Warparty, the game of Epic Real-Time Strategy battles in a mystical Stone-Age setting is making its way to Steam, PS4, Xbox One & Nintendo Switch, arriving on March 28 for $24.99!
Partake in the Campaign as one of three Chieftains, each holding an artifact of an ancient civilization and leading their followers into a battle to change the world forever...
Practice against an AI opponent on Desert, Winter and Jungle maps before showing your leadership skills in Survival Mode as you battle ever increasing numbers of enemies.
Test your mettle against your friends in online custom Multiplayer! Or prove your skills at the highest level in Ranked Matches on our dedicated servers! Climb our Ranked and Survival Leaderboards and measure yourself against the world to claim your rightful place!
Shrine size has been increased by 25% to make them easier to defend with a larger group of units.
Shrine vision range increased by 20%.
Land Bridge 2v2 is now available as a Ranked Map with proper cross spawn locations.
Wild Triceratops Health increased from 300 to 325.
The Wildlanders “Master of Beasts” and “Mystic Healing” talents have been returned to their original tiers. The lack of Regeneration was too big of a nerf for the Wildlanders early game.
Big Game Hunting talent bonus damage to Wild Dinos increased from 50% to 75%.
Go’n Totem cost will now increase by 25 Food and 25 Crystal per constructed Totem.
All building construction yards now consistently have 50% of the completed building’s Health.
Mika Armour Penetration increased from 0 to 5.
Watchtower Health reduced from 1000 to 900.
Watchtower construction time increased from 20 seconds to 40 seconds.
Archer Range increased from 12 to 14.
Poison Archer Range increased from 12 to 14.
Archer Movement Speed reduced from 6 to 5.
Poison Archer Movement Speed reduced from 6 to 5.
Warrior Movement Speed increased from 6 to 6.5.
Fire Warrior Movement Speed increased from 6 to 6.5.
Triceratops Rider training time reduced from 25 seconds to 23 seconds.
Stampeding Triceratops Rider training time reduced from 25 seconds to 23 seconds.
Sabertooth Archer training time reduced from 25 seconds to 23 seconds.
Sabertooth Assassin training time reduced from 25 seconds to 23 seconds.
Axe Thrower Damage reduced from 18 to 17.
Tomahawk Thrower Damage reduced from 18 to 17.
Axe Thrower Cost increased from 125 Food and 100 Crystal to 140 Food and 100 Crystal.
Tomahawk Thrower Cost increased from 125 Food and 100 Crystal to 140 Food and 100 Crystal.
Axe Thrower training time increased from 20 seconds to 23 seconds.
Tomahawk Thrower training time increased from 20 seconds to 23 seconds.
Berserker training time increased from 20 seconds to 23 seconds.
Elite Berserker training time increased from 20 seconds to 23 seconds.
Necromas “Master of Death” talent maximum Zombie cap increased from 12 to 18.
Bone TowerHealth reduced from 1000 to 900.
Bone Tower construction time increased from 30 seconds to 40 seconds.
Blowgunner Range increased from 11 to 14.
Toxic Blowgunner Range increased from 11 to 14.
Blowgunner Movement Speed reduced from 6 to 5.
Toxic Blowgunner Movement Speed reduced from 6 to 5.
Blowgunner animation blending altered to allow easier micromanagement when attacking after moving.
Toxic Blowgunner animation blending altered to allow easier micromanagement when attacking after moving.
Witch Doctor Range increased from 11 to 12.
Cursed Witch Doctor Range increased from 12 to 14.
Witch Doctor training time increased from 15 seconds to 23 seconds.
Cursed Witch Doctor training time increased from 15 seconds to 23 seconds.
Witch Doctor cost increased from 125 Food and 100 Crystal to 110 Food and 140 Crystal.
Cursed Witch Doctor cost increased from 125 Food and 100 Crystal to 110 Food and 140 Crystal.
Fire Elemental Range increased from 12 to 14.
Lava Elemental Range increased from 15 to 16.
Fire Elemental training time reduced from 25 seconds to 23 seconds.
Lava Elemental training time reduced from 25 seconds to 23 seconds.
Frost Elemental training time reduced from 25 seconds to 23 seconds.
Blizzard Elemental training time reduced from 25 seconds to 23 seconds.
Golem Health reduced from 750 to 725.
Assault Golem Health reduced from 750 to 725.
Feral Raptor cost changed from 60 Food, 5 Crystal and 5 Power to 65 Food and 5 Crystal.
Feral Raptor training time increased from 12 seconds to 16 seconds.
Dilophosaurus Health reduced from 90 to 80.
Caustic Dilophosaurus Health reduced from 115 to 105.
Caustic Dilophosaurus training time increased from 12 seconds to 16 seconds.
Mystic Nereid Whirlpool active ability damage ramp up reduced from 4 damage to 3 damage.
Mystic Nereid Whirlpool active ability maximum damage limit reduced from 21 damage to 19 damage.
Ankylosaurus Damage reduced from 5 to 4.
Sturdy Ankylosaurus Damage reduced from 5 to 4.
Ankylosaurus Movement Speed reduced from 7 to 6.
Sturdy Ankylosaurus Movement Speed reduced from 7 to 6.
Dryad Damage reduced from 18 to 17.
Dryad Empress Damage reduced from 18 to 17.
Dryad training time increased from 15 seconds to 18 seconds.
Dryad Empress training time increased from 15 seconds to 18 seconds.
Wendigo training time increased from 15 seconds to 18 seconds.
Guardian Wendigo training time increased from 15 seconds to 18 seconds.
Mammoth Attack Speed increased from 0.5 to 0.55.
Titan Mammoth Attack Speed increased from 0.5 to 0.55.
Mammoth cost increased from 325 Food, 150 Crystal and 150 Power to 375 Food, 150 Crystal and 125 Power.
Titan Mammoth cost increased from 325 Food, 150 Crystal and 150 Power to 375 Food, 150 Crystal and 125 Power.
Crystalline Reptile cost increased from 100 Food and 50 Power to 150 Food and 25 Power.
Healing Spring construction cost increased from 100 Food, 50 Crystal and 50 Power to 200 Food, 50 Crystal and 50 Power.
Go’n Catalyst construction cost increased from 75 Food, 75 Crystal and 75 Power to 125 Food, 75 Crystal and 75 Power.
