Voxel Crusade cover
Voxel Crusade screenshot
Genre: Role-playing (RPG), Strategy, Indie

Voxel Crusade

Changelog Version 0.9.6.5

Mechanics:

-Added an "Repair All" button in the build menu
-Changed the horn sound
-The old horn sound is now the one for the thief
-Increased the volume of the earthquakes sound
-Added a soundeffect while it's raining
-Some trees now sometimes play bird sounds

Balancing:

-Increased the time the game tries to spawn the chief to 180 sec (before it was 60 sec)(25 % chance that he spawns)
-Reduced the thiefs health to 800 (before it was 1000)
-doubled the counter for natural disasters (they now appear half as often)

Bugfixes:

New hero?

This will bill the next hero in honor to the player Jevgeni who helped me a lot with balancing and nice ideas!
I asked him how he wants me to design his hero and he said something like Gimli from lords of the rings.



His skillset will be:

-Throwing a bomb-ish thing that deals massive aoe damage but he has only one or it has a high cooldown
-Sprinting to an enemy very fast and stunning him for a moment
-Taunting an enemy that he is forced to attack him
-Normal attacks

Other information:

-Will be recruitable at the hero guild for 2000 gold
-Will be very tanky and dealing, except for the bomb, not much dmg

This character will be in the game in the next two or three weeks.

Hope Jevgeni likes it! :-)

If you have any other cool ideas let me know!

Thanks guys!

Changelog Version 0.9.6.4

Mechanics:

-Farmers now got to the closest farm (before it was radom) what makes them a lot more efficent

Balancing:

-Reduced the archers base dmg to 10 (before it was 11)

Bugfixes:

-poison projectiles couldn't deal damage, they got destroyed before
-the spiders projectiles did no dmg at easy difficulty
-The players health was not updated in the skill window
-The player sometimes had units selected when closing UI
-The Gate UI could be opened when the gate was not fully build
-Removed the tooltips flickering
-The different attack states can now be selected better
-The players catapult did not try to attack buildings
-The main building tried to attack other players during peace time
-The lobby displayed peacetime 00:00 but it was 15:00

Changelog Version 0.9.6.3

Mechanics:

-Weather is now the same for all players
-Plants and wells now "grow" 50% faster if it is raining
-Added natural disasters to the game:
->In the lobby is a dropdown where you can decide how often they happen
->They don't appear at all during peace time
-New natural disaster: Eeathquake (Damages buildings)
-New natural disaster: Bug Invasion (Destroys everything that grows)

Balancing:

Bugfixes:

-The villagers now don't turn white when the house/main building got damaged
-You were able to destroy building boxes and get resources back from it
-Some buildings couldn't be repaired

Changelog Version 0.9.6.2

Mechanics:

-Added the thief to the game
->The thief does not attack and tries to steal goods from your stockpile, he is slow but tanky
->As longer the game is, as more he will steal
->He does spawn at random times at a random spawner, even inbetween waves but not during peace
->You only get a message if you built an obervation tower
->After he got the resources he will disappear with a smoke bomb
->Killing him does not give you any gold
->He can climb walls
->He doesn't spawn on easy difficulty

Balancing:

-Reduced the archers base damage to 11 (before it was 12) but you can now upgrade units one point more

Bugfixes:

-You could not see the health of the well worker


Changelog Version 0.9.6.1

Mechanics:

-The blacksmith does need iron now to upgrade units instead of gold
-The units upgrade is not longer instant, the blacksmith needs some time to upgrade the unit
-The blacksmith does now upgrade all stats of the unit at once
-Non military units can not longer be upgraded
-The main building does now attack
-Increased the performance when a lot of trees are in the area a lot

Balancing:

-Reduced the archers base health to 250 (before it was 500)
-Reduced the archers base def to 0 (before it was 12)
-Reduced the soldiers base armor to 45 (before it was 50)
-Increased the soldiers base health to 1000 (before it was 900)
-Reduced the healers base health to 200 (before it was 250)
-Reduced the healers base def to 0 (before it was 5)
-Reduced the friendly catapults base health to 300 (before it was 500)
-Increased Günthers armor to 40 (before it was 35)
-Upgrading a unit does now give +50 health (before it was +100)
-The hops farmer does now produce 9 beer per workcycle (before it was 8)
-Made the hops farmer faster

Bugfixes:

