Fix sword clipping through leg with walk animation
Fix start campaign UI problem
Fix player charge bump issue
Fix binding mapping issues
The Sword Update - February 26th 2025
Hello everyone,
I’m excited to bring you another major update! This time, I’m introducing the Sword Editor, allowing you to craft custom swords with a variety of blade, guard, grip, and pommel combinations. This update expands the level of customization in the game, making it possible to create a wide variety of 13th century swords.
Alongside the sword editor, I’ve made several improvements to faction customization, horses, and overall visual polish while adding more historical detail to seasons and equipment.
The sword update
By 1270, medieval knights relied on well-balanced swords designed to counter mail armor while remaining effective for cutting and thrusting. Swords of this period featured a variety of pommels, guards and shapes. Many swords bore inscriptions, including religious phrases like “In Nomine Domini” (“In the Name of the Lord”), maker’s marks, or mystical symbols believed to bring divine protection.
With the new Sword Editor, you can now recreate and customize these historical weapons in great detail!
⚔️ Sword Editor & Custom Swords
Fully-fledged Sword Editor
Support for custom swords in battles, tournaments, and campaign mode
Random swords now assigned to tournament contestants and officers
🐴 Horse & Combat Improvements
Blood effects added to horses
Improved horse colors
Randomized horse colors
🏰 Customization & Historical Enhancements
Improved faction customization
Historical naming for seasons
⚙️ UI & Gameplay Tweaks
Added confirmation dialogs when deleting customization files
Improved sword meshes
Added missing campaign zoom controls in the options menu
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Add confirmation dialogs for deleting editor files
Add missing campaing zoom controls to option menu
Add hoods to standard lords equipment for campaign
Improve faction customization experience
Improve sword meshes
Improve horse colors
Randomize Horse Colors for units
Tweak depth of field
Tweak fog color on realistic sunny weather
Remove redundant key bindings
Fix crash related to invalid officer names
Fix character state not resetting properly after rally cheer
Fix stab binding in pause menu
Fix issue with default faction equipment data
Fix crash related to faction editor
Fix officer data not saving properly in some cases
Fix bug causing siege ladders to not work in some cases
Small Update - February 12th 2025
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Improve color difference between factions on tactical map
Improve color difference between factions on balance bar
Improve desert lighting
Fix animation logic of elite polearm units
FIx edge case where you return to empty campaign map after tutorial
Fix desert valley trees not rendering on tactical map
Fix tactical map normals
Fix crash related to physics animation
Voor De Kroon update - February 5th 2025
Hello everyone!
This update contains a new tactical map view you can use during battles. It shows all formations as icons and a simplified paper view of the environment. It's a great way to get some extra oversight during battle! You can bring it up by pressing F7 or press B while holding RB using a controller.
It also contains the usual fixes and performance improvements! If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Add tactical map view for battles (F7 or RB + B on controller)
Physics optimizations
Remove legacy key bindings
Fix formation interface not closing when cycling fire modes using controller
Fix crash related to player logic
Fix crash related to customization
Fix crash related to army logic
Fix crash related to formations
Hotfix - February 3rd 2025
Changelog Fix crash when starting battle as faction leader introduced in last update
Voor De Kroon update - February 2nd 2025
Changelog
Add artillery hold fire/fire at will command (F8 / Thumbstick R press)
Add immune to fire perk
Improve body physics while wounded
Small battle optimization work
Fix bug causing some faction data to save incorrectly
Fix arena desert dust still using smoke menu option
Fix being able to dodge while wounded
Fix cold breath mist displaying in desert conditions
Hotfix - January 29th 2025
Changelog
Fix bug causing incorrect mesh behavior for faction leader traveling on campaign map
Fix small unit size units to still display multiple units traveling the campaign map
Fix deploy phase behavior of single unit formations
Fix player leaving battlefield message when playing as single unit formation
Fix shield bug in faction editor
Fix dragon on dragon damage
Fix unit tier recruitment calculations for castles
Fix single unit formation incorrect morale calculations
Small Update - January 28th 2025
Changelog
Add seperate menu option for desert dust effects
Optimize desert environments
Fix some small animation issues
Fix attacking siege spawnpoints rotating sideways when switchting to night
Hotfix - January 26th 2025
Changelog
Tweak night lighting
Tweak night sky color
Fix player hitbox in tutorial and arena
Fix player arrows sometimes stopping in air
Fix misc arrow issues with collision
Voor De Kroon update - January 24th 2025
Hello everyone!
This update contains a variety of fixes and improvements to the core gameplay. It's a necessary, but a bit more boring update this time. Stay tuned for cool stuff later this week!
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.