Crystal Hatchery cost changed from 250 Food and 50 Power to 300 Food.
Go’n Garden construction time increased from 8 seconds to 10 seconds.
Beast Den construction time increased from 14 seconds to 18 seconds.
Vithara Go’n Smithery construction time increased from 14 seconds to 18 seconds.
Guardian Circle construction time increased from 16 seconds to 20 seconds.
Vithara Whetstone cost increased from 100 Power to 50 Food, 25 Crystal and 50 Power.
Vithara Fletching cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Sharpened Tusks cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Wooden Shields cost increased from 100 Power to 50 Food, 25 Crystal and 50 Power.
Vithara Wooden Bucklers cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Hardened Barding cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Obsidian Blades cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Obsidian Arrows cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Razor Claws cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Leather Shields cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Leather Bucklers cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Leather Barding cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Copper Weapons cost increased from 300 Power to 150 Food, 100 Crystal and 150 Power.
Vithara Composite Bow cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Long Fangs cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Turtle Shields cost increased from 300 Power to 150 Food, 100 Crystal and 150 Power.
Vithara Turtle Bucklers cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Turtle Barding cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Prosperity upgrade cost changed from 350 Food and 150 Power to 400 Food and 100 Power.
Vithara Worker Food Boost I cost changed from 75 Food, 75 Crystal and 50 Power to 100 Food and 100 Crystal.
Vithara Worker Crystal Boost I cost changed from 75 Food, 75 Crystal and 50 Power to 100 Food and 100 Crystal.
Vithara Worker Food Boost II cost changed from 150 Food, 150 Crystal and 100 Power to 200 Food and 200 Crystal.
Vithara Worker Crystal Boost II cost changed from 150 Food, 150 Crystal and 100 Power to 200 Food and 200 Crystal.
Immortality power cost increased from 125 Power to 175 Power.
Immortality power cooldown increased from 25 seconds to 45 seconds.
Mending power cooldown increased from 15 seconds to 30 seconds.
Shatter power cost reduced from 125 Power to 100 Power.
Miscellaneous Improvements
As we’re approaching release, the roadmap for Development has been removed from the main menu.
Implemented automated maintenance on our servers.
Fixed incorrect pathfinding settings to be uniform in all scenes for improved performance.
Vithara AI improved to better deal with the Wisps turning into buildings and replacing them.
All AI will now check for blocking units when attempting to place buildings and try to build elsewhere if this occurs. This addresses occurrences where the AI would be slowed down significantly because it could not continue their build order.
The range for scanning units during Attack Moves has been slightly increased to make units respond more consistently in groups.
Ambient Sounds have been added to the Meteor 1v1 map.
Fixed an incorrect build setting causing the Land Bridge 2v2 map to be unavailable.
Error messages about the host leaving will no longer show if the game has ended properly to avoid confusion.
The size of the construction icons in Spectator Mode has been increased slightly.
Bug Fixes
The camera for The Ring 1v1 map has been corrected to be uniform in height with other Skirmish Maps.
The camera for Meteor 1v1 map has been corrected to be uniform in height with other Skirmish Maps.
Selecting all converted wild dinosaurs will now select them by type rather than all at once.
Fixed a bug where Shrine Capture did not reset properly when Vithara units move away from it.
Fixed a shader issue with the Crystal Hatchery building blueprint.
Fixed some performance issues on the Meteor 1v1 map.
Fixed a bug with the “Tribe is Strong” achievement being unlocked without meeting the requirements.
Fixed a bug where the camera could break in observer mode after the game ends.
Fixed a bug where Healing Numbers would not be displayed if Damage Numbers were disabled.
Fixed a bug where the Vithara AI would stop working if the Sage was killed.
Fixed a bug where you could press escape as you enter a game.
Fixed an incorrect tooltip regarding the Attack Speed bonus for the Sabertooth Assassin active ability.
Changed the “Frenzy” talent tooltip to specify it only affects military units.
Controls
“Select all of Selected” will now select all multiple unit types that were in the original selection. Before it would select only one unit type based on which unit was most prominent in the original selection.
Zooming in and out has been made less sensitive.
Meteor Map, Observer Mode improvements and Bugfixes - Patch 0.12.7
Hello everyone!
With the release approaching we want to use this patch to address all the people who have been supporting us ever since the beta all the way through early access. Your feedback and help has been incredibly valuable through development to make Warparty the RTS game that people have been waiting for. As such we've decided to add another 1vs1 map both available in Custom and Ranked matches to show our gratitude. Battle it out on plains of snow and ash in the devastation of the new Meteor map!
With this patch we're going to focus completely on the campaign and getting things in order for a successful release. Of course we will keep emergency fixes in mind but content related patches will be on hold until the full release.
Stay tuned on the Steam Page and our public Discord server to stay up to date regarding the full release. Even though the next patch will be further off than usual, we still intend to hear your feedback and suggestions on the game.
A warm "thank you!" from everyone at the office!
- The Warcave Team
Gameplay
A new 1v1 map is now available: Meteor! Fight on a mixture of ashes and snow with pools of lava created by fallen meteors!
The Wildlander “Mystic Healing” and “Master of Beasts” talents have been swapped to be more useful in their new tiers.
Survival Mode has been tweaked to increase the viability of Hard Mode as a way to place yourself on the Leaderboards. Easy Mode has been slightly increased in ramp-up to pick up slightly quicker.
Vithara Settlement construction cost increased from 250 Food, 50 Crystal and 250 Power to 300 Food, 100 Crystal and 250 Power.
Wisp training time increased from 8 Seconds to 9 Seconds.
Dilophosaurus cost increased from 45 Food and 5 Power to 55 Food and 5 Power.
Caustic Dilophosaurus cost increased from 60 Food, 5 Crystal and 10 Power to 65 Food, 5 Crystal and 10 Power.
Feral Raptor cost increased from 50 Food, 5 Crystal and 5 Power to 60 Food, 5 Crystal and 5 Power.
Char Armour Penetration reduced from 10 to 0.
Char Armour increased from 0 to 15.
Miscellaneous Improvements
Observer mode has been decked out with more improvements.
Various objects on maps have been marked as static to reduce draw calls and increase performance.