-The atk text at the blacksmith did not show the correct value
-The fire elementals projectile got destroyed on ground collission -> they never hit
-The enemies where in the wrong attack state
-some trees could not spawn by itself

Patchnodes Version 0.9.6

Mechanics:

-You can now change the "state" of the units and tell them how they should interact with enemies
-New ressource: iron (will be used to produce weapons later)
-There is now a 30% chance that the quarryworker gets iron
-Changed the advisors text from "Harvester" to "Woodcutter" because people were confused about it
-The messages for bringing goods to the stockpile and building are now seperated
-Reduced the buildingboxes smoke because people said it looks like fire

Balancing:

-You now get 8 beer per workcycle (before it was 7)
-The woolfarmer does now walk 20% slower

Bugfixes:

-When harvesting a tree at the moment a harvester does it too the player got stuck in his animation

Changelog Version 0.9.5.9

Mechanics:

-The camera does jump to the middle of the grid now if you open the build menu to make it easier for new players
-The message for low food and water comes at 5 food/water now (before it was 3)

Balancing:

-Removed one spawner from the 3players beach map

Bugfixes:

-When starting to build something but not getting a ressource, the game could not reset the building box and got confused
-When one player got a storage achievement in multiplayer, everyone got it
-Sometimes the skills did look like they were on cd even they were not
-The blacksmith was broken (again)
-The names of the non military unit were not displayed correctly at the blacksmith UI

Changelog Version 0.9.5.7

Mechanics:

-Made the player rotate faster (makes controlling easier I hope)
-You can now play the tutorial map without the tutorial for beginners to train
-Archers can shoot through walls again but not through other buildings
-The waves now dont get faster over time
-The skills are permanently visible now but they turn black if they are on cd
-The observation tower now also tells you 30 seconds before enemies spawn
-The game doesn't tell you anymore if a spectral unit dies

Balancing:


Bugfixes:


-When going to the "Game mode" menu and going back to the main menu you couldn't longer press "New Game"
-When in top down view the player still rotated
-They player could walk trough some of the tins on top of the gatehouse
-The archers traps did trigger when friendly units stood on them
-When recruiting a well worker and you had two wells there was a chance he picked the same as another guy
-When a spectral unit died there was a new villager added

Features

Hi everyone thanks a lot that you bought the game and you play it! I appreciate it a lot!!!

I want to add more features to the game and I want your feedback.

Following things are planed:

Fully customizable character:

I want to give players the possibility to create their own character voxel by voxel to give everyone an unique identity.
There will still be pre made bodyparts for those who don't want to invest the time creating said character.

More features

-Deseases that make your people unhappy or maybe even kill them
-Snow- and sandstorm (Post your ideas what they could do)
-Villagers running into the castle if enemies are on the map (how to do it for multiplayer?)

More enmies:

I want to add more enemies, at least six total for each spawner.
Following enemies are planned:

-Owl
-Camel
-Salamander
-Crocodile

Bosses:
-Mummie
-Yeti

More friendly units:

I want the player to be more flexible with his own units.

Following units are planned:

-Spearman (High attack, low health)
-Battering ram (much damage against buildings)
-Different Mages
-Flying units (witch, Griffin, ...)
-More Hero's (I want them to be eastereggs for honorable players)

More Buildings:

I want to add more options for the player to choose.
Now the player is likely to always build the same castle I want the player to try out many different things.

Following buildings are planned:

-Charcoal maker (produces charcoal for you villagers to keep their homes warm in cold biomes)
-Iron mine (mostly like the quarry but produces iron)
-Weaponsmith (produces weapons from iron to upgrade your units at the blacksmith instead of gold)
-Alchemist/Hospital (Recruiting the healer and get rid of diseases)
-Mage guild (allows to recruit magical units)
-Condor (allows auto trading)
-Church/Court (allows to get one out of a few buffs for the rest of he game)
-different farms for food (dependent on the biome)

More character classes for the player:

There will be at least two more classes for the player to choose:

-Assassin (very hight damage, low health)
-Tank (low damage, high health)

More sounds and music

I want to add more sounds and music, sounds I can get from the internet but music is very difficult, if there is someone who wants to send me some custom made music for this game you are more than welcome because I'm terrible at making music and the guy who made the music so far is not longer interested.

Please let me know what you think about these ideas and tell me if you have some other ideas. :-)

Because I am only one person it will take some time to add the features but I give my best to do it as fast as possible.

Best regards Maikel