Viscera Cleanup Detail cover
Viscera Cleanup Detail screenshot
PC Mac Steam
Genre: Simulator, Indie

Viscera Cleanup Detail

Halloween Hot-Fix; v1.02

Greetings all!

Just a quick hot fix here for the Halloween DLC and an improvement to the main game.

We've done several things to optimize the Horror level, including removing several boxes and candles.
I can't guarantee that save files for your level will not be corrupted as a result, but hopefully they won't be.

We've added a new setting to the options menu: "Light Complexity"
If you're experiencing severe slow down in the Horror level, then that should be the first thing you turn down, it greatly improves the frame rate drop caused by candles and lanterns!

Here is the changelog for v1.02:

    Horror DLC:
  • Removed several boxes from attic and basement.
  • Optimized the draw distances of objects in the house.
  • Removed several lit candles.

    UI:
  • Added "Light Complexity" setting to options menu, allowing you to adjust the lighting and shadow complexity of dynamic light sources. They are a major drain...


Also we've included the 6 new Horror themed radio songs in the free Soundtrack DLC, so you should have those even if you don't buy the House of Horror DLC.

They are:

H01: Bloated Corpse - Grave of Maggots
H02: Undead & Unfed - Zombie Horde
H03: Crusher - Bonesong
H04: Thunderbird - The Final Destination
H05: The Scream Team - It Came From the Pumpkin Patch
H06: Ed Gallows - Hells Bells

Enjoy!

VCD v1.01 and House of Horror DLC out!

Hey,

So with the discount now in effect, we can announce the House of Horror DLC for VCD! Explore and clean a cursed suburban home and surrounding grounds.
http://store.steampowered.com/app/413160/
A whole new map, tons of new content, new music, 10 achievements and some collectibles..
It DOES require the main game.

(UPDATE: we've been doing stuff, and with luck an update to help optimization should be ready by the time many of you wake up :))
Of note, optimization for this map may be slower than some others. While we try and do what we can from our end, you can adjust the shadow and lighting settings in the menu (Environment Shadows and Complex Lighting especially). The map does contain a lot of physics objects..
https://www.youtube.com/watch?v=YOCWIik7Ucc

You can access the DLC content through the new "Switch Game" button on the main menu.


VCD was also updated with a few fixes and changes in preparation for the DLC and upcoming merger of previous spinoffs. Those changes again:

Changes:

    Game:
  • Fixed the hung bodies seen in Overgrowth from sometimes appearing in ref-pose instead of the correct animation....hopefully
  • Fixed Blaze of Glory achievement not always updating when the object being burned is inside a container.
  • Fixed "Mop Drips" setting not toggling display of the particles in real-time.
  • Fixed some physics objects on network clients waking up when they are overlapping other physics objects at level start.
  • Fixed some doors and lifts playing the Closed sound when opening.

    UI:
  • Added "Show Player Name Tags" setting to Preferences menu, allowing you to see the names of player in-game if desired.
  • Added a "Clear Office" dialog prompt on the Main Menu to ensure you don't clear it by accident.
  • Fixed punchout report viewing screen in office blocking the "Pause" keybinding.
  • Added a "Switch Game" button to the Main Menu, which will allow you to switch between the various VCD Spin-Offs installed.


We'll be spending the next week or two on the merger, Mac build, any requisite patches and I will add the new music to the soundtrack shortly as well!

Enjoy everyone! Have a great Halloween >:)

House of Horror!

Hey hey!

So our Halloween DLC is just being unleashed, but we're having some issues with discounts, so please be aware of that as we try and get it sorted. Hopefully won't take long!

More news and info once things behave better!

Edit: Just going to put the changelog for regular VCD here anyway, and hope that the discount issue for the DLC is sorted by the time we wake up in a few hours. Been a long crunch to finish both VCD and the House of Horror.

Changes:

    Game:
  • Fixed the hung bodies seen in Overgrowth from sometimes appearing in ref-pose instead of the correct animation....hopefully
  • Fixed Blaze of Glory achievement not always updating when the object being burned is inside a container.
  • Fixed "Mop Drips" setting not toggling display of the particles in real-time.
  • Fixed some physics objects on network clients waking up when they are overlapping other physics objects at level start.
  • Fixed some doors and lifts playing the Closed sound when opening.