The wiki now displays the AoE Damage Range and AoE Damage Multiplier next to the respective stats of units with AoE attacks.
The Whirlpool ability of the Mystic Nereid now has new PFX to be more clear.
The snow particle effects have been enhanced.
Bug Fixes
Fixed a bug where the Blizzard Elementals would stack their slowdown aura, completely halting unit movement instead of simply reducing it.
Fixed a bug where using the Entangle power on units under the effect of the War Cry power would permanently reduce their movement speed after the effects wore off.
Fixed a Multiplayer bug where the Eagle’s Blessing talent would update the tooltip cost, but still deduct the regular amount of resources.
Fixed a bug where accepting the AI surrender as an observer would cause the quit button from the post-game screen to stop working.
Fixed a bug where post-game graphs would break and show incorrect data at certain points.
Fixed a bug where toggling the minimap filters to Economic or Military would replace certain entity dots with pure black ones.
Fixed a bug where Villagers would not look the right direction upon spawn.
Fixed a bug where muting the Master Volume would not disable ambient sound.
Fixed a bug where the “Spectate” button would not be disabled upon starting a lobby game.
Fixed a bug where the Go’n Catalyst animation would not loop.
Fixed a bug where the Elder Medic active ability could be stacked multiple times on a unit, causing multiple revives to occur.
Fixed a bug where Caravan units could get permanently stuck if their Settlement or Trade Post get destroyed.
Fixed the main menu scene to no longer have bones clipping through some of the vegetation.
Fixed a unit detection bug where units would not attack nearby enemies.
Fixed a bug where destroying the Crystal Hatchery construction yard would show the wrong destruction model.
Lobby Overhaul, Balancing and Bugfixes - Patch 0.12.5
Gameplay
War T-Rex Armor Penetration reduced from 40 to 10.
Raging T-Rex Armor Penetration reduced from 40 to 10.
Witch Doctor Health reduced from 250 to 225.
Witch Doctor Damage increased from 10 to 12.
Cursed Witch Doctor Health reduced from 250 to 225.
Cursed Witch Doctor Damage increased from 10 to 12.
Feral Raptor Cost increased from 50 Food 10 Power to 50 Food 5 Crystal 5 Power.
Caustic Dylophosaurus Cost increased from 55 Food, 5 Crystal, 15 Power to 60 Food, 5 Crystal, 10 Power.
Dryad Range reduced from 12 to 10.
Dryad Speed reduced from 5.5 to 5.
Dryad Damage reduced from 20 to 18.
Dryad Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
Dryad Empress Range reduced from 14 to 12.
Dryad Empress Speed reduced from 5.5 to 5.
Dryad Empress Damage reduced from 20 to 18.
Dryad Empress Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
Wendigo Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
Guardian Wendigo Cost increased from 80 Food, 80 Crystal, 80 Power to 130 Food, 90 Crystal, 60 Power.
Panther Cost increased from 70 Food, 50 Crystal, 50 Power to 90 Food, 60 Crystal, 40 Power.
Stalking Panther Cost increased from 70 Food, 50 Crystal, 50 Power to 90 Food, 60 Crystal, 40 Power.
Ankylosaurus Cost increased from 75 Food, 50 Crystal, 75 Power to 100 Food, 50 Crystal, 50 Power.
Ankylosaurus Damage reduced from 8 to 5.
Sturdy Ankylosaurus Cost increased from 75 Food, 50 Crystal, 75 Power to 100 Food, 50 Crystal, 50 Power.
Sturdy Ankylosaurus Damage reduced from 8 to 5.
Shell Cooldown increased from 30 seconds to 45 seconds.
Rupture Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
Venom Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
Onslaught Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
Protection Cost increased from 125 Food, 125 Crystal, 125 Power to 175 Food, 175 Crystal, 175 Power.
Nereid Speed reduced from 6 to 5.
Mystic Nereid Speed reduced from 6 to 5.
Nereid Cost increased from 50 Food, 50 Crystal, 50 Power to 75 Food, 75 Crystal, 75 Power.
Mystic Nereid Cost increased from 75 Food, 75 Crystal, 75 Power to 100 Food, 100 Crystal, 100 Power.
Guardian Circle Cost increased from 200 Food, 150 Crystal, 100 Power to 300 Food, 150 Crystal 50 Power.
Mammoth Range reduced from 3.5 to 3.
Titan Mammoth Range reduced from 3.5 to 3.
Mammoth Cost increased from 300 Food, 150 Crystal, 150 Power to 325 Food, 150 Crystal, 150 Power.
Titan Mammoth Cost increased from 300 Food, 150 Crystal, 150 Power to 325 Food, 150 Crystal, 150 Power.
Vithara Settlement Upgrade I Cost increased from 200 Food, 200 Crystal, 150 Power to 250 Food, 200 Crystal, 150 Power.
Vithara Settlement Upgrade II Cost increased from 425 Food, 325 Crystal, 275 Power to 600 Food, 325 Crystal, 275 Power.
Increased Chars Zombie limit in Tier 1 from 5 to 6.
Increased Chars Zombie limit with the Master of Death Talent from 10 to 12.
Bonus damage vs buildings from the Overpower Talent reduced from 25% to 10%.
Axe Thrower Health reduced from 285 to 240.
Tomahawk Thrower Health reduced from 285 to 240.
Miscellaneous Improvements
Slightly reduced the model size of the Sabertooth Archer and the Sabertooth Assassin to improve visuals and control.
Slightly increased the Mammoths and the Titan Mammoths collision box to make them overlap less.
The Mammoth and Titan Mammoth controller has been shifted to the body center to get a more natural rotation with the mesh.
The in game chat has been improved to show text more clearly and allow more history to be shown.
The Lobby Window has received an overhaul to show everything in a more clean fashion.
Implemented a fix for rare occurrences where units could fall through the map in certain locations.
Tasking Worker Units on Food or Crystal will now play a sound effect.
Increased the hearing range for attack SFX.
Ambient Sounds will no longer play during Loading Screens.
Bug Fixes
Fixed an issue where the Vithara’s Upgrade Cost for Fletching, Obsidian Arrows and Composite bow was wrong. They now cost the intended 200/ 300/ 600 Power instead of 100/ 200/ 400.
