Today's update contains many improvements for your campaign experience and is the first of a couple of patches aimed at enhancing the campaign.
The update adds a flat map at the maximum zoom level. This will allow you to get a quick overview of the current game situation. It has three modes: Game Status, Ownership, and Town Heraldry. Switching is seamless and can be done with the press of a button or by simply zooming in and out.
The patch also includes enhanced tooltips for resources, showing how they are influenced on a global scale. Camera controls are also improved, and you can now zoom out much further and travel faster based on your height.
The campaigns are split up again into the 'Friso-Hollandic Wars' and 'Conquer All' campaigns. This allows you to choose the preferred start safety and campaign length.
Some important things to know:
A critical bug causing resaved custom campaigns to not be save game compatible has been fixed, all currently saved games are compatible with this version, only older save games from 2 weeks ago and prior will be broken
Press TAB or controller Select/special left to switch map modes, alternatively you can zoom out far enough an dit will fade into it or press the button in the upper left corner
Resource Tooltips have been enhanced, now showing where what resource comes from and what your global costs are
The campaign is split up again in a conquer all and friso-hollandic campaign
I fixed the last controller input issues, you can now scroll all windows with the right thumbstick and all content except the campaign editor is fully accessible
Legacy savegames of the old campaign map are now permanently blocked and the content has been removed
Your feedback is always valuable so please share your thoughts!
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Full Changelog
Add flat map to campaign
Add 3 informative map modes: Game Status, Ownership and Town Heraldry
Add further campaign zoooming
Add key to toggle between flat map and sattelite map: Tab / Controller special left
Add blinking marker when new status effect has started in one of your settlements
Add conquer all default campaign
Add income specificaitons to global resources
Add income speciifcations for wood and food
Add new campaign pause menu logic: Can pause anytime, but only save during your turn
Add controller scrollbox input: Right thumbstick
Add settlements style for campaign editor: European small
Add controller input for zooming and rotating around character in faction editor
Add alt zooming for keyboard controls: Q and E
Add dynamic siege camp that shows what siege engines are built on campaign map
Add F11 fullscreen toggle
Add various optimizations to campaign UI and logic
Add shorter status text if settlement has disease
Add new out of money text to officer loyalty loss: 'Not Paid'
Improve arrow block chances of shield units
Improve campaign camera movement
Lower settlements needed to 21 on default campaign
Change playable factions in default campaign
Optimize settlement connections in campaign editor
Fix pause menu not working during tournaments
Fix army size text in campaign not taking into account battlesizepercentage
Fix AI not taking empty settlements
Fix winter on conifer trees not interpolating nicely
Fix officer portrait lighting on campaign map
Fix buckler blood
Fix empty settlements still counting as faction in campaign editor
Fix crash related to faction relations during campaign
Fix controller input on new campaign menu
Fix crash related to unit indexing
Fix Game starting resolution mode
Fix shape of dynamic settlement farm decals
Fix rogue select sound when hovering over settlement mesh
Fix keyboard focus issues in campaign UI
Fix settlement selection marker persisting after accepting surrender
Fix bugged out new officer spawning when faction leader got wounded in battle
Fix settlement selection stutter
Fix campaign rain sound loop and EQ
Fix small memory leak in campaign logic
Fix settlement ID's not saving correctly in campaign editor
Fix top resource bar tooltips when in settlement selection mode
Fix ranged mode exit distance during siege battles
Hotfix Deluxe - August 30th 2024
Changelog
Add animated season changes on campaign map
Add sun direction based on season during campaign
Add dynamic settlement decal in campaign editor when enabled
Add correct settlement mesh when castle is build in campaign editor
Add new siege tent models for campaign map siege camps
Add ability to change starting garrison of settlement in campaign editor
Add ability to set start policy for settlement in campaign editor
Add snow to oxcart wheat
Add new campaign menu background
Adjust navigation radius based on battlesizepercentage
Improve look of tax dialog
Improve round castle icon on campaign map
Improve optimization of new campaign landscape
Optimize castle meshes on campaign map
Tweak main game campaign
Fix campaign editor settlement rotation to be in line with gameplay
Fix stormram being able to block gate pathfinding after battle
Fix extreme whiteness of trees in winter on campaign map
Fix campaign weather during winter
Fix strange rain collision
Fix mist weather occuring too often
Fix conscripts using global heraldry
Fix heraldry of conscript officers
Fix player being able to click on stuff when coming back to the campaign map from battle
Fix crash related to formation marker
Fix crash when campaign has corruped map data
Fix crash related to AI attack target
Fix crash related to formation charging after battle ended
Fix crash related to missing player character on battle end
Fix crash related to faction logic
Fix crash related to diplomacy check
Fix gamepad camera movement on right stick during campaign
Fix being able to select settlemetns right before start turn tax dialog
Hotfix - August 28th 2024
Changelog
Fix some shield block animations
Fix unit targeting logic for larger battle sizes
Fix dynamic farmland tiling on campaign map
Fix crash related to game logic being incompatible with formations above 250 units
Fix crash related to world state after battle end
Fix rare crash related to ranged unit logic
Fix crash when surrendering as faciton leader
Fix rare crash related to officer equipment logic
Fix crash when exiting the battle too quickly after a loss
Fix cavalry spawning horses during siege battles
Fix some terrain stamps showing in winter when they shouldn't
Fix banner units in siege archer formations
Hotfix - August 28th 2024
First of a couple. Will try to fix all new crashes as they are coming in this week!
