented from doing Cyprian's daily bacon quest. So we reworked it a bit, adding a few more variations and a slightly better reward.
[/LIST]



Bug Fixes


[LIST]
<*>Fixed: some missing water in a pond in Greengate
<*>Removed the quest, "Shells for Mergil"
<*>Fixed: subscription effect icon would only show date of renewal or expiration, not time.
<*>Fixed: various issues causing key bindings to be reset or changed to default.
<*>Characters level 10 and under (who have not completed a rebirth) are no longer require to use a Voltan's Resurrect to resurrect on the spot. This is to help newcomers get familiar with the game by making death less punishing.
<*>Fixed an issue where different classes required different quantity of monster parts. It has now been streamlines so all Armor items require 10 parts, and all gloves, boots, and belts require 5.
<*>Fixed: EffectData addition is Broken
<*>Most or all selection bugs (flickering, canceling, using feat on wrong target, etc.) should now be fixed.
<*>Master Bug: Can't plant in certain plots of garden
<*>Fixed: female hair would sometimes flicker in character select and character create.
<*>Clarified some text on how to find Gartrite in Cook Village.
<*>Fixed: numerous issues with exclamation markers being incorrect.
<*>Fixed a floating stump near Johnny Sorrano
<*>Fixed an issue where level 79 players couldn't accept certain charters (the charters were not updated, they will be with the next content update)
<*>Fixed an issue that would prevent players from selling items if they were marked as "No Trade"
<*>Fixed an issue that was possibly causing the quest 'Bug Collector Collector' to behave strangely
<*>Resolved an issue with certain legacy gnogpacks that were not allowing other characters on the same account access to the appearance.
<*>Fixed an issue where a player could turn in hair before wine with Balfoure
<*>Fixed an issue that could cause frame rate to be slower for some players while gathering or gardening
<*>Mushrooms could be 'used' with no effect
<*>Fixed some terrain the covered a ranching sign in village.
<*>Fixed a bad teleport spot in lower keep
<*>Fixed: goblins in Summer's Hollow could invisibly attack player, even after the player killed three of them and they "ran away".
<*>Fixed an issue where players couldn't collect hammers after deleting them for the Hunting for a Hag quest.
<*>Fixed: torches would sometimes be unlit, even during the night, depending on what time you entered a zone.
<*>Fixed Irma telling you to make 4 bronze pigs when you only need 2 (for an outfit).
<*>Hopefully fixed an issue where Tuatha would not respawn.
<*>Fixed a hole in Corkle Woods
<*>Fixed an issue where the tunnel in tombs would be bright white.
<*>Fixed a bounty that would get stuck on a wall in Ramparts.
<*>Fixed an issue where clam mud in Bevyn's Coille wasn't very visible underwater.
<*>Fixed some text about nip fangs
<*>Removed Grifo's quest from the game (Grifo was removed a while back)
<*>Removed owlbeak zogs from the game
<*>Fixed being stuck in purplish plant in Cell H7 of Traven Isles
<*>Fixed a wall that you could go through in Ardent City
<*>Fixed an issue where a player could fall through the portal to troll cave without porting.
<*>Removed the jumping puzzle in Oak Valley
<*>Fixed a stuck spot in the waterfall in maiden.
<*>Fixed a case where a players quest could get broken if they dropped Cassandra's Tincture.
<*>Updated the level for the quest "Thirsty for Life"
<*>Fixed an issue where you could fall through a dock in Lake Kiwa
<*>Fixed a rock that you could get stuck on in Dagmar Strand.
<*>Fixed: fairy wings are missing some of the lower wing portion
<*>Fixed a bad camera spot near Landen in Ardent City
<*>Updated some the lighting in a lot of earlier zones to be brighter at night.
<*>Possibly fixed an issue that would cause the Ultrauniquium quest to give quest goals out of order.
<*>Fixed an issue where village lathes could be under the grass
<*>Fixed: unable to garden or ranch
<*>Fixed: sometimes, after taking items from auction house mail into inventory, they would seem to vanish and then reappear later.
<*>Tweaked the lighting in Sapphira's Lament
<*>Cora and Abbyssa no longer drop zogs
<*>Made the Arcane Rift a little bit lighter
<*>Fixed: The quest Seal The Deal had a typo for a number
<*>Fixed: Quest for fetid mold had a wrong number
<*>Fixed a hole in Copse at 6.8 380.0 64.6
<*>Fixed an issue in Shadow Terratrias where Zenor would jump off the boat
<*>Fixed a typo in 'A Boring Brother'
<*>Fixed an issue with a bounty walking into a wall in the Depths (may not appear until a later date)
<*>Tweaked the colors in Crystal Quarry to be less muddied
<*>Certain undead were unintentionally invulnerable to poison
<*>Fixed some gathering nodes in Rackabone's peak that did not give out all of the correct items.
<*>Made Rotting Zombies spawn more frequently in Cronk Island
<*>Removed Yellow, Red, and Blue gloves recipes from the Knowledge Book (players couldn't' get them)
<*>Fixed: "Friends" and "Village" menu buttons had the wrong shortcut keys in their tooltips.
<*>Fixed Snixie, she now uses her sword like she ought to
<*>Fixed the stairs that lead to halls of salvation would cause toons to move erratically
<*>Fixed a hole in maiden that you could get stuck in.
<*>Fixed a level 15 fruit tree in Bedden Orchard
<*>Fixed a floating tree in Corkle.
<*>Fixed, Bryn Franco didn't know his own name.
<*>Fixed: Millicent was sinking into the ground.
<*>Fixed some floating carts in crystal spire.
<*>Fixed some floating bones in Elk Meadow.
<*>Level 40 elite crafting quest recipe books are no longer tradeable
<*>Fixed some floating bones in Haunted Sea Caves
<*>Fixed floating tree in Fossilized Forest
<*>Fixed some floating objects in Hogfish Mine
<*>Fixed Prince Tripper's text
<*>Fixed: bridge not connected to ground
<*>Fixed a hole in underbelly
<*>Fixed: no eastern docks for village transporters to send to
<*>Fixed winifred typo
<*>Fixed a case where a player could get in a stuck quest state of completing the quest, "Thearch for the Thovel"
<*>Fixed typo with an extra the.
<*>Updated the help section for whispering commands
<*>Fixed a stuck location in Maldwyn's Tomb
<*>Fixed a hole in Dijarra's Lair that lead to Sapphirra's lament
<*>Fixed an issue with Oslo's tailoring daily that wouldn't track back to him after you completed his quest. We also made the quest goal a bit clearer on where to find him.
<*>Fixed Sundirra appearing underground in Oak Valley.
<*>Fixed a wolf that would spawn underground in Oak Valley
<*>Updated the quest 'No Glove Lost Between These Two' to use a quest item that a player can get back if they lose.
<*>Fixed a fishing node in Traven that would pull you in the water
<*>Fixed hole in Corkle Woods
<*>Fixed glitched spot in Ardent knocks toon backward
<*>Fixed some invisible fishing spots in the Copse of the Treants
<*>Fixed the whispering secrets ring to not have double percent signs listed.
<*>Changed it so the first goal of Ginny's quest also tracked to the gnog station so users are less likely to have user error.
<*>Removed some low level gathering achievements
<*>Fixed typo: containers
<*>Fixed some invisible fishing nodes in Elk Meadow
<*>Fixed the fishing nodes in Vinton
[/LIST]