Fixed a bug where spawn positions on larger Ranked maps was not guaranteed to be across from each other
Fixed a bug where having a dropdown menu open while the lobby is counting down to start causes the input blocker to remain active.
Fixed a Settlement spawner on the Winter 3v3 map that spawned backwards.
Fixed a bug that froze the game when playing the tutorial after a Ranked Match and opening the post-game score screen.
Fixed a bug where the post-game score screen was blank.
Fixed incorrect camera settings for the Desert Flower map.
Fixed an exploit that allowed you to refund more resources than the cost.
Fixed a bug where using an active ability would deselect your units.
Fixed a behaviour bug for Nereids where they would stop moving during an Attack Move when encountering Wild Dinosaurs.
Fixed an infinite AI Skirmish loading screen.
Fixed a bug where Military score was not properly updated until another player lost.
Fixed a bug where Villagers did not properly execute their Attack Move commands.
Fixed a bug where double clicking the Idle Villager button doesn’t focus on the idle villager.
Fixed a bug where some PFX were visible through the Fog of War.
Fixed an incorrect sound effect for Panther attacks.
Fixed a bug where the cursor could get stuck in Power Targeting mode.
Fixed a bug in Ranked Matches where the timer does not work.
Fixed an issue with minimap icons that caused them to be displayed incorrectly.
Fixed a bug where units could become invisible in multiplayer if there were a large amount of units on the map.
Fixed the stretched map texture for loading screens in Ranked Matches.
Controls
The radius for selecting a group of idle villagers has been slightly increased.
Selecting a group of idle villagers will now always snap to the largest group available.
An option was added to the Settings Menu that allows you to hold down the “Follow Selected Unit” key to track the unit rather than toggling it.
Patch 0.12.3: Balancing and Bugfixes
Gameplay
Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
Caustic Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%.
Caustic Dilophosaurus cost increased from 55 Food and 15 Power to 55 Food, 5 Crystal and 15 Power.
Caustic Dilophosaurus piercing projectile damage reduced from 40% to 30%.
Dryad Movement Speed reduced from 6.5 to 5.5.
Dryad Attack Speed reduced from 1.35 to 1.25.
Dryad Empress Movement Speed reduced from 6.5 to 5.5.
Dryad Empress Attack Speed reduced from 1.6 to 1.5.
Mammoth Armour reduced from 40 to 35.
Titan Mammoth Armour reduced from 40 to 35.
Beast Den cost changed from 200 Food, 100 Crystal and 50 Power to 150 Food, 100 Crystal and 75 Power.
Gigantism Upgrade cost increased from 250 Food, 150 Crystal and 100 Power to 250 Food, 200 Crystal and 250 Power.
Gigantism Research Time increased from 60 Seconds to 100 Seconds.
War T-Rex Armour reduced from 40 to 35.
Raging T-Rex Armour reduced from 40 to 35.
Axe Thrower Movement Speed reduced from 6.5 to 6.
Axe Thrower Health reduced from 300 to 285.
Tomahawk Thrower Movement Speed reduced from 7 to 6.
Tomahawk Thrower health reduced from 320 to 285.
Rage upgrade cost increased from 300 Food and 200 Crystal to 350 Food and 250 Crystal.
Rage Research Time increased from 60 Seconds to 100 Seconds.
Frost Elemental Movement Speed increased from 6 to 6.5.
Blizzard Elemental Movement Speed increased from 6 to 6.5.
Blowgunner Attack Speed increased from 0.75 to 0.85.
Toxic Blowgunner Attack Speed increased from 0.75 to 0.85.
Golem Armour reduced from 50 to 45.
Assault Golem Armour reduced from 50 to 45.
Miscellaneous Improvements
The size of Gardens has been slightly reduced.
Ambient Water SFX have been added to “The Ring” map.
Implemented improvements to the AI to prevent it from getting stuck.
A new cursor was added for targeting Active Abilities.
The opacity slider for observers will now also affect the gray panel.
Selecting units and buildings as observers will now play their respective voiceline / SFX.
Tooltips for Powers in the Wiki will no longer clip at the bottom of the screen.
The gray observer mode panel will now scale based on the content.
An “unranked” badge has been added to the Ranked Leaderboards screen.
Reduced the amount of snow on Winter themed buildings.
The camera will now snap to the closest settlement when double tapping a control group containing only Settlements.
Players joining a lobby that is already full with players for a map will now be moved to Spectators automatically.
Bug Fixes
Fixed a few broken spawners on the “Winter 3v3” map that caused the Crystals and Berries to spawn in strange places.
Fixed a bug where ctrl + click and double click functionality did not work in Observer Mode.
Fixed a bug that broke map selection when trying to start a new lobby after playing a Skirmish map.
Fixed a bug where units could become invisible when there were observers present.
Fixed a bug that caused incorrect worker count to appear near the resources.
Fixed a bug where observers could cancel queued units.
Fixed a bug where the chatbox could get stuck on the main screen.
Fixed a bug where the visual effects for shrines did not show properly for observers.
Fixed a bug where the Eagle’s Blessing Talent did not properly reduce the cost for the upgrades.
Fixed a bug where corrupt save data errors would be shown in Italian for people playing on Turkish Localization.
Fixed a bug when leaving a match and joining another one as observer would break the graph display on the observer screen.
Fixed a bug where the tooltip for active abilities did not show.
Fixed a bug in Multiplayer where players had access to tech and upgrades from their allies’ factions.
Fixed an AI bug where the Vithara AI would not properly target it’s powers.
Fixed a bug where people could join a Lobby when the countdown has started.
Fixed a texture used for targeting powers that had some stretching.
Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound
Gameplay
Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds.
Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal.
A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power.
Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 seconds.
Food contained per Berry Patch increased from 600 Food to 750 Food.
Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Stampeding Triceratops Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Fire Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Lava Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Frost Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Blizzard Elemental Cost decreased from 125 Food 50 Crystal to 110 Food 50 Crystal.
Dylophosaurus Cost increased from 35 Food 5 Power to 45 Food 5 Power.
Dylophosaurus Speed decreased from 7 to 6.5.
Caustic Dylophosaurus Cost increased from 50 Food 15 Power to 55 Food 15 Power.
Caustic Dylophosaurus Speed reduced from 7 to 6.5.
