Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

Voor De Kroon Update - September 6th 2024

Hello Everyone,

Today's update contains many improvements for your campaign experience and is the first of a couple of patches aimed at enhancing the campaign.

The update adds a flat map at the maximum zoom level. This will allow you to get a quick overview of the current game situation. It has three modes: Game Status, Ownership, and Town Heraldry. Switching is seamless and can be done with the press of a button or by simply zooming in and out.




The patch also includes enhanced tooltips for resources, showing how they are influenced on a global scale. Camera controls are also improved, and you can now zoom out much further and travel faster based on your height.

The campaigns are split up again into the 'Friso-Hollandic Wars' and 'Conquer All' campaigns. This allows you to choose the preferred start safety and campaign length.




Some important things to know:

  • A critical bug causing resaved custom campaigns to not be save game compatible has been fixed, all currently saved games are compatible with this version, only older save games from 2 weeks ago and prior will be broken
  • Press TAB or controller Select/special left to switch map modes, alternatively you can zoom out far enough an dit will fade into it or press the button in the upper left corner
  • Resource Tooltips have been enhanced, now showing where what resource comes from and what your global costs are
  • The campaign is split up again in a conquer all and friso-hollandic campaign
  • I fixed the last controller input issues, you can now scroll all windows with the right thumbstick and all content except the campaign editor is fully accessible
  • Legacy savegames of the old campaign map are now permanently blocked and the content has been removed


Your feedback is always valuable so please share your thoughts!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Full Changelog

  • Add flat map to campaign
  • Add 3 informative map modes: Game Status, Ownership and Town Heraldry
  • Add further campaign zoooming
  • Add key to toggle between flat map and sattelite map: Tab / Controller special left
  • Add blinking marker when new status effect has started in one of your settlements
  • Add conquer all default campaign
  • Add income specificaitons to global resources
  • Add income speciifcations for wood and food
  • Add new campaign pause menu logic: Can pause anytime, but only save during your turn
  • Add controller scrollbox input: Right thumbstick
  • Add settlements style for campaign editor: European small
  • Add controller input for zooming and rotating around character in faction editor
  • Add alt zooming for keyboard controls: Q and E
  • Add dynamic siege camp that shows what siege engines are built on campaign map
  • Add F11 fullscreen toggle
  • Add various optimizations to campaign UI and logic
  • Add shorter status text if settlement has disease
  • Add new out of money text to officer loyalty loss: 'Not Paid'
  • Improve arrow block chances of shield units
  • Improve campaign camera movement
  • Lower settlements needed to 21 on default campaign
  • Change playable factions in default campaign
  • Optimize settlement connections in campaign editor
  • Fix pause menu not working during tournaments
  • Fix army size text in campaign not taking into account battlesizepercentage
  • Fix AI not taking empty settlements
  • Fix winter on conifer trees not interpolating nicely
  • Fix officer portrait lighting on campaign map
  • Fix buckler blood
  • Fix empty settlements still counting as faction in campaign editor
  • Fix crash related to faction relations during campaign
  • Fix controller input on new campaign menu
  • Fix crash related to unit indexing
  • Fix Game starting resolution mode
  • Fix shape of dynamic settlement farm decals
  • Fix rogue select sound when hovering over settlement mesh
  • Fix keyboard focus issues in campaign UI
  • Fix settlement selection marker persisting after accepting surrender
  • Fix bugged out new officer spawning when faction leader got wounded in battle
  • Fix settlement selection stutter
  • Fix campaign rain sound loop and EQ
  • Fix small memory leak in campaign logic
  • Fix settlement ID's not saving correctly in campaign editor
  • Fix top resource bar tooltips when in settlement selection mode
  • Fix ranged mode exit distance during siege battles