    UI:
  • Added "Show Player Name Tags" setting to Preferences menu, allowing you to see the names of player in-game if desired.
  • Added a "Clear Office" dialog prompt on the Main Menu to ensure you don't clear it by accident.
  • Fixed punchout report viewing screen in office blocking the "Pause" keybinding.
  • Added a "Switch Game" button to the Main Menu, which will allow you to switch between the various VCD Spin-Offs installed.

    Workshop:
  • Gave VCMover kismet action the ability to toggle player hands-interactivity for movers.

Officially out of Early Access; Cleaning As it Goes!

Well hooray!

It's been about two and a half years in the making, but we've finally mopped our way through the corridors of Early Access. Now officially making the game v1.0(which was updated earlier)

Check out the trailer here!: https://www.youtube.com/watch?v=uB4l9wYk7uU

In celebration of these good times, we've instituted a %33 discount for the game.
We're busy working on getting the discount applied to the 4-pack, and hope to have that up and running soon.


So what's next?
Well, we'll still be releasing fixes and possibly some other stuff for the main game this year. We're also working on a paid DLC for the game, a kind of Halloween themed assortment in the same spirit as Santa's Rampage.
We've also got a Mac build we'd like to release publicly, though it is missing several Steam features, so we'll see how that goes. In the meantime, if you're interested you can check out the beta and enlist for that, which is essentially feature complete: http://steamcommunity.com/app/246900/discussions/0/604941528487326270/

After we've done that, we'll also be merging the Santa's Rampage and hopefully Shadow Warrior spin-offs into the main game, so expect that to start happening in November.


Of course, now I couldn't leave without giving a very honoured mention to our fantastic community of loyal Janitors out there! When we started making this strange little game, we never imagined we'd take it this far, but your continued interest and ideas spurred us on to go farther and farther into the deep recesses of space, to uncover whatever dark corners we could find that needed your rubber-gloved touch.

We couldn't have done it without you guys! Often when work was brutal, I would simply look at all the community screenshots and immediately feel inspired again, so a huge thanks to you guys for your continued support!

Now get back out there and keep things clean, I'm sure some of humanities finest heroes are at this very minute making a hideous mess out of some poor alien's corpse, likely a monster who just devoured a hapless worker.

And remember, if you won't clean it, who will? Certainly not Bob... :vcdsign:

v1.0 + Launch Discount In Progress

Greetings everyone, just a quick update on our launch and departure from Early Access.

We're currently having some problems getting a discount made available.
The price has gone up to $13 but we're unable to implement the launch discount at this time.

We'll have it up as soon as we can, either later today or early tomorrow.

As for the release from Early Access and what happens afterwards, we'll have more info on that shortly.

Update v0.90 (pre-release of v1.0) live!

Hey hey!

We're nearly set for the release of v1.0 on the 23rd of October! This update is to prepare for the Friday release. We'd like to just make sure it's all behaving :)

Anyway, to the changelog!

    Maps:
  • Improved the collision of various structural meshes in the levels.
  • Fixed the punchout report viewing screen in the Janitor Office from not working on clients when there are many reports.

    Game:
  • Goo Jars now show up on the sniffer.
  • Fixed Sand-traps being able to duplicate objects.
  • Increased intestine and crisp bag collision size; they take up more space but clip through things less.
  • Fixed teleported physics objects flickering and not being teleported.
  • Fixed disposal bins not being dirty after loading a saved game.
  • Fixed skeletal physics objects from being all "warpy" on clients when they come to rest.

    UI:
  • Fixed options menu item caption styling making it hard to tell where the key-navigation focus was.
  • Change the max range of the "Time Limit" game rule from 180 to 240.
  • Added "Environment Shadows" setting to options menu, allowing you to turn off dynamic shadows cast by tree leaves and other such large features.
  • Added "Anisotropic Filtering" setting to options menu, allowing you to improve the sharpness of angled and distant textures.

    System:
  • Fixed "Antialiasing" setting not being linked to whether it was actually enabled or not.


Hopefully all goes well! Also, it's worth noting that VCD will likely go to it's final price of $12 when it releases, but there will likely be a launch discount as well.

Have fun!

Release date for v1.0 (October 23rd) and v0.75 update live!

Hey hey!

