Last week for Early Access price and Level Creation Contest!
UPCOMING PRICE INCREASE
You still have a week to grab the full version of VR Furballs - Demolition at its Early Access price. Don't miss this chance!
WIN A VR FURBALLS T-SHIRT
You also have only one week left to join the Level Creation Contest. To participate, finish the game, create a level, and send it to mylevel@vrfurballs.com. There are 3 "VR Furballs" T-shirts to win!
For more information about the contest, click here:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
NO WEEKLY UPDATE
There will be no weekly update this week because I did not have enough time to spend on the game this week. And this weekend is all about the final of the World Cup! Allez les Bleus!!!
Weekly #21 - Upcoming Price Increase
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 21 :)
UPCOMING PRICE INCREASE
The price of VR Furballs - Demolition will increase massively after July 22nd, 2018. If you were considering buying the full game, now is a good time!
"BUT WHY?!" you're going to ask. Simply because its current price is giving the game an impression of low quality, dooming it to stay hidden and lost among low cost and actual low quality games. Those who actually played the game (or its demo) will most likely agree that VR Furballs - Demolition is a really high quality title that deserves its place among the premium games of the current VR market. That is why it needs to be tagged with a similar price as well.
TWO WEEKS LEFT TO WIN A VR FURBALLS T-SHIRT
If you want to see your awesome level(s) in the game, your name in the Credits, and have a chance to win a "VR Furballs" T-shirt, it's now or never! You have until July 22nd, 2018 to join the Early Access Level Creation Contest.
For all the information about the contest, click here:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
GAME UPDATE
Earlier today I updated the Full Version and the Demo Version of the game with the following changes:
New: Added World 1 - Level 3, also called "The Restaurant".
New: Added a toggle at the bottom of the Radar tower in the War zone that will trigger a Scan everytime a level starts or restarts.
Improvement: Headbutts will now hit the Furballs stronger.
Improvement: Made the lasers of Teachy blink.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
More new levels! Only 11 more to go before the big release :)
Help us build the last missing Levels:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly #20 - Level Creation Contest Last Call
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 20 :)
LEVEL CREATION CONTEST - LAST CALL
You have until July 22nd, 2018 to join the Early Access Level Creation Contest. If you want to see your awesome level(s) in the game, your name in the Credits, and have a chance to win a "VR Furballs" T-shirt, it's now or never!
For all the information about the contest, click here:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
GAME UPDATE
Earlier today I updated the Full Version of the game with the following changes:
New: Added World 2 - Level 3, also called "The Mine Entrance".
New: Added World 2 - Level 4, also called "The Bouncy Box".
Improvement: Level Editor Redirectionner trajectory dots are now fully displayed (they don't fade out anymore), so you can adjust them easier.
Bugfix: Fixed navigation in Friends Only Leaderboards.
Bugfix: Fixed blocks velocity nulled when they are grabbed and released in the Level Editor.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
More new levels! Only 12 more to go before the big release :)
Help us build the last missing Levels:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly update #19 - FIFA World Cup
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 19 :)
VR FURBALLS CELEBRATES THE FIFA WORLD CUP
VR Furballs is celebrating the FIFA World Cup with a special fur for our beloved Furry! He will get his blue fur back at the end of the World Cup :)
GAME UPDATE
Earlier today I updated the Full Version of the game with the following changes:
New: Added World 4 - Level 4, also called "The Moon Landing Site".
New: Added World 4 - Level 8, also called "The Circus".
New: Special fur for Furry to celebrate the FIFA World Cup.
Improvement: When teleporting within the Level or Level Editor (short teleport), use the location and rotation pointed at the moment you release the button (and not the one at the moment of the actual teleport).
Bugfix: Fix occasional crash when you exit the level after throwing the last Furball of a Level.
Bugfix: Prevent Windows Explorer to open each time you enter/exit the Level Editor when you build while not focusing the game window.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
More new levels! Only 14 more to go before the big release :)
Help us build the last missing Levels:
https://steamcommunity.com/games/704470/announcements/detail/1595829206585267336
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly update #18
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 18 :)
ROAD TO 50 REVIEWS
Big thanks to all of you who took the time to write a Steam Review about the game the past weeks. The goal is to reach 50 reviews to be able to show up in the first pages of the Steam listings. VR Furballs - Demolition still needs 20 reviews to get there.
