In the next update we bring you reworked animations for deer species! New animations, new behaviors and more! New animations will provide more feedback to players and you can see easier if animal is hurt, aware of you or smelling you. Check out the teaser trailer and have a great weekend!
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Graphics Update - Fixes And Changes #1
Hello Hunters!
This update brings you improvements to animals, fixes several bugs and minor optimizations! Animals' spines will now bend when they turn, making their turning look much more realistic and smoother.
Animal Changes
Improved animal turning by making their spines bend and slowed down their turn speed a bit*
Optimized wild boar’s CPU usage
Improvements
Optimized several objects LOD distances in Bulgaria map
Improved the LOD distances for grass
Improved falling leaves and slightly increased their spawn rate
Fixes
Fixed an issue where birdshots could easily kill bigger animals than intended.
Fixed an issue where animals group behavior didn’t work as intended, making some species walk back and forth in a small area
Fixed an issue where smoke coming from the chimneys were glowing in the dark
Fixed an issue where hay piles didn’t follow the terrains orientation
Fixed an issue where the monastery didn't have walls after certain distance
* So far our animals have been very stiff when turning, making them look more like robots than animals. Now their spines will bend when they turn, making them much more realistic and smoother looking.
Enjoy the update, let us know if you find any issues and thank you for playing!
Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd
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Graphics And Vegetation Update
Hello Hunters!
We are happy and proud to address one of the biggest feedback we’ve received about the game since its launch to early access, the visuals! In this update we have completely reworked the lighting, added more and better looking grass, reworked vegetation in all biomes, increased view distance and much, much more. Hiking across the forests, fields and meadows has never looked and felt better and the horrifying fields with grass in a straight line are finally gone. And who knows, maybe you find a trophy red deer with a new set of antlers. Immerse yourself in the landscapes and let us know what you think!
Graphics And Vegetation rework
Reworked and adjusted lighting and shadows
Reworked color grading
Added custom grass to each biome
Reworked vegetation in several biomes
Reworked grass / vegetation fade in and out for less pop in, even with low settings
Added hay piles to fields
Replaced mountain trees with better looking and more performant ones
Reworked subsurface scattering on trees
Increased view distance
Removed render distance from settings
Added distance fog
Additions
Added light rays (can be turned on/off from settings)
Added smoke coming from the lodge and outposts fireplaces
Weapons grab height offset-setting increased by 50%
Animal Changes
Added a new set of antlers for red deer
Wild boar and fallow deer running animations sped up
Optimized antlers and tusks
Fixes
Fixed an issue where several animal animations were not synced with their movement speed. This made them look like they were sliding instead of walking.
Changed “fur type” to “ feather type” for pheasants
With these improvements, all graphic settings will have similar performance than before with increased visuals and more vegetation. Try different settings and find your sweet spot. If you run into any issues, report them here in Steam forums or join our discord for a quick answer.
Thank you for the continuous support, feedback and for playing the game! Enjoy the update and happy hunting!
Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd
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Graphics And Vegetation Update Coming Soon!
Greetings Hunters!
The next Virtual Hunter's update will completely rework most of the graphics, lighting, vegetation, add more grass and much more! The update is a significant upgrade and will immerse you in the game like never before. Coming very soon!
Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd
Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR Follow us on Facebook: https://bit.ly/3DDP0QV Follow us on Twitter: https://bit.ly/3wyOt15 Website: http://virtualhuntervr.com
Pheasants Update - Fixes And Changes #1
Hey Hunters!
This patch fixes several issues found from the latest update including pheasants not giving integrity properly, .303’s stabilization issues while holding your breath, fallow deer animations and many others! We also included a few changes and improvements like wrist slots will now be hidden when not holding the mobile tracker and all deer species can now turn their head more back when staring at the player. Enjoy the update and keep posting your awesome pheasant hunts!
Animal Changes
Animals won’t create droppings while fleeing
All deer species now turn their head more when staring at the player
Improvements
Wrist slots are hidden if the mobile tracker isn’t in the player’s hand*
Traditional arrows are deeper in quivers
Fixes
Fixed an issue where the pheasants integrity was 0% even if it was shot during flight with proper ammo or arrows
Fixed an issue where hold your breath stabilization strength for the .303 rifle was too strong with the virtual stock on
Fixed an issue where you didn’t travel to a selected outpost after clicking the reserve name -button in quick hunt.
Fixed several issues with animals that are far from the player
Fixed fallow deer's movement animations
Fixed the title of pheasant caller’s info board
* This prevents the wrist slot bubble blocking player's view while aiming with iron sights.
Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd
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Pheasant and improvements update
Hello Virtual Hunters!
A new major update has been released to Virtual Hunter! This update brings the first huntable bird, Pheasant, to the game with new hunting mechanics, new ceiling mounts, new arrow type, reworked shotgun and bow ballistics and much needed fixes and improvements! There is a lot in this update so read all about it below. Enjoy the update, let us know what you think and happy pheasant hunting!
