Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

Combat Hotfix 2 - May 29th 2024

Changelog

  • Add small delay between indicator flashing and enemy attack during stance combat
  • Add lock on system for stance combat, press block (Right mouse, left trigger) to activate hard lock
  • Add indicator for incoming heavy attacks
  • Increase stamina consumption during stance combat
  • Slightly slow down stance combat animations
  • Remap default controller taunt button to left shoulder
  • Remap default mounted rush button to bottom face button to be consistent with keyboard controls
  • Fix stance switching with controller

Hotfix - May 28th

Changelog

  • Fix battle tutorial toggled on by default
  • Fix tournament menu faction box overflowing when you have too many factions

Combat Overhaul update - May 27th 2024

Hello everyone,

I am execited to announce the release of the latest game update. This update completely overhauls most combat systems and adds in a stance based combat mode, updated mounted combat and updated tutorials. The update also contains a lot more polish, bugfixes and tweaks.



The main features of this update are:

  • Stance based combat: Fight enemy officers and in tournaments using the new stance based fencing system. It's a directional combat system using 3 guards with the addition of kicks and stabs to break up the flow.
  • Improved mounted combat: You are no longer a static character on a horse and can fully rotate while attacking allowing for a greater variety in strikes and attacks. You can also stab from horses. Along with this the mounted AI has been improved with visible targeting.
  • Tutorials: This update adds an updated player controls tutorial and a battle tutorial that teaches the basics of commanding your formations.
  • Pre battle parley: A couple of prebattle options have been added, you can challenge enemy commanders to single combat, do an instant charge or start deploying your army.
  • UI Polish: A lot of battle UI elements have received an upgrade in clarity and polish smoothing out your game experience.

Your feedback is really important in improving the game, so feel free to share all your thoughts on the new combat.

Thank you for your continued support!


Full Changelog:

  • Add Improved mounted combat
  • Add improved mounted combat AI
  • Add stance based combat system for skilled combatants
  • Add combat system for generic ground combat
  • Add updated player control tutorial
  • Add back tournament quick battles
  • Add battle tutorial
  • Add new menui design
  • Add prebattle options to battles
  • Add new Frisian shield with straps
  • Add Single combat
  • Add improved formation icons
  • Add stamina system
  • Add specific block hit animations
  • Add death animations when killed by mounted units
  • Add message when you kill an enemy officer
  • Add damage screen effect
  • Add rally button
  • Add new attack yell sounds for player
  • Add small chance horses will poop if idle
  • Add free camera if player dies during tournament
  • Add battle exiting when player moves far away
  • Add new camera angles
  • Add text describing what killed player in battle
  • Add new mounted attack animations
  • Add animated crossbow for units
  • Add new crossbow animation set
  • Add generic movement sounds to player
  • Add new balance bar to formation interface
  • Remove excessive camera options in option menu
  • Remove damage vignette effect
  • Performance optimization on campaign map
  • Performance optimization for battles
  • Rename possess to ranged mode
  • Disable general unit possession
  • Tweak some sound levels
  • Tweak global tax multiplier
  • Tweak officer assassination cost
  • Tweak cost of accepting officers into knighthood
  • Fix input delay on melee attacks
  • Fix formation officers responding globally to move order
  • Fix ranged unit volley behavior
  • Fix double handed axe unit using finishing moves
  • Fix player leg physics when mounted
  • Fix portrait performance on campaign map
  • Fix tournament participants cheering immediatly after winning
  • Fix officer heraldry colors switching back and forth
  • Fix mounted attack release behavior
  • Fix crash during battle caused by non-existing reinforcement ID
  • Fix sluggish battle UI animation
  • Fix archers keeping arrow in hand after battle end
  • Fix inconsistent damage behavior when striking from horse
  • Fix units making sound when having no head
  • Fix sergeants having helmet voice sounds
  • Fix tournament factions
  • Fix tournament menu
  • Fix getting run over by own cavalry
  • Fix double tracing errors on melee attacks
  • Fix some bad UI fades
  • Fix crash related to invalid formation data when starting quick battle
  • Fix main menu controller support
  • Fix initial setup graphics options
  • Fix parry block ending when releasing block button
  • Fix after battle fight sequence on campaign map showing wrong winner
  • Fix wrong shield impact sound for some Frisian officers
  • Fix injured unit collision
  • Fix characterstate not getting reset correctly in some edge cases
  • Fix Frisian faction leader equipment
  • Fix custom faction interface going offscreen
  • Fix controller support on custom faction editor
  • Fix controller cursor losing focus when moving around the campaign map with right stick
  • Fix bug that causes enemy formations to stand idle
  • Fix mounted block direction detection
  • Fix tournament related crashes

Combat overhaul trailer

Hello everyone,

We are proud to show you the trailer for the new combat update!



The update will go live on the 27th of may.

The update adds directional stance based duels, updated mounted combat and more! We redesigned the player combat from the ground up and will continue to refine it with the feedback we will receive.