Hotfix Deluxe - August 30th 2024

Changelog

  • Add animated season changes on campaign map
  • Add sun direction based on season during campaign
  • Add dynamic settlement decal in campaign editor when enabled
  • Add correct settlement mesh when castle is build in campaign editor
  • Add new siege tent models for campaign map siege camps
  • Add ability to change starting garrison of settlement in campaign editor
  • Add ability to set start policy for settlement in campaign editor
  • Add snow to oxcart wheat
  • Add new campaign menu background
  • Adjust navigation radius based on battlesizepercentage
  • Improve look of tax dialog
  • Improve round castle icon on campaign map
  • Improve optimization of new campaign landscape
  • Optimize castle meshes on campaign map
  • Tweak main game campaign
  • Fix campaign editor settlement rotation to be in line with gameplay
  • Fix stormram being able to block gate pathfinding after battle
  • Fix extreme whiteness of trees in winter on campaign map
  • Fix campaign weather during winter
  • Fix strange rain collision
  • Fix mist weather occuring too often
  • Fix conscripts using global heraldry
  • Fix heraldry of conscript officers
  • Fix player being able to click on stuff when coming back to the campaign map from battle
  • Fix crash related to formation marker
  • Fix crash when campaign has corruped map data
  • Fix crash related to AI attack target
  • Fix crash related to formation charging after battle ended
  • Fix crash related to missing player character on battle end
  • Fix crash related to faction logic
  • Fix crash related to diplomacy check
  • Fix gamepad camera movement on right stick during campaign
  • Fix being able to select settlemetns right before start turn tax dialog

Hotfix - August 28th 2024

Changelog

  • Fix some shield block animations
  • Fix unit targeting logic for larger battle sizes
  • Fix dynamic farmland tiling on campaign map
  • Fix crash related to game logic being incompatible with formations above 250 units
  • Fix crash related to world state after battle end
  • Fix rare crash related to ranged unit logic
  • Fix crash when surrendering as faciton leader
  • Fix rare crash related to officer equipment logic
  • Fix crash when exiting the battle too quickly after a loss
  • Fix cavalry spawning horses during siege battles
  • Fix some terrain stamps showing in winter when they shouldn't
  • Fix banner units in siege archer formations

Hotfix - August 28th 2024

First of a couple. Will try to fix all new crashes as they are coming in this week!

Changelog

  • Add function to lock settlement location in campaign editor
  • Add 'start empty' option to settlements in campaign editor
  • Add shields to some militia backs
  • Add config option to enable/disable siege battles for better large army compatibility
  • Add single color variation of heater shield
  • Add non-painted variation of heater shield
  • Add falchions to melee militia
  • Add wooden buckler variation
  • Refactor formation ammo to be precise intead of per volley
  • Fix starting state of campaign editor
  • Fix shield sizes for ministerials
  • Fix various crashes related to new campaign logic

Voor de kroon update - August 26th 2024

Hello Everyone,

I've got some exciting updates to share with you today! On a technical level, the biggest news is the unification of all campaign logic. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made.

In addition to this, I’ve improved the look of water and winter effects and enhanced how height works to make custom and official campaign maps more beautiful.


The new water and campaign landscape for official and unoffical campaigns.


I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality.


Greater unit variety in formations.


The update also introduces various configuration entries that you can tweak in the INI files, including BATTLE SIZE. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place.

WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.

All options are below and should be added to the game.ini located in:
C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini

[TAG-20]
BattleSizePercentage=1.0
CavalryHealthMultiplier=1.0
CavalryDamageMultiplier=1.0
RangedDamageMultiplier=1.0
GlobalSpeedMultiplier=1.0
GlobalHealthMultiplier=1.0

MinUnitScale=0.96
MaxUnitScale=1.04
MinHorseScale=1.03
MaxHorseScale=1.05
LordUnitScale=1.05
WaterInfantrySpeedModifier=0.6
WaterCavalrySpeedModifier=0.5
AntiCavalryRearChance=0.7
AntiCavalryRearThreshold=2.0
AntiCavalryArrowDamageBonus=1.5
AntiCavalryArrowHorseRearChance=0.75
LadderDamageMultiplier=999999.0

EnemyDuelAcceptChanceEquals=0.35
EnemyDuelAcceptChanceUnequal=0.18
ArmySpawnDistance=23000.0
ArmySpawnDistanceSiege=19000.0
BattleWinMargin=0.1
BattleWinMarginSiegeAttacker=0.3
ReinforcementSpawnTime=80.0
ReinforcementSpawnTimeModifier=40.0


Finally, the campaign editor has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns!