Additions
New Animal - Pheasant
Pheasant location caller
Pheasant info book
Pheasant trophy statues
Added a new mount type, ceiling mounts
Added a new arrow type, 300gr flu-flu
Added a whistle function to flush pheasant
New features
Added a realistic bow settings*
Added a quick hunt feature (You can go straight to hunting from the main menu)**
X-ray button on the harvest screen now toggles between animal and x-ray view
Added impact effects when hitting ground, animals and water
Added a hint for the whistle
Added a hint for the Trophy manager
Added a hint about attaching a scope to different attaching points
Players are reminded to play tutorial when starting a new save
Animal Changes
Added trotting mechanic for most animals
Some animals can answer to callers
Improvements
Optimized animals to use less CPU
Improved shotgun ballistics and birdshot spray
Reworked bow and arrow ballistics
Shouldering and hold breath stabilization decreased from shotguns
Improved hares and pheasants hiding behavior***
Improvements on animals flee behavior
Improved shader and subsurface scattering on trees (makes them look way better)
Increased the mesh tree distance by 100-150 meters depending on the vegetation distance settings. (Shadows are now slightly more heavier for GPU, lower their quality if needed)
Increased height of the tutorial destination circle
Faster time rewinding on Bulgaria reserve
Improved environmental lighting and color corrections
The back slot will vibrate for 0.3 second instead of continuous vibration
Added a close button on the color view in settings
Changed the name of the “How to play” section to “Learn to hunt”
Added tooltips to “lodge”, “hunt” and “backup” buttons in main menu
Fixes
Fixed an issue where animals would not sometimes flee
Fixed several situations where animals get stuck
Fixed an issue where red deer male wouldn’t stop making a call
Fixed an issue where animals that has separate alert call wouldn’t use it when sensing the player
Fixed an issue where male fallow deer wouldn't stare right at the player
Fixed a fallow deer neck fur material
Fixed an issue where stock offset didn’t work with stabilization set to 0%
Fixed the digital clock hint text
Fixed an issue where toggle button color is activated but the settings isn’t
Removed a tree from inside the mountain outpost
* We have added realistic bow to the game which can be enabled from the settings. This setting turns the bow into a two handed weapon and unlike the current bow, your backhand is also taken into account. When the bow is drawn, the front hands rotation is limited and small adjustments can be done with the back hand. This makes the bow more realistic to handle but also increases its difficulty to use. We highly advise spending time to adjust the settings and mastering the bow at the range.
** With the quick hunt, you can skip the lodge and go straight to hunting from the main menu. Select save slot, press hunt, choose an outpost and time and hit “Start” to start the hunt! It loads your last used weapons and items so you can get right back where you left off last time.
*** Hiding animals will now run away when shot close, they will stay hidden for longer and they won't be able to hide right away after they’ve fled from hiding.
Pheasant Update Coming Next Week!
Hello Hunters!
We are happy to announce that the Pheasant update goes live next week🥳And it's packed with improvements, fixes and new features such as quick hunt that lets you start your hunt right away and ability to toggle x-ray during harvest!
Check out this little teaser for some of the new features and have a great weekend!
Join our Discord server: https://discord.gg/gGmSAA8Prd Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR Follow us on Facebook: https://bit.ly/3DDP0QV Follow us on Twitter: https://bit.ly/3wyOt15 Website: http://virtualhuntervr.com
Pheasants are coming to Virtual Hunter!
Hello Hunters!
We are excited to announce that Pheasants are coming to Virtual Hunter! These amazing birds are gonna be a real challenge to hunt and come with new mechanics, several rare feather types and hanging ceiling mounts! Check out the teaser trailer below and stay tuned for more information!
Join our Discord server: https://discord.gg/gGmSAA8Prd Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR Follow us on Facebook: https://bit.ly/3DDP0QV Follow us on Twitter: https://bit.ly/3wyOt15 Website: http://virtualhuntervr.com
Virtual Hunter -15% during Steam VR Fest! And upcoming content hint
Hello Hunters!
Steam VR Fest is here and to celebrate, Virtual Hunter is on -15% discount!
Pack your gear and put your hunting skills and tactics to the test in the open wilderness!
Our community recently found this from the lodge. What could it be? Join the discussion in our Discord!
Join our Discord: https://discord.gg/gGmSAA8Prd Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR Follow us on Facebook: https://bit.ly/3DDP0QV Follow us on Twitter: https://bit.ly/3wyOt15 Website: http://virtualhuntervr.com
Inventory improvements Update - Fixes And Changes #2
This is a small hotfix for animals that could get stuck and run in place while fleeing.
Improvements
Fixed an issue where animals would get stuck and run in place
Thank you for playing and happy hunting!
Found an issue or want to give us feedback? Join our Discord server: https://discord.gg/gGmSAA8Prd
Subscribe to our Youtube channel: https://www.youtube.com/c/VirtualHunterVR Follow us on Facebook: https://bit.ly/3DDP0QV Follow us on Twitter: https://bit.ly/3wyOt15 Website: http://virtualhuntervr.com