So, we're working like maniacs over here to get stuff done, and our elected release date fast approaches. VCD should be leaving Early Access and hitting v1.0 and October 23rd! Hooray!
Following that, there will likely be a few more patches/patch-like updates before the end of the year, which will include some of the things that we didn't have time to add. This includes things such as the merging and updating of the spin-off titles.
Also! We've got a little Halloween DLC planned for just after that as well ;) That'll be in the vein of Santa's Rampage, but this time not standalone. It'll also pave the way for the merging(technically) of the previous spin-off's.

Oh! And the Mac build is still getting a touch of surgery, and with any luck, should be ready for the v1.0 release. If it's not, it should follow shortly after. There will probably be another update to the test build this coming week, as we need to hunt down a gremlin or two..

Whew!

At any rate, this is the list of changes in today's v0.75 update:

    Maps:
  • Doors in Revolutionary Robotics no longer jam when obstructed.
  • Fixed ugly gap in the world geometry of the Janitor Office.

    Game:
  • Fixed the way rotating a held object works; now more intuitive, rotating the way you want it.
  • Made it nearly impossible for various important objects to vanish when stuck, such as notes, EotM pictures, collectibles.
  • Water bodies such as the pool in Waste Disposal now extinguish flares and explosives.
  • Added "Disable Sniffer" to game rules.
  • Added "Time Limit" to game rules, allowing you to be automatically punched-out when time runs out.
  • Hopefully fixed some issues with the save system creating duplicate objects.
  • Fixed melted flares spawning lantern scrap.
  • Improved the shadows cast by the light from Flares.
  • Improved PID collision, hopefully resulting in less disappearing devices for clients.
  • Made the Employee of the Month image a little more glorious.
  • Improved Janitor Trunk behavior in multiplayer.
  • Improved hatch (and related movers) behavior in multiplayer.

    Workshop:
  • Gave "VCMover" actors the ability to rotate and accept player interaction.
  • Made splats use the Sort order set by their factory to ensure proper Level Designer set ordering of decals.


And there it is! Please enjoy, and have a good weekend!

Update v0.70 live!

Hey hey!

Another update this week, with a focus on fixes, polish and tweaks as we head to a v1.0. Speaking of which, we're aiming for that towards the middle of October. Hold thumbs! We're also plotting a little something for Halloween, but shhhh ;)

Anyway! Changes:

    Maps:
  • Fixed some badly positioned Note spawn locations in the Janitor Office.
  • Added First-Aid stations to Waste Disposal.
  • Added more Employee of the Month picture and punchout result note spawn locations to the Janitor Office.
  • News ticker text scrolling made smoother.

    Game:
  • Made the Janitor Trunk capable of permanently removing items from the Janitor Office if they are not brought back from work sites.
  • Changed the Employee of the Month picture to be more glorious!
  • Added the old menu music track to the Big Banger; "Darkwash".
  • Added support for Punchout Report Forms to Speedrun mode.
  • Changed the threshold for bucket spilling. They now spill easier, reducing the occurences of "floating water planes".
  • Fixed dead worker Oxygen tanks using wrong burnt scrap.
  • Fixed Lightning Gun debris object using wrong burnt scrap.
  • Fixed Janitor Trunks brought with by another Janitor Trunk not having a lid.
  • Fixed the JHARM floating into the air when loading some saved games.
  • Fixed un-touched skeletal bodies on clients flying away from each other when first sighted.
  • Fixed objects manually rotated by using the mouse returning to their original rotation on clients.
  • Broken Lanterns and spent Flares now count as mess.
  • Improved the positioning of held Notes and PDAs when the player's FoV is higher than 90.
  • Fixed sand piles appearing inside the incinerator.
  • Fixed "Bob" and his "Door".

    UI:
  • Added "Limit Net Actors" setting to server rules menu, allowing you to control when the creation of new actors will be skipped during network play.
  • Added "Global Radio" setting to Audio options menu, allowing you to hear the Banger's music from anywhere in the level instead of from the actual source itself.

    System:
  • Changed "Private Game" to be OFF by default for network games. Be sure to manually turn it on if you don't want your game to be public.
  • Adjusted the network saturation limiter. By default new objects will be prevented from being created upon reaching the "Saturation Point".

    Workshop:
  • Added "bRotatePawns" to the viscera Teleport Kismet Action.


Slight warning with this update, as a lot of your settings might get reset.
If you had to change some config files to get the game running, you'll likely have to do so again. Hopefully we can stop changing these defaults in the future as we get close to v1.0.