If you haven't reviewed the game yet, please click the following link, write a few words, and choose one of the thumbs. It will just take you 2 minutes, but it will help the game immensely:
-> https://store.steampowered.com/recommended/recommendgame/704470
GAME UPDATE
Earlier today I updated the Full Version of the game with the following changes:
New: Added World 2 - Level 8, also called "The Color Cube".
New: Added World 5 - Level 9, also called "The Shooting Range".
New: Added slider in the Mixed Reality settings to rotate the World (so that you can easily orient the game towards your green screen).
Improvement: Prevent changing the size of the Level in the Level Editor when the Level already has blocks to avoid destroying the Level while accidentally switching from a big to a small Level.
Improvement: Reduced volume of the sounds of the Redirectionner.
Bugfix: Fixed Furballs going through Baddies when they were being thrown by a Redirectionner.
Bugfix: Fixed Tennis Racket not rotating while you're holding it and setting its orientation with the other controller.
Bugfix: Fixed occasional invisible collision in the big levels.
Bugfix: Fixed headset and controllers offsets in Mixed Reality.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
More new levels! Only 16 more to go before the big release :)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly update #17
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 17 :)
ACHIEVEMENTS PATCH
Earlier today, FunkeymonkeyTTR reported that the Achievements were not unlocking properly. The game was actually not guaranteeing the Achievements to be unlocked, and was failing at unlocking a lot of them on the way.
This is now FIXED. All the Achievements the game failed unlocking for you in the past will unlock automatically the next time you start the game.
Thanks again to FunkeymonkeyTTR for reporting it. He actually runs a cool "VR Achievement Hunters" group that you might be interested in:
https://steamcommunity.com/groups/vrachievementhunters/discussions/0/1457328927827659700/
ROAD TO 50 REVIEWS
Big thanks to all of you who took the time to write a Steam Review about the game the past weeks. The goal is to reach 50 reviews. At the moment I'm writing this, VR Furballs - Demolition is still missing 21 reviews to reach this goal.
If you haven't reviewed the game yet, please click the following link, write a few words, and choose one of the thumbs. It will just take you 2 minutes, but it will help the game immensely:
-> https://store.steampowered.com/recommended/recommendgame/704470
GAME UPDATE
Earlier today I updated both the Full Version and the Demo of the game with the following changes:
New: Added EULA, so you will most likely have a Steam popup asking you to agree to it the next time you play.
New: Added Slingshot pull settings, so you can set how far away from each other your Controllers should be to throw a Furball with the Slingshot at its maximum force.
New: Added Tennis Racket orientation settings, so you can set the orientation of the Tennis Racket when you hold it.
New: Added Golf Club length settings, so you can set how long the Golf Club should be (it actually scales the whole Golf Club for now).
New: Added Vibration settings (ranging from 0% to 200% so that you can turn off, diminish or amplify the controllers vibrations).
New: Added helper indicator to tell the player to turn on the Slingshot and the Gun.
Improvement: Improved Graphics settings display (now showing a range between 75% and 125% instead of 0% to 100%).
Improvement: Furballs can now go through your head when they are being thrown by the Slingshot, preventing your head to deflect the Furball.
Improvement: Allowed to restart the level even earlier than before (as soon as the first Furball left the area you are in).
Improvement: Improved throwing physics.
Improvement: Increased Controllers bounciness.
Bugfix: Fixed Achievements not being unlocked correctly and made sure all the Achievements you should have unlocked before will get unlocked the next time you start the game.
Bugfix: Fixed Level could break if you teleport there with a Drone.
Bugfix: Fixed Furball getting stuck in the air if you held it in your Controller or in the Slingshot when the Level is completed.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Once again, there might be no Weekly update next week since I am moving to a new place, and it will probably eat a lot of my time (if not all of it).
Thanks again to everyone playing VR Furballs - Demolition! See you next week or next next week!