Thank you for all your support so far!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc



Full Changelog:

  • Add animated water and more accurate heightmapping to custom campaign landscapes
  • Add confirmation dialog to destructive actions in campaign editor
  • Add ability to resize campaign editor bounds
  • Add variation to unit weapons and equipment
  • Add ability to mark factions as playable in campaign editor
  • Add option to use advanced settlement connections to campaign editor
  • Add performance option for high quality campaign landscape
  • Add unit card for siege artillery
  • Add old campaign landscape as performance mode
  • Add import/export options for settlement, splat and height map to campaign editor.
  • Add support for a description to custom factions
  • Add starting diplomacy for factions in campaign editor
  • Add autosave system to campaign editor: Saves every 500 seconds in 3 autosave slots
  • Add starting difficulty text selector to campaign editor
  • Add hard limit to settlement connections to prevent crashes and unstable behavior
  • Add manage factions screen to campaign editor
  • Add swords to ministerials on foot weapon pool
  • Add ability to set settlement connection parameters in campaign editor
  • Add support for settlement specific heraldry to campaign editor
  • Add flag to disable supply carts to campaign editor
  • Add various tweakable variables to config
  • Add support for battle size scaling
  • Add safeguard function to teleport player back if below landscape for any reason
  • Add advanced settlement connection mode to campaign editor
  • Add block to savegames using campaign not installed anymore
  • Remove particles from campaign map boats
  • Improve various Campaign editor UI elements
  • Improve look of campaign landscapes
  • Improve look of custom campaign landscape snow and water
  • Refactor base campaigns to use same format as custom campaigns
  • Fix order of accept and cancel button on name input widget
  • Fix first faction not selected properly in campaign menu
  • Fix name and faction switched around in settlement widget
  • Fix relation between custom campaigns and global heraldry
  • Fix tree removal radius around settlements in campaign editor
  • Fix sorting of travel settlements in unit details
  • Fix traveling unit height relative to floor
  • Fix decals showing on ox cart wheels
  • Fix normals on buckler shield
  • Fix missing frisian buildings in campaigns
  • Fix commander not setting correctly for siege defenders in quick battle menu
  • Fix crash related to missing commander in quick battles
  • Fix location heraldry on traveling units with new system
  • Fix advanced melee system triggering through walls during siege battles
  • Fix decals showing on some unit elements
  • Fix date and weather getting scrambled when starting a tournament in a campaign
  • Fix heraldry colors of siege officers
  • Fix dynamic settlement decals displaying on campaign water
  • Fix bugs in settlement connection algorithm

Hotfix - August 13th 2024

Changelog

  • Add option to campaign editor to set the amount of settlements needed to win
  • Fix logic behind custom campaign win conditions


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Hotfix - August 12 2024

Changelog

  • Fix idle behavior of dehorsed units
  • Fix player losing battle in some cases when exiting too quickly after end
  • Fix workshop ID getting lost in loading/saving in some cases
  • Fix workshop ID not resetting properly when loading new faction

Small update - August 11th 2024

Changelog

  • Add new game icon
  • Add new AI battle setup strategies
  • Add setting to campaign editor to disable 100 settlement limit
  • Fix rare crash related to water effects
  • Fix keypress timeout on specific formation orders
  • Fix ranged unit formation behavior after drawing melee weapon
  • Fix officer name settings not saving and loading properly for custom factions
  • Fix game demo mode



If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small update - August 8th 2024

Changelog

  • Add new settlement razed icon
  • Add more variation to units killed by cavalry
  • Add new onager animations
  • Add new trebuchet animations
  • Add tents to siege engines
  • Add sound effects and officers to siege engines
  • Add variation to siege archer defenses
  • Increase chance AI will use stakes against your cavalry
  • Fix weird ragdoll behavior on units killed while on ladder
  • Fix heraldry on onager crew
  • Fix heraldry on units traveling the campaign map
  • Fix missing LODs for onager
  • Fix siege artillery throttling animation tick rate
  • Fix shield clipping issues while on foot
  • Fix erratic physics behavior of scabbard while on foot
  • Fix ranged units becoming inactive after drawing secondary
  • Fix some cases where spawning a new officer fails after dying
  • Fix sound timing on onager shots
  • Fix back shield strap of heather shields on foot


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small update - July 29th

Changelog

  • Add system that determines if opponent will accept single combat instead of battle
  • Improve styling of leaving battlefield message
  • Fix archers standing in place after getting killed
  • Fix ladder widgets visibility when starting single combat
  • Fix issues related to quick battle army selection
  • Fix player spawning as faction leader on switch to new officer after dying
  • Fix quick battle commander not setting correctly for enemy team
  • Fix spawn side of army commanders before battle
  • Fix player leaving battlefield message flickering when playing as newly spawned officer
  • Fix game stalling in some cases after player dies
  • Fix units spawning on top of well during siege battles
  • Fix odd behavior after wandering too far from formations
  • Fix player spawning new officer when wandering too far from battlefield


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc