Add small delay between indicator flashing and enemy attack during stance combat
Add lock on system for stance combat, press block (Right mouse, left trigger) to activate hard lock
Add indicator for incoming heavy attacks
Increase stamina consumption during stance combat
Slightly slow down stance combat animations
Remap default controller taunt button to left shoulder
Remap default mounted rush button to bottom face button to be consistent with keyboard controls
Fix stance switching with controller
Hotfix - May 28th
Changelog
Fix battle tutorial toggled on by default
Fix tournament menu faction box overflowing when you have too many factions
Combat Overhaul update - May 27th 2024
Hello everyone,
I am execited to announce the release of the latest game update. This update completely overhauls most combat systems and adds in a stance based combat mode, updated mounted combat and updated tutorials. The update also contains a lot more polish, bugfixes and tweaks.
The main features of this update are:
Stance based combat: Fight enemy officers and in tournaments using the new stance based fencing system. It's a directional combat system using 3 guards with the addition of kicks and stabs to break up the flow.
Improved mounted combat: You are no longer a static character on a horse and can fully rotate while attacking allowing for a greater variety in strikes and attacks. You can also stab from horses. Along with this the mounted AI has been improved with visible targeting.
Tutorials: This update adds an updated player controls tutorial and a battle tutorial that teaches the basics of commanding your formations.
Pre battle parley: A couple of prebattle options have been added, you can challenge enemy commanders to single combat, do an instant charge or start deploying your army.
UI Polish: A lot of battle UI elements have received an upgrade in clarity and polish smoothing out your game experience.
Your feedback is really important in improving the game, so feel free to share all your thoughts on the new combat.
Thank you for your continued support!
Full Changelog:
Add Improved mounted combat
Add improved mounted combat AI
Add stance based combat system for skilled combatants
Add combat system for generic ground combat
Add updated player control tutorial
Add back tournament quick battles
Add battle tutorial
Add new menui design
Add prebattle options to battles
Add new Frisian shield with straps
Add Single combat
Add improved formation icons
Add stamina system
Add specific block hit animations
Add death animations when killed by mounted units
Add message when you kill an enemy officer
Add damage screen effect
Add rally button
Add new attack yell sounds for player
Add small chance horses will poop if idle
Add free camera if player dies during tournament
Add battle exiting when player moves far away
Add new camera angles
Add text describing what killed player in battle
Add new mounted attack animations
Add animated crossbow for units
Add new crossbow animation set
Add generic movement sounds to player
Add new balance bar to formation interface
Remove excessive camera options in option menu
Remove damage vignette effect
Performance optimization on campaign map
Performance optimization for battles
Rename possess to ranged mode
Disable general unit possession
Tweak some sound levels
Tweak global tax multiplier
Tweak officer assassination cost
Tweak cost of accepting officers into knighthood
Fix input delay on melee attacks
Fix formation officers responding globally to move order
Fix ranged unit volley behavior
Fix double handed axe unit using finishing moves
Fix player leg physics when mounted
Fix portrait performance on campaign map
Fix tournament participants cheering immediatly after winning
Fix officer heraldry colors switching back and forth
Fix mounted attack release behavior
Fix crash during battle caused by non-existing reinforcement ID
Fix sluggish battle UI animation
Fix archers keeping arrow in hand after battle end
Fix inconsistent damage behavior when striking from horse
Fix units making sound when having no head
Fix sergeants having helmet voice sounds
Fix tournament factions
Fix tournament menu
Fix getting run over by own cavalry
Fix double tracing errors on melee attacks
Fix some bad UI fades
Fix crash related to invalid formation data when starting quick battle
Fix main menu controller support
Fix initial setup graphics options
Fix parry block ending when releasing block button
Fix after battle fight sequence on campaign map showing wrong winner
Fix wrong shield impact sound for some Frisian officers
Fix injured unit collision
Fix characterstate not getting reset correctly in some edge cases
Fix Frisian faction leader equipment
Fix custom faction interface going offscreen
Fix controller support on custom faction editor
Fix controller cursor losing focus when moving around the campaign map with right stick
Fix bug that causes enemy formations to stand idle
Fix mounted block direction detection
Fix tournament related crashes
Combat overhaul trailer
Hello everyone,
We are proud to show you the trailer for the new combat update!
The update will go live on the 27th of may.
The update adds directional stance based duels, updated mounted combat and more! We redesigned the player combat from the ground up and will continue to refine it with the feedback we will receive.
Thank you for all the support so far!
I am excited to hear all your thoughts and feedback!
