This update fixes the nasty bug that 'bricked' formations in some cases making them unable to move or perform any action.
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Add UI animations when giving formation move orders
Add extra damage when player is hit by lance
Refactor direct formation targeting logic
Remove formation move ground decals
Fix huge bug bricking formations in some cases
Fix flickering text under move marker
Fix rare crash related to fire arrows
FIx formation move speed not updating correctly when giving orders
Small Update - November 20th 2024
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Add ability to change faction name and heraldry during campaign
Add confirmation dialogs to certain actions in unit detail screen
Fix settlement flag animations stopping after switching to paper map
Fix all remaining reinforcement unit icon issues
Fix missing input sanitization on campaign save dialog
Fix Z ordering of confirmation dialogs on campaign save menu
Small Update - November 19th 2024
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Thank you for all the support!
Changelog
Improve building detail screen
Slightly improve campaign map performance
Enable editing faction leader equipment
Fix rare crash related to siege charges
Fix campaign portrait subtle background fog
Fix changing faction leader name not showing on campaign interface
Fix officer died text on after battle screen
Small Update - November 15th 2024
Changelog
Add hide settlement icon option to settlement dialog in campaign editor
Add categories to buildings and units in faction editor
Add categories to officer equipment in faction editor
Fix diplomacy interface faction scrolling
Fix prop scale not setting correctly when loading custom campaign map
Voor De Kroon update - November 13th 2024
Hello Everyone,
This is a small update mostly focused on fixing crash reports and finishing the campaign editor prop functionality. More exciting stuff coming soon!
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Thank you for all the support!
Changelog
Add icons to sound and VFX props in campaign editor
Add season setting to campaign map props
Add spawn chance setting to campaign props
Add scaling to campaign props
Add more props to campign editor
Tweak night sky color
Fix crash related to formation positions
Fix crash related to random settlement selection
Fix crash when custom faction has no allowed units
Fix empty portraits for enemy reinforcements
Fix crash related to incorrect value in gamemode
Fix crash related to saving custom faction
Fix rare crash related to campaign faction overrides
Fix zooming issues in campaign editor interface
Fix rare crash related to player gameplay logic
Fix being able to win tournament round after draw has been called
Fix after battle screen player if just killed before ending battle
Fix steel buckler collision
Voor De Kroon update - November 7th 2024
Hello Everyone!
This update contains updated jousting mechanics, a prop system for the campaign editor and it greatly enhance the pathfinding logic for siege charges! It also improves the player hitbox preventing getting hit from too far by spears and introduces an officer wounded system for campaigns.
If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.
Add prop system to campaign editor: Place sound effects, models and bird flocks on the campaign map. (Will be extended with more content!)
Add new pathfinding logic for siege charges
Add new wounding mechanic: 80% chance officer is wounded instead of dead after going down in battle, 25% chance to heal every campaign season.
Add selection at start of the game if you want to use historical or modern names for units/policies
Add confirm dialog to resetting campaign borders in editor
Add confirm dialog to fill and clear actions in campaign editor
Add resource icon for total population
Add specific UI for jousting
Add time limit to jousting
Add collision blocker to prevent exiting the jousting arena
Add mud footsteps to arena end character
Make dismemberment rare for chainmail units
Improve dragging mouse click/release controls in campaign editor
Tweak campaign map
Improve player hitbox
Tweak siege AI behavior
Increase damage if too far from formations
Imrpove jousting movement mechanics
Remove slowmotion from jousting hits
Fix game log entries related to tournaments
Fix tournament ending character collision size
Fix rotation while an NPC performs an execution during tournaments
Fix gap in wooden castle
Fix Vollenho name casing on campaign map
Fix player being able to uncouch lance during jousting
Fix campaign specific data not being reset when going to another gamemode
Fix gamepad controls not updating properly in jousting interface
Fix some order unresponsiveness issues during siege battles
Fix weather conditions during tournaments in realistic lighting mode
Hotfix - October 15th 2024
Changelog
Add button to campaign editor to generate new campaign ID
Improve cinematic mode lighting for neutral weather
Fix location text in tournament pause menu
Fix importing default campaign in editor not setting new campaign ID
Voor De Kroon update - October 13th 2024
Hello everyone,
In this first update of October I have now fully integrated the tournament logic into the 'game world'. Tournament arenas now spawn dynamically in the right location just like castles which will tie them closely to the campaign you are playing. The arena can also change based on the type of castle that is built in that location.