Epic Battles and Thrilling Adventures in Villagers & Heroes!




Ready to slay monstrous elder bosses in fantastical lands rife with danger? Want to party up with your friends, and tackle the most formidable foes of the realm while taking advantage of a multi-tiered combat system? Then explore Villagers & Heroes, where adventurers have an unending palette of challenges and thrills to choose from!


Epic Battles With Bosses!


Wizards and warriors, hunters and priests, it’s time to unite and combine your formidable talents to take down the most dangerous creatures in the Seven Realms! Use savvy gameplay, quick wits, and strategic communication to outmaneuver appalling beasts, who, should you survive, will yield immense rewards!




Explore Fantastical Lands Filled With Danger!


Whether you prefer to journey solo into exotic regions, ones that drip with magic and mystery, or you’d rather team up with friends to explore these spectacular lands, it makes no difference because your adventurous senses will not be disappointed! With 79 levels in the game, and hundreds of unique zones to explore and conquer, the vast world of the Seven Realms is seemingly endless!


Fluid Combat and User Interface


Whether it’s dodging and rolling, flips and tucks, or stealthy backward slides, V&H offers a fluid combat system that will appeal to both seasoned gamers and newcomers alike. And, with a comprehensive offering of statistics, feats, and boosts, players will be well-armed with a meaty arsenal of useful information at their fingertips!

So what are you waiting for? Suit up, adventurers! It’s battle time! Explore the unending challenges and wonders of Villagers & Heroes today!