Voor de Kroon cover
Voor de Kroon screenshot
Genre: Simulator, Strategy, Indie

Voor de Kroon

Small update - July 26th

Changelog

  • Add menu option to toggle framerate smoothing off(default 30 or 60 fps lock depending on your performance)
  • Change death screen text when player is killed in single combat
  • Change arrow key control binding to strafing
  • Fix faction saving and loading logic to account for changing steamworks subscriptions
  • Fix player playing as new officer when killed in single combat
  • Fix problem where player switches to a new officer when killed as ranged unit
  • Fix player being able to climb ladders before they have arrived
  • Fix siege collision issues
  • Fix player being able to go into ranged mode during single combat
  • Fix pathfinding around siege archer defenses


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small update - July 24th

Changelog

  • Add chaching logic for block input so you can hold it before finishing an attack
  • Add toggle option for dynamic decals in campaign editor
  • Add female face to custom faction editor
  • Add more long hairstyles to faction editor
  • Add text for gamepad controls in tactical tutorial
  • Slightly lower cooldown on giving orders
  • Fix retreat option visible in tactical tutorial
  • Fix floating tunnel diggers
  • Fix blocking not working properly after a strike
  • Fix ranged units freezing in place when killed by mounted units
  • Fix settlement decals showing on water in custom campaign maps
  • Fix battle not ending properly after a loss in some cases
  • Fix campaign editor stamps showing on water
  • Fix cursor visibility on pause menus and tutorial menus when using controller
  • Fix reliability of virtual cursor logic
  • Fix double text on tactical tutorial intro widget
  • Fix tactical tutorial not firing selection notify when using gamepad
  • Fix text alignment in tactical tutorial
  • Fix formation bracing behavior to be more consistent (Prevent useless rotation)
  • Fix tactical tutorial loading screen
  • Fix player being able to push siege engines in some cases


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Hotfix - July 19th

Changelog

  • Add alternative farm decals for custom campagin editor
  • Fix prebattle buttons dissapearing during tutorial and siege battles
  • Fix way water works on custom campaign maps

Small Update - July 16th 2024

Hello Everyone,

Another small update with in between fixes and additions.

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Changelog

  • Add new player death system: You will play as a new officer every time you die until you are out of active officers
  • Add selection marker to settlements
  • Update controls in pause menu
  • Move diplomacy butotn to top left campaign icon buttons
  • Tweak looks of start battle options
  • Tweak look of ranged mode interface
  • Fix cooldown time for block input
  • Fix prebattle date text staying in screen when fast forwarding
  • Fix crash related to formation cohesion logic
  • Fix can't mount horse message stacking on repeated key presses
  • Fix formations initializing twice when switching to night battle
  • Fix trebuchet icon remaining on screen when switching to night battle
  • Fix Frisian skirmisher shields
  • Fix z-order of certain campaign widgets
  • Fix custom campaigns always ending on turn 98 (1295)
  • Fix player being able to select formations during single combat

Steamdeck and Controller Fixes - June 29th 2024

This update addresses a lot of issues and tweaks the game for steamdeck compatibility.

Changelog

  • Add auto settings for steamdeck gameplay
  • Add gamepad control to cyhcle ranged fire mode with LB
  • Add controller button prompts to order menu
  • Automatically set native resolution when opening the game on the steamdeck
  • Add controller button prompts to the tutorials
  • Increase some text sizes when playing on small screen
  • Fix AI Cavalry formation behavior around archers
  • Fix AI Cavalry seeing your ranged units too easily during night
  • Fix black bar visible on deployment screen when using controller
  • Fix controller focus on deployment screen when defending
  • Fix controller input during deployment
  • Fix controller icon prompt to start the siege
  • Fix controller input list on pause menu
  • Fix stack overflow introduced in last patch during siege battles
  • Fix file time and date sorting of campaign savefiles
  • Fix battle size text in option menu
  • Fix player losing game when faction leader is missing, will place back faction leader in random settlement
  • Fix missing orders on gamepad controls
  • Fix controller focus on campaign battle won screen
  • Fix controller focus on prisoner screen
  • Fix being able to start siege without any siege engines when using controller
  • Fix dead units not completing their death animation on lower graphics settings and freezing in place
  • Fix cursor visible when using controller and virtual cursor not active

Fixes Update - June 24th 2024

Changelog

  • Add small sound to pause menu opening
  • Set close cavalry camera as default mode
  • Add back old centered on foot camera as 'alternate player camera' option
  • Fix player being able to move out of bounds with deployment camera
  • Fix location of unit card when selecting a unit during deployment
  • Fix switching to night creating an unhideable siege engine icon
  • Fix tournament menu styling
  • Fix campaign end flood triggering unexpectidly
  • Fix formation icons not showing properly after switching to night battle
  • Fix missing tooltips on quick battle menu
  • Fix categories shown in pause menu options

Small Update - June 18th 2024

Changelog

  • Fix cost of defensive siege deployments
  • Fix interface showing ladders when playing a defensive siege battle during campaign
  • Fix siege engine icons showing for disabled siege engines
  • FIx ragdoll freeze time for units climbing ladder
  • Fix units walking in air in some situations during siege battles
  • Fix player rotating when getting hit on ladder
  • Fix siege camp spawning too far into army spawn
  • Fix some diplomacy events missing from global game log
  • Fix player being able to rapid fire certain key presses
  • Fix landscape material color

Fixes Update - June 15th 2024

This update fixes a lot of critical errors and also adds a couple of small things.

If you were unable to save and load custom campaigns, now you can! Sorry for the inconvenience.

Changelog

  • Add increased saturation on campaign map
  • Add new siege camp models
  • Add dynamic area around settlements
  • Add new base icon for settlements
  • Add new campaign map landscape material
  • Add social links to main menu
  • Add feedback form to main and pause menu
  • Add crash reporter client
  • Add compatibility code for legacy workshop campaign data
  • Tweak campaign map tree autumn color
  • Increase opacity of smoke on campaign map
  • Disable unused open image denoise lib
  • Fix battle tutorial text 'Charge a specific formation' to 'Attack a specific formation'
  • Fix game going to campaign map at tournament end when should be going to main menu
  • Fix enemy general fleeing message popping up in situation where it doesn't apply
  • Fix campaign death not showing faction leader
  • Fix campaign victory not showing faction leader
  • Fix overkill on messages when winning single combat
  • Fix Gate breached message showing when winning siege battle
  • Fix can't mount horse text during siege battles
  • Fix crash related to unit categorization during battle
  • Fix siege camp tents spawning in water
  • Fix crash related to missing player index during campaign
  • Fix faction override from quick battle showing in campaign menu
  • Fix loading/saving custom campaigns being broken
  • Fix factions resetting when loading custom campaing
  • Fix AI faction officers not generating correctly
  • Fix gate not opening when siege battle is won
  • Fix quick battle menu not setting highest tier unit as commander
  • Fix advance formation not needed to complete battle tutorial

Help shape the future of the campaign gameplay!

Hello everyone,

Currently I am working on overhauling the campaign mechanics and implementing the most requested feature, free army movement! This changes the dynamics of the campaign and allows for more strategic gameplay.



Now the campaign is being overhauled:
what other features would you like to see in the campaign?

I am excited to hear your thoughts and thank you for all the support so far!

Controller Hotfix - May 30th 2024

Changelog

  • Add button to speed up prebattle cinematic: hold spacebar/bottom face button
  • Add better indicator to show hard lock on
  • Fix controller staying in UI state when starting single combat
  • Fix controller input on prebattle deployment