This will be iterated on in the next few updates.
Your feedback is always valuable so please share your thoughts!
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Add dust effects when in desert to tournament participants
Add difficulty indicator to campaign save files
Add visual location selection for quick battles and tournaments
Add visual castle selection
Add difficulty indicator to paper map view
Add all battle officers to start sequence
Add menu option to enable lock on toggle
Automatically end battle when ending single combat
Improve shape of siege camp
Improve animations on prebattle delegations
Limit move area in single combat
Slow down two handed parry animation
Fix being able to mount horse in dense crowd
Fix overlap of loading screen when pressing sally out in campaign
Fix settlement policy still being active when under siege
Fix campaign difficulty not saving properly
Fix crash related to importing custom heraldry emblems
Fix can't mount horse notification always displaying same text during siege battles
Fix battle not ending properly in some cases when losing battle
Fix 'last stand of' text not displaying faction name
Fix crash related to formation AI
Fix direction indicator staying on screen after dying in tournament
Fix horses still using location heraldry when faction has global heraldry enabled on campaign map
Fix crash related to tournament factions
Fix new siege equipment officers not routing properly
Fix crash related to music
Fix controller scrollbox input on quick battle unit selection
Fix controller input when winning tournament
Voor De Kroon update - September 26th 2024
Changelog
Add new faction override system that is on a campaign basis
Add back siegeram fire effects
Add battle size percentage to menu options as experimental option
Add range indicator to ranged dunits during deployment
Add small chance arrows deflect when hitting siege engines
Add new text to recruitment window if using historical names
Add animated portraits performance option to campaign settings
Add apply water level button to campaign editor
Add empty portrait for empty settlements
Add new historical names for campaign elements when using historical naming
Change layout of settlement management interface
Improve policy dropdown widget
Improve styling of new campaign screen
Improve interface fade animations in campaign interface
Streamline garrison commander icon usage
Adjust move distance of siege ram after finishing
Rebalance easy and extreme campaign difficulties
Change battle notification text to is wounded instead of is killed when convering faction leader
Fix some scroll boxes not working with controller input
Fix controller input on after battle screen
Fix siege ram not registering new player when mounting/dismounting
Fix reinforcement dialog not working with controller input
Fix flanking on big battle sizes
Fix chainmail hood indicator not updating correctly in officer equipment
Fix body armor level not updating correctly in officer equipment
Fix arrows sometimes getting stuck in air
Fix siegeram animation sync issues
Fix controller 'tools' menu still opening when having no options
Fix being able to paint trees outside map bounds in campaign editor
Fix settlement faction leader crown showing on empty settlements
Fix use english names setting not working correctly
Fix hiding enemy units during deployment
Fix waterlevel water not showing on paper map
Fix campaign objective text not updating correctly when loading game
Fix crows spawning on routing formations after single combat
Fix spawn bounds during siege battles on large battle sizes
Fix orders not being mirrored by officers
Fix unit size not displaying correctly on skirmish unit selection
Your feedback is always valuable so please share your thoughts!
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Small update - September 11th 2024
Changelog
Add officer equipment customization to campaign
Add extra checks to building browser to hide non relevant biomes
Add button to load default campaign in campaign editor
Add clickable large portrait to settlement details
Add tiny chance officer will receive 2 perks
Add additional blocking logic for invalid save data
Remove legacy override settings from custom factions
Change AI siege engine build behavior to be incremental instead of all at once
Improve check can breach castle for siege battles
Imrpove styling of interact promp
Improve officer log styling
Make ladder units more resistant to arrow fire
Make arrows that hit siege engine persistent
Change battle intro text to last stand when fighting for last settlement
Change controller interact button to A
Tweak archer aiming logic during siege battles
Change close buttons of trainable units and buildings browser to icon
Fix crash related to player relations
Fix crash related to player controller
Fix crash related to invalid faction data
Fix falling player respawn code
Fix invalid commander state when new officer dies before player can spawn again
Fix siege engine units rotating on hit
Fix faces not generating correctly in campaign portraits
Fix factions emblems not loading correctly causing an index shift when chaging custom emblems
Fix stormram riding on player head
Fix officer faces clipping coifs in campaign portraits