Steeve
Gamily Studios
Weekly update #16
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 16 :)
PLEASE REVIEW
Despite its numerous 100% positive reviews, VR Furballs - Demolition is really hard to find in Steam. It's always around the 30th page of the "VR Only" titles. All the titles of the first pages have at least 50 user reviews. So if you enjoyed playing VR Furballs - Demolition and haven't done it already, please leave a Steam Review. It will take you less than 2 minutes and help the game immensely.
Here is the direct link:
-> https://store.steampowered.com/recommended/recommendgame/704470
HEY JACKSEPTICEYE
The VR Furballs - Demolition are also trying to get JackSepticEye to come play with them. Furry even colored its fur for the occasion. What a wonderful time they would have!
GAME UPDATE
This week I updated the Full version of the game with the following changes:
New: Added the World 3 - Level 3.
New: Added the World 4 - Level 3.
Improvement: Made Swatty stronger when he swats.
Bugfix: Fixed Swatty could swat upward.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
I may not be able to update the game next week since I won't have much time to work on it. So if you don't see any update next week, don't worry, it doesn't mean I stopped working on the game.
Thanks again to everyone playing VR Furballs - Demolition! See you next or next next week!
Steeve
Gamily Studios
Weekly update #15
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 15 :)
SPRING VR SALE
VR Furballs - Demolition is 10% off for a few days! If you're already convinced the game should be in your VR library, go ahead and hit this "ADD TO CART" button:
http://store.steampowered.com/app/704470/
If you're not convinced yet, hit this "INSTALL GAME" button and let the FREE DEMO convince you:
http://store.steampowered.com/app/843070/
GAME UPDATE
This week I updated both the Demo and Full versions with the following changes:
New: Added Audio settings that let you set the volume of the Sounds and the Music separately.
New: Added support for VIVE Tracker and third controller in a Mixed Reality setup (as well as its hot swap).
New: Added button to fast-forward the Intro cinematic (the controller lasers are now ON from the very beginning of the game).
New: Added a "Controller Teleportation" tutorial that explains how to teleport within the Observation and Build areas.
Improvement: Removed completely the "Reattach Furball" tutorial.
Improvement: Skip the "Throw Furball" tutorial after 3 failed attempts.
Improvement: Reworked the Observation and Build areas inner teleportation feature (removed the rings, and used a more classical hold press to choose the teleport destination).
Improvement: Turned the Graphics settings into a slider. Here are the equivalent values of the previous 3 level settings: Low -> 25% / Medium -> 50% / High -> 75%.
Improvement: Hide the Mixed Reality settings when not no Mixed Reality setup is detected.
Improvement: Moved the Home teleport ring higher.
Improvement: Made the Exit teleport ring turn red instead of blue.
Improvement: Improved "Kid Playground" level (World 1 - Level 8) so that the cannon ball has more chance to roll over the slide.
Improvement: Removed a forgotten block in the World 0 - Level 4.
Improvement: Reduced the "End of Level" stabilize timer from 8 to 6 seconds.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
Let's go back to finishing the missing levels, shall we?
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly update #14
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 14 :)
FREE DEMO AVAILABLE
The FREE DEMO of VR Furballs - Demolition is OUT! Click the "Download Demo" button on the Steam Store page of the game to try it.
I'd love to know what you think about the DEMO. Feel free to come chat on Discord to tell me about your short immersion in the world of VR Furballs - Demolition!
GAME UPDATE
Again, no game update this week since most of the efforts went into getting the DEMO version of the game out and improving it.
WHAT'S NEXT
Here is the plan for next week:
Add Sounds settings.
Add new Levels to the game!
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
Weekly update #13
Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 13 :)
PRESS REVIEW
VR Furballs - Demolition is getting some nice press these days:
The free demo of VR Furballs - Demolition will be available on the Steam page in the following days (it is currently going through the Steam review process). The full game release date will be postponed again to get enough traction for the release (and not release at the same time with highly anticipated games).
GAME UPDATE
There was no game update this week as all the efforts went in preparing the DEMO version of the game.
WHAT'S NEXT
Here is the plan for next week:
Release the Free Demo of VR Furballs - Demolition.
L.E.V.E.L.S!
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!