More stuff to come next week or so as we attempt to get the game done :)

Also! The beta Mac build is currently uploading for private testing. Those that have access should check for it sometime tomorrow (sorry, slow internet :\). If I haven't sorted anyone yet, that'll happen soon! It must be noted, that we haven't been able to get the last thing working on it, nor does it look like we will be able to right now. This last issue involves UDK interfacing (or not!) with Steam. It's misbehaving, meaning online MP through Steam and achievements cause it to crash, so we have disabled those. We'll decide whether that prevents us from putting out the build for the general public or not :\

Anyway, have a good weekend everyone! Enjoy!

Update v0.61; quick-fix

Howdy!

Following the v0.60 update a couple of things needed some attention, so we've bunged a few things together today. Nothing too alarming, but read on for changes nonetheless!

Changes:

  • Fixed stairs in Gravity Drive allowing objects to slip in between them and the console wall.
  • Changed the way punch-out news article results are presented. Now only a few are shown to you; the cleaner you leave a level the more "nit-picky" the articles will get.
  • Added new hand Animations to Janitor PDA tool.
  • Fixed Janitor PDA Notes disappearing when hosting a game.
  • Made Janitor PDA also save the notes of players who join a hosted game.
  • Added the third person prop for the Janitor PDA.
  • Fixed the textures on "collectibles" appearing in low resolution most of the time.
  • Improved collision of shelves in Janitor Office.
  • Fixed some sticky viscera near the J-HARM in Caduceus.


That's it for now! More to come in the near future, but maybe not as much as we focus our efforts on the Mac build for a bit. Hold thumbs on that front!

Update v0.6 live!

Hey hey!

Sorry we're a few days late, but we had to test a few things and sheer off the roughest edges. And with that, we're really close to the end now :) The Mac build is the next item on the chopping block, and other tweaks, fixes and polish are being worked on :)

Big changes this week include rotating objects in the hands(hold mouse 1 and move mouse around), and the Janitor PDA/board (select with '5' on the keyboard)! Some more polish to those, but do let us know what you think :)

Read on for changes!


    Maps:
  • Added Reverb sound processing to Caduceus, Cryogenesis, Unrefinery, Unearthly Excavation, Evil Science, Hydroponic Hell, Janitor Office and Gravity Drive.
  • Fixed things thrown into the disposal chute in the office causing splats near the bottom, out of reach.
  • Fixed some lights in the Janitor office not casting any light on the player's hands.
  • Added P.I.Ds and report form support to Legacy levels Zero-G Therapy, Splatter Station, Section 8 and Rust Station.
  • Improved the collision accuracy of Hydroponic Hell seed-beds.
  • Fixed a poorly placed player start in the Janitor Office, causing you to spawn in the Med-Box lid.

    Game:
  • Added the ability to freely rotate held objects using the "look" keys while "Interact" is held down, effectively letting you rotate objects exactly how you want them.
  • Added a "Janitor PDA" to tool slot #5. Used to aid in noting details about the level and corpses for use in the punchout report forms.
  • Added a "Drop Tool" key which drops held tools such as Brooms, Shovels and Arc Welders. Allowing Janitors to share the love.
  • Fixed higher "Shadow Quality" settings causing Lanterns to not cast environment shadows.
  • Fixed "Digsite" light actors not casting environment shadows.
  • Fixed worker heads from Overgrowth and Revolutionary Robotics not counting towards "Head Hunter" achievement.
  • Added unique punchout result notes for Lightning Scars and Robot footprints.
  • Removed access to the debug view modes with the F8 key.

    UI:
  • Removed the "Work In Progress" startup message screen from the game.
  • Added support for the Tab key to punchout report form edit-boxes.

    ???:
    -Finally added the last 'Classified' elements to the game.

    Workshop:
  • Added "Compare Archetypes" Kismet condition for comparing debris objects with archetypes to see if they match.
  • Added "Get Touching" Kismet action for easily retrieving a list of objects that are touching a given actor.
  • Added "Get Global Stat" and "Set Global Stat" Kismet actions to let creators to save global stat values. This allows one to save certain values between levels.


EDIT: Oh, and we've added a few new achievements, but please be aware of spoilery content if you go a' lookin' at what they are ;)

So there it is! Please enjoy, and let us know your thoughts :)