Caustic Dylophosaurus Armour Penetration reduced from 10 to 5.
Caustic Dylophosaurus piercethrough damage reduced from 50% to 40% of target Damage.
Panther Health reduced from 300 to 285.
Stalking Panther Health reduced from 300 to 285.
Stalking Panther Pounce ability damage increased from times 3 to times 4.
Mammoth AoE Radius decreased from 2 to 1.5.
Titan Mammoth AoE radius decreased from 3 to 2.5.
Entangle Power Movement Speed reduction decreased from to 2 to to 3.
Rupture Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
Venom Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
Onslaught Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
Protection Upgrade Cost increased from 100 Food 100 Crystal 100 Power to 125 Food 125 Crystal 125 Power.
Absorption Upgrade Power Generation bonus increased from +10% to +25%.
Deism Upgrade Research Time increased from 60 seconds to 100 seconds.
You can now trade with Allied settlements in Team games.
Miscellaneous Improvements
Selecting all Military units with the camera snap setting enabled will now snap to the largest cluster of units.
The “Toggle Build Menu” keybind is now split in two keys that can be customized.
Optimized Sequence command performance.
Significant improvements to Networking has been made.
Optimized Villager code for better performance.
The AI will now pick up Food from Wild Dinosaur kills.
Bugfixes
Fixed incorrect data in the graphs screen for the Post-Game overview where it would always spike at the end.
Fixed a bug where the tooltip at the bottom of the wiki page would be cut off.
Fixed a bug where the Pause Menu could still be accessed as an observer when already having the observer window open.
Fixed a bug where certain statistics in observer mode and post-game screens would be incorrect.
Fixed an incorrectly displayed circle for the Tornado power.
Fixed a bug where people could get kicked from a multiplayer game when pressing the Escape key.
Fixed a game breaking bug that occurred when double tapping the ‘Select all Military Units’ without any military units.
Fixed a bug on the Mac version where lights were not working in the Tutorial level.
Fixed a bug where certain units would not attack.
Fixed a bug where Vithara units would sometimes receive incorrect upgrades.
Art
Some existing team colours have been modified for better contrast
Seven new team colours have been added
Medic and Elder Medic visuals have changed to make the difference more clear
The Frost and Blizzard Elemental visuals have changed to make the difference more clear
The Fire and Lava Elemental visuals have changed to make the difference more clear
The Witchdoctor and Cursed Witchdoctor visuals have changed to make the difference more clear
New idle animations have been added for Sage, Char, Mika, Dryad, Nereid, Wendigo and Mammoth
Shrines have a polished effect to make the (new) team colours more readable
Various animations have been polished
Various models for the wiki have been polished and updated
Various environmental models have been optimised for better performance.
Ambient sounds have been added to all maps.
Balancing and Bugfixes - Patch 0.11.10
Gameplay
War Raptor Health reduced from 115 to 105.
Feral Raptor Health reduced from 140 to 130.
Feral Raptor Base Regeneration reduced from 1 to 0.
Dilophosaurus Range reduced from 12 to 10.
Caustic Dilophosaurus Range reduced from 12 to 10.
Elder Medic Cost increased from 75 Food 75 Crystal to 100 Food 100 Crystal.
Elder Medic: Duration of Rectifiers blessing effect increased from 3s to 5s.
Dark Shaman Cost increased from 75Food 75 Crystal to 100 Food 100 Crystal.
Mystic Nereid Cost increased from 50 Food 50 Crystal 50 Power to 70 Food 70 Crystal 70 Power.
Sage Movement Speed reduced from 5 to 4.5.
Wild T-Rex stats are now matching those of Mikas War-Trex.
Go’n Catalyst Cost increased from 75 Food 50 Crystal 25 Power to 75 Food 75 Crystal 75 Power.
Go’n Totems Cost decreased from 200 Food 50 Crystal to 75 Food 50 Crystal.
Immortality Cost increased from 75 Power to 125 Power.
Immortality Cooldown increased from 15s to 25s.
Entangle Cost increased from 125 Power to 175 Power.
Mending Cost increased from 175 Power to 200 Power.
Watchtower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
Bone Tower Base Cost decreased from 200 Food 50 Crystal to 125 Food 50 Crystal.
Gardens Gather Speed decreased from 1 Food and 1 Power every 1.3 seconds to 2 Food and 1 Power every 2.8 seconds. This translates to Gardens having a slightly slower Food Gather Speed than Farms to make up for the Whisp’s lack of walking time. Additionally, the Power income will now be half of the Food income.
Buying and Selling Ressources now starts at a 100 for 75 ratio instead of 100 for 50 and will cap at 100 for 20 instead of at 100 for 10.
Vithara Settlement Upgrade II Cost increased from 400 Food 300 Crystal 250 Power to 425 Food 325 Crystal 275 Power.
The difficulty of “Hard” for Survival Mode has been reduced slightly.
Miscellaneous Improvements
Added an option in the settings menu to mute audio when tabbed out.
Added an option in the menu to toggle camera snapping to building selected through a hotkey.
The lobby text chat now properly loops back when typing longer text.
Various unit animations have received polish.
The size of some Vithara Power FX have been reduced to better reflect the range of the Powers.
Bugs
Fixed a bug where the Research Time of Worker Food Boost I and II had the wrong value for all Factions.
Fixed a bug where the Attack Speed of Mammoth and Titan Mammoth had the wrong value.
Fixed a bug where the Starting Resources in both Skirmish and Ranked had the wrong values for all factions.
Fixed an incorrect setting that made the cost increase for towers occur at 6 towers instead of 5 towers.
Fixed a UI bug that incorrectly displayed the amount of villagers assigned to resources or as part of the population.
Fixed a bug in the tutorial that caused the Stables to appear too early.
Fixed a bug in the tutorial that caused the “Under Attack” flare and SFX to keep repeating.
The Fog of War now smoothly blends on non-square maps top and bottom edges.
Fixed a bug where switching Quality settings would not update Post-Processing until the scene was restarted.
Fixed a bug where the Sage could get stuck in his attack animation.
UI tweaks, Balancing and Bugfixes - Patch 11.9
Gameplay
Stampeding Triceratops Rider Area of Effect Cone angle increased from 60 degrees to 90 degrees.
War Raptor Health reduced from 125 to 115.
