Add menu option to toggle framerate smoothing off(default 30 or 60 fps lock depending on your performance)
Change death screen text when player is killed in single combat
Change arrow key control binding to strafing
Fix faction saving and loading logic to account for changing steamworks subscriptions
Fix player playing as new officer when killed in single combat
Fix problem where player switches to a new officer when killed as ranged unit
Fix player being able to climb ladders before they have arrived
Fix siege collision issues
Fix player being able to go into ranged mode during single combat
Fix pathfinding around siege archer defenses
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Add chaching logic for block input so you can hold it before finishing an attack
Add toggle option for dynamic decals in campaign editor
Add female face to custom faction editor
Add more long hairstyles to faction editor
Add text for gamepad controls in tactical tutorial
Slightly lower cooldown on giving orders
Fix retreat option visible in tactical tutorial
Fix floating tunnel diggers
Fix blocking not working properly after a strike
Fix ranged units freezing in place when killed by mounted units
Fix settlement decals showing on water in custom campaign maps
Fix battle not ending properly after a loss in some cases
Fix campaign editor stamps showing on water
Fix cursor visibility on pause menus and tutorial menus when using controller
Fix reliability of virtual cursor logic
Fix double text on tactical tutorial intro widget
Fix tactical tutorial not firing selection notify when using gamepad
Fix text alignment in tactical tutorial
Fix formation bracing behavior to be more consistent (Prevent useless rotation)
Fix tactical tutorial loading screen
Fix player being able to push siege engines in some cases
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Hotfix - July 19th
Changelog
Add alternative farm decals for custom campagin editor
Fix prebattle buttons dissapearing during tutorial and siege battles
Fix way water works on custom campaign maps
Small Update - July 16th 2024
Hello Everyone,
Another small update with in between fixes and additions.
If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.
Join the discord here: https://discord.com/invite/cTgXXfTmhc
Changelog
Add new player death system: You will play as a new officer every time you die until you are out of active officers
Add selection marker to settlements
Update controls in pause menu
Move diplomacy butotn to top left campaign icon buttons
Tweak looks of start battle options
Tweak look of ranged mode interface
Fix cooldown time for block input
Fix prebattle date text staying in screen when fast forwarding
Fix crash related to formation cohesion logic
Fix can't mount horse message stacking on repeated key presses
Fix formations initializing twice when switching to night battle
Fix trebuchet icon remaining on screen when switching to night battle
Fix Frisian skirmisher shields
Fix z-order of certain campaign widgets
Fix custom campaigns always ending on turn 98 (1295)
Fix player being able to select formations during single combat
Steamdeck and Controller Fixes - June 29th 2024
This update addresses a lot of issues and tweaks the game for steamdeck compatibility.
Changelog
Add auto settings for steamdeck gameplay
Add gamepad control to cyhcle ranged fire mode with LB
Add controller button prompts to order menu
Automatically set native resolution when opening the game on the steamdeck
Add controller button prompts to the tutorials
Increase some text sizes when playing on small screen
Fix AI Cavalry formation behavior around archers
Fix AI Cavalry seeing your ranged units too easily during night
Fix black bar visible on deployment screen when using controller
Fix controller focus on deployment screen when defending
Fix controller input during deployment
Fix controller icon prompt to start the siege
Fix controller input list on pause menu
Fix stack overflow introduced in last patch during siege battles
Fix file time and date sorting of campaign savefiles
Fix battle size text in option menu
Fix player losing game when faction leader is missing, will place back faction leader in random settlement
Fix missing orders on gamepad controls
Fix controller focus on campaign battle won screen
Fix controller focus on prisoner screen
Fix being able to start siege without any siege engines when using controller
Fix dead units not completing their death animation on lower graphics settings and freezing in place
Fix cursor visible when using controller and virtual cursor not active
Fixes Update - June 24th 2024
Changelog
Add small sound to pause menu opening
Set close cavalry camera as default mode
Add back old centered on foot camera as 'alternate player camera' option
Fix player being able to move out of bounds with deployment camera
Fix location of unit card when selecting a unit during deployment
Fix switching to night creating an unhideable siege engine icon
Fix tournament menu styling
Fix campaign end flood triggering unexpectidly
Fix formation icons not showing properly after switching to night battle
Fix missing tooltips on quick battle menu
Fix categories shown in pause menu options
Small Update - June 18th 2024
Changelog
Fix cost of defensive siege deployments
Fix interface showing ladders when playing a defensive siege battle during campaign
Fix siege engine icons showing for disabled siege engines
FIx ragdoll freeze time for units climbing ladder
Fix units walking in air in some situations during siege battles
Fix player rotating when getting hit on ladder
Fix siege camp spawning too far into army spawn
Fix some diplomacy events missing from global game log
Fix player being able to rapid fire certain key presses
Fix landscape material color
Fixes Update - June 15th 2024
This update fixes a lot of critical errors and also adds a couple of small things.
If you were unable to save and load custom campaigns, now you can! Sorry for the inconvenience.
Changelog
Add increased saturation on campaign map
Add new siege camp models
Add dynamic area around settlements
Add new base icon for settlements
Add new campaign map landscape material
Add social links to main menu
Add feedback form to main and pause menu
Add crash reporter client
Add compatibility code for legacy workshop campaign data
Tweak campaign map tree autumn color
Increase opacity of smoke on campaign map
Disable unused open image denoise lib
Fix battle tutorial text 'Charge a specific formation' to 'Attack a specific formation'
Fix game going to campaign map at tournament end when should be going to main menu
Fix enemy general fleeing message popping up in situation where it doesn't apply
Fix campaign death not showing faction leader
Fix campaign victory not showing faction leader
Fix overkill on messages when winning single combat
Fix Gate breached message showing when winning siege battle
Fix can't mount horse text during siege battles
Fix crash related to unit categorization during battle
Fix siege camp tents spawning in water
Fix crash related to missing player index during campaign
Fix faction override from quick battle showing in campaign menu
Fix loading/saving custom campaigns being broken
Fix factions resetting when loading custom campaing
Fix AI faction officers not generating correctly
Fix gate not opening when siege battle is won
Fix quick battle menu not setting highest tier unit as commander
Fix advance formation not needed to complete battle tutorial
Help shape the future of the campaign gameplay!
Hello everyone,
Currently I am working on overhauling the campaign mechanics and implementing the most requested feature, free army movement! This changes the dynamics of the campaign and allows for more strategic gameplay.
Now the campaign is being overhauled: what other features would you like to see in the campaign?
I am excited to hear your thoughts and thank you for all the support so far!
Controller Hotfix - May 30th 2024
Changelog
Add button to speed up prebattle cinematic: hold spacebar/bottom face button
Add better indicator to show hard lock on
Fix controller staying in UI state when starting single combat