Changelog
Add function to lock settlement location in campaign editor
Add 'start empty' option to settlements in campaign editor
Add shields to some militia backs
Add config option to enable/disable siege battles for better large army compatibility
Add single color variation of heater shield
Add non-painted variation of heater shield
Add falchions to melee militia
Add wooden buckler variation
Refactor formation ammo to be precise intead of per volley
Fix starting state of campaign editor
Fix shield sizes for ministerials
Fix various crashes related to new campaign logic
Voor de kroon update - August 26th 2024
Hello Everyone,
I've got some exciting updates to share with you today! On a technical level, the biggest news is the unification of all campaign logic. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made.
In addition to this, I’ve improved the look of water and winter effects and enhanced how height works to make custom and official campaign maps more beautiful.
The new water and campaign landscape for official and unoffical campaigns.
I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality.
Greater unit variety in formations.
The update also introduces various configuration entries that you can tweak in the INI files, including BATTLE SIZE. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place.
WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.
All options are below and should be added to the game.ini located in: C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini
Finally, the campaign editor has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns!
Thank you for all your support so far!
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Full Changelog:
Add animated water and more accurate heightmapping to custom campaign landscapes
Add confirmation dialog to destructive actions in campaign editor
Add ability to resize campaign editor bounds
Add variation to unit weapons and equipment
Add ability to mark factions as playable in campaign editor
Add option to use advanced settlement connections to campaign editor
Add performance option for high quality campaign landscape
Add unit card for siege artillery
Add old campaign landscape as performance mode
Add import/export options for settlement, splat and height map to campaign editor.
Add support for a description to custom factions
Add starting diplomacy for factions in campaign editor
Add autosave system to campaign editor: Saves every 500 seconds in 3 autosave slots
Add starting difficulty text selector to campaign editor
Add hard limit to settlement connections to prevent crashes and unstable behavior
Add manage factions screen to campaign editor
Add swords to ministerials on foot weapon pool
Add ability to set settlement connection parameters in campaign editor
Add support for settlement specific heraldry to campaign editor
Add flag to disable supply carts to campaign editor
Add various tweakable variables to config
Add support for battle size scaling
Add safeguard function to teleport player back if below landscape for any reason
Add advanced settlement connection mode to campaign editor
Add block to savegames using campaign not installed anymore
Remove particles from campaign map boats
Improve various Campaign editor UI elements
Improve look of campaign landscapes
Improve look of custom campaign landscape snow and water
Refactor base campaigns to use same format as custom campaigns
Fix order of accept and cancel button on name input widget
Fix first faction not selected properly in campaign menu
Fix name and faction switched around in settlement widget
Fix relation between custom campaigns and global heraldry
Fix tree removal radius around settlements in campaign editor
Fix sorting of travel settlements in unit details
Fix traveling unit height relative to floor
Fix decals showing on ox cart wheels
Fix normals on buckler shield
Fix missing frisian buildings in campaigns
Fix commander not setting correctly for siege defenders in quick battle menu
Fix crash related to missing commander in quick battles
Fix location heraldry on traveling units with new system
Fix advanced melee system triggering through walls during siege battles
Fix decals showing on some unit elements
Fix date and weather getting scrambled when starting a tournament in a campaign
Fix heraldry colors of siege officers
Fix dynamic settlement decals displaying on campaign water
Fix bugs in settlement connection algorithm
Hotfix - August 13th 2024
Changelog
Add option to campaign editor to set the amount of settlements needed to win
Fix logic behind custom campaign win conditions
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Fix player losing battle in some cases when exiting too quickly after end
Fix workshop ID getting lost in loading/saving in some cases
Fix workshop ID not resetting properly when loading new faction
Small update - August 11th 2024
Changelog
Add new game icon
Add new AI battle setup strategies
Add setting to campaign editor to disable 100 settlement limit
Fix rare crash related to water effects
Fix keypress timeout on specific formation orders
Fix ranged unit formation behavior after drawing melee weapon
Fix officer name settings not saving and loading properly for custom factions
Fix game demo mode
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Fix erratic physics behavior of scabbard while on foot
Fix ranged units becoming inactive after drawing secondary
Fix some cases where spawning a new officer fails after dying
Fix sound timing on onager shots
Fix back shield strap of heather shields on foot
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Add system that determines if opponent will accept single combat instead of battle
Improve styling of leaving battlefield message
Fix archers standing in place after getting killed
Fix ladder widgets visibility when starting single combat
Fix issues related to quick battle army selection
Fix player spawning as faction leader on switch to new officer after dying
Fix quick battle commander not setting correctly for enemy team
Fix spawn side of army commanders before battle
Fix player leaving battlefield message flickering when playing as newly spawned officer
Fix game stalling in some cases after player dies
Fix units spawning on top of well during siege battles
Fix odd behavior after wandering too far from formations
Fix player spawning new officer when wandering too far from battlefield
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.