The team is expanding
Hello everyone!
I want to proudly anounce that Richard Yang is teaming up with me to help update the combat of the game. He is an ex-chivalry developer that shares the same passion to create the best medieval games possible.
You can expect the first big combat update to arrive this month featuring a new fencing system, overhauled mounted combat and many more quality of life improvements.
I am excited to have you on this journey with us and I can't wait to show the new combat features.
Patch Notes - April 10th 2024
This is a smaller patch with fixes, I expect to have a bigger update ready for you soon.
Changelog
Add officer echoing commands after issueing orders
Add player unpossessing automatically after battle end
Add global siege defender morale
All defending units flee out of the gate once they are defeated
Some Basic AI Tweaks and improvements
Fix units on ladders being offset by arrow hits
Fix siege units trying to flee through closed gate
Fix stormram crew standing around after being done
Fix vertical alignmen of player army and player reinforcements in qucik battle menu
Fix collission with siege engine landscape mounds
Fix siege props being placed in water
Fix not being able to end battle if player dies after battle has ended
The updated 2024 roadmap AKA the road to 1.0!
Hello Everyone,
I hope everyone is still enjoying the game!
Today I want to share the updated 2024 roadmap, literally the road to 1.0.
The roadmap provides a global outline of what you can expect of the remaining early access period. Spoilers: a bucket load of polish and more content. Currently I am still working with an animator to improve the combat and ranged animations, I hope to share something from that soon and get the ball rolling again on the bigger updates.
If you feel like I am still missing essential things, feel free to let me know in the comments! I take every bit of feedback in consideration.
I expect the game to be finished at the end of the year.
Thanks for all the support and stay tuned for more updates!
Patch Notes - February 20th 2024
Helllo everyone,
This patch adds, fixes and tweaks some small things. Nothing big, but still important.
Changelog
Add new castle type
Add siege destruction effects to environment
Add back onagers as alternative to trebuchets
Add plain crown to wear on coifs
Add back location name in battledates for standard maps in quick battles
Add number of troops indicator to quick battle unit cards
Add new icon for wood castle
Improve wooden castle landscape
Add houses to wooden castle
Replace wood tower mesh
Allow player to mount horse during siege when far enough from castle
Only use standard maps in random map selection for quick battles
Fix attacking archers sitting without cover
Fix player being able to reposition siege engines during deployment
Fix missing collission on falchion sword causing it to float when dropped
Fix player dying after winning battle
Fix siny look during night battles
Fix big fog glow during night battles
Fix some formation icons persisting after formation is destroyed
Fix crash related to formation having invalid size
Fix missing equipment icons for new helmets and hoods
Patch Notes - February 15th 2024
Hello everyone,
This path adds all kinds of stuff including the much requested quick battle customization features. The need to override factions with your custom factions is now solely for the base campaigns.
If you have any bugs, crashes or suggestions feel free to let me know!
Full Changelog
Add exact army selection for quick battles
Add all available factions to quick battles (default, custom and workshop)
Add support for different faction leader cultures to faction editor
Add age option for custom lords
Add horse color selection to faction editor
Add improved color randomization for horses
Improve horse models and textures
Improve trebuchet model and textures
Improve trebuchet ground placement
Add small landscape mounds to trebuchet
Remove wooden base from trebuchet
Add better variety to ministerial unit models
Add era indicator to armor in faction editor
Add norman with crown helmet for custom factions
Add faceplate with crown helmet for custom factions
Randomize blood on shields
Fix heraldry on castle flags during quick battles
Fix officers in base campaign being created without helmets
Fix quick battle reinforcement town origin
Fix wrong era helmets turning up on default campaign officers
Fix frisian faction leader equipment
Fix ages of base campaign faction leaders
Fix formation card showing empty purple shield when formation is routed
Hotfix - February 9th 2024
Changelog
Improve shield textures
Improve formation logic to account for elevation
Improve close mounted camera
Increase cavalry aggression
Improve some helmet textures
Add 12th century faceplate helmet
Fix positive morale effects stacking too high on formations
Fix invert Y axis option not being saved
Fix scabbard/scabbard belt behavior
Fix grass snow issues introduced in latest patch
Fix grass behavior on castle landscapes during mountain winter
Fix snow on castle base in mountain environment
Fix AI blobbing too much while fighting
Fix supply carts starting as boat
Fix cavalry attacking archers when already in combat
Fix units going on top of eachother
Fix crashes related to resuming custom campaign
Fix faction data not restoring properly from saved custom campaigns