Feral Raptor Health reduced from 150 to 140.
War Raptor training time increased from 10 seconds to 12 seconds.
Feral Raptor training time increased from 10 seconds to 12 seconds.
War Raptor Movement Speed reduced from 8.5 to 8.
Feral Raptor Movement Speed reduced from 8.5 to 8.
Feral Raptor cost changed from 60 Food to 50 Food and 10 Power.
Rupture Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
Dilophosaurus Health reduced from 100 to 90.
Caustic Dilophosaurus reduced from 125 to 115.
Dilophosaurus training time increased from 10 seconds to 12 seconds.
Caustic Dilophosaurus training time increased from 10 seconds to 12 seconds.
Dilophosaurus Movement Speed increased from 6.5 to 7.
Caustic Dilophosaurus Movement Speed increased from 6.5 to 7.
Venom Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
Ankylosaurus cost increased from 100 Food, 25 Crystal and 50 Power to 75 Food, 75 Crystal and 75 Power.
Sturdy Ankylosaurus cost increased from 100 Food, 25 Crystal and 50 Power to 75 Food, 75 Crystal and 75 Power.
Protection Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
Panther cost increased from 75 Food, 50 Crystal and 25 Power to 70 Food, 50 Crystal and 50 Power.
Stalking Panther cost increased from 75 Food, 50 Crystal and 25 Power to 70 Food, 50 Crystal and 50 Power.
Onslaught Upgrade cost changed from 150 Food, 100 Crystal and 50 Power to 100 Food, 100 Crystal and 100 Power.
Dryad cost increased from 75 Food, 80 Crystal and 50 Power to 80 Food, 80 Crystal and 80 Power.
Dryad Empress cost increased from 75 Food, 80 Crystal and 50 Power to 80 Food, 80 Crystal and 80 Power.
Sovereignty upgrade cost increased from 175 Food, 150 Crystal and 75 Power to 175 Food, 150 Crystal and 100 Power.
Wendigo cost increased from 75 Food, 75 Crystal and 75 Power to 80 Food, 80 Crystal and 80 Power.
Guardian Wendigo cost increased from 75 Food, 75 Crystal and 75 Power to 80 Food, 80 Crystal and 80 Power.
Legions upgrade cost increased from 175 Food, 150 Crystal and 75 Power to 175 Food, 150 Crystal and 100 Power.
Mammoth Area of Effect range reduced from 3 to 2.
Titan Mammoth Area of Effect range reduced from 4 to 3.
Mammoth Attack Speed reduced from 1.06 to 0.56.
Titan Mammoth Attack Speed reduced from 1.06 to 0.56.
Mammoth cost increased from 300 Food, 150 Crystal and 100 Power to 300 Food, 150 Crystal and 150 Power.
Titan Mammoth cost increased from 300 Food, 150 Crystal and 100 Power to 300 Food, 150 Crystal and 150 Power.
Gigantism Upgrade cost increased from 250 Food and 150 Crystal to 250 Food, 150 Crystal and 100 Power.
Mystic Nereid Whirlpool active ability damage reduced from 5 damage increased by 5 damage per tick to a maximum of 25 damage per tick to 1 Damage increased by 4 damage per tick to a maximum of 21 damage per tick.
Mystic Nereid Whirlpool active ability Range increased from 15 to 18.
Crystalline Reptile cost changed from 150 Food to 100 Food and 50 Power.
Vithara Worker Efficiency Boost cost changed from 150 Food and 150 Crystal to 100 Food, 100 Crystal and 100 Power.
Vithara Worker Food Boost I cost changed from 100 Food and 100 Crystal to 75 Food, 75 Crystal and 50 Power.
Vithara Worker Crystal Boost I cost changed from 100 Food and 100 Crystal to 75 Food, 75 Crystal and 50 Power.
Vithara Worker Food Boost II cost changed from 200 Food and 200 Crystal to 150 Food, 150 Crystal and 100 Power.
Vithara Worker Crystal Boost II cost changed from 200 Food and 200 Crystal to 150 Food, 150 Crystal and 100 Power.
Vithara Fortification upgrade cost reduced from 500 Food and 250 Crystal to 175 Food, 100 Crystal and 75 Power.
Vithara Prosperity upgrade cost changed from 500 Food to 350 Food and 150 Power.
Vithara Osmosis upgrade cost changed from 350 Food and 250 Crystal to 300 Food, 200 Crystal and 100 Power.
Tornado Damage reduced from minimum 5 Damage and maximum 20 Damage to minimum 4 Damage and maximum 16 Damage.
Tornado initial delay increased from 1 Second to 2 seconds.
Fire Elemental cost increased from 100 Food and 50 Crystal to 125 Food and 50 Crystal.
Lava Elemental cost increased from 100 Food and 50 Crystal to 125 Food and 50 Crystal.
Frost Elemental cost reduced from 150 Food and 50 Crystal to 125 Food and 50 Crystal.
Blizzard Elemental cost reduced from 150 Food and 50 Crystal to 125 Food and 50 Crystal.
Dark Shaman Torment active ability Range increased from 15 to 18.
Elder Medic Rectifier active ability range increased from 15 to 18.
Villager repair rate cost reduced from 10 Health / 5 Food to 10 Health / 2 Food.
Minion repair rate cost reduced from 10 Health / 5 Food to 10 Health / 2 Food.
Improvements
The resources tabs in the upper right corner of the screen now display the amount of units assigned to those resources. Population will show the number of Worker units.
Minimap Textures have been altered so there is less stretching on maps that aren’t square.
Minimap Textures have been altered to show walkable and non-walkable areas better.
Minimap dots have received an outline to be more clear.
Spawned units will now have slight offsets to reduce the chance of them getting stuck in each other.
Further reduced quality for “Simple” graphical settings to run more efficiently on lower end PCs.
Bugs
Fixed a bug where Tornado always did full damage regardless of distance from the center point.
Fixed a bug where the Entangle Power would reduce movement speed by 2 instead of setting Movement Speed to 2.
Fixed a bug where pressing escape in the Survival Mode menu would not return you to the previous menu.
Fixed a bug where the minimap icon for Shrines was just a white circle.
Fixed a bug where a shrine could not be captured by an ally after losing it to an AI opponent.
Fixed various incorrect tooltips for various Powers and Active Abilities.
Fixed a bug where costs were not displayed properly for clients when under the effect of cost reduction bonuses.
Fixed a bug where using the Mystic Nereid Whirlpool active ability with multiple selected would not always make the Mystic Nereid closest to the target location use it.
Fixed an incorrect setting for the Sage’s Beastmaster active ability that made the cooldown 3 seconds instead of the intended 15.
Fixed incorrect starting resources for the Vithara faction.
Balancing and Bugfixes - Patch 11.7
Gameplay
Vithara units can now pick up Food drops in a King of the Hill match as the dinosaurs are aggressive and the faction cannot enjoy one of their key perks.
The starting Power for Vithara in the Deathmatch resource setting has been reduced from 5000 to 750.
Ankylosaurus Health reduced from 450 to 400.
Sturdy Ankylosaurus Health reduced from 450 to 400.
Ankylosaurus return damage on hit reduced from 3 to 2.
Sturdy Ankylosaurus return damage on hit reduced from 3 to 2.
Mammoth Health reduced from 800 to 700.
Titan Mammoth Health reduced from 800 to 700.
War Raptor Damage increased from 7 to 8.
Feral Raptor Damage increased from 9 to 10.
Settlement range increased from 18 to 21 across all tiers for all factions.
Vithara buildings Regeneration changed from 1 baseline to +1 per Settlement Upgrade Tier.
Mending Power cost changed from 150 Power to 175 Power.
Tornado Power cost increased from 200 Power to 250 Power.
Tornado Power cooldown time increased from 15 to 20 seconds.
Tornado Power radius reduced from 15 to 11.
Necromas Bone Spike upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
Necromas Rigor Mortis upgrade cost reduced from 100 Food and 100 Crystal to 75 Food and 75 Crystal.
Necromas Obsidian Blades upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Obsidian Arrows upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Infected Claws upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
Necromas Leather Shields upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Leather Bucklers upgrade cost reduced from 300 Food and 300 Crystal to 250 Food and 250 Crystal.
Necromas Putrefaction upgrade cost reduced from 200 Food and 200 Crystal to 100 Food and 100 Crystal.
Necromas Copper Blades upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Composite Bows upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Vampirism upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
Necromas Turtle Shields upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Turtle Bucklers upgrade cost reduced from 450 Food and 450 Crystal to 350 Food and 350 Crystal.
Necromas Embalming upgrade cost reduced from 300 Food and 300 Crystal to 125 Food and 125 Crystal.
Vithara Whetstone upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
Vithara Fletching upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Sharpened Tusks Upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Wooden Shields upgrade cost changed from 100 Food and 100 Crystal to 100 Power.
Vithara Wooden Bucklers upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Hardened Barding upgrade cost changed from 100 Food and 100 Crystal to 200 Power.
Vithara Obsidian Blades upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
Vithara Obsidian Arrows upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Razor Claws Upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Leather Shields upgrade cost changed from 200 Food and 200 Crystal to 200 Power.
Vithara Leather Bucklers upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Leather Barding upgrade cost changed from 200 Food and 200 Crystal to 400 Power.
Vithara Copper Blades upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
Vithara Composite Bows upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Long Fangs Upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Turtle Shields upgrade cost changed from 300 Food and 300 Crystal to 300 Power.
Vithara Turtle Bucklers upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Vithara Turtle Barding upgrade cost changed from 300 Food and 300 Crystal to 600 Power.
Improvements
Changed the models for some of the Vithara buildings to improve their readability and make it easier to distinguish them.
Berserkers and Elite Berserkers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
Axe Throwers and Tomahawk Throwers now use different models and textures to represent their upgrades instead of FX to improve readability and performance.
Optimized the way the main menu is loaded when starting up the game.
The heroes in the Main Menu scene now have their PFX enabled.
Bugs
Fixed a bug in Ranked Matches where upgrading the Settlement as Vithara while units were queued in another Settlement would prevent all research for that Tier upon completion.
Fixed an incorrect setting that marked “War Raptors” and “Feral Raptors” as Infantry Units.
Fixed an incorrect setting that marked “Panthers” and “Stalking Panthers” as Ranged Beast Units.
Fixed an incorrect setting that caused the Preservation Talent to give a +15% Health bonus instead of the described 10%.
Fixed a bug where reloading a save file would revert upgraded units to their unupgraded version.
Fixed a bug where the Nereid’s healing was visible through the fog of war.
Fixed an animation bug for the Shaman that caused them to run incorrectly when ordered to move after giving a Heal command.
Fixed a bug for clients when using Wisps to build that caused the construction ability to disappear from the action panel.
Fixed a bug where selecting multiple Vithara units would not automatically set units with active abilities as the highlighted unit.
Fixed a bug where the Sage does not play his “Under Attack” voiceline correctly.
Fixed a bug when using the Stalking Panther’s leap ability while having other units selected would cause all units with active abilities in the selection to use their abilities.
Fixed a bug where restarting a Skirmish vs AI would not spawn the Chieftain for the AI Players.
Fixed a crash when ordering units to perform a Patrol move.
Fixed a missing dll error for the Mac version.
Fixed an incorrect setting that caused the Shrine in the Wiki to be submerged under the platform.
Fixed an incorrect icon for Char’s Vampirism upgrade in the wiki.
Controls
Select Idle villagers will now select them without snapping the camera to them. Double tapping the key will select them and move the camera to them.
The “Repair” button for Wisps is now hidden as Wisps cannot repair.
The Vithara are here! Third faction! - Patch 11.2
The Sage: Wise leader of the Vithara!
The third and final faction is here! Play as the Vithara tribe led by the wise, old Sage. Amass a pack of dinosaurs and prehistoric beasts to overwhelm opponents with sheer speed and numbers.
Chieftain Bonus: Harmony Wild Dinosaurs are not aggressive and can be tamed with the Sage’s ability. Shrines can be captured without having to kill nearby dinosaurs. Power is used for various Units, Buildings and Upgrades.
Talents
Tier 1
Growth: All units and buildings receive +2 Regeneration. Reduces the cost of the Sage’s ability by 10%.
Eagle’s Blessing: Reduces the cost of Settlement Upgrades by 10%. Go’n Catalysts are 10% cheaper.
Tier 2
Pack Leader: Infantry and Beast Units receive +5 Armour and +5 Armour Penetration.
Circle of Life: All units and buildings receive +2 Regeneration. Nereids receive +3 Healing.
Tier 3
Ascension: All units receive +2 Damage and train 10% faster.
Preservation: All military units receive +1 Movement Speed and +15% Health.
Powers
Immortality: Targeted units and buildings become invulnerable but can no longer attack for 10 seconds.
Shatter: Targeted units receive +10 Armour Penetration for 10 seconds.
Mending: Targeted units and buildings are healed for 25% of their maximum Health.
Entangle: Targets an area and covers it in creeping vines for 5 seconds. Enemies walking through the area receive -2 Movement Speed.
Tornado: Creates a Tornado on the targeted location. Deals 5 to 20 Damage per second for 8 seconds based on proximity to the eye of the storm, with closer units taking less damage.
Buildings
Settlement: Your home base. Provides 20 population. The Sage and Wisps can be trained here. Wisps construct buildings and gather resources. Serves as a drop-off point for resources.
Treehouse: Increases your maximum population by 10. Can only grant up to 120 population in total.
Go’n Garden: Can be worked by up to 3 Wisps to generate Food and Power. Wisps do not require a drop-off point for these resources. Efficiency can be boosted by nearby Go’n Catalysts.
Resources Well: Serves as a drop-off point for resources and holds economic upgrades.
Nest: A Dinosaur nest producing various Dinosaur units. Allows training of War Raptors, Dilophosaurus and Ankylosaurus as well as their upgrades.
Healing Spring: Allows training and upgrading of Nereids and slowly heals nearby units over time.
Beast Den: A lair of fierce prehistoric mammals. Allows training and upgrading of the Panther and Wooly Mammoth units.
Guardian Circle: A mystical gathering place for guardians of fauna and flora. Allows training and upgrading of the Dryad and Wendigo units.
Go’n Smithery: Holds various upgrades for Infantry, Ranged and Beast units.
Go’n Catalyst: A building that increases the productivity for nearby Go’n Gardens by 20%. Limited to 5 total.
Crystal Hatchery: A crystal cave that allows production of Crystalline Reptiles which will walk between the Hatchery and the Settlement to produce crystal.
Units
<*> Sage: The leader of the Vithara. Has an active ability that allows him to convert Wild Dinosaurs to his control at the cost of Power equal to the Dinosaur’s current health.
<*> Wisp: Worker unit of the Vithara. Gathers resources and morphs into buildings. Building can only be constructed by one Wisp at a time and consumes the Wisp in the process. Trains very quickly.
<*> War Raptor: Fast Beast units that attacks quickly with razor sharp claws. Good against Ranged units.
<*> Feral Raptor: Upgraded version of the War Raptor, with better attributes. Good against Ranged units.
<*> Dilophosaurus: Ranged Beast unit that spits acid projectiles at enemies. Good against Ranged and Infantry Units.
<*> Caustic Dilophosaurus: Ranged Beast Unit. Upgraded version of the Dilophosaurus. Ranged attacks deal 50% damage to enemies directly behind the main target. Good against Infantry and Ranged units.
<*> Ankylosaurus: Beast unit. Returns 3 Damage on hit and has excellent defense. Good against Ranged units.
<*> Sturdy Ankylosaurus: Beast Unit. Upgraded version of the Ankylosaurus. Has an active ability that temporarily boosts Armour even more for a short time. Good against Ranged units.
<*> Nereid: Healer Units. Water spirit that heals other units and applies an additional regeneration effect on the target. Cannot Attack.
<*> Mystic Nereid: Healer Unit. Upgraded version of the Nereid. Has an active ability that places a whirlpool on the ground, dealing increasing damage over time to enemies within. Cannot attack.
<*> Panther: Fast Beast unit. Does minor bonus damage to other Beast Units. Good against Ranged Units.
<*> Stalking Panther: Beast Unit: Upgraded version of the Panther. Has an active ability that allows him to leap towards targets, dealing triple damage to the closest one upon landing. Good against Ranged units.
<*> Wooly Mammoth: Large Unit. A giant colossus with strong Area of Effect attacks. Good against buildings.
<*> Titan Mammoth: Large Unit. Upgraded version of the Wooly Mammoth. Has an even larger Area of Effect attack. Good against buildings.
<*> Wendigo: Infantry Unit. Savage spirit that protects the Fauna. Good against Beast Units.
<*> Guardian Wendigo: Infantry Unit. Upgraded version of the Wendigo. Takes up less population space. Good against Beast Units.
<*> Dryad: Ranged Unit. Guardian spirit of Flora. Good against Infantry units.
<*> Dryad Empress: Ranged Unit. Upgraded version of the Dryad with additional Range and Attack Speed. Good against Infantry units.
<*> Crystalline Lizard: Trader Unit. Walks back and forth between the Crystal Hatchery and the Settlement to generate crystal. Generates more crystal over larger distances.
Gameplay
The Vithara are now playable, led by the wise old Sage! This faction that relies on overwhelming numbers and speed to defeat their enemies, introducing a completely different and refreshing playstyle for you to enjoy.
Improvements
The Vithara faction’s units, buildings and upgrades have all been added to the Wiki.
Active abilities are now displayed in the Wiki for units that have them.
The Blizzard Elemental has a new and unique joke voiceline. We couldn’t resist…
The Trade Post and Mining Camp now have sound effects when selected.
The Main Menu screen has been updated to show all the faction Chieftains.
The buttons in the Single Player sub-menu have been reordered so new players can find the Tutorial more easily.
A variety of projectiles have been enhanced to be more clear.
The new Vithara units have been added to Survival Mode as potential enemies.
Bugs
Fixed a bug where cutscenes did not play properly on devices running WIndows 7.
Fixed a bug in the post-game screen where certain parameters weren’t displayed properly.
Fixed an error in the cutscene subtitles.
Fixed a brightness issue on Crystals.
Fixed a bug where observers couldn’t see upgrades when they’re observing as a client.
Fixed a bug where clients could not see game time.
Fixed various AI issues that caused them to get stuck or behave incorrectly.
Controls
A new hotkey tab was added for the Vithara faction.