Thank you for all the support so far!

I am excited to hear all your thoughts and feedback!

The team is expanding

Hello everyone!

I want to proudly anounce that Richard Yang is teaming up with me to help update the combat of the game. He is an ex-chivalry developer that shares the same passion to create the best medieval games possible.

You can expect the first big combat update to arrive this month featuring a new fencing system, overhauled mounted combat and many more quality of life improvements.

I am excited to have you on this journey with us and I can't wait to show the new combat features.

Patch Notes - April 10th 2024

This is a smaller patch with fixes, I expect to have a bigger update ready for you soon.

Changelog

  • Add officer echoing commands after issueing orders
  • Add player unpossessing automatically after battle end
  • Add global siege defender morale
  • All defending units flee out of the gate once they are defeated
  • Some Basic AI Tweaks and improvements
  • Fix units on ladders being offset by arrow hits
  • Fix siege units trying to flee through closed gate
  • Fix stormram crew standing around after being done
  • Fix vertical alignmen of player army and player reinforcements in qucik battle menu
  • Fix collission with siege engine landscape mounds
  • Fix siege props being placed in water
  • Fix not being able to end battle if player dies after battle has ended

The updated 2024 roadmap AKA the road to 1.0!

Hello Everyone,

I hope everyone is still enjoying the game!

Today I want to share the updated 2024 roadmap, literally the road to 1.0.

The roadmap provides a global outline of what you can expect of the remaining early access period.
Spoilers: a bucket load of polish and more content. Currently I am still working with an animator to improve the combat and ranged animations, I hope to share something from that soon and get the ball rolling again on the bigger updates.

If you feel like I am still missing essential things, feel free to let me know in the comments! I take every bit of feedback in consideration.

I expect the game to be finished at the end of the year.


Thanks for all the support and stay tuned for more updates!


Patch Notes - February 20th 2024

Helllo everyone,

This patch adds, fixes and tweaks some small things. Nothing big, but still important.

Changelog

  • Add new castle type
  • Add siege destruction effects to environment
  • Add back onagers as alternative to trebuchets
  • Add plain crown to wear on coifs
  • Add back location name in battledates for standard maps in quick battles
  • Add number of troops indicator to quick battle unit cards
  • Add new icon for wood castle
  • Improve wooden castle landscape
  • Add houses to wooden castle
  • Replace wood tower mesh
  • Allow player to mount horse during siege when far enough from castle
  • Only use standard maps in random map selection for quick battles
  • Fix attacking archers sitting without cover
  • Fix player being able to reposition siege engines during deployment
  • Fix missing collission on falchion sword causing it to float when dropped
  • Fix player dying after winning battle
  • Fix siny look during night battles
  • Fix big fog glow during night battles
  • Fix some formation icons persisting after formation is destroyed
  • Fix crash related to formation having invalid size
  • Fix missing equipment icons for new helmets and hoods

Patch Notes - February 15th 2024

Hello everyone,

This path adds all kinds of stuff including the much requested quick battle customization features. The need to override factions with your custom factions is now solely for the base campaigns.

If you have any bugs, crashes or suggestions feel free to let me know!

Full Changelog

  • Add exact army selection for quick battles
  • Add all available factions to quick battles (default, custom and workshop)
  • Add support for different faction leader cultures to faction editor
  • Add age option for custom lords
  • Add horse color selection to faction editor
  • Add improved color randomization for horses
  • Improve horse models and textures
  • Improve trebuchet model and textures
  • Improve trebuchet ground placement
  • Add small landscape mounds to trebuchet
  • Remove wooden base from trebuchet
  • Add better variety to ministerial unit models
  • Add era indicator to armor in faction editor
  • Add norman with crown helmet for custom factions
  • Add faceplate with crown helmet for custom factions
  • Randomize blood on shields
  • Fix heraldry on castle flags during quick battles
  • Fix officers in base campaign being created without helmets
  • Fix quick battle reinforcement town origin
  • Fix wrong era helmets turning up on default campaign officers
  • Fix frisian faction leader equipment
  • Fix ages of base campaign faction leaders
  • Fix formation card showing empty purple shield when formation is routed

Hotfix - February 9th 2024

Changelog

  • Improve shield textures
  • Improve formation logic to account for elevation
  • Improve close mounted camera
  • Increase cavalry aggression
  • Improve some helmet textures
  • Add 12th century faceplate helmet
  • Fix positive morale effects stacking too high on formations
  • Fix invert Y axis option not being saved
  • Fix scabbard/scabbard belt behavior
  • Fix grass snow issues introduced in latest patch
  • Fix grass behavior on castle landscapes during mountain winter
  • Fix snow on castle base in mountain environment
  • Fix AI blobbing too much while fighting
  • Fix supply carts starting as boat
  • Fix cavalry attacking archers when already in combat
  • Fix units going on top of eachother
  • Fix crashes related to resuming custom campaign
  • Fix faction data not restoring properly from saved custom campaigns